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Made in ca
Commander of the Mysterious 2nd Legion





 wuestenfux wrote:
 MrScience wrote:
The flintlock style weapons they have is pretty cool, with these and other stuff like Scions it seems they're pushing this pseudo Renaissance style which I'm totally okay with.

The prices on those walkers are a bit much for me though, even when working full time it's hard to justify. I might run them as allies one day, but that will be way in the future.

The Ironstriders are mobile autocannon platforms.
Not a bad idea.
But watch out for high strength ordnance shells.



admech walkers vs a Lemen russ squadron could be an intreasting match up.

Opinions are not facts please don't confuse the two 
   
Made in au
Hardened Veteran Guardsman




Australia

BrianDavion wrote:
 wuestenfux wrote:
 MrScience wrote:
The flintlock style weapons they have is pretty cool, with these and other stuff like Scions it seems they're pushing this pseudo Renaissance style which I'm totally okay with.

The prices on those walkers are a bit much for me though, even when working full time it's hard to justify. I might run them as allies one day, but that will be way in the future.

The Ironstriders are mobile autocannon platforms.
Not a bad idea.
But watch out for high strength ordnance shells.



admech walkers vs a Lemen russ squadron could be an intreasting match up.


I have to wonder if being able to shoot with BS2 rather than 1 when snap shooting will make that much of a difference; obviously statistically they'd hit 33% of the time which is a big jump. Basically they feel like Sentinels that might see use outside of low point games.
   
Made in us
Slaanesh Chosen Marine Riding a Fiend





Just wondering, but technically, I know certain forge world's specialise in certain technologies, should the Skitarii have access to any vehicle, tank, walker, etc in the IoM?

Not practical for a codex admittedly.

Please note, for those of you who play Chaos Daemons as a faction the term "Daemon" is potentially offensive. Instead, please play codex "Chaos: Mortally Challenged". Thank you. 
   
Made in au
Hardened Veteran Guardsman




Australia

NoiseMarine with Tinnitus wrote:
Just wondering, but technically, I know certain forge world's specialise in certain technologies, should the Skitarii have access to any vehicle, tank, walker, etc in the IoM?

Not practical for a codex admittedly.


The Skitarii do have access to everything the IoM uses except in specific circumstances like the Land Raider (the Emperor said only the Space Marines can if I recall).

This message was edited 1 time. Last update was at 2015/03/29 12:42:35


 
   
Made in us
Stone Bonkers Fabricator General





Beijing, China

 MrScience wrote:


I have to wonder if being able to shoot with BS2 rather than 1 when snap shooting will make that much of a difference; obviously statistically they'd hit 33% of the time which is a big jump. Basically they feel like Sentinels that might see use outside of low point games.


The weapons we see on it are twin linked

This gives you a .55 chance to hit when snap firing. Better than BS3 with skyfire.

Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in gb
Hallowed Canoness





Between

 MrScience wrote:

The Skitarii do have access to everything the IoM uses except in specific circumstances like the Land Raider (the Emperor said only the Space Marines can if I recall).


Actually it was Guilleman. It was part of his total reorganisation of the Imperial war machine in the wake of the Horus Heresy.



"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. 
   
Made in us
Longtime Dakkanaut





Has anyone done some math-hammer to figure out if the Cognis Auto-Cannon out-performs the Cognis Las over-all?

I imagine these walkers are a TAC-list dream come true, as they can be anti-air, anti-elite, anti-vehicle all on one platform, but I wonder if it is better to run more and have extra shots, versus the AP2 and higher strength of LAS?

Versus flyers/vehicles, is there a "standard" logic for what S and AP makes it worth going for one versus the other?

11527pts Total (7400pts painted)

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3730 Total (210pts painted) 
   
Made in us
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Beijing, China

NewTruthNeomaxim wrote:
Has anyone done some math-hammer to figure out if the Cognis Auto-Cannon out-performs the Cognis Las over-all?

I imagine these walkers are a TAC-list dream come true, as they can be anti-air, anti-elite, anti-vehicle all on one platform, but I wonder if it is better to run more and have extra shots, versus the AP2 and higher strength of LAS?

Versus flyers/vehicles, is there a "standard" logic for what S and AP makes it worth going for one versus the other?


too many variables

AV10-11 Autocannons will give you more hull point stripping
AV12 they get the same number of hull points stripped
AV13 favors the lascannon heavily
AV14 the autocannons cannot hurt it

The las is usually getting more damage results, more pens less glances. Which is good against things with more hull points or tanks that only have 1 weapon or depend on their mobility.

