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Made in es
Growlin' Guntrukk Driver with Killacannon






 master of ordinance wrote:
 Agent_Tremolo wrote:
I think that Darjeeling girl will do, really. If that doesn't curbstomp anything in her path, nothing would


Actually during her playtest she proved to be really balanced, if maybe 10 points to cheap.... I should note that the tank is not free with her, you have to purchase the tank with those upgrades THEN buy her for it. Im not that big of an donkey-cave


Well, I thought it was your answer to his unstoppable custom character. Now I've given her rules a good read, I see they aren't that OP. Despite the squadron-wide buffs, it's not like she's making your tanks Monstrous Creatures or something. The vulnerability of tanks to close combat, grav and point-blank melta shots remains.

Space Marines have enough tools in their arsenal to deal with that and greater threats. Which brings us back to line one... why capping your army at all? People are strange, really.



War does not determine who is right - only who is left. 
   
Made in vi
Decrepit Dakkanaut






New Orleans, LA

FacebookJunkie wrote:
 master of ordinance wrote:

>Sod it, if he wants war, he gets war. bring many many tanks.


This.


+ no more home brew characters from him.

DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
 
   
Made in us
Douglas Bader






Honest question: why do you keep playing with this person? You're putting a lot of effort into figuring out how to appease them and still have a decent game when the real answer is to say "sorry, I'm not playing 40k with you until you stop being a ".

Also, your custom tank character is a textbook example of how most people are bad at game design. You've got way too many special rules, so even if the final point cost is balanced the character is still a bloated mess. One of the lessons you have to learn to be a good game designer is that you don't need to represent every possible aspect of a character with explicit rules. It adds excessive complexity and it buries the important elements of the character in all the clutter of marginally-relevant rules. For example, your gunner's ability triggers once every few games, so why include it at all? Get rid of the wasted text and let the reader focus on the most important elements of the character.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in us
Pyromaniac Hellhound Pilot






Schrott

Give him a taste of his own Medicine.


Leman Russ Dominator- Heavy Assault Variant.

200

14/14/12

HP 5
BS 3

Weapons

Turret Mounted Super charged Battle cannon.
St 9 Ap 2 Large blast, heavy 72 inchs.
(Buster round) St 10 Ap 1 48 inchs blast ordinance.

Hull mounted TL lascannon

Sponson TL Autocannons.

2 x Hunter killer missile.

Pintle mount Heavy Bolter.

War gear: Extra Armor, Spotlight, Unditching gear, track guards, smoke launchers, fire barrels.

Extra rules:
Unstable Power Source: The Dominator runs on an overloaded plasma reactor. If the Tank is "Exploded" the explosion is ST 7 Ap 2 starting 3 inchs away adding the D6 for the explosion distance.


That or go wild and make a "Super Baneblade" hehehe

Regiment: 91st Schrott Experimental Regiment
Regiment Planet: Schrott
Specialization: Salvaged, Heavily Modified, and/or Experimental Mechanized Units.
"SIR! Are you sure this will work!?"
"I HAVE NO IDEA, PULL THE TRIGGER!!!" 91st comms chatter.  
   
Made in us
Douglas Bader






 Engine of War wrote:
Give him a taste of his own Medicine.


That would mean making a few changes to your proposed rules:

Spoiler:
Leman Russ Dominator- Heavy Assault Variant.

2 points

24/24/22

HP 500
BS 10

Weapons

Turret Mounted Super charged Battle cannon.
St D Ap 1 10" blast heavy 10 unlimited range, may fire each shot at a separate target
( FMCs round) St D Ap 1 heavy 10 unlimited range skyfire.

Hull mounted TL super lascannon
STR D AP 1 heavy 1 48" range, automatically hits all enemy models in a 48" line from the gun

Sponson TL super autocannons.
STR 7 AP 4 heavy X 48" range, X = twice the number of models in the target unit

2 x massive vortex missile.
STR D/D/10 AP 1/1/2 apocalyptic mega blast, any model under the inner section automatically suffers a 6 result on the D-weapon table

Pintle mount heavy stubber (just to have one reasonable weapon on it).

War gear: Extra Armor, Spotlight, Unditching gear, track guards, smoke launchers, fire barrels.

