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Made in us
Bonkers Buggy Driver with Rockets





I was just wondering about people's thoughts on these. In a 2 man squad, 1 killa kan having each weapon, which will rack up more kills and be overall more effective?

For the guy who leaves it all on the field (because he doesn't pick up after the game).
Keep on rolling  
   
Made in us
Dakka Veteran





California

Rokkits be your best bet. Orks generally have good anti infantry with all their shots from shootas and attacks in cc , they need as many anti armor shots as they can get imo.


- Neva trust a Deff Skull , gitz just wanna take yur lootz
- Only good Deff Skull iz a Ded one !  
   
Made in us
Grovelin' Grot






I'd go with the rockets, since you get the better BS, than your average orks.
   
Made in us
Bonkers Buggy Driver with Rockets





I did some math hammer, and against units where they can both penetrate (other orks, flak armor) the big Shoota does better and against units where neither can penetrate (terminators) the big Shoota does better. Also against a vehicle with 10 armor the big Shoota does better. So against 3+ and 4+ and heavy tanks the rokkit is better but against everything else the big Shoota is. I was wondering about in game experinve


Automatically Appended Next Post:
Experience*

This message was edited 1 time. Last update was at 2014/07/21 17:03:19


For the guy who leaves it all on the field (because he doesn't pick up after the game).
Keep on rolling  
   
Made in us
Mutilatin' Mad Dok





You don't really want to mix weapon types in a squad, particularly when they have such different target profiles. To maximize the effectiveness of the rokkit, you want to fire at vehicles or MCs, and the big shoota won't accomplish much. To maximize the big shoota, you want to fire at large units with lower toughness, and the rokkit won't accomplish much. They both work pretty well against power armor, otherwise they're not used to their full potential.

IIRC you're starting with a Stormclaw set, yes? What you can do until you acquire more stuff and need the HS slots is run the Kanz as single-model units. That way they can each fire at their optimal targets. When you run them in squadrons, you're going to want them to all have the same weapon. Kitbashes will be a good way to make them conform.
   
Made in us
Bonkers Buggy Driver with Rockets





I do have stormclaw, that is why I wondered. I think I'm going to magnetize them so when I fight a stormclaw battle they can be Krumpa's Kans and when I need them in an army they can all have grotzookas. I'd only give kans different loadouts for the Grukk formation in the book. Other than that I'd give them all grotzookas

For the guy who leaves it all on the field (because he doesn't pick up after the game).
Keep on rolling  
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Magnetizing kanz is super easy, so do that.

Personally, I don't see a reason to buy the big shoota. Rokkits give you more versatility and grotzookas are leagues better at killing infantry.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Dakka Veteran





California

Only issue with grotzooka is the 18" range.

- Neva trust a Deff Skull , gitz just wanna take yur lootz
- Only good Deff Skull iz a Ded one !  
   
Made in us
Slaanesh Chosen Marine Riding a Fiend



Maine

 Dakkafang Dreggrim wrote:
Only issue with grotzooka is the 18" range.


That's been my issue. I typically run Kans with Rokkits, since they are free now. Though it's not often my Kanz are shooting anyway. I use them to butt rush my opponent, force them to deal with them while everything else gets where it needs to be. They will shoot before they charge, obviously, or if they see a good chance to try to pop the rear armor of a tank an opponent left foolishly exposed.
   
Made in gt
Regular Dakkanaut






I was under the impression that Grotzookas were the best but I guess I was wrong. Soooo if I'm lacking anti-tank should I equip two squads with Rokkits to help the deffkoptas?
   
Made in us
Slaanesh Chosen Marine Riding a Fiend



Maine

 ashikenshin wrote:
I was under the impression that Grotzookas were the best but I guess I was wrong. Soooo if I'm lacking anti-tank should I equip two squads with Rokkits to help the deffkoptas?


Don't get us wrong, grot-zookas are amazing weapons for Orks. Clearing some infantry is always appreciated. But what dooms the weapon is it's 18' range, making it difficult to get it close enough before death to use it. It's merely my opinion to take Rokkits. I mostly fight Marines in my area. With the BS3, I enjoy ID those bastards with S8 Rokkits.
   
Made in us
Battlefortress Driver with Krusha Wheel






Grotzookas used to be the go to gun. But a few things changed. First the kanz got more expensive. So adding on to the 50 point unit for what you can get essentially out of lobbas dosent balance as well anymore. Second now they have an Fing fear check for some reason. Lets tax the orks even more, the only walkers with a leadership check! And if you fail that check, no matter how small, you cant shoot grotzookas at all. At least the missles can be snap fired.

warhammer 40k mmo. If I can drive an ork trukk into the back of a space marine dread and explode in a fireball of epic, I can die happy!

