Switch Theme:

Compendium of everything that ignores the BRB rules  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in be
Longtime Dakkanaut




It's always shocking when you discover another unit/ability/weapon that blatantly ignores most of the BRB rules, most likely due to it being poorly written or not FAQ-ed yet (I hope GW did not intend it that way).

It would be nice to have a list of those rule ignoring things, as well as the big tournament's judgment on that topic / a frame of reference for a more reasonable ruleset that could be standardized across tournaments / suggested as FAQ to GW after that.

I don't have much of that information, so I'll just start with those I recently encountered:


Jink
Problem: RAW prevents jinking against weapons that do not explicitly use the word "target".
Solution: Jink: at any time during the opponent's shooting phase, you may declare that the unit decides to Jink, this confers a 4+ cover save and the unit can only fire snap shots during the next turn.

Problem: RAW has no effect on passengers.
Solution: Jink: Passengers of a transport using the Jink ability are also limited to snap shots during the next turn.



Death Ray
Problem: does not designate targets / incompatible with the v7 shooting and jinking rules
Problem: ignores snap fire against flyers, invisibility, locked assaults, friendly fire
Solution: Death Ray is a blast weapon that automatically hits and uses a 1mm line instead of the blast marker.


Imotekh's Lightning
Problem: does not designate targets / incompatible with the v7 shooting and jinking rules
Problem: ignores snap fire against flyers, invisibility
Problem: does not declare a source for LoS cover purposes
Solution: Immotekh's lightning is a blast weapon with a radius of over 9000" that does not deviate, hits on a 6, does d6 S8AP3 hits and is fired by the sky (i.e. directly above each unit that has been hit).


Kharn's ability
Problem: automatically hits on a 2+, not designed to be compatible with invisibility which requires to hit on a 6+.
Solution: Kharn hits on 2+, 5+ on invisible units (i.e. one better than the best roll, just like 2+ is), will hit friends on a roll of 1

Tesla Weapons
Problem: almost ignores any snap firing situation, an unintended consequence of rules written for an edition without overwatch, invisibility and flyers, loses about 50% DPS instead of 75% in the same situation with a normal weapon, goes to wtf mode when twin linked.
Solution: When firing snap shots, tesla weapons do not get two additional hits on a roll of 6. Instead, for each hit, roll a dice. On a 4+, the Tesla weapon scores another hit.


Note: this is not specifically against Necrons, they just have one of the most fethed up codexes right now, please contribute with everything you know to be rule ignoring, and I will update this post / reformat it to become a usable resource.

Thanks.


This message was edited 5 times. Last update was at 2014/09/16 16:32:28


 
   
Made in ru
Speedy Swiftclaw Biker





Hive Moscow

Savant Lock
Lady Aurelia Malys (but new codex is coming)
   
Made in us
Discriminating Deathmark Assassin




Johnson City, NewYork

You do know that Death ray cannot hit flyers correct?

ADD causes my posts to ramble from time to time. Please bear with me.

You're not a Time Lord stick with linear time.
Specific Vs General 
   
Made in be
Longtime Dakkanaut




Well, Savant Lock was written with flyers and v6/7 in mind, I don't think it ignores the BRB, it just completes it.

Maybe I chose my words poorly.

What part with Aurelia Malys, even though it's not that important now that a new dex is coming ?


Automatically Appended Next Post:
Gravmyr wrote:
You do know that Death ray cannot hit flyers correct?


I could not find such an information anywhere.

This message was edited 1 time. Last update was at 2014/09/15 11:32:31


 
   
Made in de
Swift Swooping Hawk






I agree on the need for clarifications, however the way you phrase it it sounds like it is bad that things ignore invisibility. And that's ridiculous, if something needs a change it is invisibility itself. Removing the few means to deal with invis would just make it even more imbalanced.

My armies:
Eldar
Necron
Chaos Space Marines
Grey Knights
Imperial Knights
Death Guard
 
   
Made in be
Longtime Dakkanaut




 Murenius wrote:
I agree on the need for clarifications, however the way you phrase it it sounds like it is bad that things ignore invisibility. And that's ridiculous, if something needs a change it is invisibility itself. Removing the few means to deal with invis would just make it even more imbalanced.


I disagree:
The things that currently ignore invisibility are unintended rules exploits.
I don't want any of those exploits to continue.


Invisibility may be imbalanced (it's still a spell that you can deny, fail to cast, fail to roll, eats dice,...) - and if it's imbalanced it should be fixed - it's probably not imbalanced because the meta has not shifted to "invisibility or die".

That doesn't mean that only those with fethed up codexes and badly written rules should have a counter to it, which is the way I interpret what you advocate.


I don't think there are many cases of things that ignore invisibility outside of outdated codexes.

This message was edited 2 times. Last update was at 2014/09/15 11:46:16


 
   
Made in de
Swift Swooping Hawk






Yes, you are right. Maybe I should rephrase it: if they fix any rules Invisibility should have priority and then fixing the other rules should take place.

Because otherwise it would not only remove problems, but also increase another one.

My armies:
Eldar
Necron
Chaos Space Marines
Grey Knights
Imperial Knights
Death Guard
 
   
Made in be
Longtime Dakkanaut




Sure, make another thread about it, I'll be happy to contribute.
   
Made in us
Discriminating Deathmark Assassin




Johnson City, NewYork

I could not find such an information anywhere.


Last line in the hard to hit rule.

This message was edited 1 time. Last update was at 2014/09/15 12:51:50


ADD causes my posts to ramble from time to time. Please bear with me.

You're not a Time Lord stick with linear time.
Specific Vs General 
   
Made in us
Longtime Dakkanaut






Your interpretations of the rules regarding Jink are at odds with the views of a good portion of the community on the topic.

Some of these don't make any sense. Your interpretation of Kharn's rule, for example...specific > general. Kharn's specific rule overrides invisibility's less specific rule requiring 6's to hit. Where's the problem here? Hardly anybody uses Kharn anyway as he isn't all that great.

The Death Ray can't hit flyers because it can't fire snap shots, no different than if it was a template or blast weapon.

And why nerf Tesla weapons? This whole thing (buffing Jink, nerfing Tesla, etc.) basically screams "Let me try to change the rules unfairly in my favor while hiding it under the guise of community service."

This message was edited 3 times. Last update was at 2014/09/15 13:18:24


Tier 1 is the new Tactical.

My IDF-Themed Guard Army P&M Blog:

http://www.dakkadakka.com/dakkaforum/posts/list/30/355940.page 
   
Made in us
Discriminating Deathmark Assassin




Johnson City, NewYork

Keep it civil. Attack the position not the person.

ADD causes my posts to ramble from time to time. Please bear with me.

You're not a Time Lord stick with linear time.
Specific Vs General 
   
Made in ru
Been Around the Block





From the thread title it looks like it should be about every special rule listed in any 40k book that is not BRB. Besides, the thread contains ideas on rewriting rules so that they will work definitely not the way they work right now; that is, instead of being clarifications. I believe this thread, limited to such examples, belongs to proposed rules section.

As for hot Invisibility discussion, I believe that we can't really be sure that GW intended it to work the way you believe it should work when in conflict with codex rules, since codex>BRB is their own guideline in the first place.

That said, SW have lost their common source of automatic hits in HtH to counter Invisibility, so it's fairly possible that GW will eventually remake Kharn too.

I should also point out that handing a model WS>10 is not only unprecedented and possibly fluff-breaking (not that somebody cares), but also have side effect of increasing model's defensive abilities in HtH, something I think Kharn currently don't have right now to such an extent either (so, again, Proposed rules).

On a side note, what we really need right now is resolutions of some direct contradictions in codex vs codex situations, aside from rolling off I mean.

This message was edited 1 time. Last update was at 2014/09/15 13:38:18


 
   
Made in be
Longtime Dakkanaut




 NuggzTheNinja wrote:
Your interpretations of the rules regarding Jink are at odds with the views of a good portion of the community on the topic.

Some of these don't make any sense. Your interpretation of Kharn's rule, for example...specific > general. Kharn's specific rule overrides invisibility's less specific rule requiring 6's to hit. Where's the problem here? Hardly anybody uses Kharn anyway as he isn't all that great.

The Death Ray can't hit flyers because it can't fire snap shots, no different than if it was a template or blast weapon.

And why nerf Tesla weapons? This whole thing (buffing Jink, nerfing Tesla, etc.) basically screams "Let me try to change the rules unfairly in my favor while hiding it under the guise of community service."


Interpret it as you will.

The Death Ray can hit flyers because everything in its line of fire is automatically hit. that's how it's RAW, because it's not a template, because it was written for v5 which did not have flyers.

I'm not proposing to nerf Tesla weapons, but instead to remove their unintended (at the codex writing time) unfair buff to anti air and anti invisibility, which stems from a rule written for v5 which did not have flyers or invisibility.

Same for Kharn, he was not written with invisibility in mind, and is thus benefitting from written rules abuse with regards to invisibility.



For me ? I don't care, Seerstar is not a competitive build anymore, I don't have flyers and the very few times I can't jink don't have much effect on my games.

What I care about however, is that the rules start making sense and people be able to play by the rules without having to abide by RAW nonsense.



This is not about proposed rules, this is about creating a compendium of broken rules, with an acceptable solution that TO and other players can implement as a batch fix to old codexes without risk of unfairness.


The idea of Jink is that a mobile unit seeing incoming fire will have a chance to dodge it.
There is absolutely no reason why some weapons,
which are very obvious to these mobile units,
are affected by Jink if the target already declared Jink
and were affected by Jink in every other Jink-including edition
would ignore that rule through the very perverse legalese approach that is RAW, when it just does not make sense and make the rules a swiss cheese of unreasonable exceptions.


I don't think I'm the only one who wants to play this game with reasonable rules with reasonable exceptions rather than the most vicious, yet RAW, approach that so many seem to advocate.


There is a call to be made here, a call for a community FAQ that can become a global resource for tournament organizers, a normalization of competitive 40K and a sanitizing of all the gak GW doesn't want to clean up because they've got a dex coming up "soon".
   
Made in de
Decrepit Dakkanaut





morgoth wrote:


The Death Ray can hit flyers because everything in its line of fire is automatically hit. that's how it's RAW, because it's not a template, because it was written for v5 which did not have flyers.


I'd appreciate you reading the rules before posting about them. Read the chapter on Flyers, under "Hard to Hit":

Template and Blast weapons, and any other attacks that don’t roll To Hit, cannot hit Zooming Flyers.


Unless you referred to Hovering Flyers.

Furthermore, this is the wrong forum, it belongs in here:

http://www.dakkadakka.com/dakkaforum/forums/show/16.page

This message was edited 2 times. Last update was at 2014/09/15 15:32:10


   
Made in be
Longtime Dakkanaut




 Barrogh wrote:
From the thread title it looks like it should be about every special rule listed in any 40k book that is not BRB. Besides, the thread contains ideas on rewriting rules so that they will work definitely not the way they work right now; that is, instead of being clarifications. I believe this thread, limited to such examples, belongs to proposed rules section.

As for hot Invisibility discussion, I believe that we can't really be sure that GW intended it to work the way you believe it should work when in conflict with codex rules, since codex>BRB is their own guideline in the first place.

That said, SW have lost their common source of automatic hits in HtH to counter Invisibility, so it's fairly possible that GW will eventually remake Kharn too.

I should also point out that handing a model WS>10 is not only unprecedented and possibly fluff-breaking (not that somebody cares), but also have side effect of increasing model's defensive abilities in HtH, something I think Kharn currently don't have right now to such an extent either (so, again, Proposed rules).

On a side note, what we really need right now is resolutions of some direct contradictions in codex vs codex situations, aside from rolling off I mean.


Good call on the Kharn situation, I believe we can be sure 100% that Kharn hitting invisible units was not intended, since he was created before invisible units, and nobody else in the whole fething 40k universe can hit an invisible unit on a 5+ let alone a 2+.
I have rewritten it to read 2+, 5+ on invisible (i.e. 1 better than the best possible, just like 2+ is for normal units), hit friends on a roll of 1..

At some point, people have to just admit that RAI does not equal RAW and that there are very good reasons to ditch RAW when it's just about exploiting the letter of a fluffy fantasy game rule book.

There is absolutely no reason a beam power like the death ray should be able to hit invisible units or flyers when it is in fact a thin line template by nature.


Automatically Appended Next Post:
 Sigvatr wrote:
morgoth wrote:


The Death Ray can hit flyers because everything in its line of fire is automatically hit. that's how it's RAW, because it's not a template, because it was written for v5 which did not have flyers.


I'd appreciate you reading the rules before posting about them. Read the chapter on Flyers, under "Hard to Hit":

Template and Blast weapons, and any other attacks that don’t roll To Hit, cannot hit Zooming Flyers.


