Hello!
I'm relatively new here, so please bare with me if i don't post this in the optimum format.
I recently decided to start painting again, after a short hiatus due to life, and when i went into my bits box I found 12 dryads, Drycha, and a total of 28 Glade Guard. No clue where the other few Glade Guard went, cannot find them anywhere. This discovery prompted me to dig up some Warhammer rule-books, only to find that there is a new one since my last time playing. I've secured that, my wood elf army book, and have been working on the Dryads to ease my way back into painting. My initial goal is 1000pts of Wood Elves, purchasing as little as possible. So, using the above models, a box of Glade Riders I got on the cheap, and a Citidel Wood that is on order, I started tinkering. My goal is to have the best, most flexible force I can have with the models I have available. Once I get what I've purchased fully painted and play a game or two, I'll upgrade my units and flesh out some more, so I'll put my thoughts on expansion after the army list.
I would love to hear peoples thoughts on the army list, as well as what you'd change and how you'd grow it. Again, keep in mind I'm very much in a 'work with what you already have' mindset.
Wood Elves - 995pts
Heroes
Glade Captain - 110
Additional Hand Weapon, Trueflight Arrows, Hail of Doom Arrow
Branch Wraith - 75
CORE
Glade Guard - 330
20 elves, Trueflight arrows, Full Command
Dryads - 142
12 dryads, Branch Nymph
Glade Riders - 206
8 elves, Trueflight Arrows, Full Command
SPECIAL
Deepwood Scouts - 132
6 elves, Swiftshiver shards, Full Command
I'm planning on putting the Captain with the Glade Guard, in a 7x3 formation. Keep them moving as much as possible to avoid being charged, and keep shooting (hence the trueflight arrows). The Dryads will be joined by the Branch Wraith in a 5x3 formation (with the back row missing a few models ... for now), and will be my 'holding' unit. I know it's a poor choice for a holding unit, but it's what I got. The Glade Riders I hope to keep mobile and use to shoot at people from behind, and possibly flank with the dryads if possible. I'll likely run them 4x2 until I can upgrade them to 10 riders. The Scouts will be, hopefully, an annoyance. Get them into position, and just unload arrows with them. *shrug* I had some pieces and points left over.
I also thought about dropping the Scouts, and running 2 units of Glade Guard, both 14 elves (7x2, with the captain in one of the units). I may play it both ways and see how it goes.
My first expansion goals are to get the Riders up to 10 men (5x2), and to get the dryads up to 5x4.
Once that's done, I want to get a unit of Waywatchers going, just not sure how big. I like them, so I may shoot for 10. After that I want to add a Spellweaver (I think that's the lord level caster?) with the Acorn. I think that 200pt expenditure will be a staple for me, I just like how it works.
Beyond the above, I'm open to all suggestions.
Thanks for reading!
b.
Automatically Appended Next Post: Also, I forgot to mention, I'm wanting to pick up at least one unit of 5 Wild Riders. I'd like to have 2 units of them, but one unit at a time, else my wallet cries tears of pain.