The las obviously costs two meltaguns more.

Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in us
Longtime Dakkanaut





Also... Ad-Mech/Grey Knights. Draigo w/Ad-Mech Vanguard. He can Gate them around for rapid-fire Haywire/tank-killing, tank shots for them on his 2+ 3++ Eternal Warrior, and in melee their Rad Saturation lowers targets T by 1, making it easier for Draigo to do some monster hunting.

Hmmm.

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in ca
Longtime Dakkanaut






Toronto

NewTruthNeomaxim wrote:
Also... Ad-Mech/Grey Knights. Draigo w/Ad-Mech Vanguard. He can Gate them around for rapid-fire Haywire/tank-killing, tank shots for them on his 2+ 3++ Eternal Warrior, and in melee their Rad Saturation lowers targets T by 1, making it easier for Draigo to do some monster hunting.

Hmmm.
Is it an allied Detachment, or just the same army?

Adepta Sororitas: 3,800 Points
Adeptus Custodes: 8,100 Points
Adeptus Mechanicus: 8,400 Points
Alpha Legion: 4,400 Points
Astra Militarum: 7,500 Points
Dark Angels: 16,800 Points
Imperial Knights: 12,500 Points
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Made in de
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Hamburg

GK and Admech is actually a theme I'd be inclined to go for.
Scitarii can serve as cheap unit fillers for the expensive GK units.

Former moderator 40kOnline

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 wuestenfux wrote:
GK and Admech is actually a theme I'd be inclined to go for.
Scitarii can serve as cheap unit fillers for the expensive GK units.


Exactly. My Grey Knights perpetually have Sisters or Wolves as major allies... because they crave... 1. Bodies/objective holders, 2. Anti-vehicle

Ad-Mech provide, crazy anti-tank with all that Haywire, cheap objective mobility with the Walkers (which double as anti-air, amazingly)

Its a perfect fit.

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
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Sioux Falls, SD

I am just hoping they get some kind of transport, cause foot slogging them is gonna be pretty painful.

Blood for the bloo... wait no, I meant for Sanguinius!  
   
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 TheAvengingKnee wrote:
I am just hoping they get some kind of transport, cause foot slogging them is gonna be pretty painful.


A bunch of sources said the HS tank kit doubles as some kind of transport kit. I don't know if it'll be any good, but it will exist.

Beyond that... there are always the usual Rent-A-Pod allies, and Gate-allies.

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in de
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Hamburg

 TheAvengingKnee wrote:
I am just hoping they get some kind of transport, cause foot slogging them is gonna be pretty painful.

No, it appears not. They have no transport option.
You could buy them a Rhino, a FA option in several SM codices.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

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Toronto

NewTruthNeomaxim wrote:
 TheAvengingKnee wrote:
I am just hoping they get some kind of transport, cause foot slogging them is gonna be pretty painful.


A bunch of sources said the HS tank kit doubles as some kind of transport kit. I don't know if it'll be any good, but it will exist.

Beyond that... there are always the usual Rent-A-Pod allies, and Gate-allies.
I hope. I don't want to footslog.

Adepta Sororitas: 3,800 Points
Adeptus Custodes: 8,100 Points
Adeptus Mechanicus: 8,400 Points
Alpha Legion: 4,400 Points
Astra Militarum: 7,500 Points
Dark Angels: 16,800 Points
Imperial Knights: 12,500 Points
Legio Titanicus: 5,500 Points
Slaaneshi Daemons: 3,800 Points
 
   
Made in gb
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lliu wrote:
NewTruthNeomaxim wrote:
 TheAvengingKnee wrote:
I am just hoping they get some kind of transport, cause foot slogging them is gonna be pretty painful.


A bunch of sources said the HS tank kit doubles as some kind of transport kit. I don't know if it'll be any good, but it will exist.

Beyond that... there are always the usual Rent-A-Pod allies, and Gate-allies.
I hope. I don't want to footslog.


Totally agree, they're the sort of unit a pie plate might be thrown at...

Was thinking of allying some Rangers with my Flesh Tearers and putting them in a FA Pod. Drop 'em next to an enemy's objective behind their lines in Rapid Fire range and clear the objective for yourelf as Rangers are Troops. The opposition's forces will then be split too and the Skitarii are pretty durable so should cause a long enough distraction if that is their destiny. Also have a few shooty walkers to lay down fire support and act as AA. Just a thought, especially as they are a perfect addition to a very assault based army.