8k points
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3k points
Admech 2.5k points
 
   
Made in us
Bonkers Buggy Driver with Rockets





Grotzookas seem like monster weapons. 1 points higher strength then big shootas and 2 blasts! The 18" range is pretty close to the enemy so you can camp out a couple turns.


Automatically Appended Next Post:
But you can camp out a couple turns before charging *

This message was edited 1 time. Last update was at 2014/07/22 01:12:07


For the guy who leaves it all on the field (because he doesn't pick up after the game).
Keep on rolling  
   
Made in us
Dakka Veteran





California

 Orock wrote:
Grotzookas used to be the go to gun. But a few things changed. First the kanz got more expensive. So adding on to the 50 point unit for what you can get essentially out of lobbas dosent balance as well anymore. Second now they have an Fing fear check for some reason. Lets tax the orks even more, the only walkers with a leadership check! And if you fail that check, no matter how small, you cant shoot grotzookas at all. At least the missles can be snap fired.


It's not a ld check. It only fails on a 1 or 2. You are more likely to fail a morale or pinning on a unit of boys I think.

- Neva trust a Deff Skull , gitz just wanna take yur lootz
- Only good Deff Skull iz a Ded one !  
   
Made in gb
Tough-as-Nails Ork Boy





UK

Grotzookas are still good weapons.

I went for Rokkits personally simply because Orks have anti-infantry in spades.. So any anti-tank i can squeeze in I generally will.

Except for rokkits on Boyz, because their job (generally) isnt hunting tanks.
   
Made in us
Dakka Veteran





California

Melevolence wrote:
 Dakkafang Dreggrim wrote:
Only issue with grotzooka is the 18" range.


That's been my issue. I typically run Kans with Rokkits, since they are free now. Though it's not often my Kanz are shooting anyway. I use them to butt rush my opponent, force them to deal with them while everything else gets where it needs to be. They will shoot before they charge, obviously, or if they see a good chance to try to pop the rear armor of a tank an opponent left foolishly exposed.


I use my kanz the same way. Throw them in some ones face and make them deal with them. I plan on testing 5 or 6 with skorchas for this role. 4-5 d3 S5 auto hits if some one wants to assault them seems nice. Wyches with haywire will think twice then.

- Neva trust a Deff Skull , gitz just wanna take yur lootz
- Only good Deff Skull iz a Ded one !  
   
Made in us
Regular Dakkanaut






 Dakkafang Dreggrim wrote:


It's not a ld check. It only fails on a 1 or 2. You are more likely to fail a morale or pinning on a unit of boys I think.


Plus you can negate that further by having a Dread nearby or 4+ kanz. Or both - running a full mob of kanz alongside a single deff dread is a decent way of buffing both (kanz get the buff to their morale roll and the deff dread gets a kan wall). Even better: run them next to or behind a unit of boyz that have a KFF mek - even if a tiny sliver of their bases are within 6" they get that 5++ too. Even if the boyz get vaporized slogging up towards the enemy the walkers will probably still be in good shape when they get within charge range.

I just went in with two other people for the Stormclaw box - I got all the Orks, the other guys took the Wolves and the mini rulebook. Best $45 I've spent on the hobby so far. I'm thinking of augmenting my kanz so I can get a full unit as well. I'm considering going with all skorchas to make them CC monsters, but that BS is tough to deny.
   
Made in us
Dakka Veteran





California

 Multimoog wrote:
 Dakkafang Dreggrim wrote:


It's not a ld check. It only fails on a 1 or 2. You are more likely to fail a morale or pinning on a unit of boys I think.


Plus you can negate that further by having a Dread nearby or 4+ kanz. Or both - running a full mob of kanz alongside a single deff dread is a decent way of buffing both (kanz get the buff to their morale roll and the deff dread gets a kan wall). Even better: run them next to or behind a unit of boyz that have a KFF mek - even if a tiny sliver of their bases are within 6" they get that 5++ too. Even if the boyz get vaporized slogging up towards the enemy the walkers will probably still be in good shape when they get within charge range.

I just went in with two other people for the Stormclaw box - I got all the Orks, the other guys took the Wolves and the mini rulebook. Best $45 I've spent on the hobby so far. I'm thinking of augmenting my kanz so I can get a full unit as well. I'm considering going with all skorchas to make them CC monsters, but that BS is tough to deny.


I like running 6 kanz, 1 dredd and a morkanuaght. They can take one hell of a beating and absorb so much fire it's crazy.

- Neva trust a Deff Skull , gitz just wanna take yur lootz
- Only good Deff Skull iz a Ded one !  
   
Made in us
Regular Dakkanaut






 Dakkafang Dreggrim wrote:
 Multimoog wrote:
 Dakkafang Dreggrim wrote:


It's not a ld check. It only fails on a 1 or 2. You are more likely to fail a morale or pinning on a unit of boys I think.


