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2013/05/02 14:01:38
Subject: Imperial Armor 12: The Fall of Orpheus Q&A
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Fixture of Dakka
Temple Prime
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That mode gave literally everything in a frightfully large radius S6 hits that ignored marine saves. It didn't matter if there was one unit or a hundred of them, if they were in that radius they were getting shot. Now it's a much tamer 2d6 shots.
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This message was edited 1 time. Last update was at 2013/05/02 14:01:52
Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
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2013/05/02 14:19:42
Subject: Imperial Armor 12: The Fall of Orpheus Q&A
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Daemonic Dreadnought
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What book is the Pylon in? Just had a quick look in every apoc book i can find and can only find the Pylon network formation. EDIT: except Apoc: Reload. doh.
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This message was edited 1 time. Last update was at 2013/05/02 14:20:10
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2013/05/02 16:46:24
Subject: Imperial Armor 12: The Fall of Orpheus Q&A
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Loyal Necron Lychguard
Netherlands
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Kain wrote:It's still an uber long range D strength ap2 Gauss spewer, but that flux arc mode got nerfed.
Disagree! I actually think it's a buff.
But that depends on your playstyle.
In our games it's usually one small unit of marines that DS behind the Pylon with their meltas.
This update gives the Pylon twice as much firepower against a single unit.
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2013/05/02 20:29:02
Subject: Imperial Armor 12: The Fall of Orpheus Q&A
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Fixture of Dakka
Temple Prime
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Kangodo wrote: Kain wrote:It's still an uber long range D strength ap2 Gauss spewer, but that flux arc mode got nerfed.
Disagree! I actually think it's a buff.
But that depends on your playstyle.
In our games it's usually one small unit of marines that DS behind the Pylon with their meltas.
This update gives the Pylon twice as much firepower against a single unit.
I was a horde player, so the old mode meant that I once lost over a hundred models to just one of those things firing the "feth everything in this radius" mode.
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This message was edited 1 time. Last update was at 2013/05/02 20:29:25
Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
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2013/05/06 18:20:38
Subject: Imperial Armor 12: The Fall of Orpheus Q&A
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Fresh-Faced New User
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Sasori wrote:Lords and Overlords start with Hyperphase swords, and have "Mark of the Flayer" which has it's own chart.
This is something I haven't actually seen touched upon anywhere else on the web. Is the rule/table out and about there at all?
EDIT: Clarifying question relation further.
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This message was edited 2 times. Last update was at 2013/05/07 01:12:21
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2013/05/07 00:16:11
Subject: Re:Imperial Armor 12: The Fall of Orpheus Q&A
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Perturbed Blood Angel Tactical Marine
Toronto
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What are the differences between the standard Storm Eagle and Roc Pattern Storm Eagle?
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2013/05/07 00:23:52
Subject: Imperial Armor 12: The Fall of Orpheus Q&A
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Ian Pickstock
Nottingham
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Still nothing at all on the DKOK?
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Naaa na na na-na-na-naaa.
Na-na-na-naaaaa.
Hey Jude. |
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2013/05/07 00:31:39
Subject: Imperial Armor 12: The Fall of Orpheus Q&A
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Douglas Bader
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Looks like there's not much interest in it, sadly. I'll post a summary once my copy arrives.
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There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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2013/05/07 03:19:14
Subject: Imperial Armor 12: The Fall of Orpheus Q&A
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Executing Exarch
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Thanks Peregrine. I am interested in the DKoK stuff.
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2013/05/07 15:32:45
Subject: Imperial Armor 12: The Fall of Orpheus Q&A
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Rough Rider with Boomstick
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As am I
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Run a whole lot of wfrp and other rpg's, play The Woods and Kill Team, gather and look mournfully at imperial guard knowing I'll never finish enough to use them on the tabletop |
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2013/05/08 10:28:54
Subject: Imperial Armor 12: The Fall of Orpheus Q&A
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Ian Pickstock
Nottingham
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Yeah, cheers.
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Naaa na na na-na-na-naaa.
Na-na-na-naaaaa.
Hey Jude. |
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2013/05/08 11:05:45
Subject: Imperial Armor 12: The Fall of Orpheus Q&A
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Elite Tyranid Warrior
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Those Tesseract Arcs sound like they're going to be pimpmobiles. I need to get hold of the full rules and try one out!
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2013/05/08 11:26:54
Subject: Imperial Armor 12: The Fall of Orpheus Q&A
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Rough Rider with Boomstick
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In fact this is pretty weird - a discussion about an IA book that has been hijacked by non- IG players? Actually makes me feel pretty good about the community, despite the fact I wanna know about *my* shiny toys instead of bloomin' Crons. Automatically Appended Next Post:
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This message was edited 1 time. Last update was at 2013/05/08 11:31:35
Run a whole lot of wfrp and other rpg's, play The Woods and Kill Team, gather and look mournfully at imperial guard knowing I'll never finish enough to use them on the tabletop |
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2013/05/08 21:52:13
Subject: Imperial Armor 12: The Fall of Orpheus Q&A
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Foolproof Falcon Pilot
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Just got the codex today in the mail and frankly im quite disapointed by the DKoK section. They removed the one unit that made DKoK my army of choice: heavy artillery. Now DKoK just get artillery vehicles like IG, and not even all the options.
PC and inf sections are +10 points from old codex, for no reason i can determine. Cannot take HWT with platoons, making them nearly useless again.
Grenadiers are now vet BS and troops, for much cheaper too. With hotshot lasguns and carapace, they are definitely the go-to troops. 2/3 of their old price means that you are paying 1 point over the IG vet upgrade equivalent to get hotshot lasguns WS4. I call that a deal. Can only get 2 special weps tho.
New commander is crap, too many points for pretty much no good bonuses.
Some of the new wargear is great. A banner that gives +1 VP if the unit containing it was killed (in cc), DKoK reg banner that gives a Platoon Standard in every squad in 12" effect, and Memento Mori, for some EW on commanders for a turn.
Command Russ in the elite squad can be used with heavy artillery to draw LOS and is BS4, which means that this could be very useful (if only the still had heavy arty....)
Tech priest may be useful again, as he is an upgrade to a CC, gives one gun within 6" +1 to damage charts, and comes with a power axe all for the normal adviser point cost.
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"Ask not the Eldar a question, for they will give you three answers, all of which are true and terrifying to know."
-Inquisitor Czevak
~14k
~10k
~5k corsairs
~3k DKOK |
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2013/05/08 21:59:15
Subject: Imperial Armor 12: The Fall of Orpheus Q&A
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Imperial Guard Landspeeder Pilot
On moon miranda.
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Well, at least the Grenadiers are sanely costed now, I'm happy about that. Can they take Plasma Guns yet?
Also, what does the Storm Chimera look like costwise, is it ~75pts as expected or is it more sanely costed as well?
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IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts. |
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2013/05/08 22:00:22
Subject: Imperial Armor 12: The Fall of Orpheus Q&A
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Nihilistic Necron Lord
The best State-Texas
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Vaktathi wrote:Well, at least the Grenadiers are sanely costed now, I'm happy about that. Can they take Plasma Guns yet?
Also, what does the Storm Chimera look like costwise, is it ~75pts as expected or is it more sanely costed as well?
It is 75 points exactly.
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2013/05/08 22:01:30
Subject: Imperial Armor 12: The Fall of Orpheus Q&A
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Douglas Bader
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zephoid wrote:They removed the one unit that made DKoK my army of choice: heavy artillery.
Note that this is NOT a replacement for the siege army list. This is a separate DKoK army, the traditional siege list will be getting its own independent update (which will almost certainly have the same heavy artillery that it has always had).
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There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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2013/05/08 22:25:32
Subject: Imperial Armor 12: The Fall of Orpheus Q&A
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Foolproof Falcon Pilot
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Storm Chimera is 75 points, but ignores immobilized on 4+, has extra armor, and has an autocannon. Honestly, its not that bad.
Grenadeers can get plasma for normal IG prices
Also noted Engineers are now a STEAL. a 10 man squad is only 20 more than a vet squad (you can actually buy a 5 man squad for the cost of a platoon), comes with carapace, shotguns, and krak, has vet BS, get a acid bomb grenade for shooting phase, and can get some useful upgrades.
It seems odd that the non-siege army would get the command russ that can direct artillery firing. I had assumed that the army would replace IA5's since only a few things are missing (combined squad HWT are gone (very sad), heavy arty is missing, field arty is in HS)
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"Ask not the Eldar a question, for they will give you three answers, all of which are true and terrifying to know."
-Inquisitor Czevak
~14k
~10k
~5k corsairs
~3k DKOK |
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2013/05/08 22:25:45
Subject: Imperial Armor 12: The Fall of Orpheus Q&A
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Imperial Guard Landspeeder Pilot
On moon miranda.
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Sasori wrote: Vaktathi wrote:Well, at least the Grenadiers are sanely costed now, I'm happy about that. Can they take Plasma Guns yet?
Also, what does the Storm Chimera look like costwise, is it ~75pts as expected or is it more sanely costed as well?
It is 75 points exactly.
I was afraid of that, that's way more than it's worth but if the Grenadiers got as cheap as they're mentioned at above then they'll at least end up being useable as opposed to the total waste they have been in the past. Thanks for confirming that.
EDIT:
zephoid wrote:Storm Chimera is 75 points, but ignores immobilized on 4+, has extra armor, and has an autocannon. Honestly, its not that bad.
Oh, the ignores immobilized is useful, still not worth 75pts I think in 6E's era of hull points and auto-death in CC, but not as bad as I feared.
Grenadeers can get plasma for normal IG prices
Sweet jesus finally!
Also noted Engineers are now a STEAL. a 10 man squad is only 20 more than a vet squad (you can actually buy a 5 man squad for the cost of a platoon), comes with carapace, shotguns, and krak, has vet BS, get a acid bomb grenade for shooting phase, and can get some useful upgrades.
So they made those solid units now too? Ho man sweet
Can't wait to get my book, thanks for the info!
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This message was edited 2 times. Last update was at 2013/05/08 22:28:42
IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts. |
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2013/05/08 22:37:51
Subject: Imperial Armor 12: The Fall of Orpheus Q&A
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Executing Exarch
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I am very happy to hear this. My engineers and grenadiers will need to be dusted off... so I may have trouble smiling due to sneezing.
Do the engineers still get access to the drill? What do the grenades do now?
Does the command tank work on only specific units or barrage weapons in general? Does it work with allies? Does it get all the LR options or is it only the "light" tanks?
The storm chimera is actually not bad with an autocannon you are paying 15 pts for the special rule and extra armour.
Thank you for the info BTW.
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2013/05/08 22:49:41
Subject: Imperial Armor 12: The Fall of Orpheus Q&A
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Foolproof Falcon Pilot
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Drill is still the horrific version from IA1, 2nd edition, so dont even bother.
Command tank pretty much says, as a 35 point premium (it gets bs4 too, so not that much), you can draw LOS for any barrage weapon from the tank. You still have to obey range and direction from the artillery tho.
Acid bomb is a 4+ poison frag grenade only in shooting.
If you payed for extra armor and an autocannon on a FW chimera, you are already at 80 points. This one gets the immobilization save for free and is 5 points less. No one took the extra armor, but at least this is decently costed when you look at the upgrades.
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This message was edited 1 time. Last update was at 2013/05/08 22:51:57
"Ask not the Eldar a question, for they will give you three answers, all of which are true and terrifying to know."
-Inquisitor Czevak
~14k
~10k
~5k corsairs
~3k DKOK |
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2013/05/08 22:50:43
Subject: Imperial Armor 12: The Fall of Orpheus Q&A
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Douglas Bader
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zephoid wrote:It seems odd that the non-siege army would get the command russ that can direct artillery firing.
The siege army could still get the command LRBT, and it would make sense for it to have one.
I had assumed that the army would replace IA5's since only a few things are missing (combined squad HWT are gone (very sad), heavy arty is missing, field arty is in HS)
FW have said that this is not a replacement for the siege army, it's a different look at the DKoK. There will be an updated pdf for the IA5 list someday once they finally get around to doing something other than more space marines.
Yes, but you don't want it. IA1 changed the rules and killed it completely: you now automatically mishap and lose the unit (unless you target a single vehicle and roll well to kill it) when you arrive, and the squad is now an elite unit so you can't use them to deliver scoring units. I can't think of a single situation where I'd ever take a drill now.
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There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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2013/05/08 22:57:45
Subject: Imperial Armor 12: The Fall of Orpheus Q&A
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Heroic Senior Officer
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Awwww man, why can't they release the Siege REgiment update now :(
Edit: I had some success with the new drill, managed to take out a Leman Russ with the Drill and almost kicked Harker out of the objective he was holding, but the Demo Charge flinged right back into my Engineers ranks.
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This message was edited 1 time. Last update was at 2013/05/08 22:59:42
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2013/05/08 23:06:39
Subject: Imperial Armor 12: The Fall of Orpheus Q&A
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Foolproof Falcon Pilot
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Actually, re-read the rules for the drill. It now tank shocks the unit it comes up under, meaning they have to move away from it in addition to the D3 S8 hits. Also, it can transport any unit, not just engineers. Probably best not to transport anything since the units disembark from the drill's location and are prone to being blocked. Still not good for 60 points, but not terrible now either.
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"Ask not the Eldar a question, for they will give you three answers, all of which are true and terrifying to know."
-Inquisitor Czevak
~14k
~10k
~5k corsairs
~3k DKOK |
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2013/05/08 23:07:52
Subject: Imperial Armor 12: The Fall of Orpheus Q&A
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Heroic Senior Officer
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I though Tank Shock was only a hit.
Still one shotted the Russ.
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2013/05/08 23:29:05
Subject: Imperial Armor 12: The Fall of Orpheus Q&A
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Douglas Bader
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zephoid wrote:Actually, re-read the rules for the drill. It now tank shocks the unit it comes up under, meaning they have to move away from it in addition to the D3 S8 hits.
But the template tank shocks, before the model itself is placed. Since the drill model is significantly larger than the 3" template this means that infantry units will almost certainly block its arrival unless you're very careful to place it at the edge of the unit with only 1-2 models under the template (and don't scatter). This is backed up by the rules even allowing for a mishap on hitting an infantry unit, since if the entire drill model performed a tank shock it would be impossible to have anything within 1" of it.
Also, it can transport any unit, not just engineers.
Has this explicitly changed? Because in IA1 it's a dedicated transport bought together with a specific unit, you can't assign any random unit to it. And in IA12 it's listed in the dedicated transport section, along with previous rumors that it's only a dedicated transport for engineers.
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There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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2013/05/08 23:32:31
Subject: Imperial Armor 12: The Fall of Orpheus Q&A
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Nihilistic Necron Lord
The best State-Texas
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I've gone ahead and added my thoughts about the New Necron stuff here.
http://www.dakkadakka.com/dakkaforum/posts/list/525960.page
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This message was edited 1 time. Last update was at 2013/05/09 03:43:28
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2013/05/09 03:27:47
Subject: Imperial Armor 12: The Fall of Orpheus Q&A
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Imperial Guard Landspeeder Pilot
On moon miranda.
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IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts. |
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2013/05/09 06:14:09
Subject: Imperial Armor 12: The Fall of Orpheus Q&A
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Daemonic Dreadnought
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Just out of curiosity - was the Orbital Bombardment from the Damochles Rhino always S10 Ap1?!
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This message was edited 1 time. Last update was at 2013/05/09 06:15:02
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2013/05/09 06:53:48
Subject: Imperial Armor 12: The Fall of Orpheus Q&A
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Imperial Guard Landspeeder Pilot
On moon miranda.
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At least since 5th edition it has.
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IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts. |
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