Switch Theme:

Logic of two different specialist weapons giving +1 attack  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Battleship Captain




Oregon

Considering that they are supposed to require a non traditional or conventional technique to properly use, do it make sense that they'd benefit each other.

For example, I believe you'd use a power fist in a far different capacity than you would a lightning claw.
   
Made in dk
Infiltrating Prowler






I'm sorry, but what exactly is the question? Not sure if I understand.
   
Made in us
Stalwart Ultramarine Tactical Marine



California

 Zewrath wrote:
I'm sorry, but what exactly is the question? Not sure if I understand.


I believe the question is why does this happen.

"Flame, hammer and blood – so is meteoric iron worked, so were the Heavenfall Blades tempered. So too shall I test the Unforgiven."
— Cypher

 
   
Made in us
Battleship Captain




Oregon

 Zewrath wrote:
I'm sorry, but what exactly is the question? Not sure if I understand.


Sorry, I was unclear.

Question is what is the justification for the argument that two different specialist weapons benefit each other?
Is there some bit of background that explains why a thunder hammer is used in a similar fashion to a lightning claw.
   
Made in be
Three Color Minimum





Nope,purely mechanics

 casvalremdeikun wrote:
 grendel083 wrote:
I don't think they'll FAQ a White Dwarf...
Perhaps not, but since GW seems to subsist off sadness and pain, I can't rule it out.


 H.B.M.C. wrote:
GW's never found an opportunity they couldn't miss

 
   
Made in dk
Infiltrating Prowler






Oh.. Well, I don't think you're suppose to think too much about actual realism, I mean a Dark Eldar Succubus can literally dodge bullets, yet most mentally challenged Orks that swing slower than an Alzheimer's patient still hit her on a 4+.
My best guess is that the specialist weapon rule is there for added flexibility and so you don't have to pay 50/60 points for 2 fists/hammers. Although, AFAIK, the power fist doesn't really handle that much different than the lightning claw, according to fluff the lighting claw is essentially a power fist with it's power field focused on the retractable blades.

This message was edited 1 time. Last update was at 2014/09/12 23:49:09


 
   
Made in us
Battleship Captain




Oregon

 Zewrath wrote:
Oh.. Well, I don't think you're suppose to think too much about actual realism, I mean a Dark Eldar Succubus can literally dodge bullets, yet most mentally challenged Orks that swing slower than an Alzheimer's patient still hit her on a 4+.
My best guess is that the specialist weapon rule is there for added flexibility and so you don't have to pay 50/60 points for 2 fists/hammers. Although, AFAIK, the power fist doesn't really handle that much different than the lightning claw, according to fluff the lighting claw is essentially a power fist with it's power field focused on the retractable blades.


True, true.

I just like understanding the "why" of things beyond "sorcery" or "game mechanic"
   
Made in il
Warplord Titan Princeps of Tzeentch






Orks are not that slow....

besides, having game balance and fluff set aside, when it comes to CC, especially in a mass combat-even the most useless soldier will do SOME damage, out of pure randomness of swings landing on SOMETHING. (if the swing was any good is left for the "wound" roll)

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in us
Dark Angels Librarian with Book of Secrets






Think of it as the same style as a person wielding two daggers, but the one in the left hand is intentionally held backwards. Often times it just adds a degree of flexibility, IF you're skilled with said style. Besides, I'd like to assume my Terminators have trained enough with a LC/PF combo to use it effectively. It's rather odd, but given enough training you could fight pretty well with it.

~1.5k
Successful Trades: Ashrog (1), Iron35 (1), Rathryan (3), Leth (1), Eshm (1), Zeke48 (1), Gorkamorka12345 (1),
Melevolence (2), Ascalam (1), Swanny318, (1) ScootyPuffJunior, (1) LValx (1), Jim Solo (1), xSoulgrinderx (1), Reese (1), Pretre (1) 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Mechanics mostly.

But I see LCs being used similar to boxing gloves and/or punch daggers. Short and swift jabbing motions as well as lateral cuts.

You aren't slashing about. You are stabbing opponents or cutting across them to cause deep slash wounds. Not going for the relatively shallow wounds a wide slash would cause.

In that sense, they'd actually mesh with a PF quite nicely.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in gb
Thermo-Optical Hac Tao





Gosport, UK

A lot of stuff I've read about lightning claws in use in the Horus Heresy novels involves a stabbing type technique from what I recall... Especially Horus in Vengeful Spirit uses his talon as such.
   
Made in be
Longtime Dakkanaut




Think about it this way:

If someone is highly trained in the use of one specific weapon that requires a particular way of handling it, why could he not be trained in the use of a set of these weapons, regardless wether they are similar.
It doesn't really matter whether they 'handle the same way'. If you choose to wield 2 different weapons, you'll develop another, unique, fighting style which benefits using those 2 specific weapons. This style of fighting will probably be unrelated to the fighting style used to wield either of the weapons (although you might see some influences).

Example from real life:
Katana wielders use a different fighting style than broadsword wielders. But when people used a Wakazashi (essentially a smaller katana) along with their katana, their fighting style changed because they had 2 distinct weapons each fullfilling their own function.
Now you could say they're still 2 swords (although I tend to disagree because it would be like saying a shortsword and a claymore are the same because they both have a blade) but it happened with Mauls and Dirks as well in other parts of the world although it was not very common because dual wielding just wasn't viable in the army, it was more of a commoners tactic to wield 2 weapons.

This message was edited 1 time. Last update was at 2014/09/17 07:15:43


You don't have to be happy when you lose, just don't make winning the condition of your happiness.  
   
Made in us
Beautiful and Deadly Keeper of Secrets






Katana wielders use a different fighting style than broadsword wielders. But when people used a Wakazashi (essentially a smaller katana) along with their katana, their fighting style changed because they had 2 distinct weapons each fullfilling their own function.


Ironically I feel that is the purpose for the Power Dagger in the Alpha Legion rules for HH, it's meant to be a cheap specialist weapon that fulfills the role of a smaller weapon to fight alongside their bigger more potent specialist weapon.
   
Made in il
Warplord Titan Princeps of Tzeentch






Actually its probably most often used to have an "on initiative" backup to your axes when you just don't need the power of the axe, but do need to strike at initiative.

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in gb
Thermo-Optical Hac Tao





Gosport, UK

I think the Power Dagger is basically to give another specialist weapon (such as a paragon blade) a cheap extra attack.
   
Made in gb
Killer Klaivex




The dark behind the eyes.

I don't think 2 different specialist weapons should give an extra attack.

But then, nor am I sold on pistols or extra CCWs giving extra attacks. I mean, shouldn't the extra attack be with the pistol/CCW's profile - rather than your main weapon? Otherwise, how exactly are you getting an extra attack with it? Possibly you're parrying with the extra CCW... but surely you're not parrying with a sodding pistol? And, by that logic, shouldn't a shield give you an extra attack - since parrying is their only function?

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in dk
Infiltrating Prowler






 vipoid wrote:
I don't think 2 different specialist weapons should give an extra attack.

But then, nor am I sold on pistols or extra CCWs giving extra attacks. I mean, shouldn't the extra attack be with the pistol/CCW's profile - rather than your main weapon? Otherwise, how exactly are you getting an extra attack with it? Possibly you're parrying with the extra CCW... but surely you're not parrying with a sodding pistol? And, by that logic, shouldn't a shield give you an extra attack - since parrying is their only function?


GW explains the extra attack from the pistol is used this way.

http://www.youtube.com/watch?v=RtAH7kGEqic&t=1m36s

This message was edited 1 time. Last update was at 2014/09/17 11:05:27


 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 Zewrath wrote:
 vipoid wrote:
I don't think 2 different specialist weapons should give an extra attack.

But then, nor am I sold on pistols or extra CCWs giving extra attacks. I mean, shouldn't the extra attack be with the pistol/CCW's profile - rather than your main weapon? Otherwise, how exactly are you getting an extra attack with it? Possibly you're parrying with the extra CCW... but surely you're not parrying with a sodding pistol? And, by that logic, shouldn't a shield give you an extra attack - since parrying is their only function?


GW explains the extra attack from the pistol is used this way.

http://www.youtube.com/watch?v=RtAH7kGEqic&t=1m36s


Relic, actually.
But yes, I think that's what GW had in mind.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in dk
Infiltrating Prowler






 CthuluIsSpy wrote:

Relic, actually.
But yes, I think that's what GW had in mind.


I don't have the books on me, but I'm quite sure GW mentions in the 5th/6th BRB that the extra attack actually is used like this, but rather than resorting to the pistols S and AP, they just count as +1 attack for the sake of simplicity.
I could be wrong though.
   
Made in gb
Killer Klaivex




The dark behind the eyes.

 Zewrath wrote:

GW explains the extra attack from the pistol is used this way.

http://www.youtube.com/watch?v=RtAH7kGEqic&t=1m36s


Ok, fine, so why doesn't that translate to the tabletop?

I mean, if pistols are fired in combat, then surely the extra attack should be with the pistol's profile?

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Ah, probably. I vaguely remember something like that, yes.


Automatically Appended Next Post:
 vipoid wrote:
 Zewrath wrote:

GW explains the extra attack from the pistol is used this way.

http://www.youtube.com/watch?v=RtAH7kGEqic&t=1m36s


Ok, fine, so why doesn't that translate to the tabletop?

I mean, if pistols are fired in combat, then surely the extra attack should be with the pistol's profile?


Balance. Imagine a space marine with a plasma pistol.
He now has a free S7 AP2 attack, which can be combined with whatever power weapon he has equipped now.

This message was edited 3 times. Last update was at 2014/09/17 11:14:03


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in gb
Killer Klaivex




The dark behind the eyes.

 CthuluIsSpy wrote:

Balance. Imagine a space marine with a plasma pistol.
He now has a free S7 AP2 attack, which can be combined with whatever power weapon he has equipped now.


Which might actually make the Plasma Pistol worth its excessive cost.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in dk
Infiltrating Prowler






 vipoid wrote:
 CthuluIsSpy wrote:

Balance. Imagine a space marine with a plasma pistol.
He now has a free S7 AP2 attack, which can be combined with whatever power weapon he has equipped now.


Which might actually make the Plasma Pistol worth its excessive cost.


I second this statement.
   
Made in us
Beautiful and Deadly Keeper of Secrets





 Zewrath wrote:
 vipoid wrote:
 CthuluIsSpy wrote:

Balance. Imagine a space marine with a plasma pistol.
He now has a free S7 AP2 attack, which can be combined with whatever power weapon he has equipped now.


Which might actually make the Plasma Pistol worth its excessive cost.


I second this statement.


Third, I've been sick of that thing being the cost of a base space marine and yet never has been useful to buy, because for some reason it's one of those "over-valued" things they test with.

This message was edited 1 time. Last update was at 2014/09/17 12:25:00


 
   
Made in gb
[DCM]
Moustache-twirling Princeps





Gone-to-ground in the craters of Coventry

Anyone trained well enough to use a specialist weapon is trained to use 2.

6000 pts - 4000 pts - Harlies: 1000 pts - 1000 ptsDS:70+S+G++MB+IPw40k86/f+D++A++/cWD64R+T(T)DM+
IG/AM force nearly-finished pieces: http://www.dakkadakka.com/gallery/images-38888-41159_Armies%20-%20Imperial%20Guard.html
"We don't stop playing because we grow old; we grow old because we stop playing." - George Bernard Shaw (probably)
Clubs around Coventry, UK 
   
Made in us
Grey Knight Psionic Stormraven Pilot






 vipoid wrote:


I mean, if pistols are fired in combat, then surely the extra attack should be with the pistol's profile?


Great idea! Lets slow the game down even more!

Grey Knights 7500 points
Inquisition, 2500 points
Baneblade
Adeptus Mechanicus 3000 points 
   
Made in gb
Killer Klaivex




The dark behind the eyes.

Solis Luna Astrum wrote:
Great idea! Lets slow the game down even more!


a) Compared to all the other crap at the moment, I really don't think this will slow the game down much. It's just a small droplet in the vast, convoluted ocean that is 40k's rules.

b) If you want to speed it up, remove the 'pistols/extra CCWs granting extra attacks' rule entirely. At the very least, that's fewer dice to roll.

 Skinnereal wrote:
Anyone trained well enough to use a specialist weapon is trained to use 2.


Ok, they're trained to use both - hence there being no chance of them cutting off their own leg or somesuch.

However, that doesn't explain where the extra attack is coming from.

This message was edited 2 times. Last update was at 2014/09/17 14:57:57


 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in gb
[DCM]
Moustache-twirling Princeps





Gone-to-ground in the craters of Coventry

 vipoid wrote:
However, that doesn't explain where the extra attack is coming from.

I now see the problem:

1 ccw = normal attacks
2 ccw/ pistol = normal attacks +1

1 specialist weapon = normal attacks
1 specialist weapon +ccw/pistol = normal attacks
2 specialist weapons = normal attacks +1

So, why doesn't a PF and a stick allow the extra attack?
And, if Spec-WeapA isn't the same as SpecWeapB, how does combat work at all without a Gets-Hot type effect?

In DnD terms, any model that can take 2 special weapons gets the Dual-Wield feat

This message was edited 1 time. Last update was at 2014/09/17 15:08:12


6000 pts - 4000 pts - Harlies: 1000 pts - 1000 ptsDS:70+S+G++MB+IPw40k86/f+D++A++/cWD64R+T(T)DM+
IG/AM force nearly-finished pieces: http://www.dakkadakka.com/gallery/images-38888-41159_Armies%20-%20Imperial%20Guard.html
"We don't stop playing because we grow old; we grow old because we stop playing." - George Bernard Shaw (probably)
Clubs around Coventry, UK 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 vipoid wrote:
 CthuluIsSpy wrote:

Balance. Imagine a space marine with a plasma pistol.
He now has a free S7 AP2 attack, which can be combined with whatever power weapon he has equipped now.


Which might actually make the Plasma Pistol worth its excessive cost.


You might have a point there


Automatically Appended Next Post:
Solis Luna Astrum wrote:
 vipoid wrote:


I mean, if pistols are fired in combat, then surely the extra attack should be with the pistol's profile?


Great idea! Lets slow the game down even more!


I believe there's already a rule in the game where you get another attack that's resolved at a different strength and is rolled separately.
Don't the techpriests have something like that?


Automatically Appended Next Post:
 Skinnereal wrote:
 vipoid wrote:
However, that doesn't explain where the extra attack is coming from.

I now see the problem:

1 ccw = normal attacks
2 ccw/ pistol = normal attacks +1

1 specialist weapon = normal attacks
1 specialist weapon +ccw/pistol = normal attacks
2 specialist weapons = normal attacks +1

So, why doesn't a PF and a stick allow the extra attack?
And, if Spec-WeapA isn't the same as SpecWeapB, how does combat work at all without a Gets-Hot type effect?

In DnD terms, any model that can take 2 special weapons gets the Dual-Wield feat


Maybe it just takes too much coordination? Like trying to drum properly with a sausage in one hand and a rubber chicken in the other.

This message was edited 3 times. Last update was at 2014/09/17 15:12:51


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in gb
Killer Klaivex




The dark behind the eyes.

 Skinnereal wrote:

I now see the problem:

1 ccw = normal attacks
2 ccw/ pistol = normal attacks +1

1 specialist weapon = normal attacks
1 specialist weapon +ccw/pistol = normal attacks
2 specialist weapons = normal attacks +1

So, why doesn't a PF and a stick allow the extra attack?
And, if Spec-WeapA isn't the same as SpecWeapB, how does combat work at all without a Gets-Hot type effect?

In DnD terms, any model that can take 2 special weapons gets the Dual-Wield feat


That's a big part of it, yeah.

I mean, I thought the point was that specialist weapons were difficult to use - hence you can't easily use other weapons with them. So, why is it that holding two specialist weapons - which are both awkward to use - make it easier to use them?

I could maybe understand it if you only got the bonus for wielding two of the same specialist weapon, but allowing it for any combination just seems preposterous.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
 
Forum Index » 40K General Discussion
Go to: