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2014/02/13 10:36:45
Subject: Jy2's Brings Necrons to the Las Vegas Open GT (LVO GT) - (Army Pics posted on p.1)
Some of those paint jobs are FANTASTIC. It makes me feel like my stuff is bland and awful. Jy2, are you posting your batreps on this thread when you have the chance?
5 successful trades to date!
2014/02/13 17:14:03
Subject: Jy2's Brings Necrons to the Las Vegas Open GT (LVO GT) - (Army Pics posted on p.1)
Lord Arturius wrote: Some of those paint jobs are FANTASTIC. It makes me feel like my stuff is bland and awful. Jy2, are you posting your batreps on this thread when you have the chance?
You betcha!
I'm actually hoping to get my 1st game up later today.
Chancetragedy wrote: Can't wait for your reports against Liz and Eric. I find necrons and demons are a worst case matchup for my bikes. And demons are for my necrons so can't wait to see your tactics used.
Daemons can match up well against necrons depending on the build. Fast horde daemons, like Lyzz's build here or my Herald-hammer daemons, will give wraiths problems but will have problems themselves against Necron flyers. On the other hand, FMC-spam daemons can take on necron flyers but will have problems against wraithwing necrons due to MSS. Overall, however, this matchup could go either ways.
Wait, why did you not choose to run your Chaos Daemons? I know that you are a seasoned Crons player, but I think that Daemons might provide a little more of a challenge under your command. Flying Circuses are really annoying IMO. (I learned first hand from you, lol)
Because I didn't want to?
Because the LVO didn't allow Be'lakor.
Because I'm saving Daemons for after Tyranids, which will be after my Necrons.
Man, Tau sucks. They don't make it to the Top 8 and even get beaten by Tyranids. Hahahaha.....j.k.!
Man i missed top 8 by 2 battle points! Oh well I cried myself to sleep with my best tau player plaque.
Dam... I feel for ya. That really sucks. What was your list? Also, why do you think that Tau didn't do very well overall? I think that Eldar pretty much dominated...
One army....White Scars. They are a hard counter to Riptide Tau. That army can potentially neuter Tau in just 1 turn.
astro_nomicon wrote: Nice pics!! You're right that Riptide was way cool. Too bad it wasn't armed with a HBC though. The HBC/SMS loadout has always screamed Heavy Arms to me (or Gouf Custoin for all you 08th MS Team fans).
I'd kill to see an IA/FB Riptide modelled as Wing Zero. Somehow it wouldn't suck as much if Wing Zero dismantled my army compared to a regular looking Riptide doing the same.
Definitely looking forward to your battle reports. Also, just wanna be a fanboy for a sec and thank you, Reecius, and everyone else who helped develop the BAO mission types, and all the tactical advice you guys layout in your bat reps.
Both have been a huge boon to my area's gaming community (small though it is) and I appreciate it!!
Glad we could help!
I basically write batreps for 2 reasons - to entertain and to educate. If our reports can help you or your friends with their games or just give you a few minutes of entertainment, then I am glad.
I've never played against Alan before, though I've seen him at the last Golden Throne tournament. However, he has seen my battle reports so he knows he's going to be in for a tough game. To make matters worse (for him), I win the roll for 1st turn and then force him to go 1st. In an aerial dogfight between Necron flyers, the one going 2nd usually has a huge advantage, not to mention that we were playing multiple objectives. His only advantage against me is his 4 troop choices to my 3.
Meganobs are going to be a problem, especially if they get the charge off against my wraiths. Not only are they a tough, resilient scoring unit, but they hit like a freight train when they get the charge off. I'm going to have to try to incapacitate his battlewagon early and I'm going to do it with side shots. His wraithstar isn't as big a concern to me as I outnumber him there. Overall, with me going 2nd, I'm pretty confident that I will take this game.
NecrOrk movement. He is intimidated by my wraiths and shifts away from them. He goes after my barges (AB's) instead.
Shooting does nothing.
Necrons 1
Spoiler:
My wraiths move towards my barges. I don't go all-out aggressive yet, but I will. First, I'm going to see if I can immobilize/wreck his battlewagon.
Unfortunately, my shooting does nothing as well.
NecrOrks 2
Spoiler:
3 out of his 4 flyers come in.
NecrOrk movement. He is baiting me with his AB, but I don't care. I'm going to take it up the chin when his meganobs assault....that is, if I don't take out his battlewagon.
He calls out the Waaagh. Shooting puts 2W on my Warlord as well as kill a wraith.
His AB's actually take out my D-lord for First Blood due to poor rolling (and Look-Out-Sirs) on my part.
Necrons 2
Spoiler:
All 3 of my flyers come in.
Wraiths now take the offensive.
