Switch Theme:

[3000] - WoC  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Fresh-Faced New User




Im looking for some advice for a 3000 points WoC list that I could be using in some future tournaments.

Im still relatively new to Warhammer but heres what im thinking so far.

Daemon Prince - 525 pts.
Mark of Slaanesh, Lvl. 4 - Slaanesh, Chaos Armor, Demonic Flight, Sword of Striking, Dragonbane Gem, Charmed Shield, Scaled Skin, Soul Feeder, Flaming Breath

Festus The Leechlord - 190 pts.

Exalted Hero - BSB - 195 pts.
Mark of Nurgle, Enchanted Shield, Talisman of Preservation

2 units of 18 Chaos Warriors - 390 pts. each
Full Command, Halberds, Shields, Mark of Nurgle

2 units of 5 warhounds - 40 pts. each
Vanguard

2 Gorebeast Chariots of Nurgle - 140 pts. each

10 Hellstriders of Slaanesh - 210 pts.
Hellscourges, Standard Bearer

Chimera - 275 pts.
Flaming Breath, Regenerating Flesh

Hellcannon - 210 pts.

3 - Skullcrushers of Khorne - 254 pts.
Standard Bearer, Musician, Ensorcelled Weapons

Total - 2999 pts.

General thinking is warriors in center with chariots on their flanks.

Festus and BSB each go in a unit of warriors.

I love lore of Slaanesh on the DP. Messing with movement is great fun and boosted choirs are amazing.

Dogs to screen, bait, tie something up for a turn.

Hellstriders to get into their backfield and clear chaff, warmachine hunt, maybe get a rear charge on an important combat.

Skullcrushers do what they do.

Cannon (hopefully) softens something up, maybe causes some panic.


Any thoughts and ideas are greatly appreciated.

This message was edited 1 time. Last update was at 2014/08/14 18:06:44


 
   
Made in us
Bloodthirsty Chaos Knight





Las Vegas

Drop Vanguard on the hounds and replace the Enchanted Shield on your BSB with a halberd. Between the Talisman of Preservation and the Mark of Nurgle he should be pretty safe, and your unit champion can take a nasty challenge in a pinch if there's some scary blender trying to murder him.

Other than that... I like it. Give it a shot. You may or may not like the Hellstriders, but as long as you're careful about where you point them they're actually pretty nasty. Your DP, the Chimera, and the Hellstriders will be the hyper-mobile disruption force (especially with Lore of Slaanesh), your slower battleline will bulldoze forward and eat things up.

The one thing to watch out for is the mixing of hypermobility and slow battleline. Lore of Slaanesh really likes to create situations where you can pounce on weakness, but I think in this case you've got enough mobility to take advantage of those situations. Give it a run and see how you like it.

I'm also usually a proponent of Hellcannons being either 2 or none, but with Lore of Slaanesh leadership debuff and the auto-panic of the cannon it might be worth a shot. Just another thing to keep an eye on as a possible cut after some testing, but give it a try. Just don't expect it to be too reliable.

With some of the points shaved, can you squeeze in a Familiar on your DP? That extra spell slot will give you a delicious pick of Slaanesh spells.

(edit)

Oh, one more thing. I'm not really a fan of the hellscourges. They need more strength, not more accuracy, and spears will help give them a little more punch. I haven't done the math on which is technically better, though. That might be an interesting project later. Gut says keep the spears.

This message was edited 1 time. Last update was at 2014/08/14 19:04:26


   
Made in us
Fresh-Faced New User




If i remove a unit of dogs entirely and remove vanguard from the other...

I can add the familiar to the DP

I can remove the shield from the BSB and add a halberd.

This leaves me with 25 points to spare so im thinking ill give the banner of swiftness or maybe discipline to one of my units. Maybe give the BSB his shield back for more protection against magic. Could also give him hideous visage to eat up those last couple points.

Ive debated a lot over scourges vs spears on the striders. With some rough math it looks like they cause almost the same amount of wounds on average. So it boils down to always striking first and probably getting rerolls most of the time or giving your opponent -1 to their AS. A lot of what they will be trying to clear probably wont have armor anyway though. I like the scourges and im not sure what else id do with the few points they cost. If i dont like them i can always switch.

This message was edited 2 times. Last update was at 2014/08/14 20:39:27


 
   
Made in us
Bloodthirsty Chaos Knight





Las Vegas

Johnny_Chaos wrote:
If i remove a unit of dogs entirely and remove vanguard from the other...

I can add the familiar to the DP

I can remove the shield from the BSB and add a halberd.

This leaves me with 25 points to spare so im thinking ill give the banner of swiftness or maybe discipline to one of my units. Maybe give the BSB his shield back for more protection against magic. Could also give him hideous visage to eat up those last 5 points.

Ive debated a lot over scourges vs spears on the striders. With some rough math it looks like they cause almost the same amount of wounds on average. So it boils down to always striking first and probably getting rerolls most of the time or giving your opponent -1 to their AS. A lot of what they will be trying to clear probably wont have armor anyway though. I like the scourges and im not sure what else id do with the 10 points they cost. If i dont like them i can always switch.


Well, if you drop the scourges you can get the unit of naked dogs back. I'd really recommend having them over the scourges. Or, at the very least, try and free up 5 points elsewhere so you can get the dogs in. They're still super useful as ridiculously cheap chaff for an otherwise stupidly expensive army.

You don't really need the shield against magic. The only magic that can specifically target your BSB is stuff that will ignore armor saves anyway, or in the ridiculous edge case of Gehenna's Golden Hounds it'll actually be detrimental.

This message was edited 1 time. Last update was at 2014/08/14 20:40:53


   
Made in us
Fresh-Faced New User




True enough. Dropping the scourges and adding back the naked dogs would probably be best. Hard to argue with more bodies on the board. Even if its just dogs.

And i could still put visage on the BSB unless theres a better use somewhere for 5 points.
   
Made in us
Bloodthirsty Chaos Knight





Las Vegas

Gleaming Pennant on the Skullcrushers. Gives them some more freedom from the BSB and it's a nice little safety measure to ensure they don't go tromping off.

   
Made in gb
Powerful Chaos Warrior






It's a nice list, Evertras beat me too the help, I agree 100%, shame because I like the hellcannon but he's right it'll let you down alot, double or none I try too keep it as.

Festus is a bauss, I love him in nurgle halberd warriors and I love slaanesh on your dp

Give it a go n see what works

Alex 'Salior' Wheatley
- Warriors of Chaos / Savage Ogres
- Most VP - Eatbats 2014
- 2nd - Bunker Brawl 2014
- 3rd - Blood on the Sands 2013


'A proper Imperial Guard regiment should have enough men to build a starport from corpses, if need be.'

 
   
Made in us
Fresh-Faced New User




So I've done a little tweaking to the list. Dropped the Chimera and added another hellcannon. I've also dropped festus to pick up a standard chaos sorcerer with skull of katam. I've been disappointed with the way my magic phases have been going. Winds of magic usually drum up enough dice to 6 dice the cacaphonic choir on the DP, but i feel like I'm always needing more to get some other spells off, particularly a nurgle buff/debuff or two. And it seems like I almost always squeeze another one or two dice out of the skull.

Here's what I think I've settled on, and I'm looking to see if anyone else has any more suggestions.

Demon Prince - 550 Pts.
Mark of Slaanesh, Lvl. 4 - Slaanesh, Chaos Armor, Demonic Flight, Sword of Striking, Dragonbane Gem, Charmed Shield, Scaled Skin, Soul Feeder, Flaming Breath, Chaos Familiar

Exalted Hero - BSB - 196 Pts.
Mark of Nurgle, Halberd, Talisman of Preservation

Chaos Sorcerer - 205 Pts.
Mark of Nurgle - Lvl. 2 - Nurgle, Talisman of Endurance, Skull of Katam, Hideous Visage

2 units of 18 Chaos Warriors - 405 pts. each
Full Command, Halberds, Shields, Mark of Nurgle - One with Banner of Swiftness, one with Standard of Discipline

2 units of 5 warhounds - 30 pts. each

2 Gorebeast Chariots of Nurgle - 140 pts. each

10 Hellstriders of Slaanesh - 220 Pts.
Full Command, Spears

2 Hellcannons - 210 Pts. each

3 Skullcrushers of Khorne - 259 Pts.
Standard Bearer - Gleaming Pennant, Musician, Ensorcelled Weapons.

Comes out to exactly 3000 Points.


Thoughts?

Thank you.

This message was edited 1 time. Last update was at 2014/08/21 18:41:00


 
   
 
Forum Index » The Old World & Legacy Warhammer Fantasy Discussion
Go to: