MagicJuggler wrote:I disagree with removing allies simply because I disagree with removing options, period. Also, I run Word Bearers with Daemon support and do not want to go through another period of
CSM where my only Daemon choices are "lesser Daemon" and "greater Daemon."
Patch offenders rather than removing them outright.
The main
OP question what to change to
balance 40k.
My assumption is to have "balance" the points must reflect the capability of the model / unit in question.
You must have a means of limiting the interaction or application of "perks", if you noticed, many deathstars depend on models from another codex to buff them with a power either by it's special rule or a psychic power or a 'formation" performing a similar result.
You cannot achieve a balance if there is no limitation or cost to these interactions.
So to disagree with removing options is problematic, so patching "offenders" is the preferred?
How about a 20% points cost penalty for allied units outside of your core codex choice?
AND/OR that an
HQ and 2 troop choices are required before you can add elite / fast / heavy units.
The real goal is that we want to simulate confrontations in the
40k universe and we want the matchup rules to be fair enough to allow a close match no matter how godlike the space marines appear.
Big Three Rules:
1) Thou shalt not be allowed to apply special rules or psychic powers to allies outside of that model's codex this also includes using their "rides".
2) Thou shalt always have core troop choices outnumber special units.
3) Thou shalt always to strive to build rules around the "squad" until the time model count is low enough it can be a skirmish game then individual models can have emphasis.