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Made in us
Infiltrating Broodlord






This is an update for an old list i wrote, some options are no longer available so i have tried to add in new items the best i could.

Drop pod list with some deep strike elements available.

Wolf Lord [210 pts]
- Terminator armor
- storm shield
- Black Death
- The Wulfen Stone

Rune Priest [145 pts]
- Psyker (M2)
- psychic hood
- runic sword
- Terminator armor
- storm bolter
- Helm of Durfast

Wolf Guard Terminators [235 pts]
- +2 WGT
- TH/SS
- twin Wolf Claw
- assault cannon/powerfist
- frost sword
- frost sword

Dreadnought [ 170 pts]
- Helfrost cannon
- heavy flamer
- extra armor
- Drop Pod

Dreadnought [ 150 pts]
- Multi-melta
- heavy flamer
- extra armor
- Drop Pod

Grey Hunters [248 pts]
- +5 Grey Hunters
- close combat weapons
- plasma gun x2
- WGPL
- power weapon
- Drop Pod

Grey Hunters [248 pts]
- +5 Grey Hunters
- close combat weapons
- plasma gun x2
- WGPL
- power weapon
- Drop Pod

Grey Hunters [258 pts]
- +5 Grey Hunters
- close combat weapons
- meltagun x2
- WGPL
- power fist
- Drop Pod
- locator beacon

Land speeder [75 pts]
- Typhoon

Land speeder [75 pts]
- Typhoon

Long Fangs [155 pts]
- +4 Long Fangs
- heavy bolter x2
- missile launcher x3

total 1969

i am over my points and looking for ways to trim some fat. i think i need to re-work troops a bit and the WGT. I would like to take Long Fangs but without a pod they need long range weapons and that becomes too expensive.

Comments and critique welcomed.

 
   
Made in us
Infiltrating Broodlord






i looked at my list and made some changes and corrected some things, i think this works a bit better

Wolf Lord [210 pts]
- Terminator armor
- Black Death
- The Wulfen Stone

Rune Priest [145 pts]
- Psyker (M2)
- psychic hood
- Terminator armor
- storm bolter
- Helm of Durfast

Wolf Guard Terminators [258 pts]
- WGT +3
- TH/SS x2
- twin Wolf Claw x2

Dreadnought [140 pts]
- Multi-melta
- extra armor
- Drop Pod

Dreadnought [140 pts]
- Multi-melta
- extra armor
- Drop Pod

Grey Hunters [220 pts]
- Grey Hunters +5
- plasma gun x2
- power weapon
- Drop Pod

Grey Hunters [220 pts]
- Grey Hunters +5
- plasma gun x2
- power weapon
- Drop Pod

Grey Hunters [268 pts]
- Grey Hunters +5
- close combat weapons x9
- meltagun x2
- Wolf Standard
- WGPL
- power fist
- Drop Pod
- locator beacon

Land speeder [75 pts]
- Typhoon

Land speeder [75 pts]
- Typhoon

Predator [95 pts]
- heavy bolters

new total is 1846

i think this is a good mix of units and everything should be able to support each other.

As always, comments, suggestions and critiques welcome. I haven't played since 5th so i have no idea how this will do in 7th.


 
   
Made in gb
Automated Space Wolves Thrall




Hockley, Essex, UK

I think you need to decide if you want to go kill stuff or hold objectives.

Because if you're not taking the standard Force Chart (taking Champs of Fenris for example), there's no point having more than 2 Compulsory Troops.

Black Death is totally overrated too. Give your Lord a Chainfist or Thunder Hammer for real hurt - or Morkai's Claws. Wulfenstone is too expensive for what it is too. Give him Heml of Durfast instead.

Where is Arjac? Best, cheapest face-smasher in the game. Take him!

Last of all, swap a Dreadnought for Murderfang. He's amazing too.
   
Made in us
Infiltrating Broodlord






Im not sure why i would add any of those.

if idid the math right im looking at 9 or 10 attacks on the charge with the black death. having chainfists and thunder hammers are redundant as there is already plenty of anti-tank in the list.

the thing im most worried about is having enough boots on the ground.

 
   
Made in us
Enginseer with a Wrench






You might try to find the points to make one of your dreads ven for the axe and shield. Its more expensive but that 3++ can be really helpful. I also concur on murderfang. He is a beast. He single handedly destroyed 60 gaunts by himself in my last game. It was sick.


Automatically Appended Next Post:
and that was on the low side of what he can do

This message was edited 1 time. Last update was at 2014/09/03 14:23:53


 
   
Made in us
Infiltrating Broodlord






Killing gaunts isn't a very difficult task as they have a very poor save and they have no way to hurt a dread.

While Murderfang does look nice on paper, I really need a unit with some range punch that can do well in CC if need be.

 
   
Made in gb
Agile Revenant Titan






OK. I do like the second list. I'm assuming you're running a CAD right? What's your plan with your Lord? I'm assuming to run him with the wolf guard? If that's the case Adam is right, the black death is pointless. You only gain the extra 3 attacks if the enemy numbers are higher than yours. If you had your 5 wolf guard to your Lord AND your priest you're at a relatively high model count. Unless you intend to split the Lord off in the moment phase before you charge. The black death really comes into its own on a lord on a Thunderwolf with runic armour. 2+ 4++ T5 and 4 wounds. Much more durable for striking last. Not that I'm suggesting you take this combo as you have no TWC (oh dear God why don't you have any TWC? Best unit in the book.....)

He's right about Arjac. Considering your list I'd probably drop the Lord and add in Arjac to the world guard squad. I think he'd do a better job AND free up some points. Could use them for some teleport homers on the pods to deep strike the Terminators. Your call though.

I LOVE the Helm combo on the priest. Especially if you're intending to run biomancy. Ignores cover smite is evil. And if you get iron arm he's also a beatstick. There's some nice ways to make the wolf guard more durable too.

Another concern is plasma on the drop pod hunters. How will you use them? You drop turn one and can fire. Turn two you need to decide... Fire OR charge. As rapid fire weapons you can't shoot them AND charge. Meltas are less shots, but are assault weapons. And are cheaper. Your call again, I just think you're not maximising the effectiveness of a unit that gets up close and personal. If they aren't intending to do that then keep the plasma, but the power weapons become a waste.

I'm personally not a fan of landsppeders at all. The cost of two typhoons in most of the cost of a decent squad of thunderwolves. Personal preference and do a totally different job. But I think much more durable.

Here's what I would do. Feel free to ignore me. Drop the speeders and the pred. Drop plasmas to meltas. Drop TDA from the Lord. Put the Lord on a Thunderwolf with runic armour. Use your points to build a TWC body guard. A turn one alpha strike of 30 Marines with 6 Meltaguns should mean most armies ignore your wolves turn one leaving them chance to advance. Turn two at least one dread should drop. Giving them more to focus on. If all the pods have locator beacons he doesn't know where the termies are coming from. They could also join the frey turn two. The wolves are still covered. They could make a charge turn 2. If not definitely turn 3 and they WILL beatface....

You sought to cower behind your walls, weakling? Instead, by the will of Khorne, you shall die behind them  
   
Made in us
Infiltrating Broodlord






being new to these detachments and unbound and all I'm not sure what CAD is, I am using the standard list out of the SW codex.

Oh don't think that I overlooked TWC, I have the models and have theorycrafted some fun with them; however I did not think they would work with this list. I do have them, some scouts and a Storm fang that I would like to use in a list.

The Wolf Lord will go with the other terminators and I figured they would be good for removing whole squads. If need be the Lord can break off and do his own thing.

Arjac is a bit of a problem as I need 2 HQs at min and he is an elite, he is good as is his model and I would like to make a list to use him as well as Murderfang.

I played Death Guard for a very long timed and I quickly learned to make half of my squads for shooting and the other half for assault, thus the Grey Hunters. The plasma squads are there to support the assaulting units, the power weapon is in case they need to get into the thick of it they can kill things too.


 
   
Made in gb
Agile Revenant Titan






OK. I still think the power weapons are a waste if they're a support unit. But I kinda see the point.

OK. Detachments. When you select a list you can pick a type of detachment. 7th edition codex will give you an army specific detachment. ie wolves unleashed. Depending what type of detachment you choose depends on your benefits. So the wolves unleashed requires 2 HQ and 2 Troops. But gives you potential outflank and guaranteed reserves. However every single army has access to the generic rule book detachments. The one in the rule book is a CAD, or combined arms detachment. If you select that detachment you have to have one HQ and two troops but your troops gain the objective secured special rule.

So with your list it would fit either detachment. If you lose the Lord you can only field it as a combined arms detachment. But objective secured drop pods are not to be sniffed at. It would free you the points for Arjac.

Hope that kind of makes sense. There's people out there probably better at explaining it than me. But if you bought the logan supplement there's a whole other detachment that requires one HQ and two elites...

You sought to cower behind your walls, weakling? Instead, by the will of Khorne, you shall die behind them  
   
Made in au
Stealthy Space Wolves Scout





Sydney

All the armies I'm theory-crafting at the moment use one detachment from the Champions of Fenris supplement (for my elites and TWC) and one Combined Arms Detachment (CAD) for my troops to help them claim objectives.

I don't really think the detachment in the standard wolf codex is that great

If you took your Wolf Lord, WG Terminators and the Dreadnoughts as a Company of the Great Wolf detachment, you could change your lord to this:

Wolf Lord Armour of Asvald Stormwrack, Krakenbone Sword, Stormbolter, Fellclaw's Teeth - 205pts

2+ 4++, It Will Not Die - Armour
S+1 AP 2 re-roll misses in close combat, striking at initiative

and all your Wolf Guard get +1 WS

Only catch is they have to issue a challenge (character and pack leader), but if they're in the same unit only one has to do it, and your lord strikes at initiative with AP2, so you'll be fine


Automatically Appended Next Post:
That's without changing anything else in your list

(oh, the rest of your units would form a Combined Arms Detachment and the Grey Hunters + GH Drop Pods gain the "Objective Secured" rule)

This message was edited 2 times. Last update was at 2014/09/05 01:46:15


- 10,000+ (since 1994)
- 5000 (since 1996)
Harlequins/Ynnari -2500
Empire - 3000 (Current build)
Dwarves - Old and desperately in need of updating 
   
Made in gb
Agile Revenant Titan






Yeah, I can see merit in running them as those formations. I personally take the wolves unleashed formation. But that's because I have a unit of over 500 points that includes 15 blood claws and a rune priest inside a Stormwolf. So I personally want to guarantee that they arrive in turn two. Yeah I lose objective secured, but I've not really felt the loss of that yet (although I haven't gone to any majorly competitive games) but some people can spam 12 objective secured units so I don't see the point in attempting to compete with that. With wolves unleashed I also like the potential for the wolf to be able to outflank. And as it's a dedicated transport to a unit joined by a HQ it gains it on a 4+ which is a nice touch. It's personal preference though. A lot of people can't live without objective secured.

You sought to cower behind your walls, weakling? Instead, by the will of Khorne, you shall die behind them  
   
Made in au
Stealthy Space Wolves Scout





Sydney

For me I feel as though it's not so much *gaining* ObSec as not auto-losing objectives to enemy who have it.

Although it *is* nice that when you're holding an objective, a single light fast attack unit can't come and contest it away from you

- 10,000+ (since 1994)
- 5000 (since 1996)
Harlequins/Ynnari -2500
Empire - 3000 (Current build)
Dwarves - Old and desperately in need of updating 
   
Made in gb
Agile Revenant Titan






 karlosovic wrote:
For me I feel as though it's not so much *gaining* ObSec as not auto-losing objectives to enemy who have it.

Although it *is* nice that when you're holding an objective, a single light fast attack unit can't come and contest it away from you


Yeah I definitely see the point. Like I said it's about weighing up the pros and cons of each detachment. That's the beauty in the way the detachments are starting to work now different ones are coming out if all the new books.

You sought to cower behind your walls, weakling? Instead, by the will of Khorne, you shall die behind them  
   
Made in au
Stealthy Space Wolves Scout





Sydney

It's probably going to be easier once all the armies have their own FOC, instead of 90% just using CAD

- 10,000+ (since 1994)
- 5000 (since 1996)
Harlequins/Ynnari -2500
Empire - 3000 (Current build)
Dwarves - Old and desperately in need of updating 
   
Made in us
Cultist of Nurgle with Open Sores




Naples, FL

CAD
   
 
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