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Made in us
Waaagh! Warbiker






I think that I am going to start a scummy eldar list project after I am finished with the current [ork] army builder league has ended.

I need to know what works. I need to know what does not.

Any help is appreciated as all I have is access to a codex and that is all.

There are VERY few eldar players here and NONE of them use wraithknights etc. Playtesting is not a thing I dont think.

EDIT**


Wrote a new list further in the thread.

This message was edited 6 times. Last update was at 2014/07/25 19:22:31


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Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, working units are

Jetseer buffing other units using guide or prescience (or even psychic shriek).

Jetseer and Jetlock Council, fast and hard hitting.

10 Dire Avengers w/ Serpent w/ tl scatter laser, shuricannon, holofield
Some use smaller units here.

10 Guardians w/ Serpent w/ tl scatter laser, shuricannon, holofield

5 Fire Dragons w/ Serpent w/ tl scatter laser, shuricannon, holofield
One of the best anti-tank units in the game.

3 Warwalkers w/ dual scatterlasers, other weapons also work.

10 Warp Spiders, also fast and hard hitting.

Fire Prisms, nice blasts.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

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Made in gb
Discriminating Deathmark Assassin






Wraithknights.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Kholzerino wrote:
Wraithknights.

Of course, one of the toughest units in the game.
I'd consider the stock WK as its already a costly unit.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Waaagh! Warbiker






Wraithknight with suncannon seemed legit.

Heavy 3 Blast was appealing the second I saw it.

Edit**

Someone in the dupe thread said serpents are bad. I assumed it was maximum troll category?


Automatically Appended Next Post:
_____

Can D-Scythes be put to good use?

Like taking a unit of 5 wraithgaurd w/ dscythes?

Flamer templates with instant death?

Suppose that is only good out of a transport?


EDIT**

PUT ARMY LIST FIRST ATTEMPT IN FIRST POST


This message was edited 5 times. Last update was at 2014/07/24 08:45:58


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Ladies Love the Vibro-Cannon Operator






Hamburg


115 Farseer w/ Eldar Jetbike

205 The Avatar of Khaine w/ Crushing Blow

145 Dire Avengers +5 w/ Exarch TL Avenger Cata

145 Dire Avengers +5 w/ Exarch TL Avenger Cata
145 Wave Serpent w/ TL Scatter Laser, Shuricannon, Holofields

205 Warp Spiders +5 w/ Exarch TL Death Spinner

205 Warp Spiders +5 w/ Exarch TL Death Spinner

130 Fire Dragons w/ Exarch - Fast Shot

125 Fire Prism

150 Wraithlord w/ 2 Shuriken Cannons

280 Wraithknight w/ Suncannon, Scattershield

Well, Exarchs are generally not necessary. The Aspect units that your are using can usually get the job done without him/her.

Wraithlords are meh due to their limited damage output.

Fire Dragons should be transported. Otherwise, they will hardly reach their destination.

An Avatar is not bad, but not really needed.

If you take a stock WK and drop the WL and the Avatar, you have lots of points to spend for more useful units.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

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Made in us
Longtime Dakkanaut




United States of America

If you drop the avatar you can get,

Wraithlord with duel BL or SL

Upgrade the other wraithlord with duel BL or SL

And get MotLG for the farseer

That's 210pts, you can drop one exarch's TL catapult.

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Made in us
Waaagh! Warbiker






Already three heavies

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Made in us
Member of the Malleus




SLC, UT

On your list and questions:

5 wraith w/ D-scythes in a serpent are very very good. This is the normal way to go with them.

Spiders are god-mode.

the 5 avengers need a transport or keep them off the table and use for last minute objective scoring (unless using maelstrom games).

jetseer is good but where is he going? alone is bad.

avatar is good but probably don't need him (i just had an unbound monster mash idea for the lols)

fire dragons require a transport or they're useless

wraithlords are tough but have no firepower for the cost. better as a prism.

If using the WK as you have him, give him a scatter laser. Also WK are better stock.

This message was edited 1 time. Last update was at 2014/07/25 00:07:22


"Huddle close to your Emperor if he makes you feel safe. He cannot save you, for only Chaos is eternal."

Cross: Noun. A thing you nail people to.

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Made in ca
Regular Dakkanaut




I'm not sure where you heard that Wave Serpents are not good but they are "the" best transport in the game. They are expensive but they are worth every points.
Usually they are equipped with a TL scatter laser and a shuriken cannon, but I like the to equip at least one with a TL bright lance and a shuriken catapult for tank hunting duty.
What makes them really good tho is the holo-field. With jink giving a 4+ cover save you get +1 from the holo-field and you have an instant 3+ cover save.
When the cover save fail you have the serpent shield that transform any penetrating hit to a glancing hit on a 2+.
I almost always have 3 Wave Serpents in my lists... if not 4 as I play mechanized Eldar.

The Farseer on the jetbike will serve no purpose other than being shot down. He's really good with a jetseer council but not alone.
If you plan to take some Wraithguard, take a Spiritseer and embark him with the troops in a Wave Serpent.
If you plan having many units in reserve, the Autarch is also a good choice (for his +1 to reserve rolls).
If you want to dominate the psychic phase a Farseer with 2 Warlocks are a great HQ.

Personnaly (those days) I use a Spiritseer (for the Wraithguard troops) embarqued with the Wraithguards and 2 Warlocks embarqued with a full Dire Avenger squad in a Wave Serpents.

For your troops selection what work really well are 8-10 Dire Avengers in a WS. 5 Dire Avengers in a squad won't do much. You can keep them in the transport and use them to grab objectives but not much else. As soon as they disembark they'll die. I really prefer them in squads of 8-10 Dire Avengers, you can use them on the offensive and they are able to survive one or two fire pass.

The exarch in the Dire Avenger squad is almost never a good idea. He won't be different from your standard Dire Avenger when shooting and he won't really make a difference in CC if you equip him with a power weapon, he's going to be expensive and not worth his points. I greatly prefer giving the squad a Warlock for almost the same amount of points.

A Warlock with conceal (gives shrouded to your squad) augment the survability of your troops on the ground and with a witchblade (armoubane, fleshbane) you have a good CC unit to protect help your troops if they actually get into CC.

5 Wraithguards with wraithcannons (S10, AP2) in a WS (if you take a Spiritseer as your HQ they are troops) are also working really well. They are the equivalent of Fire Dragon but they are troops with a 3+ save.

For the Wraithknight I have found 2 uses that work really well.

First setup is stock, with 2 wraithcannons. He's a tank hunter who can hold his own in close combat really well.

Second second is with a suncannon, a scatter laser and a scattershield. He's expensive but the scatter laser make the suncannon twin-linked (3 blast S6, AP2) and the scattershield gives him a 5+ invul. save. It's good to have with the amount of fire and hate he will receive (I know I use it quite often). That setup is my favorite so far, he's a heavy infantry killer, Noobs, Terminators... they die like flies against this setup. 2 games ago I killed 6 Nobzs in 2 turns with the TL suncannon, a game before that I killed 5 deep striking teminators in 1 shot (no luck on his part). If you have other dedicated tank killers like the Fire Prism in you list, this setup is the way to go.

Also I have a tendency to deep strike him (he's a jump monstrous creature)... he's always a nasty surprise.

The Wraithlord is good but not as good as a Fire Prism or a Night Spinner.
I like to give him a bright lance and a missile launcher and put him behing an aegis defense line when I use him, he's my counter CC unit and I use him to protect my Guardians. Other than that the don't get much playtime, too many great option to replace him. He's great if you plan to play a footdar army tho.

This message was edited 1 time. Last update was at 2014/07/25 14:00:37


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SLC, UT

On a quick note about the above post. Warlocks cam only join guardian squads of any kind and nothing else. So I'm not sure why you're putting them with dire avengers because they can't go with them.

"Huddle close to your Emperor if he makes you feel safe. He cannot save you, for only Chaos is eternal."

Cross: Noun. A thing you nail people to.

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Made in us
Waaagh! Warbiker






 Sothas wrote:
On a quick note about the above post. Warlocks cam only join guardian squads of any kind and nothing else. So I'm not sure why you're putting them with dire avengers because they can't go with them.


I do not see reference to this in the codex.

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Made in us
Sneaky Lictor





Chicago, IL

 Awfeel wrote:
 Sothas wrote:
On a quick note about the above post. Warlocks cam only join guardian squads of any kind and nothing else. So I'm not sure why you're putting them with dire avengers because they can't go with them.


I do not see reference to this in the codex.


It's noted in the army list in the back, under the Warlock Council.
   
Made in us
Waaagh! Warbiker






Asmodas wrote:
 Awfeel wrote:
 Sothas wrote:
On a quick note about the above post. Warlocks cam only join guardian squads of any kind and nothing else. So I'm not sure why you're putting them with dire avengers because they can't go with them.


I do not see reference to this in the codex.


It's noted in the army list in the back, under the Warlock Council.


Oh, you're write. It is not even in a rules bubble. Weird.



Rewritten List. V2.0

------------------------------------------------------------------------
------------------------------------------------------------------------


70 Spiritseer

70 Spiritseer

210 Wraithguard w/ Dscythes
145 Wave Serpent w/ TL Scatter Laser, Shuricannon, Holofields

130 Dire Avengers +5
145 Wave Serpent w/ TL Scatter Laser, Shuricannon, Holofields

133 Warp Spiders +2

152 Warp Spiders +3

110 Fire Dragons
150 Falcon w/ Brightlance, Holofields

125 Fire Prism

125 Fire Prism

280 Wraithknight w/ Suncannon, Scattershield

1845

------------------------------------------------------------------------
------------------------------------------------------------------------


This message was edited 2 times. Last update was at 2014/07/25 19:22:57


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Made in no
Devastating Dark Reaper






Exarch With fast shot instead of extra fire dragon might be considered. As Points to hit ratio is better then an extra dragon.


Automatically Appended Next Post:
Exarch With fast shot instead of extra fire dragon might be considered. As Points to hit ratio is better then an extra dragon.

This message was edited 1 time. Last update was at 2014/07/25 19:34:35


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Made in us
Sneaky Lictor





Chicago, IL

List looks pretty good - maybe find the points to turn one of those Spiritseers into a Farseer. Cut one of the Warp Spiders or something.
   
Made in ca
Regular Dakkanaut




Really strong list. You have a lot of firepower and you will dominate the psychic phase.

Why take a Falcon when you an embark your Fire Dragons in a Wave Serpent. For -5 pts you have the same AV, a serpent shield and a TL bright lance.

Also 2 troops are a little low, I would personnaly try to get 3.

Also sorry about the Warlock being embarked with Dire Avengers, I checked my lists and I put them with my Storm Guardians with 2 fusion guns. They are great troops and the Warlock gives them a nice boost and some survivibility as well as another anti-tank option.

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Austin, Texas.

Proxy wrote:

Why take a Falcon when you an embark your Fire Dragons in a Wave Serpent. For -5 pts you have the same AV, a serpent shield and a TL bright lance .


Your right, but wrong with the load out. Why in the world would you want a twin linked bright lance. Go read the most basic of Eldar wave serpent tatica

Awfeel wrote:
Asmodas wrote:
 Awfeel wrote:
 Sothas wrote:
On a quick note about the above post. Warlocks cam only join guardian squads of any kind and nothing else. So I'm not sure why you're putting them with dire avengers because they can't go with them.


I do not see reference to this in the codex.


It's noted in the army list in the back, under the Warlock Council.


Oh, you're write. It is not even in a rules bubble. Weird.



Rewritten List. V2.0

------------------------------------------------------------------------
------------------------------------------------------------------------


70 Spiritseer

70 Spiritseer

210 Wraithguard w/ Dscythes
145 Wave Serpent w/ TL Scatter Laser, Shuricannon, Holofields

130 Dire Avengers +5
145 Wave Serpent w/ TL Scatter Laser, Shuricannon, Holofields

133 Warp Spiders +2

152 Warp Spiders +3

110 Fire Dragons
150 Falcon w/ Brightlance, Holofields

125 Fire Prism

125 Fire Prism

280 Wraithknight w/ Suncannon, Scattershield

1845

------------------------------------------------------------------------
------------------------------------------------------------------------




Why the falcon? Only grief I have with this list is the falcon. Its just a straight up waste.
Wave serpents pros: Better shooting. Better survivability. Better transport capacity. And along with all this its CHEAPER. Better for cheaper.

This message was edited 2 times. Last update was at 2014/07/26 01:03:56


I do drugs.
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Made in ca
Regular Dakkanaut




Yeah I know about the Wave Serpent tactica, but I actually enjoy deploying a Wave Serpent with a bright lance once in a while.

I know it's a lot better with the scatter laser/shuriken cannon to support the infantry... and the fact that you're going to jink most of the time anyway, but once in a while some people want to try something different from the mainstream and since he wanted to field a Falcon with a bright lance then why not just field a Wave Serpent with a TL bright lance...

Forgive me for being an heretic .

But yes sadly the Falcon is just not worth the points. and since you have 2 Fire Prism, a Wraithknight and a Falcon that's 4 heavy support choices... you can't take the Falcon as dedicated transport for the Fire Dragons, their dedicated transport is the Wave Serpent.

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Screaming Shining Spear






Excellent list that will straight up erase most non-competitive lists, and is on-par with most competitive ones. It will serve you well. What I'd do though if you want to make it even more competitive is use a stock WK (with two fireprisms and bladestorm, you'll easily erase TEQ, besides, 2 S10 AP2 are absolutely nothing to sneeze at when it comes to dealing with multi-wound 2+ saves), take 10 Guardians instead of 10 Avengers, and get 2x3 Jetbikes for the best scoring in the game, even moreso in new Maelstrom missions.
   
 
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