I have to echo many other people's comments here and congratulate GW on a good start to this new faction, just hoping for more of the same! I feel the chicken is getting too much hate too, as although it is slightly silly I think it fits with the original concepts and aesthetics of the army. Will hopefully be getting one, though maybe later from a Third party...

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 Captain Galenus wrote:
lliu wrote:
NewTruthNeomaxim wrote:
 TheAvengingKnee wrote:
I am just hoping they get some kind of transport, cause foot slogging them is gonna be pretty painful.


A bunch of sources said the HS tank kit doubles as some kind of transport kit. I don't know if it'll be any good, but it will exist.

Beyond that... there are always the usual Rent-A-Pod allies, and Gate-allies.
I hope. I don't want to footslog.


Totally agree, they're the sort of unit a pie plate might be thrown at...

Was thinking of allying some Rangers with my Flesh Tearers and putting them in a FA Pod. Drop 'em next to an enemy's objective behind their lines in Rapid Fire range and clear the objective for yourelf as Rangers are Troops. The opposition's forces will then be split too and the Skitarii are pretty durable so should cause a long enough distraction if that is their destiny. Also have a few shooty walkers to lay down fire support and act as AA. Just a thought, especially as they are a perfect addition to a very assault based army.

I have to echo many other people's comments here and congratulate GW on a good start to this new faction, just hoping for more of the same! I feel the chicken is getting too much hate too, as although it is slightly silly I think it fits with the original concepts and aesthetics of the army. Will hopefully be getting one, though maybe later from a Third party...


I would have to throw them in land raiders to transport them, not opposed to the idea but it is spendy, the vanguard with 3 rapid fire haywire guns in a land raider crusader would make an interesting pair though. also running a ravenwing command squad with a rad grenade to lower the enemies toughness in CC by 2.

This message was edited 2 times. Last update was at 2015/03/29 18:45:32


Blood for the bloo... wait no, I meant for Sanguinius!  
   
Made in ca
Commander of the Mysterious 2nd Legion





rumor has it the dunewalker we're supposed to get in the next release, is a duel kit, one is a DT.


Opinions are not facts please don't confuse the two 
   
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Sioux Falls, SD

BrianDavion wrote:
rumor has it the dunewalker we're supposed to get in the next release, is a duel kit, one is a DT.



Thank the Omnissiah, these guys are cool but footslogging that many would suck.

Blood for the bloo... wait no, I meant for Sanguinius!  
   
Made in ca
Commander of the Mysterious 2nd Legion





 TheAvengingKnee wrote:
BrianDavion wrote:
rumor has it the dunewalker we're supposed to get in the next release, is a duel kit, one is a DT.



Thank the Omnissiah, these guys are cool but footslogging that many would suck.


yeah it'd also feel a bit out of place if the foot soldiers of the mechanius couldn't be mechanized.

Opinions are not facts please don't confuse the two 
   
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I'm guessing the dedicated transports were just omitted from WD because those vehicles werent being released at the same time.
   
Made in ca
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 aka_mythos wrote:
I'm guessing the dedicated transports were just omitted from WD because those vehicles werent being released at the same time.


that's my guess too.

Opinions are not facts please don't confuse the two 
   
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Beijing, China

 Captain Galenus wrote:


Was thinking of allying some Rangers with my Flesh Tearers and putting them in a FA Pod. Drop 'em next to an enemy's objective behind their lines in Rapid Fire range and clear the objective for yourelf as Rangers are Troops. The opposition's forces will then be split too and the Skitarii are pretty durable so should cause a long enough distraction if that is their destiny. Also have a few shooty walkers to lay down fire support and act as AA. Just a thought, especially as they are a perfect addition to a very assault based army.
.


The Vanguard would do better than rangers, below 18" they will rock things, and are cheaper to boot.

(well rock things about as well as you can expect for a 100 point squad)

Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in ca
Commander of the Mysterious 2nd Legion





 Exergy wrote:
 Captain Galenus wrote:


Was thinking of allying some Rangers with my Flesh Tearers and putting them in a FA Pod. Drop 'em next to an enemy's objective behind their lines in Rapid Fire range and clear the objective for yourelf as Rangers are Troops. The opposition's forces will then be split too and the Skitarii are pretty durable so should cause a long enough distraction if that is their destiny. Also have a few shooty walkers to lay down fire support and act as AA. Just a thought, especially as they are a perfect addition to a very assault based army.
.