Extra rules:
Unstable Power Source: The Dominator runs on an overloaded plasma reactor and its radiation is quickly fatal to enemy troops. At the end of each movement phase (including your opponent's movement phase) enemy non-vehicle models within 72" suffer a STR 7 AP 2 hit with no cover saves allowed.


I think this should be a fair compromise.

This message was edited 1 time. Last update was at 2015/07/04 23:07:13


There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in gb
Worthiest of Warlock Engineers






preston

Peregrine wrote:Honest question: why do you keep playing with this person? You're putting a lot of effort into figuring out how to appease them and still have a decent game when the real answer is to say "sorry, I'm not playing 40k with you until you stop being a ".

Also, your custom tank character is a textbook example of how most people are bad at game design. You've got way too many special rules, so even if the final point cost is balanced the character is still a bloated mess. One of the lessons you have to learn to be a good game designer is that you don't need to represent every possible aspect of a character with explicit rules. It adds excessive complexity and it buries the important elements of the character in all the clutter of marginally-relevant rules. For example, your gunner's ability triggers once every few games, so why include it at all? Get rid of the wasted text and let the reader focus on the most important elements of the character.


Its partly a pride thing, but more so its that he does not really have many other friends whom play and at the club the only people whom he games against are myself and a Space Puppy playing friend whom has less of a problem he just outflanks and massacres everything (as all Space Pups do).
That said I may just tell him im going to be giving things a break until he calms down with the curbstomp units a bit. Thankyou Peregrine for this, its a good suggestion and if he wont listen then I will be forced to do so.

Ill think about dropping some of the rules. In all honesty those two where just in there for a bit of fun, and the off chance that a trained and experienced crew could really bring the hurt every now and again.

Agent_Tremolo wrote:
 master of ordinance wrote:
 Agent_Tremolo wrote:
I think that Darjeeling girl will do, really. If that doesn't curbstomp anything in her path, nothing would


Actually during her playtest she proved to be really balanced, if maybe 10 points to cheap.... I should note that the tank is not free with her, you have to purchase the tank with those upgrades THEN buy her for it. Im not that big of an donkey-cave


Well, I thought it was your answer to his unstoppable custom character. Now I've given her rules a good read, I see they aren't that OP. Despite the squadron-wide buffs, it's not like she's making your tanks Monstrous Creatures or something. The vulnerability of tanks to close combat, grav and point-blank melta shots remains.

Space Marines have enough tools in their arsenal to deal with that and greater threats. Which brings us back to line one... why capping your army at all? People are strange, really.


Thanks, I wasnt trying to go for an OP character - as I said before an escalating arms race is the last thing really on my mind. If it ended up like that how long would it really take for a tableflip/friendship breakdown?
Anyway, I have chosen not to listen to his rules capping, all 5 of my tanks, my assault gun and my tank destroyer will be seeing the field this Monday.

If he cant deal with them then that is is own hard lookout, as you said there are many, many ways in which the SM codex can hard counter tanks, hell I can think of 21 straight off the top of my head without even thinking into it. If he cant handle them then I will be genuinely surprised.

Engine of War wrote:Give him a taste of his own Medicine.


Leman Russ Dominator- Heavy Assault Variant.

200

14/14/12

HP 5
BS 3

Weapons

Turret Mounted Super charged Battle cannon.
St 9 Ap 2 Large blast, heavy 72 inchs.
(Buster round) St 10 Ap 1 48 inchs blast ordinance.

Hull mounted TL lascannon

Sponson TL Autocannons.

2 x Hunter killer missile.

Pintle mount Heavy Bolter.

War gear: Extra Armor, Spotlight, Unditching gear, track guards, smoke launchers, fire barrels.

Extra rules:
Unstable Power Source: The Dominator runs on an overloaded plasma reactor. If the Tank is "Exploded" the explosion is ST 7 Ap 2 starting 3 inchs away adding the D6 for the explosion distance.