Plus you can negate that further by having a Dread nearby or 4+ kanz. Or both - running a full mob of kanz alongside a single deff dread is a decent way of buffing both (kanz get the buff to their morale roll and the deff dread gets a kan wall). Even better: run them next to or behind a unit of boyz that have a KFF mek - even if a tiny sliver of their bases are within 6" they get that 5++ too. Even if the boyz get vaporized slogging up towards the enemy the walkers will probably still be in good shape when they get within charge range.

I just went in with two other people for the Stormclaw box - I got all the Orks, the other guys took the Wolves and the mini rulebook. Best $45 I've spent on the hobby so far. I'm thinking of augmenting my kanz so I can get a full unit as well. I'm considering going with all skorchas to make them CC monsters, but that BS is tough to deny.


I like running 6 kanz, 1 dredd and a morkanuaght. They can take one hell of a beating and absorb so much fire it's crazy.


I can see this being a really good centerpiece to a slog army. It's not terribly expensive considering all the armor, powerklaws and 5++ you get, augmenting it with another KFF mek and a couple 30-boy mobs one one side of the field with some meganobz and a KFF/painboy combo in a trukk shooting up the other side would force your opponent to make some tough decisions.
   
Made in us
Bonkers Buggy Driver with Rockets





The Dreadwall is back

For the guy who leaves it all on the field (because he doesn't pick up after the game).
Keep on rolling  
   
Made in us
Stabbin' Skarboy





I am getting 9 Killa Kanz and am gonna run one squad of 3 as big Shootas, grotzooka, Rokkits.

Why? Because. Also want to see if it's viable. Also less chance of crew stunned ruining grotZookas if I take shootas. Just saying.

This message was edited 1 time. Last update was at 2014/07/23 02:43:51


 
   
Made in us
Regular Dakkanaut




DontEatRawHagis wrote:
I am getting 9 Killa Kanz and am gonna run one squad of 3 as big Shootas, grotzooka, Rokkits.

Why? Because. Also want to see if it's viable. Also less chance of crew stunned ruining grotZookas if I take shootas. Just saying.


If you are going to do that, I'd consider taking the Krumpa's Killa Kanz unit, that exact loadout but with Krumpa for a character! I am looking forward to running Kan Squads with him in the center
   
Made in us
Slaanesh Chosen Marine Riding a Fiend



Maine

 Dakkafang Dreggrim wrote:
 Multimoog wrote:
 Dakkafang Dreggrim wrote:


It's not a ld check. It only fails on a 1 or 2. You are more likely to fail a morale or pinning on a unit of boys I think.


Plus you can negate that further by having a Dread nearby or 4+ kanz. Or both - running a full mob of kanz alongside a single deff dread is a decent way of buffing both (kanz get the buff to their morale roll and the deff dread gets a kan wall). Even better: run them next to or behind a unit of boyz that have a KFF mek - even if a tiny sliver of their bases are within 6" they get that 5++ too. Even if the boyz get vaporized slogging up towards the enemy the walkers will probably still be in good shape when they get within charge range.

I just went in with two other people for the Stormclaw box - I got all the Orks, the other guys took the Wolves and the mini rulebook. Best $45 I've spent on the hobby so far. I'm thinking of augmenting my kanz so I can get a full unit as well. I'm considering going with all skorchas to make them CC monsters, but that BS is tough to deny.


I like running 6 kanz, 1 dredd and a morkanuaght. They can take one hell of a beating and absorb so much fire it's crazy.


Thats what I plan on doing now that my Naught is back from the painter. Plus, with the Naught's fat base, it can extend that shield onto some of the slogger boyz or any other vehicles, even if its just for the opening turn. That Naught I think is going to be a bigger player than people are giving it credit for. My other local Ork player snubs them, thinks tghey are a waste of points. If your opponent isn't ready for it, they will be screwed.
   
Made in th
Crafty Clanrat






Can never have too many rokkits. That's my decision, anyway, what with my IG friend with his armoured column and all.
   
Made in us
Regular Dakkanaut






Melevolence wrote:

Thats what I plan on doing now that my Naught is back from the painter. Plus, with the Naught's fat base, it can extend that shield onto some of the slogger boyz or any other vehicles, even if its just for the opening turn. That Naught I think is going to be a bigger player than people are giving it credit for. My other local Ork player snubs them, thinks tghey are a waste of points. If your opponent isn't ready for it, they will be screwed.


I think once people start to realize how potent the KFF/Painboy combo in boyz mobs is in 7th we'll be seeing a lot of really potent lists based around either Green Tide or Morkanauts. My last game was fielding a Green Tide and my opponent - IG player shooting at me with everything he had - managed to kill 15 boyz out of 100 during the entire game. Even if Mob Rule had been a thing to consider (Warboss had a Big Bosspole) it wouldn't have come into effect.
   
 
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