The Vanguard would do better than rangers, below 18" they will rock things, and are cheaper to boot.

(well rock things about as well as you can expect for a 100 point squad)



I suspect it'll depend greatly on your local meta and transport options. if the admech's transport options are non-existant or expensive rangers will be favored.

if however they get some sort of cheap fast rhinos, vanguards are going to be REALLY popular

Opinions are not facts please don't confuse the two 
   
Made in us
Stone Bonkers Fabricator General





Beijing, China

BrianDavion wrote:
 Exergy wrote:
 Captain Galenus wrote:


Was thinking of allying some Rangers with my Flesh Tearers and putting them in a FA Pod. Drop 'em next to an enemy's objective behind their lines in Rapid Fire range and clear the objective for yourelf as Rangers are Troops. The opposition's forces will then be split too and the Skitarii are pretty durable so should cause a long enough distraction if that is their destiny. Also have a few shooty walkers to lay down fire support and act as AA. Just a thought, especially as they are a perfect addition to a very assault based army.
.


The Vanguard would do better than rangers, below 18" they will rock things, and are cheaper to boot.

(well rock things about as well as you can expect for a 100 point squad)



I suspect it'll depend greatly on your local meta and transport options. if the admech's transport options are non-existant or expensive rangers will be favored.

if however they get some sort of cheap fast rhinos, vanguards are going to be REALLY popular


yeah, I think they will both be in the mix, but if you were going to put them in a drop pod, it would be vanguard

Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in ca
Longtime Dakkanaut






Toronto

 Exergy wrote:
BrianDavion wrote:
 Exergy wrote:
 Captain Galenus wrote:


Was thinking of allying some Rangers with my Flesh Tearers and putting them in a FA Pod. Drop 'em next to an enemy's objective behind their lines in Rapid Fire range and clear the objective for yourelf as Rangers are Troops. The opposition's forces will then be split too and the Skitarii are pretty durable so should cause a long enough distraction if that is their destiny. Also have a few shooty walkers to lay down fire support and act as AA. Just a thought, especially as they are a perfect addition to a very assault based army.
.


The Vanguard would do better than rangers, below 18" they will rock things, and are cheaper to boot.

(well rock things about as well as you can expect for a 100 point squad)



I suspect it'll depend greatly on your local meta and transport options. if the admech's transport options are non-existant or expensive rangers will be favored.

if however they get some sort of cheap fast rhinos, vanguards are going to be REALLY popular


yeah, I think they will both be in the mix, but if you were going to put them in a drop pod, it would be vanguard
Are Vanguards the ones with the rad-weapons? If so, what are their rules (as in the weapon)?

Adepta Sororitas: 3,800 Points
Adeptus Custodes: 8,100 Points
Adeptus Mechanicus: 8,400 Points
Alpha Legion: 4,400 Points
Astra Militarum: 7,500 Points
Dark Angels: 16,800 Points
Imperial Knights: 12,500 Points
Legio Titanicus: 5,500 Points
Slaaneshi Daemons: 3,800 Points
 
   
Made in ca
Commander of the Mysterious 2nd Legion





lliu wrote:
 Exergy wrote:
BrianDavion wrote:
 Exergy wrote:
 Captain Galenus wrote:


Was thinking of allying some Rangers with my Flesh Tearers and putting them in a FA Pod. Drop 'em next to an enemy's objective behind their lines in Rapid Fire range and clear the objective for yourelf as Rangers are Troops. The opposition's forces will then be split too and the Skitarii are pretty durable so should cause a long enough distraction if that is their destiny. Also have a few shooty walkers to lay down fire support and act as AA. Just a thought, especially as they are a perfect addition to a very assault based army.
.


The Vanguard would do better than rangers, below 18" they will rock things, and are cheaper to boot.

(well rock things about as well as you can expect for a 100 point squad)



I suspect it'll depend greatly on your local meta and transport options. if the admech's transport options are non-existant or expensive rangers will be favored.

if however they get some sort of cheap fast rhinos, vanguards are going to be REALLY popular


yeah, I think they will both be in the mix, but if you were going to put them in a drop pod, it would be vanguard
Are Vanguards the ones with the rad-weapons? If so, what are their rules (as in the weapon)?


range 18 S3 AP 5 assault 3, and rad poisoning. Rad poisioning does 2 wounds on a roll of 6 regardless of toughness.

I see vanguards and rangers working together on the battlefield, rangers will provide long rangeish support, clearing out special weapons teams and the like that could make like hard for the vanguards. the vanguards fight at medium range and act as a hoard clearer. I think they'll be particularly effective vs, orks guard, gaunts and other "flood em with bodies" type approuches

Opinions are not facts please don't confuse the two 
   
Made in ca
Longtime Dakkanaut






Toronto

Spoiler:
BrianDavion wrote:
lliu wrote:
 Exergy wrote:
BrianDavion wrote:
 Exergy wrote:
 Captain Galenus wrote:


Was thinking of allying some Rangers with my Flesh Tearers and putting them in a FA Pod. Drop 'em next to an enemy's objective behind their lines in Rapid Fire range and clear the objective for yourelf as Rangers are Troops. The opposition's forces will then be split too and the Skitarii are pretty durable so should cause a long enough distraction if that is their destiny. Also have a few shooty walkers to lay down fire support and act as AA. Just a thought, especially as they are a perfect addition to a very assault based army.
.


The Vanguard would do better than rangers, below 18" they will rock things, and are cheaper to boot.

(well rock things about as well as you can expect for a 100 point squad)



I suspect it'll depend greatly on your local meta and transport options. if the admech's transport options are non-existant or expensive rangers will be favored.

if however they get some sort of cheap fast rhinos, vanguards are going to be REALLY popular


yeah, I think they will both be in the mix, but if you were going to put them in a drop pod, it would be vanguard
Are Vanguards the ones with the rad-weapons? If so, what are their rules (as in the weapon)?


range 18 S3 AP 5 assault 3, and rad poisoning. Rad poisioning does 2 wounds on a roll of 6 regardless of toughness.

I see vanguards and rangers working together on the battlefield, rangers will provide long rangeish support, clearing out special weapons teams and the like that could make like hard for the vanguards. the vanguards fight at medium range and act as a hoard clearer. I think they'll be particularly effective vs, orks guard, gaunts and other "flood em with bodies" type approuches
I see. That's quite good!

Adepta Sororitas: 3,800 Points
Adeptus Custodes: 8,100 Points
Adeptus Mechanicus: 8,400 Points
Alpha Legion: 4,400 Points
Astra Militarum: 7,500 Points
Dark Angels: 16,800 Points
Imperial Knights: 12,500 Points
Legio Titanicus: 5,500 Points
Slaaneshi Daemons: 3,800 Points
 
   
Made in ca
Commander of the Mysterious 2nd Legion





lliu wrote:
Spoiler:
BrianDavion wrote:
lliu wrote:
 Exergy wrote:
BrianDavion wrote:
 Exergy wrote:
 Captain Galenus wrote:


Was thinking of allying some Rangers with my Flesh Tearers and putting them in a FA Pod. Drop 'em next to an enemy's objective behind their lines in Rapid Fire range and clear the objective for yourelf as Rangers are Troops. The opposition's forces will then be split too and the Skitarii are pretty durable so should cause a long enough distraction if that is their destiny. Also have a few shooty walkers to lay down fire support and act as AA. Just a thought, especially as they are a perfect addition to a very assault based army.
.


The Vanguard would do better than rangers, below 18" they will rock things, and are cheaper to boot.

(well rock things about as well as you can expect for a 100 point squad)



I suspect it'll depend greatly on your local meta and transport options. if the admech's transport options are non-existant or expensive rangers will be favored.

if however they get some sort of cheap fast rhinos, vanguards are going to be REALLY popular


yeah, I think they will both be in the mix, but if you were going to put them in a drop pod, it would be vanguard
Are Vanguards the ones with the rad-weapons? If so, what are their rules (as in the weapon)?


range 18 S3 AP 5 assault 3, and rad poisoning. Rad poisioning does 2 wounds on a roll of 6 regardless of toughness.

I see vanguards and rangers working together on the battlefield, rangers will provide long rangeish support, clearing out special weapons teams and the like that could make like hard for the vanguards. the vanguards fight at medium range and act as a hoard clearer. I think they'll be particularly effective vs, orks guard, gaunts and other "flood em with bodies" type approuches
I see. That's quite good!


yeah if there's one thing there's little room for complaint about it's the basic infantry rifles they have

Opinions are not facts please don't confuse the two 
   
 
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