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2000 point Ork Waaagh! Counsel and Ork CAD  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Longtime Dakkanaut





Oceanic

Mad Dok Grotsnik 160
Warboss: Choppa of da Ragnarork; twin-linked shoota; 'eavy armour; attack squig; bosspole; cybork body 112
Warboss: twin-linked shoota; power klaw; 'eavy armour; attack squig; bosspole; cybork body 117
Big Mek: Da Supa-Cybork; Mega Force Field; 'eavy armour; shokk attack gun 214

3 Nobz: 3× twin-linked shoota; 2× big choppa; power klaw; Waaagh! banner; 'eavy armour 130
Battlewagon: zzap gun; big shoota; reinforced ram; boarding plank 145

Ghazghkull Thraka: attack squig 240

Warboss: Da Lucky Stikk; power klaw; attack squig; bosspole; cybork body; warbike 160
Painboy: grot orderly; attack squig; warbike 95

10 Gretchin: + 1 Runtherd 35
10 Gretchin: + 1 Runtherd 35

5 Deffkoptas: 5× twin-linked rokkit launcha; 2× buzzsaw 200
Dakkajet: twin-linked supa shoota; flyboss 145

15 Lootas 210

1,998 points

Intent, have Waaagh Counsel deploy in the battle wagon.

CAD warboss and painboy team up with 5 deffcopta's with scout. Distract opponent with this unit while I get battlewagon downfield.

Waaagh counsel will hopefully destroy everything in their path.

Note: big Mek has both grubbinz from waaagh supplement, supa cybork which gives him EW, relentless and FnP, and KFF 4++ along with Shok attack gun. Which let's me fire it from the battlewagon as I advance.

One of the war bosses has the awesome choppa that gets more strength and lower AP with every kill.

Ghaz is allowed to roll twice on supplement warlord trait and keep both rolls, hoping to get #4 outflank.

https://www.youtube.com/channel/UCiJ5Xnv1ClgVcGmmb-zQBlw

Perils of the Wallet - YouTube Channel 
   
Made in gb
Fully-charged Electropriest






You've spent almost half your points on the Council of Waaagh!, they will surely wreck the first unit the touch but if your opponent decides to ignore them after that the rest of your army is toast.

I would personally keep them cheap (I use that as a relative term) by giving the Warbosses 'eavy armour and a PK, the Big Mek an MF and the Nobz just with Slugga/Choppa combo. The Nobz are the only ablative wounds you have in the unit so don't spend too much on them.

I think the SAG doesn't fit for a CC unit at all, far too pricey and what happens if you shoot a nearby unit and get an unfortunate scatter?

Supa-Cybork doesn't fit well here either as you can just take any Instant Death/S8+ attacks on Ghaz.

You've got Mad Doc Grotsnik in the unit so they already have FNP 5+ so the 5 points for Cybork (6+FNP) is wasted.

Choppa of the Ragnarork sounds good but is 5 points less than a PK and when has an Ork ever taken advantage of stricking at Initiative anyway? I had a bad experience with this weapon though, a Warboss got into a challenge with a lowly Chaos Marine champion, rolled badly and didn't inflict a single wound in 3 rounds of combat then got slowly killed. Humiliating! Get a PK instead.

Attack squigs for 15 points seem superfluous, it's only one re-roll and you have enough attacks at good WS anyway.

You need Boyz, lots and lots of them. Or many more Grots at least.
   
Made in us
Longtime Dakkanaut





Oceanic

I went up against 2000 points, unbound Tyranid MC army. Every model was an individual unit. I stupidly outflanked my battlewagon.

I would have decimated the Tyranids by turn 12. The waaagh council was fun to play but slow as fudge.

Lol. We rolled for everything and ended up with a maelstrom of war mission. Drew crap cards.

Lost 11-0

But I had fun

https://www.youtube.com/channel/UCiJ5Xnv1ClgVcGmmb-zQBlw

Perils of the Wallet - YouTube Channel 
   
 
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