Furthermore, this is the wrong forum, it belongs in here:

http://www.dakkadakka.com/dakkaforum/forums/show/16.page


RAW, the Death Ray hits flyers.
Codex trumps BRB.
Codex says every unit the beam goes through.
And this is the right forum, the other one is about bs random stuff that doesn't make sense.

This is about making a call about the broken rules, recognizing they violate the v7 BRB far too much to be intended, and writing a compendium that gives everyone a usable FAQ to update outdated codex to v7 idioma.

This message was edited 3 times. Last update was at 2014/09/15 15:36:10


 
   
Made in us
Captain of the Forlorn Hope





Chicago, IL

morgoth wrote:
RAW, the Death Ray hits flyers.
Codex trumps BRB.
Codex says every unit the beam goes through.


Sure codex trumps brb when there is a conflict.

But Death Ray does not say that it ignores hard to hit, so that rule is still in place, and as such Death Ray can not hit a zooming flyer.

"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.

I sold my soul to the devil and now the bastard is demanding a refund!

We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
 
   
Made in de
Decrepit Dakkanaut





morgoth wrote:


RAW, the Death Ray hits flyers.
Codex trumps BRB.


http://www.dakkadakka.com/dakkaforum/posts/list/30/520554.page#5505107

Be my guest.

You are not familiar with the rules you post about and want to write a "compendium"? Not to mention that you are proposing rules, you are not clarifying them. What would make you suitable for creating such a compendium to begin with

And saying that "Proposed Rules" is for "bs random stuff" is highly offensive to all people posting there. There are quite a few really good pieces of work to be found there, including a wide array of fan-made army books / codices.

This message was edited 2 times. Last update was at 2014/09/15 16:17:54


   
Made in us
Discriminating Deathmark Assassin




Johnson City, NewYork

Per GW Necrons were written to be used in 6th not 5th, from what I have read. Which would mean they most likely took into account overwatch.

You are missing a basic tenant of a permissive rule set and that is the restrictions trump allowances without specific exemptions. It doesn't just matter that there is a conflict it matters that there are restrictions and allowances.

As far as the interactions in 7th I stand by using the FAQ from 6th unless there was a rule change that would make a difference. Otherwise look back find the old threads and paste them up....

ADD causes my posts to ramble from time to time. Please bear with me.

You're not a Time Lord stick with linear time.
Specific Vs General 
   
Made in be
Longtime Dakkanaut




 DeathReaper wrote:
morgoth wrote:
RAW, the Death Ray hits flyers.
Codex trumps BRB.
Codex says every unit the beam goes through.


Sure codex trumps brb when there is a conflict.

But Death Ray does not say that it ignores hard to hit, so that rule is still in place, and as such Death Ray can not hit a zooming flyer.



Death ray: To fire the death ray, nominate a point on
the battlefield anywhere within the weapon's range, then
nominate a second point within 3D6” of the first. Then, draw
a straight line (considered to be 1mm in width) between the two points. Every unit (friendly or
enemy) underneath the line suffers a number of hits equal to
the number of models in the unit underneath the line. If the
vehicle's other weaponry is fired in the same shooting phase,
it must be fired at one of the units hit by the death ray.


Death Ray says it hits anything underneath the line, which means it hits a zooming flyer no matter what rules it has, because it's underneath the line.

Automatically Appended Next Post:
Gravmyr wrote:
Per GW Necrons were written to be used in 6th not 5th, from what I have read. Which would mean they most likely took into account overwatch.

You are missing a basic tenant of a permissive rule set and that is the restrictions trump allowances without specific exemptions. It doesn't just matter that there is a conflict it matters that there are restrictions and allowances.

As far as the interactions in 7th I stand by using the FAQ from 6th unless there was a rule change that would make a difference. Otherwise look back find the old threads and paste them up....


Only the FAQ from 7th are currently valid. Everything else is as valid as v6 BRB or v3 Codex.

This message was edited 3 times. Last update was at 2014/09/15 16:30:57


 
   
Made in de
Decrepit Dakkanaut





morgoth wrote:


Death Ray says it hits anything under the line, which means it hits a zooming flyer no matter what rules it has, because it's under the line.


http://www.dakkadakka.com/dakkaforum/posts/list/30/520554.page#5505107

This message was edited 2 times. Last update was at 2014/09/15 16:29:59


   
Made in us
Discriminating Deathmark Assassin




Johnson City, NewYork

Please read the post by Yakface about Specific vs General in my signature. He heads the boards and really is good at knowing the rules. Basically restrictions trump allowances.