That or go wild and make a "Super Baneblade" hehehe


Oooh, dont tempt me


Anyway, I have come up with a counter of sorts: A reservist force as it where. I will bring a number of extra units and, upon inspecting his list, I shall play a number of these equal in points value to what his things should actually be. For instance, if he brings the afore mentioned primarch level character and he is still at 270 points I will deploy an extra 230 points worth of models. If it comes to it I shall even bring my Banehammer out, if needs must to balance the books.

How does this sound? Fair or not?

Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
 
   
Made in us
Fresh-Faced New User




 master of ordinance wrote:


The problem is that he is trying to limit me on the number of tanks I can bring. He keeps telling me that I can bring no more than 2 or 3 or 4 as he "hates fighting tanks" whilst he brings these home brewed characters and units that are so bloody OP that they take my entire army to kill - to give you an example he deployed a home brewed character last time that was 270 points had 7+ to all of his stats, murdered anything he got close to him, had FNP, IWND, etc and a 2+/3++ save. And was a level 4 psyker. Who picked his spells.


This right here is why homebrew rules are a slippery slope. Your "friend" basically made a discount primarch for half the points.

IMO he should be able to tailor an anti-armor list as long as you give him a gentlemanly heads up "Hey, I'm bringing a lot of armor."

   
Made in gb
Regular Dakkanaut




She's quite powerful for her points. Is she 40 points ontop of a tank commander or just 40 points?

Getting an option to upgrade to a 6+ invuln for 5 points, or a 5+ invuln for 10 points is pretty huge. Especially considering camo gear is 15 points for a 6+ and is still worth it on high cost vehicles like tanks.

Getting a second shot from the battle cannon seems fine, as it's on a double 1.

BS5 is quite high, Pask is BS4 and he's supposed to be one of the best. Humans aren't really supposed to get better than BS4 iirc.

Allowing all tanks in your entire army to become BS4 for 10 points is also quite powerful.

So is using an order that succeeds 11/12 times to force anything to reroll saves.

Just out of interest: What do you think is wrong with Pask right now?
   
Made in us
Douglas Bader






 master of ordinance wrote:
Its partly a pride thing, but more so its that he does not really have many other friends whom play and at the club the only people whom he games against are myself and a Space Puppy playing friend whom has less of a problem he just outflanks and massacres everything (as all Space Pups do).


So what? You have no obligation to ensure that he is able to play 40k. If nobody wants to play him because of his poor behavior then he has only himself to blame. You don't need to martyr yourself to save him from the shame of having to admit that he has been a and ask people to give him another chance.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in us
Gore-Soaked Lunatic Witchhunter




Seattle

Since you are into using Homebrew rules, I cannot believe you haven't thought of this:

1) Have Creed as your Warlord.
2) On the beginning of Turn 2, deploy 2000 points of Necrons into your opponent's backfield.
3) Chomp on your cigar and grin as he goes "CREEEEEEEEED!"

It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. 
   
Made in gb
The Last Chancer Who Survived




United Kingdom

 Psienesis wrote:
Since you are into using Homebrew rules, I cannot believe you haven't thought of this:

1) Have Creed as your Warlord.
2) On the beginning of Turn 2, deploy 2000 points of Necrons BEINBLEHDS into your opponent's backfield.
3) Chomp on your cigar and grin as he goes "CREEEEEEEEED!"

This message was edited 1 time. Last update was at 2015/07/06 06:26:07


 
   
Made in ca
Longtime Dakkanaut





There is a time for tact. This isn't it. Crush him. Use your anger, but don't let it control you. If I agree to have some fun and then they go and act like I was trying and they had some great victory. I have to come and correct people. Hell most of the people I play with wouldn't be as good as they are without me. At least here. Doesn't matter if its family, friend, or someone from the FLGS. Pissing me off is the worst thing you can do. It takes a lot to piss me off. Thankfully I don't have to do that too often. Most people I play with are cool.




This message was edited 1 time. Last update was at 2015/07/06 09:17:39


 
   
Made in gb
Worthiest of Warlock Engineers






preston

CWDub wrote:
 master of ordinance wrote:


The problem is that he is trying to limit me on the number of tanks I can bring. He keeps telling me that I can bring no more than 2 or 3 or 4 as he "hates fighting tanks" whilst he brings these home brewed characters and units that are so bloody OP that they take my entire army to kill - to give you an example he deployed a home brewed character last time that was 270 points had 7+ to all of his stats, murdered anything he got close to him, had FNP, IWND, etc and a 2+/3++ save. And was a level 4 psyker. Who picked his spells.


