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Made in gb
Hardened Veteran Guardsman





Hiya, I wanted to start a BA list and would appreciate feedback on my first draft.

Reclusiarch - 130

Furioso Librarian Dreadnought, Pod - 210

Assault Squad, Melta gun, Melta bombs, Pod - 115
Assault Squad, Melta gun, Melta bombs, Pod - 115
Death Company x 10, Power Weapons x 8, Thunder Hammers x 2, Bolters x10, Land Raider Crusader, Extra Armour - 645

Baal Predator, Flamestorm Cannon, Heavy Bolters - 145

Vindicator - 145

--- 1505

The death company is the core of the list. I just think they are too awesome not to have, regardless of points cost. Just a personal preference thing I guess. I did consider bunging them in a pod to save points but I thought the LR assault ramp was too good a thing to pass up.

I was unsure what to do with the predator & vindicator as in whether to have one of each or two of the same. Went for one of each in the end cause I thought I should have something which was AP2 and Baal preds are just cool.

The libby nought is basically a wildcard, which I always like to have.

Any and all feedback is appreciated as I am very much a BA amateur.

DC:80S--G+M---B---IPw40k08#-D+A+++/eWD-R+T(T)DM+

1500
1500
1500 - Retired
 
   
Made in us
Stubborn Dark Angels Veteran Sergeant





drop the power weapons. you don't need them. that will save you enough to points to grab some scouts or something.

 Wyzilla wrote:

Because Plague Marines have the evasion abilities of a drunk elephant.


Burn the Heretic
Kill the mutant
Purge the Unclean 
   
Made in gb
Waaagh! Warbiker





UK

 Diggory_x wrote:
Hiya, I wanted to start a BA list and would appreciate feedback on my first draft.

Reclusiarch - 130

Furioso Librarian Dreadnought, Pod - 210

Assault Squad, Melta gun, Melta bombs, Pod - 115
Assault Squad, Melta gun, Melta bombs, Pod - 115
Death Company x 10, Power Weapons x 8, Thunder Hammers x 2, Bolters x10, Land Raider Crusader, Extra Armour - 645

Baal Predator, Flamestorm Cannon, Heavy Bolters - 145

Vindicator - 145

--- 1505

The death company is the core of the list. I just think they are too awesome not to have, regardless of points cost. Just a personal preference thing I guess. I did consider bunging them in a pod to save points but I thought the LR assault ramp was too good a thing to pass up.

I was unsure what to do with the predator & vindicator as in whether to have one of each or two of the same. Went for one of each in the end cause I thought I should have something which was AP2 and Baal preds are just cool.

The libby nought is basically a wildcard, which I always like to have.

Any and all feedback is appreciated as I am very much a BA amateur.


I dont know if your going to need melta bombs and melta guns on both the assult squads... you might be better trying to get more ranged melta on them... (havent got codex one me atm)

Librarian dead is going to attract some fire power, depending on pychic powers ect hes a good shout tho.

8 power weapons on the deathcompany is a massive points sink, 3-4 power weapons and 1-2 thunderhammers are a better bet too that way you get 4-6 regular bodys to take overwatch ect. I also think extra armour on the land raider is pointless.

if you want to run the baal with flamestorm cannons its best to run templates on all its weapons (i think you can do that.. no codex to hand tho)

Vindicator should have a siege shield.

(if you had points id sugest a power sword on the sargents and/or a priest with the assult marines... but that is just me)

Once i have my codex i will try to give better advice.


(Really Blood angles need a new codex like wolves are getting because blood angles have too many points heavy Hq's and are just generaly expensive in points)

This message was edited 2 times. Last update was at 2014/07/31 15:22:02


Sankhkare (the dynisty of the dead)

Overlord: Soriskh (above all else)

GW= Scissors are fine, Paper is broken, Signed Rock 
   
Made in us
Drew_Riggio





My only concern with the list would be an Anti Vehicle opponent. If they can put the landraider down fast almost half the points in your army is left slogging around.
   
Made in gb
Hardened Veteran Guardsman





Thanks all for feedback. Couple of questions:

- Removing power weapons from DC - Do they shred people manly through weight of attacks then, rather than attempting to ignore armour?

- I was considering using a Stormraven instead of a Land Raider for both the DC & dread. Would this make any difference positive or negative? I am prepared to switch to a pod and save a tonne of points but I was worried podding a melee unit would leave them vulnerable the turn they arrive.

- Baal/Vindi - Is taking one of each a good idea or should I think of something else?

DC:80S--G+M---B---IPw40k08#-D+A+++/eWD-R+T(T)DM+

1500
1500
1500 - Retired
 
   
Made in gb
Waaagh! Warbiker





UK

 Diggory_x wrote:
Thanks all for feedback. Couple of questions:

- Removing power weapons from DC - Do they shred people manly through weight of attacks then, rather than attempting to ignore armour?

- I was considering using a Stormraven instead of a Land Raider for both the DC & dread. Would this make any difference positive or negative? I am prepared to switch to a pod and save a tonne of points but I was worried podding a melee unit would leave them vulnerable the turn they arrive.

- Baal/Vindi - Is taking one of each a good idea or should I think of something else?


-I wouldnt remove all the powerweapons ans there are times when you really need the extra 2 or so guys with ap3 weapons to finish the job (same with 1-2 thunderhammers to punch a vehicle if needed)

-Stormraven is nice but possibly the drop pod would be better, landraiders are great but everyone will fire every anti tank weapon at your land raider to deny the squad its usefulness....

-Baal's are nice as are Vindicators, i think one of each, one to kill 2+ armour saves(termis/large squads)/vehicles and the baal to kill troops.. but if you cut the landraider for a pod you could take another one of ether and still have a few points for something like scouts or some such?


Sankhkare (the dynisty of the dead)

Overlord: Soriskh (above all else)

GW= Scissors are fine, Paper is broken, Signed Rock 
   
Made in us
Stubborn Dark Angels Veteran Sergeant





take two vindicators, or two baals, not one. if they get lucky and pop it T1 your left high and dry.

 Wyzilla wrote:

Because Plague Marines have the evasion abilities of a drunk elephant.


Burn the Heretic
Kill the mutant
Purge the Unclean 
   
Made in us
Homicidal Veteran Blood Angel Assault Marine






Im with pretty much everyone else here. Death co dont need power weapons, particularly with rerolls on everything. Drop thepower weapons, maybe go for 1-2 swords and a fist, and fit in an extra baal predator.

5,000
:cficon: 1,500 
   
Made in us
Stubborn Dark Angels Veteran Sergeant





I run my DC bare bones, save 1 thunder hammer per 5 DC, so with 10 DC, I would take 2 thunder hammers.

 Wyzilla wrote:

Because Plague Marines have the evasion abilities of a drunk elephant.


Burn the Heretic
Kill the mutant
Purge the Unclean 
   
Made in gb
Hardened Veteran Guardsman





OK I have a revised list now:

Reclusiarch - 130

Furioso Librarian Dreadnought, Pod - 210

Assault Squad x5, Meltagun, Melta Bomb, Pod - 115
Assault Squad x5, Meltagun, Melta Bomb, Pod - 115
Death Company x10, Power Weapons x3, Thunder Hammers x2, CCW x5, Pod - 340

Baal Predator, Flamestorm Cannon, Heavy Flamers - 140
Baal Predator, Flamestorm Cannon, Heavy Flamers - 140

Vindicator, Siege Shield - 155
Vindicator, Siege Shield - 155

---1500


Never really done a list before with more than 1 or 2 tanks so this is a nice difference for me! Again, any feedback appreciated.

This message was edited 1 time. Last update was at 2014/07/31 18:29:37


DC:80S--G+M---B---IPw40k08#-D+A+++/eWD-R+T(T)DM+

1500
1500
1500 - Retired
 
   
Made in us
Annoyed Blood Angel Devastator



Thornton Colorado

I tend to take the predators with ether of the main weapons and a storm bolter that way you are able to to take full advantage of your mobility (the only real advantage we have). then on the vindicators take a storm bolter as well, you may only be able to shoot snap shots with it but it prevents you from for sure losing your only weapon.

10000
1250
Check out my Blog for local events and other 40K things
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Made in us
Homicidal Veteran Blood Angel Assault Marine




Massachusetts

I like the list overall, it's a little light on infantry but I try not to direct people into making the same list as everyone else. The only point I would make is that the Assault squads should really just be jump pack troops IMO. By putting them in pods you lose the benefit of Descent of Angels, and also kill their mobility.
   
Made in us
Longtime Dakkanaut





USA

 Diggory_x wrote:
OK I have a revised list now:

Reclusiarch - 130

Furioso Librarian Dreadnought, Pod - 210

Assault Squad x5, Meltagun, Melta Bomb, Pod - 115
Assault Squad x5, Meltagun, Melta Bomb, Pod - 115
Death Company x10, Power Weapons x3, Thunder Hammers x2, CCW x5, Pod - 340

Baal Predator, Flamestorm Cannon, Heavy Flamers - 140
Baal Predator, Flamestorm Cannon, Heavy Flamers - 140

Vindicator, Siege Shield - 155
Vindicator, Siege Shield - 155

---1500


Never really done a list before with more than 1 or 2 tanks so this is a nice difference for me! Again, any feedback appreciated.


I like the list, different than what you normally see for BA at 1500, especially the Vindicators.

DC in a Pod will get them killed in my opinion, they suck at shooting and they can't charge the turn they come in. They're a massive threat and if your enemy is smart, he'll erase them under weight of fire the turn they show up. Might want to revisit a Land Raider or Stormraven.

5 man assault squads in pods are easily murdered by any dedicated shooting and if they die, there go your objective holders. If you want to run 5 mans, take Razorbacks and sit them on objectives, in my experience 5 man assault squads die just as easily as any other marine, so they'll need to hide a bit.

Reclusiarch with the DC is a great way to run him and now that BA libbys are sorta meh given their points and lack of codex powers, so I can't argue with this choice.

Furioso is amazing, I'm assuming you're running it as a fragnought because, well frag cannons.

Like I said, I like how you're doing something differently, aside from what I listed, I don't really see any areas that need improvement. You'll have to let us know how things work out.

Shadowkeepers (4000 points)
3rd Company (3000 points) 
   
Made in ca
Fresh-Faced New User




Only thing id like to see on this list is the DC in an assault vehicle or even with jump packs although its rather expensive

Try this:
Drop a vindicator and a pred

Take a storm raven with TL multi meltas and TL plasma cannons
Also give it the upgrade power of the machine spirit or something that way it can shoot at more than one target (grey knights codex has it somewhere not sure if you can get it on BA as i dont have the codex on me)
   
Made in no
Regular Dakkanaut




If your in assault transport you dont really need any special weapons. With Reclu rerolls your killing 5 termies or 9-10 marines on the init4 on the charge (if you lack anti armor you can take one fist/TH. If you are in a pod or rhino then you should never take a reclu, but spend 40-60 points on upgrades max.
   
Made in us
Stubborn Dark Angels Veteran Sergeant





Remtek wrote:
If your in assault transport you dont really need any special weapons. With Reclu rerolls your killing 5 termies or 9-10 marines on the init4 on the charge (if you lack anti armor you can take one fist/TH. If you are in a pod or rhino then you should never take a reclu, but spend 40-60 points on upgrades max.


as I said, 1 thunder hammer per 5 DC models.

 Wyzilla wrote:

Because Plague Marines have the evasion abilities of a drunk elephant.


Burn the Heretic
Kill the mutant
Purge the Unclean 
   
Made in gb
Hardened Veteran Guardsman





I agree that the DC are a lot more vulnerable following a pod drop so I have reshuffled again to bring back a raider:

Reclusiarch - 130

Furioso Librarian Dreadnought, Pod - 210

Assault Squad x10, Meltagun x2, Melta Bomb, Pod - 215
Death Company x10, Power Fists x2, CCW x8, Land Raider Redeemer - 490

Baal Predator, Flamestorm Cannon, Heavy Bolters - 145

Vindicator, Siege Shield - 155
Vindicator, Siege Shield - 155

---1500


I dropped the DC power weapons and just left them with a couple fists so they can still have a crack at tougher foes. Dropped 1 Baal pred but took the redeemer pattern LR so I still have 2 flamestorms. Also dropped the assault squad down to 1 but made them a 10 man so I still got 2 meltaguns. I know some people questioned them being in a pod but I think the ability to potentially plonk them behind enemy armour is too good to pass up.

Thanks for all the advice, I think I'm pretty much there, thoughts on this latest version?

DC:80S--G+M---B---IPw40k08#-D+A+++/eWD-R+T(T)DM+

1500
1500
1500 - Retired
 
   
Made in au
Crazed Spirit of the Defiler






It's punchy. It has threats.

The only thing I see could be that your pods will be too far ahead of your armor, and therefore allow an opponent to deal with the dread quickly.

How you fix it, I don't know - probably by careful placement so they can't all focus on the one unit.

 
   
 
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