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Made in us
One Canoptek Scarab in a Swarm




South Carolina

Hi!

I've been tooling around with an idea for a cav-based TK list. If I'd rather be mobile and aggressive with my army of Anubis's Hounds, it seems that high base movement is the only way.

I'm planning on primarily using a refused flank strategy with this, as I am admittedly short of anvils (I have 1, the Tomb Guard monstrosity.)

Without further ado... Anubis's Hounds.

===================================
Core (with a cheerleader)

4 Chariots: Full Command, Lichbane Pennant (MR1) (265)
- Tomb Prince, Chariot, Sword of Might, Dragonhelm, Ironcurse (190)

5 Chariots, Music/Stand/Flaming Pennant (305)

-------------------------------------------------
Special (with a couple cheerleaders)

Tomb Guard, FC, Halberds, Standard of Undying (724)
- Tomb Prince, Silvered Star Armor, General
- Lich High Priest, L4, Talisman of Endurance/Terrifying Mask of EEEE, Heirophant

Necro Knights x5, Standard, Music (345)

Tomb Scorp (85)

Tomb Scorp (85)

Carrion x3 (72)

-----------------------------------
Rare

Heirotitan (175)


Tomb Guard runs mid-board. Heirotitan runs to the right flank and behind, then following to the right, Scorp/Necro Knight/ Chariot/ Beefy Chariot. Likely will Entomb 1 scorp, and run the carrion at whatever war machines or targets of opportunity present themselves. Plan is, seek charges and flanks, while homing the TG in on the primary hammer of the enemy. The bound spells off the Heiro help get my Lich High's buffs off, and the channeling off the Titan helps the power.


That's the theory, at least. Thoughts? I see 3 hard-hitting hammers, nice war-machine/independent char assassins, and high mobility as the keys. It lacks ranged, but seeks to make up for that lack with durability and mobility.

DogHeadGod







Automatically Appended Next Post:
I'm a new-ish player, trying to build a list before I start buying the expensive stuff. I would *really* appreciate any help that might be offered, or comments on the viability of this build.

Thank you!

This message was edited 1 time. Last update was at 2014/07/15 01:24:31


 
   
Made in gb
Gor with Big Horns



Sinnoh

A few questions to understand your list.

Your Chariot units are only 5 - are you planning on running them 5 wide, or a smaller width?
- at 5 wide you risk not causing impact with all your models, or are you expecting cannons at your meta?
- 6 in a 3 by 2 give you a strength bonus to your impact hits.
- the problem I find with the current Warhammer ruleset and chariots is streadfast - in earlier editions 5 chariots would give infantry something to think about, they just need 10 models (5 by 2) to anvil the combat now.
- i find chariots a nice little softener / support unit, not as a main hammer

You have gone with one magic user, a bound item and a monster with bound spells.
- the tomb king army needs the magic support, with one user, you risk miscasting with the spell you need to get off as well as your dispelling
- have a look at another wizard, and that lets you have access to the other lores

Necroknights of 5 models
- you would have bought 6 models, why not field them all .......


I like what you are trying to do with the list, using all that natural movement available to you. However those Tomb Guard will either not fight (too slow) or fight something that has been built to take them unsupported. There are a number of nice lists on this forum and further feedback from others on those lists. Tomb kings are you have/will read are on a tightrope at times, it seems they need more than luck, so have fun.

   
Made in us
One Canoptek Scarab in a Swarm




South Carolina

Hrrm. Yes, I was putting the spare chariots in for war machine meta. I can easily beef them to 6 apeice, and would prefer to do that rather than drop the numbers. 2x3: 5wide chariots would require rather optimistic views on terrain placement. Nobody's going to see this much cav and let me play on the WH equiv of the Russian Steppes.

Looks like the heirotitan will be going by the wayside to pay for some expansion of the cav. If I don't use the TG (who, honestly, I put in as a necessary magnet/target, esp. With my heiro there), I'm at a loss for a unit with staying power. I would run core cav 5x3 with the Undying, except... and this has frustrated me since the new TK codex... tomb princes don't have a cheaper cav mount than a 210point arrow magnet. If I could put a tomb prince on a steed, this list would look quite different.

My thinking with the TG was as an anchor for the Left flank
and a target with staying power. It's not a formation that can be ignored, because 20 or so of those guys swinging WS5 S5 KB *will* kill whatever single unit comes up. If they bear down on the TG, my cav would have easy flanks to roll up.. if they go after the cav, I could support with buffs and flank charges.

Not sure if it would work, and I'll ponder other options: it's just so damned hard to find places to hide the casters in this army. My only other options seem to be a wholly ineffectual lump of core cav present solely to hide a caster and perhaps not die immediately (at WS2, optimistic)... putting a 400ish point tomb prince on a target in said cav (slightly more effective at WS5 for the formation... until someone snipes the large target, and still more anvil than threat), or perhaps a second, larger force of Necro Knights protecting 1-2 casters. I pondered a 30strong or better block of archers to anchor the left flank, but passed on the idea due to the wholescale slaughter any decent hammer would make of that formation once it closes. Plus, I only put in 1 infantry unit on protest, while cursing the inability of my Tomb Prince to ride a damned horse.

I need ideas. I think this concept is workable, and I love the idea of necro knights, chariots and scorps all gleefully supporting the other's charge. Given that your concerns are certainly valid, what options would you go with? Sticking to the.concept of the army means no casket/skullcat (I want no static base to defend, I have an infantry TK list which does that in a deadly manner). I'm generally underwhelmed by the benefits of the huge size options (ballista to the face, GO!), but more open to persuasion there.

I begin to think that 2 blocks of Necro Knights, high priest in one and scroll caddy in the other, might be the option, but damn if I don't want to find something else. Hate to put all my eggs in the Bretonian basket, even in a cav list... low numbers of high cost models are so vulnerable to enfilade/flank charge/etc.

If only Ushabti weren't so goddamned horrible, stat-wise.

Going to up the Necro Knights to 6, Chariots to 6 per, and sac my chariot prince for a scroll caddy. Hrrm. Possibly keep 1 chariot at 6 and 1 at 3. Probably that. Going to wander off to work the maths.


In the meantime..... ideas on an alternate anvil?


Automatically Appended Next Post:
Ok, let's try this out for size. Swapped some stuff around, and moved it back to all cav, as it should be. This is an... *ahem* aggressive list, to put it mildly.

Anubis's Hounds
------------------------------------------

Core (with 2 cheerleaders)

Skeletal Horsemen x11, FC
- Tomb Prince, Warsphinx, Ench Shield, Talisman of 5+Ward, Gold Sigil Sword
- Liche Priest, L2, Steed.
(If I'm calc'ing warsphinx frontage right, should run 5x3 with 1 spare priest hanging off the tail. Need the extra horse for core requirements, this comes in 5 over core.)

Chariots x6, FC, Flaming Banner.

Special (with 1 cheerleader)

Necro Knights x5, FC
- Liche High Priest, L4, Talisman of 4+Ward
Cheerleader goes middle-back rank, 3x2 formation.

Tomb Scorpion

Tomb Scorpion

Carrion x3

Rare

Heirotitan

Heirotitan

---------------------

If you're gonna go big, go big in a big way, I suppose. Rather have 3 large targets than 1. This should present awful choices in regards to dispelling my magic phase, with nasty bound spells helping get off my movement/swingrate buffs. Both casters will go Nekharan- I like the options *much* more, and I see the priests as using buffs on the melee and hexes more than DD spells.


What do ya think?






Automatically Appended Next Post:
P.S. As an alternate plan to get more moving bits, I could split the 6 chariots into 2 formations of 3, losing the flaming banner and standards, leaving only musicians in both. At that point, I'm relying on my two cav formations for primary frontal charges, Heirotitan artillery, priests to buff the combats, and the rest searches for flanks or picks off skirmishers. Heiro + scorp can drop most standard units on a combined frontal or front/flank, if necessary. I think. Fear/terror should help. Primarily, though, this army as built would run in 2 'battle groups', with supporting cast behind/near each large cav squad. Catch something, crush it, move on. Combined charges, either frontal or front/flank, would be the key: I have to avoid deathstars that I can't initially break on a combined charge while whittling them down with heiro/magic or debuffing them with priest magic. The tarpit hex from Nekhara should help in this.


Automatically Appended Next Post:
----------------------------------

I couldn't find any armies on this board using the all cav concept for TK. That could either be very good (people are used to beating infantry TK, and it's a standard build) or very bad.

This message was edited 3 times. Last update was at 2014/07/15 16:36:41


Always Confident. Occasionally Correct. 
   
 
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