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Made in gb
Longtime Dakkanaut





OK! I've decided I want to summon 3 daemon units a turn. Obviously whilst maintaining a healthy amount of Chaos offence.

By my maths, I want around 17-18 +d6 warp charge, as casting with spell familiar
20 dice at 5 dice a cast averages 3 summons.

Here's the first stab at 1850.

Daemons

Herald of Tzeentch, Mastery 3, Disk, Exalted (probably portalglyph)

Herald of Tzeentch, Mastery 3

16 horrors- icon

11 horrors - icon

5 screamers

Chaos Space Marines- Black Legion suppliment

Daemon Prince. Wings, Mastery Level 3, Spell familiar, Daemon of nurgle,

Daemon Prince, Wings, Mastery Level 3, Spell familiar, Daemon of Tzeentch, Last Memory of Yuranthos.

Cultists

Cultists

3* Spawn , Mark of Nurgle
3* Spawn, Mark of Nurgle

Maulerfiend, Magma cutters

Maulerfiend, lasher tendrils.



Ideas for improvements? No anti air, because its a chaos list. Maulers and screamers will have to deal with vehicles. Swamping with bodies for the rest.

Any warp charge efficiencies that can be incorporated?

How can I drop this concept down to 1750?



DFTT 
   
 
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