This right here is why homebrew rules are a slippery slope. Your "friend" basically made a discount primarch for half the points.

IMO he should be able to tailor an anti-armor list as long as you give him a gentlemanly heads up "Hey, I'm bringing a lot of armor."



He knows I bring armour and im fine with tailored lists. Its the homebrew shenanigans that are getting to me.

Colehkxix wrote:She's quite powerful for her points. Is she 40 points ontop of a tank commander or just 40 points?

Getting an option to upgrade to a 6+ invuln for 5 points, or a 5+ invuln for 10 points is pretty huge. Especially considering camo gear is 15 points for a 6+ and is still worth it on high cost vehicles like tanks.

Getting a second shot from the battle cannon seems fine, as it's on a double 1.

BS5 is quite high, Pask is BS4 and he's supposed to be one of the best. Humans aren't really supposed to get better than BS4 iirc.

Allowing all tanks in your entire army to become BS4 for 10 points is also quite powerful.

So is using an order that succeeds 11/12 times to force anything to reroll saves.

Just out of interest: What do you think is wrong with Pask right now?


Pask? he costs 70 points in total for the ability to reroll 1's on the to hit rolls. His turret ability is underwhelming, unless mounted in a Punisher and quite frankly he is massively over priced for what he does.

The 6+ is for 5 points, and the 5+ is reserved to the command tank, not other tanks can get it.
BS4 for +10 points on to an already 120+ point tank is not that bad, as Veterans get it and +1 LD for 1 point a model.
11/12? True, maybe it does need toning down a bit.
Camo gear gives Stealth - +1 to the cover save.

The cost may seem low, but look at the conditions. It HAS to be a Battletank and it HAS to have those upgrades. In total, including the tank, she costs 245 points. Not that powerful, all things given.

Peregrine wrote:
 master of ordinance wrote:
Its partly a pride thing, but more so its that he does not really have many other friends whom play and at the club the only people whom he games against are myself and a Space Puppy playing friend whom has less of a problem he just outflanks and massacres everything (as all Space Pups do).


So what? You have no obligation to ensure that he is able to play 40k. If nobody wants to play him because of his poor behavior then he has only himself to blame. You don't need to martyr yourself to save him from the shame of having to admit that he has been a and ask people to give him another chance.


You are right.
tonight I am going to give this ultimatum: Either all homebrew rules are posted on Dakka and modifications are made as per feedback or we play vanilla codex. Or we just do not play at all.

Psienesis wrote:Since you are into using Homebrew rules, I cannot believe you haven't thought of this:

1) Have Creed as your Warlord.
2) On the beginning of Turn 2, deploy 2000 points of Necrons into your opponent's backfield.
3) Chomp on your cigar and grin as he goes "CREEEEEEEEED!"


This would be suggested mere days after I sold 3K points of Necrons

Gamgee wrote:There is a time for tact. This isn't it. Crush him. Use your anger, but don't let it control you. If I agree to have some fun and then they go and act like I was trying and they had some great victory. I have to come and correct people. Hell most of the people I play with wouldn't be as good as they are without me. At least here. Doesn't matter if its family, friend, or someone from the FLGS. Pissing me off is the worst thing you can do. It takes a lot to piss me off. Thankfully I don't have to do that too often. Most people I play with are cool.






Agreed. Im fed up of him claiming victory when in reality it was these overpowered characters/units that carried the game. usually it is only these that are left at the end.

Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
 
   
Made in ca
Ancient Venerable Black Templar Dreadnought





Canada

Sounds like this is less tactics on how to beat what a player has and more how to "manage" a player.

The slippery slope is already done: permission to change the rules of play has happened. Good luck in getting any kind of understanding of what he will field. 40k is unbalanced but at least what can be sent against you is known.

Oddly, I had a "friend" who sounded a lot like this guy and he "really" liked playing me... until I started winning. Now I can never seem to get a game in with him.

A revolution is an idea which has found its bayonets.
Napoleon Bonaparte 
   
Made in gb
Worthiest of Warlock Engineers






preston

 Talizvar wrote:
Sounds like this is less tactics on how to beat what a player has and more how to "manage" a player.

The slippery slope is already done: permission to change the rules of play has happened. Good luck in getting any kind of understanding of what he will field. 40k is unbalanced but at least what can be sent against you is known.

Oddly, I had a "friend" who sounded a lot like this guy and he "really" liked playing me... until I started winning. Now I can never seem to get a game in with him.


So you dont think that the 'It gets vetoed by the dakka community or it sees not the battle board' may not work?


Automatically Appended Next Post:
Oh, and I have just heard, as well as the conclave he is bringing a demi company.

This message was edited 1 time. Last update was at 2015/07/06 13:14:37


Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
 
   
Made in ca
Ancient Venerable Black Templar Dreadnought





Canada

 master of ordinance wrote:
So you dont think that the 'It gets vetoed by the dakka community or it sees not the battle board' may not work?
I doubt an "appeal to authority" argument would mean much to this person.
"Yeah, I talked this out on Dakka dakka and they figure you are out of line."
That would go over real well, especially if he goes and looks it up.
Oh, and I have just heard, as well as the conclave he is bringing a demi company.
I assume he is bringing two for all the benefits that entails.
Prepare to drown in a sea of marines and vehicles.
I assume he has a bunch of drop pods, rhinos and razorbacks?
The Librarian conclave is just being a pain, the question is are they going to be in terminator armor or not.
Since they need to be close together some templates may be in order.

Anyway, the shenanigans will continue.
Learn to lose well and he will be happy.
Make strong attempts to win and manage that and he will no longer want to play you or will double-down on new unfair "rules".
You have a choice.

A revolution is an idea which has found its bayonets.
Napoleon Bonaparte 
   
Made in gb
Worthiest of Warlock Engineers






preston

 Talizvar wrote:
 master of ordinance wrote:
So you dont think that the 'It gets vetoed by the dakka community or it sees not the battle board' may not work?
I doubt an "appeal to authority" argument would mean much to this person.
"Yeah, I talked this out on Dakka dakka and they figure you are out of line."
That would go over real well, especially if he goes and looks it up.
Oh, and I have just heard, as well as the conclave he is bringing a demi company.
I assume he is bringing two for all the benefits that entails.
Prepare to drown in a sea of marines and vehicles.
I assume he has a bunch of drop pods, rhinos and razorbacks?
The Librarian conclave is just being a pain, the question is are they going to be in terminator armor or not.
Since they need to be close together some templates may be in order.

Anyway, the shenanigans will continue.
Learn to lose well and he will be happy.
Make strong attempts to win and manage that and he will no longer want to play you or will double-down on new unfair "rules".
You have a choice.


The librarians, from what I have seen (and that is all of them) consist of three terminator psykers and a two in Power Armour. Im planning on dropping a Demolisher cannon on them if possible.

By vetoed on Dakka I dont mean im telling him about this, I mean I will expect him to post the character/formation/unit on the Proposed Rules forum and actually listen to the feedback. And i dont intend to lose. If he wants to keep trying to inflict penalties to my army then too bad, im not having it any more. If one of the "Holy trinity" codexes, the most powerful there is, can not handle one of the weakest, one that even Ork players can handle reliably well, then it is too bad.
If this means we stop playing then so be it.

I know he has several Rhinos and Razorbacks, but im coming prepared for this anyway.

Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
 
   
Made in us
Regular Dakkanaut




Get the 4 assassins. They will murder his conclave nicely and even be able to handle his homebrew.
   
Made in gb
Revving Ravenwing Biker




England

 Selym wrote:
 Psienesis wrote:
Since you are into using Homebrew rules, I cannot believe you haven't thought of this:

1) Have Creed as your Warlord.
2) On the beginning of Turn 2, deploy 2000 points of Necrons BEINBLEHDS into your opponent's backfield.
3) Chomp on your cigar and grin as he goes "CREEEEEEEEED!"




Really though, that guy sounds like he was being a tool. Even if he isn't one outside of 40k.
Honestly as far as homebrew goes it should always be a "let them see it all and get their permission" thing. Like I have a bit of a concept for a custom Space Marine chapter but if I EVER wanted to field that for real, I'd send my opponent the whole Codex AND my planned army list first.
Then again I'd be close to doing that for actual armies anyway, so I suppose I just want to make absolutely sure my opponents won't be upset with me. Better than the opposite, I suppose.

Don't believe me? It's all in the numbers.
Number 1: That's terror.
Number 2: That's terror.
Dark Angels/Angels of Vengeance combo - ???? - Input wanted! 
   
Made in gb
Worthiest of Warlock Engineers






preston

Okay, so this is how it went.
I rolled up and managed to persuade him to drop his homebrew assault squad of S and T 6 multi attack, rage, shred, soulblaze (I think), etc, etc squad on the premise that if they where on the table my Super Heavy would also be.

In total in a 1.5K game he had:
Librarian conclave - 5 level 2's in power armour.
three Vindicators in a squadron
2 Rhino's and a Razorback.
Some homebrew LotD captain with 4 wounds and masses of abilities incluing the ability to bring anyone he killed back as a LotD trooper - but a notable lack of invulnerability to Exterminator fire (cost 200 points)
2 full 10 man tactical squads, one with a Plasma gun and Plasma pistol and one with a Flamer
2 5 man LotD squads, one with a Melta and multi Melta and one with a Flamer and Heavy Flamer
a five man assault squad with Boltpistols (im not sure what else, they died in cannon fire before they could assault)
5 man tactical squad
Telion and about 8 scouts
A Vindicare assassin
Primarch Vulkan
Rhino
Rhino
Razorback

I had:
Darjeeling in her tank
another Battletank with Artificer hull, coaxial and pintle heavy stubbers, camo netting and armoured track guards
An Eradicator with Extra armour, artificer hull armoured track guards camo netting and a coaxial heavy stubber

2 Exterminators with pintle heavy stubbers and veteran crews

1 Thunderer with extra armour and a pintle heavy stubber

1 Deimos Laser Destroyer with a pintle heavy stubber and camo netting

CC squad with an MoO and MoF

2 veteran squads with Heavy Bolters and Forward Sentries

1 Veteran squad with Forward Sentries and a Melta

1 Veteran Squad with Forward Sentries and 2 Meltas

Lord Commissar

(The last three where hastily thrown in after seeing the special character)

End result: I won. All my squads - barring 5 from the double Melta squad - , my Thunderer and my Deimos where lost, one Battletank was immobilised by terrain and one by an unlucky Meltabomb attack. Everything he had, barring his Primarch was wiped. The Primarch was reduced to two wounds but IWND back to three.


End result:
I think he is starting to come round. Certainly there was less - actually none of the "IG tanks are OP" complaints. The game was fun and several times hinged on the balance such as when three troops assaulted a tank each (the captain, the surviving LotD sarge and a surviving Tactical Marine Sarge) only to whiff with the melta bombs and the captains sword only take two out of the three HP from the tank.
The only kicker was the primarch suddenly emerging from the wreck of the Razorback. I had not expected a Primarch.

Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
 
   
Made in ie
Growlin' Guntrukk Driver with Killacannon




octarius.Lets krump da bugs!

 Gamgee wrote:
There is a time for tact. This isn't it. Crush him. Use your anger, but don't let it control you. If I agree to have some fun and then they go and act like I was trying and they had some great victory. I have to come and correct people. Hell most of the people I play with wouldn't be as good as they are without me. At least here. Doesn't matter if its family, friend, or someone from the FLGS. Pissing me off is the worst thing you can do. It takes a lot to piss me off. Thankfully I don't have to do that too often. Most people I play with are cool.




You posted a TCW video. That is goooooood. OP: bring the shadowsword, aim it right at his stupid homebrew and say: Witness the firepower of this fully armed and operational shadowsword!

Kote!
Kandosii sa ka'rte, vode an.
Coruscanta a'den mhi, vode an.
Bal kote,Darasuum kote,
Jorso'ran kando a tome.
Sa kyr'am nau tracyn kad vode an.
Bal...
Motir ca'tra nau tracinya.
Gra'tua cuun hett su dralshy'a.
Aruetyc talyc runi'la trattok'a.
Sa kyr'am nau tracyn kad, vode an! 
   
