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2014/09/12 23:22:09
Subject: Logic of two different specialist weapons giving +1 attack
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Battleship Captain
Oregon
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Considering that they are supposed to require a non traditional or conventional technique to properly use, do it make sense that they'd benefit each other.
For example, I believe you'd use a power fist in a far different capacity than you would a lightning claw.
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2014/09/12 23:31:14
Subject: Logic of two different specialist weapons giving +1 attack
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Infiltrating Prowler
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I'm sorry, but what exactly is the question? Not sure if I understand.
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2014/09/12 23:32:33
Subject: Logic of two different specialist weapons giving +1 attack
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Stalwart Ultramarine Tactical Marine
California
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Zewrath wrote:I'm sorry, but what exactly is the question? Not sure if I understand.
I believe the question is why does this happen.
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"Flame, hammer and blood – so is meteoric iron worked, so were the Heavenfall Blades tempered. So too shall I test the Unforgiven."
— Cypher
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2014/09/12 23:37:02
Subject: Logic of two different specialist weapons giving +1 attack
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Battleship Captain
Oregon
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Zewrath wrote:I'm sorry, but what exactly is the question? Not sure if I understand.
Sorry, I was unclear.
Question is what is the justification for the argument that two different specialist weapons benefit each other?
Is there some bit of background that explains why a thunder hammer is used in a similar fashion to a lightning claw.
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2014/09/12 23:37:42
Subject: Logic of two different specialist weapons giving +1 attack
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Three Color Minimum
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Nope,purely mechanics
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2014/09/12 23:44:00
Subject: Logic of two different specialist weapons giving +1 attack
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Infiltrating Prowler
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Oh.. Well, I don't think you're suppose to think too much about actual realism, I mean a Dark Eldar Succubus can literally dodge bullets, yet most mentally challenged Orks that swing slower than an Alzheimer's patient still hit her on a 4+.
My best guess is that the specialist weapon rule is there for added flexibility and so you don't have to pay 50/60 points for 2 fists/hammers. Although, AFAIK, the power fist doesn't really handle that much different than the lightning claw, according to fluff the lighting claw is essentially a power fist with it's power field focused on the retractable blades.
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This message was edited 1 time. Last update was at 2014/09/12 23:49:09
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2014/09/17 01:45:09
Subject: Logic of two different specialist weapons giving +1 attack
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Battleship Captain
Oregon
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Zewrath wrote:Oh.. Well, I don't think you're suppose to think too much about actual realism, I mean a Dark Eldar Succubus can literally dodge bullets, yet most mentally challenged Orks that swing slower than an Alzheimer's patient still hit her on a 4+.
My best guess is that the specialist weapon rule is there for added flexibility and so you don't have to pay 50/60 points for 2 fists/hammers. Although, AFAIK, the power fist doesn't really handle that much different than the lightning claw, according to fluff the lighting claw is essentially a power fist with it's power field focused on the retractable blades.
True, true.
I just like understanding the "why" of things beyond "sorcery" or "game mechanic"
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2014/09/17 01:54:25
Subject: Logic of two different specialist weapons giving +1 attack
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Warplord Titan Princeps of Tzeentch
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Orks are not that slow....
besides, having game balance and fluff set aside, when it comes to CC, especially in a mass combat-even the most useless soldier will do SOME damage, out of pure randomness of swings landing on SOMETHING. (if the swing was any good is left for the "wound" roll)
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can neither confirm nor deny I lost track of what I've got right now. |
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2014/09/17 02:30:55
Subject: Logic of two different specialist weapons giving +1 attack
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Dark Angels Librarian with Book of Secrets
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Think of it as the same style as a person wielding two daggers, but the one in the left hand is intentionally held backwards. Often times it just adds a degree of flexibility, IF you're skilled with said style. Besides, I'd like to assume my Terminators have trained enough with a LC/PF combo to use it effectively. It's rather odd, but given enough training you could fight pretty well with it.
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2014/09/17 02:33:30
Subject: Logic of two different specialist weapons giving +1 attack
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Mechanics mostly.
But I see LCs being used similar to boxing gloves and/or punch daggers. Short and swift jabbing motions as well as lateral cuts.
You aren't slashing about. You are stabbing opponents or cutting across them to cause deep slash wounds. Not going for the relatively shallow wounds a wide slash would cause.
In that sense, they'd actually mesh with a PF quite nicely.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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2014/09/17 07:01:08
Subject: Logic of two different specialist weapons giving +1 attack
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Thermo-Optical Hac Tao
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A lot of stuff I've read about lightning claws in use in the Horus Heresy novels involves a stabbing type technique from what I recall... Especially Horus in Vengeful Spirit uses his talon as such.
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2014/09/17 07:14:11
Subject: Logic of two different specialist weapons giving +1 attack
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Longtime Dakkanaut
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Think about it this way:
If someone is highly trained in the use of one specific weapon that requires a particular way of handling it, why could he not be trained in the use of a set of these weapons, regardless wether they are similar.
It doesn't really matter whether they 'handle the same way'. If you choose to wield 2 different weapons, you'll develop another, unique, fighting style which benefits using those 2 specific weapons. This style of fighting will probably be unrelated to the fighting style used to wield either of the weapons (although you might see some influences).
Example from real life:
Katana wielders use a different fighting style than broadsword wielders. But when people used a Wakazashi (essentially a smaller katana) along with their katana, their fighting style changed because they had 2 distinct weapons each fullfilling their own function.
Now you could say they're still 2 swords (although I tend to disagree because it would be like saying a shortsword and a claymore are the same because they both have a blade) but it happened with Mauls and Dirks as well in other parts of the world although it was not very common because dual wielding just wasn't viable in the army, it was more of a commoners tactic to wield 2 weapons.
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This message was edited 1 time. Last update was at 2014/09/17 07:15:43
You don't have to be happy when you lose, just don't make winning the condition of your happiness. |
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2014/09/17 07:22:14
Subject: Re:Logic of two different specialist weapons giving +1 attack
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Beautiful and Deadly Keeper of Secrets
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Katana wielders use a different fighting style than broadsword wielders. But when people used a Wakazashi (essentially a smaller katana) along with their katana, their fighting style changed because they had 2 distinct weapons each fullfilling their own function.
Ironically I feel that is the purpose for the Power Dagger in the Alpha Legion rules for HH, it's meant to be a cheap specialist weapon that fulfills the role of a smaller weapon to fight alongside their bigger more potent specialist weapon.
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2014/09/17 08:44:56
Subject: Logic of two different specialist weapons giving +1 attack
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Warplord Titan Princeps of Tzeentch
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Actually its probably most often used to have an "on initiative" backup to your axes when you just don't need the power of the axe, but do need to strike at initiative.
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can neither confirm nor deny I lost track of what I've got right now. |
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2014/09/17 08:51:54
Subject: Logic of two different specialist weapons giving +1 attack
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Thermo-Optical Hac Tao
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I think the Power Dagger is basically to give another specialist weapon (such as a paragon blade) a cheap extra attack.
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2014/09/17 10:46:08
Subject: Logic of two different specialist weapons giving +1 attack
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Killer Klaivex
The dark behind the eyes.
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I don't think 2 different specialist weapons should give an extra attack.
But then, nor am I sold on pistols or extra CCWs giving extra attacks. I mean, shouldn't the extra attack be with the pistol/CCW's profile - rather than your main weapon? Otherwise, how exactly are you getting an extra attack with it? Possibly you're parrying with the extra CCW... but surely you're not parrying with a sodding pistol? And, by that logic, shouldn't a shield give you an extra attack - since parrying is their only function?
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blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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2014/09/17 11:04:41
Subject: Logic of two different specialist weapons giving +1 attack
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Infiltrating Prowler
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vipoid wrote:I don't think 2 different specialist weapons should give an extra attack.
But then, nor am I sold on pistols or extra CCWs giving extra attacks. I mean, shouldn't the extra attack be with the pistol/ CCW's profile - rather than your main weapon? Otherwise, how exactly are you getting an extra attack with it? Possibly you're parrying with the extra CCW... but surely you're not parrying with a sodding pistol? And, by that logic, shouldn't a shield give you an extra attack - since parrying is their only function?
GW explains the extra attack from the pistol is used this way.
http://www.youtube.com/watch?v=RtAH7kGEqic&t=1m36s
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This message was edited 1 time. Last update was at 2014/09/17 11:05:27
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2014/09/17 11:05:47
Subject: Logic of two different specialist weapons giving +1 attack
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Trazyn's Museum Curator
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Zewrath wrote: vipoid wrote:I don't think 2 different specialist weapons should give an extra attack.
But then, nor am I sold on pistols or extra CCWs giving extra attacks. I mean, shouldn't the extra attack be with the pistol/ CCW's profile - rather than your main weapon? Otherwise, how exactly are you getting an extra attack with it? Possibly you're parrying with the extra CCW... but surely you're not parrying with a sodding pistol? And, by that logic, shouldn't a shield give you an extra attack - since parrying is their only function?
GW explains the extra attack from the pistol is used this way.
http://www.youtube.com/watch?v=RtAH7kGEqic&t=1m36s
Relic, actually.
But yes, I think that's what GW had in mind.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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2014/09/17 11:10:08
Subject: Logic of two different specialist weapons giving +1 attack
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Infiltrating Prowler
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I don't have the books on me, but I'm quite sure GW mentions in the 5th/6th BRB that the extra attack actually is used like this, but rather than resorting to the pistols S and AP, they just count as +1 attack for the sake of simplicity.
I could be wrong though.
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2014/09/17 11:10:53
Subject: Logic of two different specialist weapons giving +1 attack
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Killer Klaivex
The dark behind the eyes.
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Ok, fine, so why doesn't that translate to the tabletop?
I mean, if pistols are fired in combat, then surely the extra attack should be with the pistol's profile?
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blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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2014/09/17 11:11:35
Subject: Logic of two different specialist weapons giving +1 attack
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Trazyn's Museum Curator
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Ah, probably. I vaguely remember something like that, yes. Automatically Appended Next Post: vipoid wrote: Ok, fine, so why doesn't that translate to the tabletop? I mean, if pistols are fired in combat, then surely the extra attack should be with the pistol's profile? Balance. Imagine a space marine with a plasma pistol. He now has a free S7 AP2 attack, which can be combined with whatever power weapon he has equipped now.
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This message was edited 3 times. Last update was at 2014/09/17 11:14:03
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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2014/09/17 11:18:05
Subject: Logic of two different specialist weapons giving +1 attack
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Killer Klaivex
The dark behind the eyes.
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CthuluIsSpy wrote:
Balance. Imagine a space marine with a plasma pistol.
He now has a free S7 AP2 attack, which can be combined with whatever power weapon he has equipped now.
Which might actually make the Plasma Pistol worth its excessive cost.
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blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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2014/09/17 11:24:24
Subject: Logic of two different specialist weapons giving +1 attack
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Infiltrating Prowler
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vipoid wrote: CthuluIsSpy wrote:
Balance. Imagine a space marine with a plasma pistol.
He now has a free S7 AP2 attack, which can be combined with whatever power weapon he has equipped now.
Which might actually make the Plasma Pistol worth its excessive cost.
I second this statement.
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2014/09/17 12:24:38
Subject: Logic of two different specialist weapons giving +1 attack
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Beautiful and Deadly Keeper of Secrets
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Zewrath wrote: vipoid wrote: CthuluIsSpy wrote:
Balance. Imagine a space marine with a plasma pistol.
He now has a free S7 AP2 attack, which can be combined with whatever power weapon he has equipped now.
Which might actually make the Plasma Pistol worth its excessive cost.
I second this statement.
Third, I've been sick of that thing being the cost of a base space marine and yet never has been useful to buy, because for some reason it's one of those "over-valued" things they test with.
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This message was edited 1 time. Last update was at 2014/09/17 12:25:00
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2014/09/17 13:29:32
Subject: Logic of two different specialist weapons giving +1 attack
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[DCM]
Moustache-twirling Princeps
Gone-to-ground in the craters of Coventry
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Anyone trained well enough to use a specialist weapon is trained to use 2.
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2014/09/17 14:52:57
Subject: Logic of two different specialist weapons giving +1 attack
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Grey Knight Psionic Stormraven Pilot
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vipoid wrote:
I mean, if pistols are fired in combat, then surely the extra attack should be with the pistol's profile?
Great idea! Lets slow the game down even more!
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Grey Knights 7500 points
Inquisition, 2500 points
Baneblade
Adeptus Mechanicus 3000 points |
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2014/09/17 14:54:05
Subject: Logic of two different specialist weapons giving +1 attack
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Killer Klaivex
The dark behind the eyes.
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a) Compared to all the other crap at the moment, I really don't think this will slow the game down much. It's just a small droplet in the vast, convoluted ocean that is 40k's rules.
b) If you want to speed it up, remove the 'pistols/extra CCWs granting extra attacks' rule entirely. At the very least, that's fewer dice to roll.
Skinnereal wrote:Anyone trained well enough to use a specialist weapon is trained to use 2.
Ok, they're trained to use both - hence there being no chance of them cutting off their own leg or somesuch.
However, that doesn't explain where the extra attack is coming from.
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This message was edited 2 times. Last update was at 2014/09/17 14:57:57
blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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2014/09/17 15:02:26
Subject: Logic of two different specialist weapons giving +1 attack
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[DCM]
Moustache-twirling Princeps
Gone-to-ground in the craters of Coventry
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vipoid wrote:However, that doesn't explain where the extra attack is coming from.
I now see the problem:
1 ccw = normal attacks
2 ccw/ pistol = normal attacks +1
1 specialist weapon = normal attacks
1 specialist weapon + ccw/pistol = normal attacks
2 specialist weapons = normal attacks +1
So, why doesn't a PF and a stick allow the extra attack?
And, if Spec-WeapA isn't the same as SpecWeapB, how does combat work at all without a Gets-Hot type effect?
In DnD terms, any model that can take 2 special weapons gets the Dual-Wield feat
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This message was edited 1 time. Last update was at 2014/09/17 15:08:12
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2014/09/17 15:09:22
Subject: Logic of two different specialist weapons giving +1 attack
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Trazyn's Museum Curator
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vipoid wrote: CthuluIsSpy wrote: Balance. Imagine a space marine with a plasma pistol. He now has a free S7 AP2 attack, which can be combined with whatever power weapon he has equipped now. Which might actually make the Plasma Pistol worth its excessive cost. You might have a point there Automatically Appended Next Post: Solis Luna Astrum wrote: vipoid wrote: I mean, if pistols are fired in combat, then surely the extra attack should be with the pistol's profile? Great idea! Lets slow the game down even more! I believe there's already a rule in the game where you get another attack that's resolved at a different strength and is rolled separately. Don't the techpriests have something like that? Automatically Appended Next Post: Skinnereal wrote: vipoid wrote:However, that doesn't explain where the extra attack is coming from.
I now see the problem:
1 ccw = normal attacks
2 ccw/ pistol = normal attacks +1
1 specialist weapon = normal attacks
1 specialist weapon + ccw/pistol = normal attacks
2 specialist weapons = normal attacks +1
So, why doesn't a PF and a stick allow the extra attack?
And, if Spec-WeapA isn't the same as SpecWeapB, how does combat work at all without a Gets-Hot type effect?
In DnD terms, any model that can take 2 special weapons gets the Dual-Wield feat
Maybe it just takes too much coordination? Like trying to drum properly with a sausage in one hand and a rubber chicken in the other.
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This message was edited 3 times. Last update was at 2014/09/17 15:12:51
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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2014/09/17 15:21:44
Subject: Logic of two different specialist weapons giving +1 attack
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Killer Klaivex
The dark behind the eyes.
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Skinnereal wrote:
I now see the problem:
1 ccw = normal attacks
2 ccw/ pistol = normal attacks +1
1 specialist weapon = normal attacks
1 specialist weapon + ccw/pistol = normal attacks
2 specialist weapons = normal attacks +1
So, why doesn't a PF and a stick allow the extra attack?
And, if Spec-WeapA isn't the same as SpecWeapB, how does combat work at all without a Gets-Hot type effect?
In DnD terms, any model that can take 2 special weapons gets the Dual-Wield feat
That's a big part of it, yeah.
I mean, I thought the point was that specialist weapons were difficult to use - hence you can't easily use other weapons with them. So, why is it that holding two specialist weapons - which are both awkward to use - make it easier to use them?
I could maybe understand it if you only got the bonus for wielding two of the same specialist weapon, but allowing it for any combination just seems preposterous.
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blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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