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Made in us
Trustworthy Shas'vre





Cobleskill

Nocturus wrote:
I actually like the idea of factions having abilities that other factions don't. Thats what needs to happen to keep armies unique and make people WANT to play more than one faction. I remember when Lance was a rule only on eldar weapons. It made their weaponry unique, now it gets spread around to other groups. When Tau came out, they were the only group with Jet Pack units, that was their unique trait. The problem is the lack of specilization in factions. Right now the only one that has any truly unique rules, that I can think of, is Mechanus has several new rules that are unique to their weapons in 40k, and a few new rules unique to some of their faction members.

What the problem is right now is the uniqueness of several factions is completly gone IMO.


You DO realize that is why our faction gets so much gak? The Tau are unique in that they seem to rely almost exclusively on high quality shooting, all of our abilities revolve around that as well. Markerlight abilities like Ignore Cover only reinforce that, but it is the one thing that people are always on about removing.

This message was edited 1 time. Last update was at 2015/07/31 12:05:20


'No plan survives contact with the enemy. Who are we?'
'THE ENEMY!!!'
Racerguy180 wrote:
rules come and go, models are forever...like herpes.
 
   
Made in ca
Executing Exarch






 Big Blind Bill wrote:
Wraithknight.

Enough said.


Grav weapons or lascannons work fine. Seriously people could kill 2 Wraithlords in a turn back in 3rd ed and the game is way heavier on guns now.

Rick Priestley said it best:
Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! The modern studio isn’t a studio in the same way; it isn’t a collection of artists and creatives sharing ideas and driving each other on. It’s become the promotions department of a toy company – things move on!
 
   
Made in us
Loyal Necron Lychguard





Virginia

 Ravenous D wrote:
 Big Blind Bill wrote:
Wraithknight.

Enough said.


Grav weapons or lascannons work fine. Seriously people could kill 2 Wraithlords in a turn back in 3rd ed and the game is way heavier on guns now.


Yes, because every army out there is Marines.


40k:
8th Edtion: 9405 pts - Varantekh Dynasty  
   
Made in ca
Executing Exarch






 krodarklorr wrote:
 Ravenous D wrote:
 Big Blind Bill wrote:
Wraithknight.

Enough said.


Grav weapons or lascannons work fine. Seriously people could kill 2 Wraithlords in a turn back in 3rd ed and the game is way heavier on guns now.


Yes, because every army out there is Marines.



50% of the armies are. Plus there is allies, and really if you cant drop one you should probably reassess your army. Same goes with imperial knights. Most of my current armies can drop 2 a turn.

Rick Priestley said it best:
Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! The modern studio isn’t a studio in the same way; it isn’t a collection of artists and creatives sharing ideas and driving each other on. It’s become the promotions department of a toy company – things move on!
 
   
Made in gb
The Last Chancer Who Survived




United Kingdom

 Ravenous D wrote:
 krodarklorr wrote:
 Ravenous D wrote:
 Big Blind Bill wrote:
Wraithknight.

Enough said.


Grav weapons or lascannons work fine. Seriously people could kill 2 Wraithlords in a turn back in 3rd ed and the game is way heavier on guns now.


Yes, because every army out there is Marines.



50% of the armies are. Plus there is allies, and really if you cant drop one you should probably reassess your army. Same goes with imperial knights. Most of my current armies can drop 2 a turn.

I have made many an attempt at tailoring to kill armour, and I barely manage a rhino per turn. How. The feth.
   
Made in lu
Rampaging Khorne Dreadnought






Warp dust my friend....warp dust
   
Made in be
Longtime Dakkanaut




 Ravenous D wrote:
 krodarklorr wrote:
 Ravenous D wrote:
 Big Blind Bill wrote:
Wraithknight.

Enough said.


Grav weapons or lascannons work fine. Seriously people could kill 2 Wraithlords in a turn back in 3rd ed and the game is way heavier on guns now.


Yes, because every army out there is Marines.



50% of the armies are. Plus there is allies, and really if you cant drop one you should probably reassess your army. Same goes with imperial knights. Most of my current armies can drop 2 a turn.


And those 50% of the armies share most of their unit entries, give or take a few special rules. So they actually make up less than 25% of the number of unique units out there.

This message was edited 1 time. Last update was at 2015/07/31 16:12:11


You don't have to be happy when you lose, just don't make winning the condition of your happiness.  
   
Made in gb
Worthiest of Warlock Engineers






preston

Necrons

Tau

Space marines

Eldar

Dark Angels

Rerollable Jink saves

Rerollable 2+/2++ saves

Formations

Invisibility

Invisibility

Invisibility

Psychic powers in general

Did I mention Invisibility?

Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
 
   
Made in gb
The Last Chancer Who Survived




United Kingdom

 master of ordinance wrote:

Did I mention Invisibility?
Not nearly enough times.
   
Made in gb
Worthiest of Warlock Engineers






preston

 Selym wrote:
 master of ordinance wrote:

Did I mention Invisibility?
Not nearly enough times.


I have a personal hatred of it. My opponent once placed it on a squadron of Vindicators. I was snapshooting them but I couldnt target the Infantry behind them as they still blocked line of sight. Fortunately the Librarian Conclave suffered a terminal existence failure next turn courtesy of a Thunderer and a Leman Russ Battle Tank so al was well and all that.

Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
 
   
Made in lu
Rampaging Khorne Dreadnought






Invisibility is bad enough but casting it on squadrons of vehicles is just evil...
   
Made in us
Blood-Drenched Death Company Marine




Little Rock, Arkansas

I don't mind psychic defense too much. In casual games, no one dares use a good invis combo because they aren't jerks. In competitive, I ALWAYS have my culexus at hand.

20000+ points
Tournament reports:
1234567 
   
Made in gb
Morphing Obliterator






 Johnnytorrance wrote:
Not one thing in particular but the mere fact that some factions have abilities that other factions don't.

[...]

Either allow it to happen across the board or removing it.


"Make everything the same." ... Yeah 'cause that wouldn't be dull and boring or anything.

Homebrew Imperial Guard: 1222nd Etrurian Lancers (Winged); Special Air-Assault Brigade (SAAB)
Homebrew Chaos: The Black Suns; A Medrengard Militia (think Iron Warriors-centric Blood Pact/Sons of Sek) 
   
Made in us
Loyal Necron Lychguard





Working on it

13,000 points of Necron warriors is more than evil

<Dynasty> ~10500pts
War Coven of the Coruscating Gaze ~3000pts
Thrice-Damned Plague Corps ~3250pts
Admech (TBN) ~3500pts +30k Bots and Ulator

 
   
Made in us
Legendary Master of the Chapter






Kharne the Befriender wrote:
13,000 points of Necron warriors is more than evil


id rather take 13000 points of death strike missiles.

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Loyal Necron Lychguard





Working on it

 Desubot wrote:
Kharne the Befriender wrote:
13,000 points of Necron warriors is more than evil


id rather take 13000 points of death strike missiles.

I'd rather take 13000 points of tesseract vaults

<Dynasty> ~10500pts
War Coven of the Coruscating Gaze ~3000pts
Thrice-Damned Plague Corps ~3250pts
Admech (TBN) ~3500pts +30k Bots and Ulator

 
   
Made in ca
Executing Exarch






 Selym wrote:


I have made many an attempt at tailoring to kill armour, and I barely manage a rhino per turn. How. The feth.


Meanwhile Tau broadsides with the buffmander can reliably drop 4 a turn.


Automatically Appended Next Post:
DaPino wrote:


And those 50% of the armies share most of their unit entries, give or take a few special rules. So they actually make up less than 25% of the number of unique units out there.


Plus there is cult mechanicus with their Centurion and Haywire troops so there isn't a lot of sympathy there.

And there is allies of convenience, there is no excuse why you cant kill a wraithknight easily other than your own self made, self imposed restrictions.

This message was edited 2 times. Last update was at 2015/08/03 15:23:03


Rick Priestley said it best:
Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! The modern studio isn’t a studio in the same way; it isn’t a collection of artists and creatives sharing ideas and driving each other on. It’s become the promotions department of a toy company – things move on!
 
   
Made in ca
Swift Swooping Hawk





Reanimation protocol working on instant death and a possiblity of re-roll. It's like facing an army of Space Marine captains with Iron Halos.

Most of the guys at the club are struggling to even get a draw versus the necron player. I hear the same thing all the time. The army does not stay down. The guy usually finishes the games having lost less than 25% of his army.

I had to start resorting to D-Weapons (which I hate having to do) just to have a chance. It lead me to the following conclusion: Screw it....Screw it all. The gloves came off that day and I am not putting them back on. I will field Wraithknights, psykers, flyers with D-Weapons and stop feeling bad about it.

TLTR: I used to be a fluffy laid-back player. Necrons turned me into a remorseless vindinctive Eldar player.
   
Made in gb
Shas'ui with Bonding Knife




"Meanwhile Tau broadsides with the buffmander can reliably drop 4 a turn."

How? They can kill a maximum of three...
   
Made in gb
Assassin with Black Lotus Poison





Bristol

SGTPozy wrote:
"Meanwhile Tau broadsides with the buffmander can reliably drop 4 a turn."

How? They can kill a maximum of three...


I'm guessing Commander with Drone Controller, ignores cover, Twin-linked and Tank hunter upgrades attached to a unit of 3 XV88s with target locks and 2 missile drones each.

So each XV88 shoots at a separate Rhino and the Missile Drones all shoot at the same one which is separate to the XV88 targets.

1 XV88 with missile pods = 4 shots = 3 hits.

S7 vs AV11 = 4+ (0.5 probability) to strip a hull point. With Vehicle Hunters they can re-roll a failed pen roll so the end probability of stripping a hull point is 0.75 per hit.
3 hits = 3*0.75 = 2.25 Hull Points.

SMS = 4 shots = 3 hits.
S5 vs AV11 = 6 to glance (1/6 probability). So 3 hits = 0.5 Hull point

2.25+0.5 = 2.75 Hull Points. That rounds up to 3 and a wrecked Rhino. So it is possible for a Missileside to wreck a Rhino.

The 6 drones will be BS5, twin-linked and tank hunters thanks to drone controller.
So 12 shots, hitting on 2+ and re-rolling misses. Initial rolls = 10 hits.
S7 vs AV11 again so that's 10*0.75 = 7.5 Hull Points (so, one very dead Rhino before we even take into account the 2 misses that can be re-rolled)

So a unit of XV88s with Missile Drones and buffmander can kill 4 Rhinos in one turn.

The Commander+Missileside unit also costs 417 points at the minimum (Commander has no Drones of their own or guns, just the upgrades which give the special rules) compared to the 4 Rhinos 140, so they should be able to do that kind of damage.

This message was edited 5 times. Last update was at 2015/08/03 16:38:05


The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.

Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me.
 
   
Made in gb
Shas'ui with Bonding Knife




So that isn't just the Buffmander and Broadsides then, it's also drones
   
Made in gb
Assassin with Black Lotus Poison





Bristol

SGTPozy wrote:
So that isn't just the Buffmander and Broadsides then, it's also drones


The Missile Drones are part of the Broadside unit but yes.

The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.

Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me.
 
   
Made in ca
Executing Exarch






SGTPozy wrote:
"Meanwhile Tau broadsides with the buffmander can reliably drop 4 a turn."

How? They can kill a maximum of three...


Missile drones, its pretty much auto take with broadsides.

Rick Priestley said it best:
Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! The modern studio isn’t a studio in the same way; it isn’t a collection of artists and creatives sharing ideas and driving each other on. It’s become the promotions department of a toy company – things move on!
 
   
Made in us
Loyal Necron Lychguard





Virginia

 Erik_Morkai wrote:
Reanimation protocol working on instant death and a possiblity of re-roll. It's like facing an army of Space Marine captains with Iron Halos.

Most of the guys at the club are struggling to even get a draw versus the necron player. I hear the same thing all the time. The army does not stay down. The guy usually finishes the games having lost less than 25% of his army.

I had to start resorting to D-Weapons (which I hate having to do) just to have a chance. It lead me to the following conclusion: Screw it....Screw it all. The gloves came off that day and I am not putting them back on. I will field Wraithknights, psykers, flyers with D-Weapons and stop feeling bad about it.

TLTR: I used to be a fluffy laid-back player. Necrons turned me into a remorseless vindinctive Eldar player.


Just to be clear "Reanimation protocol working on instant death and a possibility of re-roll" is not the problem. If anything, it should be that way. What you're having trouble with is the Decurion. Tell him to not use it, and you're golden.

40k:
8th Edtion: 9405 pts - Varantekh Dynasty  
   
Made in be
Longtime Dakkanaut




 Ravenous D wrote:

Automatically Appended Next Post:
DaPino wrote:


And those 50% of the armies share most of their unit entries, give or take a few special rules. So they actually make up less than 25% of the number of unique units out there.


Plus there is cult mechanicus with their Centurion and Haywire troops so there isn't a lot of sympathy there.

And there is allies of convenience, there is no excuse why you cant kill a wraithknight easily other than your own self made, self imposed restrictions.


So your arguement boils down to: buy another army.

Well blimey, why didn't I think of that. Next time I crush someone with a highly competitive list, I'll just tell him to feth off because he should have bought a spass muhrine invisible centurion deathstar instead of CSM. That'll teach him for not buying a flavour of the month army every time it gets released.

Are you seriously implying that instead of playing the army they want, people should just buy other armies to have a reasonable chance at dealing with certain things? Give me a fething break. Wanting to play one army instead of multiple is not an unreasonable thing to ask. I would not want to buy daemons in order to not lose when I want to put CSM on the table. Same goes for DE and Eldar.
Sounds like you're more interested in WAAC if that is what you're suggesting.

Your arguement is as solid as helium. You claim that if 50% of the armies can easily deal with something, the thing isn't a problem in the grand scheme of things. well ALL those armies share 1 single trait, a weapon (2 in this instance) that other armies simply don't get. The only non IoM army that has a lascannon is CSM and they've got a grand total of 4 units that can reliably use it, all of which share the HS slot.

So, while lasscannons and grav guns are a decent way of dealing with wraithknights, that does not invalidate the fact that a lot of people genuinely have a hard time dealing with those things. Because those solutions are not open to everyone.

This message was edited 3 times. Last update was at 2015/08/03 17:27:01


You don't have to be happy when you lose, just don't make winning the condition of your happiness.  
   
Made in us
Fixture of Dakka




Vanished Completely

A Town Called Malus,
The Drone Controller does not work on Missile Drones.

This message was edited 1 time. Last update was at 2015/08/03 17:30:07


8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures.  
   
Made in us
Devastating Dark Reaper



Biel-Tan

 Ravenous D wrote:
Invisibility is probably the most OP thing. It pretty much wins games without effort

shyzo wrote:
Chapter Master Smashf*cker with in a Bike Command Squad with lucky rolls on Warlord Traits and Psychic Powers. T5, IWND, 2+/2++/2+ FNP and 4 wounds make him literally immortal.


Well not literally. 1 wraithcannon rolls a 6 to wound and its gone. D doesn't give a gak about eternal warrior, fnp or invuls.

That's actually why I occasionally take a squad of wraithguard, its the only real counter to high T high save armies. I fight thunderwolf/deathwing knight spam frequently and pre 7th it could easily take 2000+ points in shooting to bring down belial with 10 deathwing knights and a chaplain and it was even harder if I couldn't lower his armor save to 3+ with psychic powers. I wont say that eldar aren't op, but they got some much needed hard counters to obnoxious deathstars that people can tend to abuse.

 
   
Made in gb
Assassin with Black Lotus Poison





Bristol

JinxDragon wrote:
A Town Called Malus,
The Drone Controller does not work on Missile Drones.


Nope it does not. Oops

Never use a buffmander or Missile Drones myself so I forgot.

Well, that'll cut the damage by a bit but not enough to affect the outcome, I imagine.

The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.

Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me.
 
   
Made in be
Longtime Dakkanaut




Redseer wrote:
 Ravenous D wrote:
Invisibility is probably the most OP thing. It pretty much wins games without effort

shyzo wrote:
Chapter Master Smashf*cker with in a Bike Command Squad with lucky rolls on Warlord Traits and Psychic Powers. T5, IWND, 2+/2++/2+ FNP and 4 wounds make him literally immortal.


Well not literally. 1 wraithcannon rolls a 6 to wound and its gone. D doesn't give a gak about eternal warrior, fnp or invuls.


That's actually why I occasionally take a squad of wraithguard, its the only real counter to high T high save armies. I fight thunderwolf/deathwing knight spam frequently and pre 7th it could easily take 2000+ points in shooting to bring down belial with 10 deathwing knights and a chaplain and it was even harder if I couldn't lower his armor save to 3+ with psychic powers. I wont say that eldar aren't op, but they got some much needed hard counters to obnoxious deathstars that people can tend to abuse.


But don't wraitghguard get a -1 so you're never able to get a result of 6 on the Destroyer table?

You don't have to be happy when you lose, just don't make winning the condition of your happiness.  
   
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On moon miranda.

Only the flamer iteration.

IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
 
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