Made in ca
Frenzied Berserker Terminator





Canada

Wow...

This is still going on?

I am hard up for a game, but I'd never play the OPs friend more than once!

Really though competitive rivalry is a good thing, but this doesn't sound like that at all. Sounds like this guy is taking advantage of your friendliness.

Maybe time to darkcloak him? And by that I mean tell him flat out you think he is being a douchebag.



Gets along better with animals... Go figure. 
   
Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

 master of ordinance wrote:
Spoiler:
Okay, so this is how it went.
I rolled up and managed to persuade him to drop his homebrew assault squad of S and T 6 multi attack, rage, shred, soulblaze (I think), etc, etc squad on the premise that if they where on the table my Super Heavy would also be.

In total in a 1.5K game he had:
Librarian conclave - 5 level 2's in power armour.
three Vindicators in a squadron
2 Rhino's and a Razorback.
Some homebrew LotD captain with 4 wounds and masses of abilities incluing the ability to bring anyone he killed back as a LotD trooper - but a notable lack of invulnerability to Exterminator fire (cost 200 points)
2 full 10 man tactical squads, one with a Plasma gun and Plasma pistol and one with a Flamer
2 5 man LotD squads, one with a Melta and multi Melta and one with a Flamer and Heavy Flamer
a five man assault squad with Boltpistols (im not sure what else, they died in cannon fire before they could assault)
5 man tactical squad
Telion and about 8 scouts
A Vindicare assassin
Primarch Vulkan
Rhino
Rhino
Razorback

I had:
Darjeeling in her tank
another Battletank with Artificer hull, coaxial and pintle heavy stubbers, camo netting and armoured track guards
An Eradicator with Extra armour, artificer hull armoured track guards camo netting and a coaxial heavy stubber

2 Exterminators with pintle heavy stubbers and veteran crews

1 Thunderer with extra armour and a pintle heavy stubber

1 Deimos Laser Destroyer with a pintle heavy stubber and camo netting

CC squad with an MoO and MoF

2 veteran squads with Heavy Bolters and Forward Sentries

1 Veteran squad with Forward Sentries and a Melta

1 Veteran Squad with Forward Sentries and 2 Meltas

Lord Commissar

(The last three where hastily thrown in after seeing the special character)

End result: I won. All my squads - barring 5 from the double Melta squad - , my Thunderer and my Deimos where lost, one Battletank was immobilised by terrain and one by an unlucky Meltabomb attack. Everything he had, barring his Primarch was wiped. The Primarch was reduced to two wounds but IWND back to three.


End result:
I think he is starting to come round. Certainly there was less - actually none of the "IG tanks are OP" complaints. The game was fun and several times hinged on the balance such as when three troops assaulted a tank each (the captain, the surviving LotD sarge and a surviving Tactical Marine Sarge) only to whiff with the melta bombs and the captains sword only take two out of the three HP from the tank.
The only kicker was the primarch suddenly emerging from the wreck of the Razorback. I had not expected a Primarch.


Are you sure you were both playing 1.5k?

Off the top of my head, that marine list your opponent fielded is pushing 2k. Vulkan alone is ~450ish, plus the homebrew captain at 200, plus the vindis is already 1010.

feth it, I'll just add it all up.

Vulkan ~450ish
Libbies 450
Homebrew captain 200
2x 10-man Tacs + Rhinos 350
Scouts + Telion ~105
2x 5-man LotD 250
Razorback 55
Whatever the assassin costs

Total of ~1850 plus wargear and assassin.

If you were playing with 1500 points as the agreed upon value, you got fethed man. Do not play people like that. Don't even entertain the idea. Tell this person to stop cheating. Do not play him. Seriously.

I'm trusting your list was 1500pts without adding it all up.

*Edit* Forgot the assault squad. Easily puts him over 2k.

Seriously. Stop playing this guy. Sort him out or ignore him.

This message was edited 1 time. Last update was at 2015/07/08 00:41:08


Mordian Iron Guard - Major Overhaul in Progress

+Spaceship Gaming Enthusiast+

Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! 
   
Made in us
Blood Angel Terminator with Lightning Claws



Sioux Falls, SD

 darkcloak wrote:
Wow...

This is still going on?

I am hard up for a game, but I'd never play the OPs friend more than once!

Really though competitive rivalry is a good thing, but this doesn't sound like that at all. Sounds like this guy is taking advantage of your friendliness.

Maybe time to darkcloak him? And by that I mean tell him flat out you think he is being a douchebag.


I have run into a few players where after 1 game I decided there would not be a 2nd. one of them challenged me to a game at FLGS (RiP) in front of pretty much anyone, "Hey {TAK} want to play a game?" "No" followed by all the people around who knew I hated him, getting a good laugh.

Blood for the bloo... wait no, I meant for Sanguinius!  
   
Made in us
Trigger-Happy Baal Predator Pilot






Yeah...I had it around 2K without the Primarch (you also forgot the 3 vindicators and possibly the rhinos), and am extremely confused as to why the OP thinks his "friend" is starting to "come round" when it sounded as if he surprised him with the Primarch (at least that's what it sounded like from his description of what happened during the game).

It just sounds like an extremely disfunctional situation, but hey...they had fun that last game, who am I to judge?
   
Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

Ah, you're right. In my haste I forgot to add in the vindis. Even more ridiculous then.

Thanks!

Mordian Iron Guard - Major Overhaul in Progress

+Spaceship Gaming Enthusiast+

Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! 
   
Made in ca
Frenzied Berserker Terminator





Canada

I just feel like there is a Slayer song that could sum up this whole situation...



Gets along better with animals... Go figure. 
   
Made in ca
Ancient Venerable Black Templar Dreadnought





Canada

Like watching a car crash.

A revolution is an idea which has found its bayonets.
Napoleon Bonaparte 
   
Made in us
Douglas Bader






 master of ordinance wrote:
I had not expected a Primarch.


Stop playing games with this guy where you just deploy some models and trust him to be honest about his list. You need to tell him to show you a printed copy of his army list, complete with points for every unit, before you put a single model on the table. And if he refuses he's continuing to be TFG and you should stop giving him more chances.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in fi
Fully-charged Electropriest






 master of ordinance wrote:
End result: I won. All my squads - barring 5 from the double Melta squad - , my Thunderer and my Deimos where lost, one Battletank was immobilised by terrain and one by an unlucky Meltabomb attack. Everything he had, barring his Primarch was wiped. The Primarch was reduced to two wounds but IWND back to three.


End result:
I think he is starting to come round. Certainly there was less - actually none of the "IG tanks are OP" complaints. The game was fun and several times hinged on the balance such as when three troops assaulted a tank each (the captain, the surviving LotD sarge and a surviving Tactical Marine Sarge) only to whiff with the melta bombs and the captains sword only take two out of the three HP from the tank.
The only kicker was the primarch suddenly emerging from the wreck of the Razorback. I had not expected a Primarch.


Assuming that your list was actually a 1500 pt list then he might have some real gaming deficiency. I mean, seriously his list was about 2500 pts if it really was the primarch Vulkan and not He'stan. How do you possibly manage to lose in that situation? I know that people react to this kind of stuff in different ways but at this point I'd really give this guy some sort of an ultimatum to play by the rules, show your army list beforehand, no surprise primarchs, no unkillable homebrew units or characters. I know that all of those things, house rulings, list imbalance in a certain scenario, special characters etc. can be completely fine. They just have to be agreed on in a friendly game. I just don't consider it all that friendly if you try to pull off stunts like you've mentioned here... I mean, The Emperor character you mentioned in your opening post at 270 pts? With sevens across the board and a lvl 4 psyker mastery with all the goodies 720 points would be a lot closer. If your opponent isn't happy to let you field an exact copy of their homebrew character right there, right now then there's something wrong.

7000 pts 1000 pts 2000 pts 500 pts 3000 pts
 Crimson Devil wrote:
7th edition 40k is a lot like BDSM these days. Only play with people you know and develop a safe word for when things get too intense. And It doesn't hurt to be a sadist or masochist as well.
 xSoulgrinderx wrote:
No. but jink is cover and if the barrage its center they wont be getting cover
 
   
 
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