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Made in ca
Member of the Malleus






Buying my friends Necron force and seeing what I can run with a few purchases (mostly vehicles). Without going to far into the range of cheese, do I have the right idea behind rounding out this list? Am I missing anything that will stop me from dealing with X? What royal court member should I add to the 20 warrior blob to increase their effectiveness?
* = will be purchasing

Nemesor Zandrekh
20 warriors
Harbringer of despair - VoD
Ghostarc*

5 warriors - harbringer of the storm
Night Scythe*
5 warriors - harbringer of the storm
Night Scythe*

3 wraiths - 1 whip coil
3 scarabs
5 tomb-blades* (keeping them cheap for harass and line breaker)

Annihilation barge *
Annihilation barge *
Canoptek spyder - fabricator array

Everything is mobile more or less.

Eventually I would also want to get a pair of Stalkers for all the twinlinked goodness. I have a large amount of destroyers, but trying to figure out their true use in these lists (tank poppers?)

Playing this list pretty straight forward?

This message was edited 2 times. Last update was at 2014/07/24 14:53:08


Task Force Rath : 5000
Deathwatch: 4000
6000+ 
   
Made in us
Discriminating Deathmark Assassin




Out of my Mind

You start with the 20 Blob and Zahndrekh, then go down hill from there.

1) In Maelstrom Missions, those 5 man Warrior squads aren't going to do much after they pop tanks if they even get close enough.
2) Wraiths OR Scarabs. Doing both is not really recommended, especially with what you've got listed there. Drop one to beef up the other.
3) IF you're going to do the Spyder/Scarab farm, you're going to need more than 3 bases. After a few games, your opponents will quickly learn to kill those bases if it's in their power, and then your Spyder won't have anything to do. Even if he did, you're only getting 1 base back per turn.
4) Whip Coils are useless. Even more useless since you're not running a DLord with them. You're not wasting the points on a DLord, so don't waste the points on the Coils.
5) Don't run the Veil of Despair on Zahndrekh and his unit. While it's nice to be extremely mobile, and the Twin-linked will do some damage, you're lacking enough firepower to give your opponent more threats, leaving them bunched up with a big sign that says 'Shoot Here'.
6) Zahndrekhs 'Adaptive Tactics' becomes more useful with more options, which again you're limiting yourself to ABarges for the first 2 Turns of the game. Yes, it will make that one unit nice, but it is also going to be taking a TON of flak for the first 2 games.

X) Stalkers are great, but over costed. Stalkers get exponentially better with the more units you have on the board that shoot. On turn 1, you're only using the Twin-linked for Zahndrekh really. The Abarges are already Twin-linked. With not much else to shoot at, you can be sure that they will be targeted first, since they're easier to kill than the ABarges. I recommend getting them, but only if you're going to run more Warriors/Immortals starting on the board.

X) Destroyers are fine, but not as great as they were. If you have a ton of them, work on using a unit of 5, or 2 units of 4 to get the hang of them. They're pretty good with Zahndrekh as he can help boost their usefulness. They will also give your opponent something else threatening to deal with diverting fire from the Warrior squad (most of the time)

X) Linebreaker is only scored when the game ends. Pretty sure you knew this, but they have to survive till the end of the game, not just make it there at some point during the game.

Current Armies
Waiting for 40k to come back in the next edition.

 
   
Made in ca
Member of the Malleus






I do have more scarabs and spyders handy, I could possibly go heavier on them, I also have more bodies for warriors if need be.

Would you suggest dropping the wraiths, (maybe the bikes as well) and buffing up the scarabs, spyders and warriors in the scythes?



Automatically Appended Next Post:
Something like

Nemesor Zandrekh
20 Necron Warriors
• Ghost Ark

9 Necron Warriors - Harbinger of the Storm
• Night Scythe

9 Necron Warriors - Harbinger of the Storm
• Night Scythe

5 Canoptek Scarabs
5 Canoptek Scarabs

Annihilation Barge
Annihilation Barge
2 Canoptek Spyders: fabricator claw array; gloom prism

1,499 points

This message was edited 1 time. Last update was at 2014/07/24 17:33:30


Task Force Rath : 5000
Deathwatch: 4000
6000+ 
   
Made in us
Discriminating Deathmark Assassin




Out of my Mind

 hazal wrote:
I do have more scarabs and spyders handy, I could possibly go heavier on them, I also have more bodies for warriors if need be.

Would you suggest dropping the wraiths, (maybe the bikes as well) and buffing up the scarabs, spyders and warriors in the scythes?


It REALLY depends on what tactic you're going for. I usually recommend Wraiths because they are the easiest to learn to use while trying to find a shooting setup that works out for you. You'd have to get more, which you'll probably do anyways, but I don't know what your budget is like. You should be running them in units of 4-5 once you're over 1k pts. Since you have Scarabs/Spyders, then just start playing with them and figure them out. They're really good at tarpitting stuff that isn't S6, and they're almost as fast as Wraiths. Once you get a good idea of how and when to tarpit that works with your shooting, then you'll have no problem working in Wraiths.

I LOVE the Tomb Blades, but I run them with Particle Beamers and Shield Vanes. This makes them same cost as Destroyers so they're an easy swap. I miss my old codex a lot, and they're the closest thing I've found to how the previous Dex Destroyers used to work. This setup did take a hit, since we can't 'jink' and expect to fire, so they don't see as much table time. Tesla with Shadowlooms seems to be just as popular, since you can jink for a 3+, and you'll get some of the hits back with the Twin-linked Teslas. You'll have to try both setups to see what you like.

Definately need more Warriors. Nightscythes can carry 15 models which is something that few Necron Players take advantage of. They're fun both in and out of a Nightscythe if you plan on getting Stalkers. Highly recommend putting a Lord in there with Orb/Weave, but even on their own, you're opponent is going to need to commit them, instead of the speed bump 5 man units.

Current Armies
Waiting for 40k to come back in the next edition.

 
   
Made in us
Thane of Dol Guldur




Whip Coils are far from useless...they're the only thing in the codex other than a C'Tan that can give you a decent Initiative in CC.
   
Made in ca
Member of the Malleus






I am a big fan of mobility in armies (hence the original VoD in the warriors squad).


Task Force Rath : 5000
Deathwatch: 4000
6000+ 
   
Made in us
Pile of Necron Spare Parts




Hamunaptron

You can only put 10 models in a Ghost Arch.

Necrons - 3500 pts.
Tau - 4500 pts.
Ultramarines - 2500 pts.
Tyranids - 3000 pts.
WoC - 2000 pts. 
   
Made in us
Discriminating Deathmark Assassin




Out of my Mind

 Amun-Rom wrote:
You can only put 10 models in a Ghost Arch.

He's not putting them in, he's keeping it around as a screen and repair ark.


Current Armies
Waiting for 40k to come back in the next edition.

 
   
 
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