Hmmm...
Naaresh's tier is honestly really restrictive.
It's fun, but is very restrictive.
If you are against using Archidons then maybe Rhinodons, Savages, Shamans, Brutes, Basilisks...
He wants beasts with useful Animi, and infantry that benefit from his Spells, which Nihilators do.
He wants Beasts that are self sufficient.
I'd say a Brute would be useful to allow Naaresh to not be knocked down, which will keep him from taking more damage than he wants.
A Rhinodon can be the biggest piece of Arm Cracking you can get in this tier, and the only Heavy beast that fits the requirements other than a Rhinodon.
Savages are pretty good at being Self Sufficient, and they have a good Animus.
A Basilisk and a Drake would work well with him, and work well together, provides some range to the list.
Beast Handlers aren't the only Pain Givers. We have the Master tormenter and a unit of Pain Giver Blood Runners
I'll try something real quick...
35 points of Naaresh
Naaresh (-6)
Rhinodon (7)
Basilisk Drake (4)
Basilisk Krea (4)
Cyclops Savage (5)
Max. Blood Runners (5)
Max. Nihilators (8)
Max. Pain Givers (3)
Agonizer (2)
Master Tormentor (2)
Master Tormentor (2)
Use the Master Tormentors like Retribution uses Mage Hunter Assassins, and also they can be cleverly used to get rid of Tarpits while hunting Solos. Use the 2 Tormentors to act as a passive buff for the Blood Runners to act as a forward unit. They have Stealth, so they won't block LOS to your Nihilators due to Stealth, so don't be scared to give them Iron Flesh. However, the Blood Runners make a good tarpit unit as they can deal with Low HP infantry, and if they have Iron Flesh on them they become DEF 17 becoming a magnificent Tarpit.
The Rhinodon and the Nihilators are good Anti Infantry, and the Krea, the Drake, and the Savage can deal with Light Beasts.
Also, the Rhinodon, if it really tried, could go against Heavies if you Enrage it first.
This is more of an anti-infantry list if anything due to the wall of Auto Damage.
This list has some weaknesses, but if you sneak into the back lines, you can put a lot of pressure onto your opponent.
The Krea can paralyze heavy beasts, and the Drake has a beautiful Spray to deal with High ARM relatively well
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