My AB actually backs away from my opponent's wraiths.
My shooting is devastating. I down all 3 flyers!
I believe I also take off 2 HP's from his battlewagon but fail to incapacitate it.
Wraiths assault and blow up the lead AB. They fail to multi-assault the 2nd barge.
It is a devastating turn for my opponent, but next turn, he may be able to get some revenge with an assault by his meganobs.
NecrOrks 3
Spoiler:
His last flyer comes in.
Warriors come in as well. They come in by his Emperor's Will objective.
Meganobs disembark and prepare for a 4" charge (through difficult terrain).
Wraiths start making their way towards my EW objective. I am actually trying to misdirect them with my AB and to lead them away from my deployment zone.
I believe he takes out my flyer with his AB's, but that is all his shooting does.
Meganobs then make the charge. Unfortunately for Alan, Mindshackles goes off and I kill his warboss in a challenge. He then rolls very poorly for his attacks and I end up winning combat by a considerable margin.
Meganobs then break and my wraiths consolidate forwards.
Necrons 3
Spoiler:
Warriors come in and run towards my EW objective.
My flyers move forwards.
AB continues to pull back, hoping to lead his wraiths away from my deployment zone.
Wraiths split up. 1 unit goes after his barges and troops. The other goes after his wraiths. I need to slow them down.
My barges go after his troops.
Shooting takes off 2 HP's from his night scythe.
Barges fail to finish off 1 unit of warriors. I take down 4. 1-2 get back up.
Wraiths blow up his battlewagon. I also immobilize his AB on top of the ruins.
My other unit of wraiths assault his wraithstar. This time, I get the short end of the straw as I lose 3 wraiths.
NecrOrks 4
Spoiler:
He's going after my troops. His warriors disembark (flyer moves about 24" only).
Meganobs regroup, but they can't assault this turn. That gives me a little time.
Warriors and night scythe only manage to take out 2 of my warriors (after my Reanimation rolls). Part of the reason for this is most of my warriors were out of the arc-of-fire of his night scythe, plus his warriors rolled poorly to hit.
His wraiths finish off my lone wraith.
That's ok. They've achieved their objective, which was to delay Alan's wraiths for 1 or more turns.
Finally, because my wraiths are still in base-contact with his immobilized barge, I blow it up.
Necrons 4
Spoiler:
2 can play that game. My night scythe comes in (it flew off on my last turn) and out disembarks my immortals.
Wraiths prepare to do bad things to his meganobs. My other wraiths go after his wraithstar. I don't really need to kill them. I just need to tie them up for the rest of the game.
I take out both his troops and his flyer.
Shooting takes out 1 wraith and put 1W on his Warlord.
I kill a few warriors with shooting.
Doh! I fail a 5" charge!
However, my wraithstar makes the multi-assault....
....and take out both units.
NecrOrks 5
Spoiler:
They're getting closer....
Necrons 5
Spoiler:
My Warlord joins the other unit of wraiths.
I drop off my immortals onto the Crusade objective.
I take out another wraith (I think) with shooting.
If the game ends now, I take down both the Primary and the Secondary. However, it continues.
NecrOrks 6
Spoiler:
There is no escaping.
Now my opponent is contesting my EW objective.
Necrons 6
Spoiler:
The beginning of the end.
And the end.
NecrOrks tabled.
I get all the points with the exception of First Blood. Necrons take it 9-1.
Total Domination for Jy2's Necrons!!!
This message was edited 6 times. Last update was at 2014/02/15 06:42:17
Man i just read through turn 6. That game was fast. lol
TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)
TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)
Good read. I am guessing you got second turn up until your defeat. In this game it was settled with the initiative roll really, taking out 3 of his fliers was game.
Automatically Appended Next Post:
herpguy wrote: I gotta wonder why gauss immortals? I always found tesla to be better and mathhammer suggests so as well.
Probably because he was playing WYSIWYG. Everything is easy on paper until your review your collection.
This message was edited 1 time. Last update was at 2014/02/15 15:45:55
herpguy wrote: I gotta wonder why gauss immortals? I always found tesla to be better and mathhammer suggests so as well.
Tesla is better if you start them off on an objective and shoot them all game. I don't play them that way. Rather, they are a surgical strike tool. I take them because I use them to hunt down enemy MSU troops. S5 AP4 means that they will kill most non-MEQMSU troops and then take their objective. Landing them on the objective and then rapid-firing gives them more shots. Worst case scenario is that we tie on objectives. Best case scenario is that I deny him an objective by wiping out his troops, while at the same time grabbing that objective myself, thus giving me a 2-objective turn-around.
3+ also means that I can play them a little more aggressively and survive enemy retalitorial fire. This makes them much more flexible than warriors in terms of how I can use them. With immortals, it's no longer drop them on T5 and pray the game doesn't go on.
Red Corsair wrote: Good read. I am guessing you got second turn up until your defeat. In this game it was settled with the initiative roll really, taking out 3 of his fliers was game.
Automatically Appended Next Post:
herpguy wrote: I gotta wonder why gauss immortals? I always found tesla to be better and mathhammer suggests so as well.
Probably because he was playing WYSIWYG. Everything is easy on paper until your review your collection.
Pretty much, except one game against necrons where I went 2nd and none of his flyers came in on Turn 2!
This game was settled by good shooting!
I do have Tesla Immortals. I just prefer Gauss if I keep them in night scythes.
hotsauceman1 wrote: Lul, I was the only White Scars Player with them painted like White Scar.
Cool, I will edit the photos to reflect this.
Hmmm....thought you'd be running Tau. Guess life is full of surprises. Or tournaments, at least.
Jdredsox wrote: Nice report, I really enjoy watching your necrons work. Can't wait to see them vs Daemons.
Do you feel your army performed as expected throughout the whole tournament?
They did, with the exception of 1 game - my only loss. That was disappointing.
However, I can't really blame them entirely. My opponent was making saves like a boss that game.
This message was edited 5 times. Last update was at 2014/02/15 16:12:38
Commander_Farsight wrote: Great game, and great job! Must have been pretty embarrassing for Alan to get tabled. I'm looking forward to your next LVO installment. Thanks!
Thanks. There is nothing embarrassing about getting tabled by a GT winner or by an army such as my wraithwing necrons! They are super-strong!
hotsauceman1 wrote: Lul, I was the only White Scars Player with them painted like White Scar.
Cool, I will edit the photos to reflect this.
Hmmm....thought you'd be running Tau. Guess life is full of surprises. Or tournaments, at least.
Everyone knows me as Tau, but White Scars where my first army ever. I was biding my time until the new book cause I didnt want to get used to the old ones, the go to the new ones. For that army I didnt have to buy nearly nothing new for it. I had it all
5000pts 6000pts 3000pts
2014/02/15 17:42:51
Subject: Jy2's Brings Necrons to the Las Vegas Open GT (LVO GT) - (Army Pics & Game Links on p.1, Game #1 Up)
Naw wrote: How did you manage to MSS his warboss on his turn?
Challenge issued first, Mindshackle afterwards.
My (personal) interpretation is that issuing a challenge and MSS are simultaneous, so he could have decided to have MSS go off first. Great game nonetheless!
2014/02/15 22:09:44
Subject: Jy2's Brings Necrons to the Las Vegas Open GT (LVO GT) - (Army Pics & Game Links on p.1, Game #1 Up)
Naw wrote: How did you manage to MSS his warboss on his turn?
Challenge issued first, Mindshackle afterwards.
My (personal) interpretation is that issuing a challenge and MSS are simultaneous, so he could have decided to have MSS go off first. Great game nonetheless!
Active player decides the order, so it would seem that the Ork player made a bad mistake.
2014/02/15 22:22:37
Subject: Jy2's Brings Necrons to the Las Vegas Open GT (LVO GT) - (Army Pics & Game Links on p.1, Game #1 Up)
Naw wrote: How did you manage to MSS his warboss on his turn?
Challenge issued first, Mindshackle afterwards.
My (personal) interpretation is that issuing a challenge and MSS are simultaneous, so he could have decided to have MSS go off first. Great game nonetheless!
You (personal) interpretation is correct.
However, there is a time and a place for everything. And in a tournament playing against me isn't the time or place to "teach" my opponent the "finer" tricks-of-the-trade and how to beat me.
I thought that, as a necron player, he would know this. Apparently, he didn't. It wasn't until after our game that he told me he was sort of new to Necrons. Ah, the growing pains of playing a new army in a tournament.
Great win Jim I can't wait for the next batrep! As an Ork player I probably would have made the same mistake with the MSS. It's hard to remember all those special little tricks and rules unless you constantly expose yourself to them.
-5000 Pts. of Orks
-1750 Pts. of Ravenwing
2014/02/16 23:02:11
Subject: Re:Jy2's Brings Necrons to the Las Vegas Open GT (LVO GT) - (Army Pics & Game Links on p.1, Game #1 Up)
You have ruled this galaxy for ten thousand years
Yet have little of account to show for your efforts
Order. Unity. Obedience.
We taught the galaxy these things
And we shall do so again.
4500 pts
2014/02/16 23:55:34
Subject: Jy2's Brings Necrons to the Las Vegas Open GT (LVO GT) - (Army Pics & Game Links on p.1, Game #1 Up)