I really like re-rolls of 1 to wound with chainswords. It reminds me of the old scything talons (although that was for hits), and it's enough to be useful without going too far.
Wonderwolf wrote:Twin-Linked is IMO one of the most counter-intuitive.
Background-wise, if you weld together two weapons, you should probably get two "impacts" on the same hit, but two "misses" if the shot goes wide. Probably something like "roll to hit only once, but double damage/re-roll to wound/re-roll to penetrate/etc... when you hit", etc..
Instead, it's the exact opposite. A re-roll to hit, but only damage once. It is the effect you would expect when you do not weld two weapons together, but shoot them at different angles. Higher probability that at least one of them hits, but (basically) no chance of a "double-hit" as they never aim at the same point.
Most of the time, a twin-linked weapon is one weapon system rather than two. It might have two barrels and might resemble two of the normal weapon combined, but it's really running on less than double the internal components. How I rationalise this is that a twin-linked weapon has a rate of fire increase that is sufficient to make a difference, but it's not double. This works out in the in-game math as increased probability of a hit.
Bishop F Gantry wrote:The Storm bolter the elite of the elites first pick can barely compete with the standard issue rifle the standard issue space marine is equipped with...
The storm bolter is pretty bad, especially for being the iconic Terminator weapon that makes no use of their Relentless. It is also inferior to the much older combi-bolters used by Chaos Terminators (which are slightly worse at 12''-24'' but far superior within 12'', as they are twin-linked bolters and can rapid fire). They should probably be Salvo 2/3, at least.
Desubot wrote:
Would REALLLY like concussive to change to on successful hits rather than wounds as it makes more sense.
That'd be nice. It'd make thunderhammers have a meaningful difference to powerfists.