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Made in gb
Death-Dealing Dark Angels Devastator




U.K

Right so scenario: someone somewhere is bringing out a total war style 40k game. would you choose to creat it as a game based on HH or 40k or then again would you want it as a game based around unity.

think of the dynamics first of all how would fighting planet to planet fit into total war? would the game be based on 1 planet?

personally if this were every to happen i would go for a HH setting with the map based on 3-5 systems this allows for massed ranks of forces and huge fleets hurtling through space.

however one large problem is the fact that if it was HH based then it wouldnt exactly be fair as the primarchs lay waste to pretty much anything.

so if it were HH it would need a 40k type balance or it could be based on 30k pre heresy. again it would need balancing so theres a lot to be thought about but i would still see this as a top game if ever it did come out.

unless it was like Rome II... that sucked.

oh and ive heard the rumours about a WHFB total war/creative assembly shin dig which made me think of this question.


 
   
Made in us
Confessor Of Sins




WA, USA

The problem I see with a HH setting game is variety. If you break it down by legion, there is a very small range of difference between each Legion (the Primarch and maybe a signature unit or two). If you break it down to traitor vs loyalist, you consolidate those differences to make larger ones, but at the same time you minimize the number of playable factions.

The advantage, I suppose, is that balancing becomes easier, but at the same time is watching what are basically the same armies fight one another all that engaging? I would say no to that, personally.

 Ouze wrote:

Afterward, Curran killed a guy in the parking lot with a trident.
 
   
 
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