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Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

I guess they will randomly change a few rules and pt costs here and there. Nothing really specific.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Killer Klaivex




The dark behind the eyes.

 ClassicCarraway wrote:
As someone who has to play against Necrons, I just hope they clean up some of the more broken rules. Clean up reanimation protocols and everliving. Right now they are simply too good and don't interact with the current rules well at all. I personally think reanimation protocol should be FNP 5+ with the stipulation that more than 1 model of the original unit type must be alive to get the roll. Everliving is just FNP without the stipulation. It would work much simpler like this, work better within the 7th edition rules, and is both a nerf in some scenarios and a buff in others.


So, basically, you want them to kill the entire flavour of Necrons. Got it.

 krodarklorr wrote:

First off, RP is not THAT good. If you're playing against any competent player, they'll just focus fire, and there goes your "FNP". So making it a straight up FNP would be stupid, and it would take away from the whole feeling of the army. But on that note, anyone here who has played DeathWatch, the Fantasy Flight DnD of 40k, a lot of cool Necron stuff comes from there, and I wish it worked in the tabletop. Like, raise the price of the Phylactery to 25 points or so, and make it give the bearer FNP, straight up. Also, characters should have IWND. I know it's a straight buff, but considering our HQs typically don't do much anyway other than ride in a Barge and kill vehicles, or go with Wraiths for Preferred Enemy, it wouldn't be that good. Plus, the fact that our HQs don't do much, an Overlord costs 90 points BASE. A chaos Lord is only like, 65. Yeah, an Overlord is S5 and T5. Okay? Still I2 with access to half of the options of most other HQs, and WS4. Plus, I really wanna see a shooty HQ, I would love that. Or an Overlord that has a Voidblade AND a Particle Caster? That wouldn't be that good, but it would be effing awesome.


Agreed.

 krodarklorr wrote:

Cryptek power as Psychic powers......I will love GW forever. I've been wanting that, so, so, so bad. That would be awesome. But as it stands, it would actually be a straight nerf, depending on how they do it, and it would never happen, because most of it is because of special alien technology or wargear, not actual powers. But, having a generic Cryptek HQ would be cool, and having the "Harbringers" be different disciplines and you can take powers from it, that would be awesome. But then, how the hell would perils work? Or anything else that involves psychic defenses or stuff. "Oop, Dave tried to cast Solar Pulse, but his head exploded cuz Tyranids are close" Hmmmm, no thanks.


What if Crypteks weren't psykers, but counted as psykers for the purposes of generating warp charges in your opponent's psychic phase?

So, they don't have any psychic powers themselves, but they give you a few extra dispel dice to try and stop your opponent's psychic powers.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in us
Beautiful and Deadly Keeper of Secrets






What if Crypteks weren't psykers, but counted as psykers for the purposes of generating warp charges in your opponent's psychic phase?

So, they don't have any psychic powers themselves, but they give you a few extra dispel dice to try and stop your opponent's psychic powers.


I'd say baseline Crypteks gain +1 baseline.

With some restructuring to Harbingers of Despair or Eternity to give them some anti-psyker weapons/items, with Nightmare Shroud being changed to allowing for that Cryptek to instead dispel on a 5 or 4+ for example.

This message was edited 1 time. Last update was at 2014/08/11 11:39:15


 
   
Made in de
Decrepit Dakkanaut





I wish they would streamline the codex again. It's a clunky mess. Why not have 1 Cryptek for each variant? Choose a loadout that best fits the variant and be done with it.

The codex is so terribly written. It just seems like tons of ideas and someone just tried to squeeze all of the min. Like the Aeon Staff. Most useless piece of wargear in the entire game. "Dude, the Cryptek is about time, let's give him a time weapon!". And you ended up with a long stick of trash.

   
Made in gb
Killer Klaivex




The dark behind the eyes.

 Sigvatr wrote:
I wish they would streamline the codex again. It's a clunky mess. Why not have 1 Cryptek for each variant? Choose a loadout that best fits the variant and be done with it.


Sorry, but could you explain this? I'm a little confused as to what you mean when you say '1 cryptek for each variant'.

 Sigvatr wrote:
The codex is so terribly written. It just seems like tons of ideas and someone just tried to squeeze all of the min. Like the Aeon Staff. Most useless piece of wargear in the entire game. "Dude, the Cryptek is about time, let's give him a time weapon!". And you ended up with a long stick of trash.


Really, it seems like GW don't understand their own game. I mean, that time staff thing might have worked as a ranged weapon. Sure, most of the time it wouldn't do much, but at least it wouldn't rely on getting a 1-wound T4, I2 model into combat, and hoping that his 4+ save is enough to pull him through so that he can utilise his wopping 1 attack at WS4.

And, apparently they think that combat is a great place for crypteks to be, because the cryptek hero has 4 attacks.

Also, what the hell is the attraction of a Voidblade? A Destroyer lord has to pay to upgrade his WARSCYTHE to one of these. It's like if TH/SS terminators were given the option of paying 10pts to upgrade their Thunderhammers to chainswords.


Also, going in a different direction... what's wrong with normal capes? I like the Necron Lord's cape because it's a nice, simple design. However, every overlord seems to have decided to steal some bead-curtains and use them as capes like they're 3 years old.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in gb
Fresh-Faced New User




Im hoping a huge nerf bat is taken to these metal gits, the get back up should be changed to feel no pain, if i hit you with demolisher shell you shouldnt be getting back up, I killed a lord 3 times to try and get the slay the warlord with absolutly no luck
   
Made in us
Regular Dakkanaut




A nice new cover.
   
Made in nl
Regular Dakkanaut




Will the Necrons be the first army that currently has a fairly strong codex to get a 7th edition update? I can't think of any other armies in 7th/late 6th that were arguably top 3-5 which got a new book. Thus far it seems like the trend has been to take mid-tier/lower-tier armies and make them a little better without dramatically raising their power level. As good as the Necrons currently are, even a lateral shift of the kind GW seems to prefer with the new books would still be considered a win overall wouldn't it?
   
Made in us
Tail-spinning Tomb Blade Pilot





Los Angeles, CA

The more I think about it, the more a new Cryptek variant with accompanying $20 model seems likely.

DZC - Scourge
 
   
Made in gb
Killer Klaivex




The dark behind the eyes.

 Thokt wrote:
The more I think about it, the more a new Cryptek variant with accompanying $20 model seems likely.


Perhaps we could persuade a store manager to film one of these boxes on camera.

That way, we could create a time-lapse film of cardboard slowly decaying on a store shelf.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in us
Esteemed Veteran Space Marine







 krodarklorr wrote:

First off, RP is not THAT good. If you're playing against any competent player, they'll just focus fire, and there goes your "FNP". So making it a straight up FNP would be stupid, and it would take away from the whole feeling of the army. But on that note, anyone here who has played DeathWatch, the Fantasy Flight DnD of 40k, a lot of cool Necron stuff comes from there, and I wish it worked in the tabletop. Like, raise the price of the Phylactery to 25 points or so, and make it give the bearer FNP, straight up. Also, characters should have IWND. I know it's a straight buff, but considering our HQs typically don't do much anyway other than ride in a Barge and kill vehicles, or go with Wraiths for Preferred Enemy, it wouldn't be that good. Plus, the fact that our HQs don't do much, an Overlord costs 90 points BASE. A chaos Lord is only like, 65. Yeah, an Overlord is S5 and T5. Okay? Still I2 with access to half of the options of most other HQs, and WS4. Plus, I really wanna see a shooty HQ, I would love that. Or an Overlord that has a Voidblade AND a Particle Caster? That wouldn't be that good, but it would be effing awesome.


Actually, given the other abilities and points cost for basic warriors and immortals, RP and especially Everliving is THAT good, but that isn't the biggest problem with those rules. They simply don't work without breaking alot of core rules and its extremely clunky as a mechanic. As it is currently, its better than FNP and Invulnerable Saves in most aspects. Its a save that negates the ID USR, and even allows you to save against attacks that remove the model model with no save possible. Whats more, it allows you to rearrange the returning models unit after making the saves, potentially taking them out of assault range. There is a reason that the 6th edition FAQ for Necrons had the highest page count, and its broken mechanics like Reanimation Protocols and Everliving (along with a few others).

Changing it to a modified type of FNP doesn't do anything to the Necron flavor, it just eliminates a broken mechanic. Necrons with FNP are still extremely durable, just not to to the extent of absurdity that it is now. Originally, Necrons had limitations to RP (it was called We'll Be Back then), and the less broken of those limitations would be brought back with FNP (the power weapon negating the save was dumb and needs to stay away). If anything, FNP would be more useful against non-ID attacks because it allows the front models to tank wounds, and reduces the chance of wiping the whole unit out. It would just be a nerf against ID and remove-as-casualty weapons, which in all honesty, SHOULD happen. A 14 point Necron Warrior should NOT be more durable than a 130 point Space Marine Chapter Master.

To me, changing it to a FNP mechanic is both a nerf where its needed and a buff to help take the sting off what is lost, which really should be how GW tries to fix broken rules to begin with. I feel it would certainly go a long way to help with the external balance of the army.

This message was edited 1 time. Last update was at 2014/08/11 18:33:30


 
   
Made in de
Decrepit Dakkanaut





 vipoid wrote:
 Sigvatr wrote:
I wish they would streamline the codex again. It's a clunky mess. Why not have 1 Cryptek for each variant? Choose a loadout that best fits the variant and be done with it.


Sorry, but could you explain this? I'm a little confused as to what you mean when you say '1 cryptek for each variant'.


Sure! What I meant was that there is not "one" Harbinger of the Storm, but just "the" Harbinger of the Storm. It's one special character with the same loadout and special rules. You could take multiples of them, but all are the same. Let's face it: a lot of the Cryptek gear is terrible and never sees use anyway.

And...seriously, whoever suggests that WBB is removed from Necrons should really just....ugh. It's the core mechanic of the entire army and if you think that this is what's making Necrons overpowered, then sorry, but the problem lies with you, not the army.


   
Made in us
Gore-Soaked Lunatic Witchhunter




Seattle

 Ciciro wrote:
I know that it is highly unlikely this will happen, but I wish they could undo a lot of the Ward did to the fluff. I hate how now they are just Tomb Kings in space.


It's objectively superior to being Metal Tyranids.

It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. 
   
Made in us
Esteemed Veteran Space Marine







 Sigvatr wrote:
 vipoid wrote:
 Sigvatr wrote:
I wish they would streamline the codex again. It's a clunky mess. Why not have 1 Cryptek for each variant? Choose a loadout that best fits the variant and be done with it.


Sorry, but could you explain this? I'm a little confused as to what you mean when you say '1 cryptek for each variant'.


Sure! What I meant was that there is not "one" Harbinger of the Storm, but just "the" Harbinger of the Storm. It's one special character with the same loadout and special rules. You could take multiples of them, but all are the same. Let's face it: a lot of the Cryptek gear is terrible and never sees use anyway.

And...seriously, whoever suggests that WBB is removed from Necrons should really just....ugh. It's the core mechanic of the entire army and if you think that this is what's making Necrons overpowered, then sorry, but the problem lies with you, not the army.



Actually, if it was WBB instead of Reanimation Protocols, I would feel better about it. WBB had built in limitations that balanced it out, such as ID and Power weapons negating it. That still doesn't change the fact that its a clunky mechanic that doesn't interact well with the current (or even 6th edition) rule set. It needs to be overhauled in a major way, and my suggestion was to use FNP as the basis (with some tweaks to make it fit better). It wouldn't change the flavor of the Necrons one whit, it just removes a clunky and broken mechanic.
   
Made in de
Decrepit Dakkanaut





 Psienesis wrote:


It's objectively superior to being Metal Tyranids.


So, in short, you don't know / understand the TruCron fluff and think that personal opinions can be objective. You sound like a very trustworthy person

   
Made in gb
Killer Klaivex




The dark behind the eyes.

 ClassicCarraway wrote:

Actually, given the other abilities and points cost for basic warriors and immortals, RP and especially Everliving is THAT good, but that isn't the biggest problem with those rules. They simply don't work without breaking alot of core rules and its extremely clunky as a mechanic.


I know, right? Thank goodness there isn't some other mechanic that breaks a ton of core rules. *cough* ATSKNF *cough*

 ClassicCarraway wrote:
As it is currently, its better than FNP and Invulnerable Saves in most aspects. Its a save that negates the ID USR, and even allows you to save against attacks that remove the model model with no save possible. Whats more, it allows you to rearrange the returning models unit after making the saves, potentially taking them out of assault range. There is a reason that the 6th edition FAQ for Necrons had the highest page count, and its broken mechanics like Reanimation Protocols and Everliving (along with a few others).


That seems a very biased way of looking at it.

- Unlike an invulnerable save or FNP, RP doesn't prevent casualties being taken at the time - so can still cause you to take a break test or lose combat.
- Falling back/fleeing prevents RP
- Wiping out the unit prevents RP

Even on characters, your best bet is to try and stop them dying in the first place - otherwise you're gambling an awful lot on a 1/3 chance to get back up.

 ClassicCarraway wrote:

Changing it to a modified type of FNP doesn't do anything to the Necron flavor, it just eliminates a broken mechanic.


The whole point is that Necrons repair themselves - not that they avoid damage. Changing RP to FNP would kill their flavour stone-dead.

 ClassicCarraway wrote:
It would just be a nerf against ID and remove-as-casualty weapons, which in all honesty, SHOULD happen. A 14 point Necron Warrior should NOT be more durable than a 130 point Space Marine Chapter Master.


And isn't.

Hence the CM's 4 wounds and better save - which will give him a lot more durability against most weapons. And, even if you're talking about a S8 AP2 weapon, the CM still has a 4++ save (not to mention LoS) - so remains tougher than the warrior.

 ClassicCarraway wrote:

To me, changing it to a FNP mechanic is both a nerf where its needed and a buff to help take the sting off what is lost, which really should be how GW tries to fix broken rules to begin with. I feel it would certainly go a long way to help with the external balance of the army.


As a question, how would you feel if it was changed back to the old WWB mechanic? Whereby it works on a 4+, but ID prevents WBB.

quote=Sigvatr 609472 7106065 143e30eaa2b1f83bf89eee1359542fc8.jpg]
Sure! What I meant was that there is not "one" Harbinger of the Storm, but just "the" Harbinger of the Storm. It's one special character with the same loadout and special rules. You could take multiples of them, but all are the same. Let's face it: a lot of the Cryptek gear is terrible and never sees use anyway.


Ah, I see what you mean.

quote=Sigvatr 609472 7106065 143e30eaa2b1f83bf89eee1359542fc8.jpg]And...seriously, whoever suggests that WBB is removed from Necrons should really just....ugh. It's the core mechanic of the entire army and if you think that this is what's making Necrons overpowered, then sorry, but the problem lies with you, not the army.

Agreed.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in de
Decrepit Dakkanaut





 ClassicCarraway wrote:


Actually, if it was WBB instead of Reanimation Protocols, I would feel better about it. WBB had built in limitations that balanced it out, such as ID and Power weapons negating it. That still doesn't change the fact that its a clunky mechanic that doesn't interact well with the current (or even 6th edition) rule set. It needs to be overhauled in a major way, and my suggestion was to use FNP as the basis (with some tweaks to make it fit better). It wouldn't change the flavor of the Necrons one whit, it just removes a clunky and broken mechanic.


It's...different. WBB had the drawback, but said drawback was easily countered with a Regeneration Orb that always grants the unit a 4+++ - and not only the Lord's unit, but ALL units in 6''. But yeah, the concept was MUCH better in Codex:Necrons 2002 because it fit perfectly to the fluff: some weapons are so powerful that they can destroy a Necron Warrior beyond hopes of immediate repair on the battlefield and force it to be teleported back the base. This was perfectly reflected in the rules by disallowing WBB if hit by a ID-ish weapon. The new rules for WBB is just...expectable. GW thought "Yo, let's just...well...change it...I guess? So...uh...make it worse but better!" And what happened? A new rule that is less connected with the fluff and even clunkier with ANOTHER rule squeezed in, Everliving.

I'm currently writing a post at why Codex:Necron (2002) was the epitome of a good codex (in regards to the writing, not the fluff ) and will explain more in said post / thread.

This message was edited 1 time. Last update was at 2014/08/11 19:01:34


   
Made in us
Beautiful and Deadly Keeper of Secrets





 Sigvatr wrote:
 Psienesis wrote:


It's objectively superior to being Metal Tyranids.


So, in short, you don't know / understand the TruCron fluff and think that personal opinions can be objective. You sound like a very trustworthy person


Lets see:

C'tan want to close off the warp, remove souls, feast on the living afterwords because its far more succulent then stars.

Necrons, being without personality by "Trucron" despite xenology debunking it, just do as the hivemind...Sorry, C'tan say.

Oldcrons are metal Tyranids.

This message was edited 1 time. Last update was at 2014/08/11 19:10:36


 
   
Made in gb
Junior Officer with Laspistol





Desperado Corp.

Because tea parties in space are so much better.

Can we not get into this "debate" again?

When I say "debate", we all know I mean "Futile argument in which neither side will back down, concede a point, or convince the other they're right or wrong."

Pretre: OOOOHHHHH snap. That's like driving away from hitting a pedestrian.
Pacific:First person to Photoshop a GW store into the streets of Kabul wins the thread.
Selym: "Be true to thyself, play Chaos" - Jesus, Daemon Prince of Cegorach.
H.B.M.C: You can't lobotomise someone twice. 
   
Made in us
Esteemed Veteran Space Marine







 ZebioLizard2 wrote:
 Sigvatr wrote:
 Psienesis wrote:


It's objectively superior to being Metal Tyranids.


So, in short, you don't know / understand the TruCron fluff and think that personal opinions can be objective. You sound like a very trustworthy person


Lets see:

C'tan want to close off the warp, remove souls, feast on the living afterwords because its far more succulent then stars.

Necrons, being without personality by "Trucron" despite xenology debunking it, just do as the hivemind...Sorry, C'tan say.

Oldcrons are metal Tyranids.


From a very high level, yes, you are right, Oldcrons were essentially metal Nids (Nidcrons?). However, I think you are glossing over the level of detail the individual C'Tan brought. I didn't like that they were the 40K McGuffins that were behind ever major event, but I did like the idea behind them being very different individuals that had their own goals.

Personally, I'd like to see a combination of the two fluffs, bring back the C'Tan with personalities instead of this shard nonsense, but also keep the ruling caste of Necrons that have unique personalities as well. Maybe make them autonomous servants who chafe under the yoke of the C'Tan and while still doing their bidding, are looking for ways to get rid of their C'Tan masters. That opens up bigger opportunities to maybe expand their story, maybe have a Necron civil war, where some of the Overlords have broken free and have their own empires, while those still under C'Tan control are working to re-incorporate the rebels back into their empires. The "transcendant" C'Tan are "true" C'tan who use the tesseract vault as a way to form a physical shell, while C'Tan shards are just that, remains of C'Tan shells that have been salvaged and still hold power but no free will.
   
Made in de
Decrepit Dakkanaut





 ZebioLizard2 wrote:
 Sigvatr wrote:
 Psienesis wrote:


It's objectively superior to being Metal Tyranids.


So, in short, you don't know / understand the TruCron fluff and think that personal opinions can be objective. You sound like a very trustworthy person


Lets see:

C'tan want to close off the warp, remove souls, feast on the living afterwords because its far more succulent then stars.

Necrons, being without personality by "Trucron" despite xenology debunking it, just do as the hivemind...Sorry, C'tan say.

Oldcrons are metal Tyranids.


According to you, every IG officer, Space Marine sergeant etc. are "Hivemind". The Chaos Gods are Hivemind too now. Was the Hivemind actively trying to destroy itself?

You make the same mistake a lot of NewCrons do: you just skim the fluff and then make a (false) conclusion. The reason for this mistake is that both Necrons and Tyranids have an extremely similar goal: the former strife to destroy the entire universe and all life (well, most of them...can never be too sure with The Deceiver) whereas the Tyranids want to eat everything because. The important difference, that NewCrons mostly forget about, is the entire past - Tyranids have never been more than a huge swarm of nomnomnom. The Necrons were so much more - they were an entirely different race, extremely technologically advanced and were driven into their current fate by hate and a downright gakky short life full of misery, just to be then betrayed by the C'tan and forever being enslaved. There's more to it, check the internet, there still are countless sites telling you the TruCron fluff.

I can understand why you make that mistake, just saying that stating that there's an "objective opinion" immediately strips all crediblity you have.

Both fluff versions are basically this: versions. If you like NewCron fluff, great. If you don't want to see me ramble about TruCron fluff, ignore me. Both versions are fluff, both can be liked, be it TruCron or NewCron. It's personal taste, it's a personal decision which one you prefer and there are arguments for either. However, there isn't any sort of "objectively better". Claiming that there is makes you look...funny. So don't do it

This message was edited 1 time. Last update was at 2014/08/11 19:34:18


   
Made in us
Beautiful and Deadly Keeper of Secrets






Personally, I'd like to see a combination of the two fluffs, bring back the C'Tan with personalities instead of this shard nonsense, but also keep the ruling caste of Necrons that have unique personalities as well. Maybe make them autonomous servants who chafe under the yoke of the C'Tan and while still doing their bidding, are looking for ways to get rid of their C'Tan masters. That opens up bigger opportunities to maybe expand their story, maybe have a Necron civil war, where some of the Overlords have broken free and have their own empires, while those still under C'Tan control are working to re-incorporate the rebels back into their empires. The "transcendant" C'Tan are "true" C'tan who use the tesseract vault as a way to form a physical shell, while C'Tan shards are just that, remains of C'Tan shells that have been salvaged and still hold power but no free will.


Actually I do enjoy the thought of the shards, many of them do actually gain personalities as they grow in power and recover their thoughts and minds, maybe instead there should be a C'tan or two who has managed to recover rather then starting under C'tan they are forced back into their old protocols as their thoughts and minds slip away and are forced to see their hard work and freedoms fade away as their control does, their minds regressing to the point where they only know that they are ready to serve. Y'know, grimdark,

The thing about Transcendent being multiple shards grown into a super power and then gaining more and then becoming a full C'tan again is something I do want to see, and infact it should happen next time, with the C'tan being angry at losing, at being hateful at their very essence being used by their slaves as if they were just pets, spiteful at the fact that their slaves have regained it.

The C'tan may not be fully back, but the ones that are, they are prepared to shatter the prisons, gather more shards for their battle and prepare to return the Necrons back to the Age of the C'tan.


The Necrons were so much more - they were an entirely different race, extremely technologically advanced and were driven into their current fate by hate and a downright gakky short life full of misery, just to be then betrayed by the C'tan and forever being enslaved. There's more to it, check the internet, there still are countless sites telling you the TruCron fluff.

I can understand why you make that mistake, just saying that stating that there's an "objective opinion" immediately strips all crediblity you have.


Might want to learn the difference between names because I never said such a thing about objective.

Also I have the oldcron codex, along with the books, so don't try that "I don't understand it because" because I actually did understand them, also so they had a past, we know nothing of the Tyranids past and all that.

Also Hivemind Sarge? Really now, a commander can order his troops to battle, but all the C'tan needs to do is give an order and it'll be done without a second thought, because there is no thinking. The C'tan said go and so we go. A better example would be the Tech Priests and their Servitors, with the C'tan as the Priest and the Servitors being the Necrons.

This message was edited 2 times. Last update was at 2014/08/11 19:36:39


 
   
Made in de
Decrepit Dakkanaut





Actually, I can only recommend people to look into Fall of Orpheus. It's a great compromise between TruCron and NewCron fluff and a really well-written piece.


Automatically Appended Next Post:
 ZebioLizard2 wrote:


Also Hivemind Sarge? Really now, a commander can order his troops to battle, but all the C'tan needs to do is give an order and it'll be done without a second thought, because there is no thinking. The C'tan said go and so we go. A better example would be the Tech Priests and their Servitors, with the C'tan as the Priest and the Servitors being the Necrons.


The C'tan are gods. Corporeal gods. If a god was to give me, a human, on the same side, a command, I'd damn well do it.

/e: Arf, sorry about the names mix - similar avatar colors deceived me D:

This message was edited 2 times. Last update was at 2014/08/11 19:37:48


   
Made in us
Beautiful and Deadly Keeper of Secrets





 Sigvatr wrote:
Actually, I can only recommend people to look into Fall of Orpheus. It's a great compromise between TruCron and NewCron fluff and a really well-written piece.


I'll agree on that, it was really well written.


The C'tan are gods. Corporeal gods. If a god was to give me, a human, on the same side, a command, I'd damn well do it.


Even Chaos doesn't obey their masters that erringly, Skarbrand is truth that they will strike their own gods if they feel to it.

Also they are just stronger aliens really, sure they feasted on stars and all that but they were just far bigger and more powerful 'alien' creatures.

To be fair so are the Chaos "Gods", but hey, there is no gods, only monsters in 40k.

This message was edited 3 times. Last update was at 2014/08/11 19:39:54


 
   
Made in us
Longtime Dakkanaut






Kangodo wrote:
 MajorWesJanson wrote:
Mindshackle Scarabs reduce WS, BS, and I to 1 in a challenge. No LD test.
That would be too much of a nerf.
The biggest strength of MSS is the psychological factor because everyone thinks this will wipe an entire unit away.
If you charge a Lord, you can always make sure it effects a normal Infantry-model.
Sure, if you ignore challenges. And GW tends to nerf the overpowered mechanics hard. See Jaws of the World Wolf.

Kangodo wrote:
Tesla Weapons replace Tesla rule with Shock rule from Living Lightning (Same as tesla but does not work on snap shots)
Strongly disagree, it's not that strong at the moment.
Snapshotting is usually done at Flyers or when being charged.
So removing the bonus on snapshots would either mean we get an additional Overwatch rule, like the Tau, and we'd need another AA-model.
Why? Tesla getting bonuses on snapshots does not fit common sense or game mechanics. Other effects that normally trigger on a 6 to hit, like precision shot, don't work on snapshots, so what makes Necrons so special? And there is something wrong with the rules when a flier that jinks, a mechanic desined to give a defensive boost in exchange for weaker offense, does statistically more hits after jinking. And a new AA model? GW would love to sell new models. Or ive some rules to say the Triarch Stalker, make it more appealing.

Kangodo wrote:
Lychguard: +5 PPM, bump to 2+ armor.
At the moment they never see play. So I would go with only a 2+ and even then they will hardly be used.
Maybe

Kangodo wrote:
Annihilation Barge: Bump to 125 points
100 points, at max.
A mere 10 point increase is not really going to help balance them at all.

Kangodo wrote:
Transcendent C'Tan: Drop Seismic Assault from 6d6 to 3d6. Bump base price by 180 points. Add it and Obelisk to the Codex. Obelisk is fine as is.
But that would make the attack entirely useless in Apocalypse.
I think that 200 points is more than fine for a 6D6-attack. It also doesn't need a price-bumb unless you give it more wounds and T10.
Obelisk is NOT fine, Obelisk is terrible.
6D6 Krak missiles at BS6 was balanced back when Destroyer weapons always ignored saves, and when they were an Apoc only unit. Destroyer got nerfed, with no points drops, so why did the 6D6 attack stay the same? Especially when it is one of the few superheavies that can drop fliers easily, on a model small enough to easily hide? More wounds possibly, but T10 would be a mistake as long as it is allowed in normal games. Already with a 4++ and FNP, it is saving 2/3 of any wounds, and even Las-cannons only hurt it on a 4+ The only real threat to it is the 6 result on a destroyer weapon, and unlike most other models with a D Weapon, they are small enough to easily hide out of line of sight.

Obelisk- give it quantum shielding. Fixed.
   
Made in de
Decrepit Dakkanaut





 ZebioLizard2 wrote:

To be fair so are the Chaos "Gods", but hey, there is no gods, only monsters in 40k.


There are no monsters, there is only war

/e: GRIMDAAAAAAARK!

This message was edited 1 time. Last update was at 2014/08/11 19:41:24


   
Made in us
Beautiful and Deadly Keeper of Secrets





 Sigvatr wrote:
 ZebioLizard2 wrote:

To be fair so are the Chaos "Gods", but hey, there is no gods, only monsters in 40k.


There are no monsters, there is only war

/e: GRIMDAAAAAAARK!


No kings! Only slaves and those who call themselves masters who grind themselves on the grindstone of waaaar!


Seriously though, I honestly wouldn't mind some old 'trucron' leanings as I posted before, with C'tan who have broken free (New SC's/Lords of War, I'd hope for the Firelord myself, and the one who invented the flayer curse). Maybe some shards have recovered themselves and are manipulating themselves into being used more and more often, tricking the ones who control them (Deciever), or who is causing the Necrons under them fear of their own destruction, forcing them to use their shards more as they begin to coalescence into their old self once again (Nightbringer). With the fully formed C'tan over-riding the Necrons in their control into their older selves. Because Grimdark, also it would give them some sort of personality as they know they've lost yet again, their minds and souls being cleansed as they know their freedom was only temporary.



Personally I want to see more stuff done with the Shards, also better options for the Flayed ones and Guard, That shield is so cool and all...But useless!

This message was edited 2 times. Last update was at 2014/08/11 19:50:08


 
   
Made in us
Enginseer with a Wrench





Gauss no longer glancing on 6.

Give them weapon options in the squads for anti vehicle.
   
Made in us
Nurgle Chosen Marine on a Palanquin






I would like to see all the never used units get adjustments.

Destroyers and heavy destroyers, give them another wound or lower the points a bundle, preferably both.
Any and all melee units - revamp, they just straight up suck right now. At least let them take ghost arks as transports (though the ghost ark will probably move to a slot and allow that to happen)
Tomb blades, let me take a unit of 10, 5 is too little.
Warlord traits should be interesting. I full expect to see something about res protocols as a warlord trait.
MSS will be nerfed, no sure how or to what, but I am sure it will be nerfed. Maybe it will happen at the necron players initiative step, or the end of combat?
Wraiths will probably get a wee price hike, I am thinking 40pt base.
Night scythe and ghost ark are solid vehicles.
Doomscythe though, it will have a complete re-wording of its gun. Honestly surprised they never added anything into the FAQ about it.
Doomsday ark might get a wee change.
Monolith, give it ceremite plating, remove ordinance from the blast and make the 4 guns better than basic warrior guns, at least immortal guns? Weird strength test thing will not work on MCs.
Special characters? They all kind of suck right now, maybe one or two will become useful.
Flayed ones will still suck
Lychguard will still be the necron TDA. you want them to be good, they look cool, but they are too expensive.
Royal court will be changed into a character upgrade for every unit. So when you make your list, warriors will say something like add a royal court member for 10pt. Then on the armory there will be costs and upgrades for different royal court members.
yeah, tesla might not work on 6s, honestly it is my favorite gun in the game. The lack of AP balances it out pretty well in my eyes.
Would love to see C'tan get a points rebalance, just too expensive for what they do. Perhaps a flying option?

As for a new big model? I don't really think they need one. If they get one I feel like it will be a vehicle of some sort.

   
Made in us
Esteemed Veteran Space Marine







 Bulldogging wrote:
Gauss no longer glancing on 6.

Give them weapon options in the squads for anti vehicle.


Nah, leave Gauss as is. Its kind of a counterpart to their eternal enemy, the Eldar. Eldar shuriken weapons auto-wound with a 6, Necron gauss weapons auto-glances on a 6.
   
 
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