Automatically Appended Next Post:
morgoth wrote:
Only the FAQ from 7th are currently valid. Everything else is as valid as v6 BRB or v3 Codex.


Which would by why i said go back and reread the old threads unless there was a rule change that makes a difference.

This message was edited 1 time. Last update was at 2014/09/15 16:30:43


ADD causes my posts to ramble from time to time. Please bear with me.

You're not a Time Lord stick with linear time.
Specific Vs General 
   
Made in be
Longtime Dakkanaut




Gravmyr wrote:
Please read the post by Yakface about Specific vs General in my signature. He heads the boards and really is good at knowing the rules. Basically restrictions trump allowances.


Automatically Appended Next Post:
morgoth wrote:
Only the FAQ from 7th are currently valid. Everything else is as valid as v6 BRB or v3 Codex.


Which would by why i said go back and reread the old threads unless there was a rule change that makes a difference.


An interesting point of view, which is irrelevant in any RAW argument and thus applicable rules.

GW said one thing: specific > generic. That's all there is to it.

Otherwise Kharn wouldn't hit on a 2+, the Death Ray would not hit invisible units because it cannot snap shot, etc.

But that's not what GW said, that's what your buddy said, i.e. house rules, i.e. irrelevant and not portable to any tournament or anything else.

The old threads are based on v6 and old FAQs. The conclusions people seem to carry from there are wrong.
   
Made in us
Discriminating Deathmark Assassin




Johnson City, NewYork

Then you would need to present new/changed rules to make them wrong. Secondly, Good luck.

ADD causes my posts to ramble from time to time. Please bear with me.

You're not a Time Lord stick with linear time.
Specific Vs General 
   
Made in ro
Hoary Long Fang with Lascannon






This thread should be titled "Compendium of everything that i think should work differently" and be located in proposed rules.

This message was edited 1 time. Last update was at 2014/09/15 16:46:16


 
   
Made in be
Longtime Dakkanaut




 Mywik wrote:
This thread should be titled "Compendium of everything that i think should work differently" and be located in proposed rules.


This is about offering a solution to the major RAI / RAW conflicts in v7, 100% based on what is written in the GW books and unrelated to my personal opinion, in order to offer a FAQ complete enough to be directly used by Tournament Organizers.

This message was edited 1 time. Last update was at 2014/09/15 17:01:40


 
   
Made in us
Captain of the Forlorn Hope





Chicago, IL

morgoth wrote:
Gravmyr wrote:
Please read the post by Yakface about Specific vs General in my signature. He heads the boards and really is good at knowing the rules. Basically restrictions trump allowances.


Automatically Appended Next Post:
morgoth wrote:
Only the FAQ from 7th are currently valid. Everything else is as valid as v6 BRB or v3 Codex.


Which would by why i said go back and reread the old threads unless there was a rule change that makes a difference.


An interesting point of view, which is irrelevant in any RAW argument and thus applicable rules.

GW said one thing: specific > generic. That's all there is to it.

Otherwise Kharn wouldn't hit on a 2+, the Death Ray would not hit invisible units because it cannot snap shot, etc.

But that's not what GW said, that's what your buddy said, i.e. house rules, i.e. irrelevant and not portable to any tournament or anything else.

The old threads are based on v6 and old FAQs. The conclusions people seem to carry from there are wrong.


Can't trumps must in a permissive ruleset (Unless there is a specific allowance), that is simply how the rules are written.

Like all Overwatch is snap shots and as such resolved at BS1 but Markerlights have a specific allowance to override the BS1 of snap shots on Overwatch.

The same applies for Foreboding which is a blessing and when the power is in effect, the Psyker and his unit fire Overwatch using their full Ballistic Skill, rather than Ballistic Skill 1.

There is a specific allowance to fire Overwatch at something other than BS1.

Death Ray has no such specific allowance to get around the Hard to Hit rule of a zooming flyer.


"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.

I sold my soul to the devil and now the bastard is demanding a refund!

We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
 
   
Made in gb
[DCM]
Et In Arcadia Ego





Canterbury

I'm going to move this to 40k general.

The YMDC board is more for discussing specific or individual rules queries, a thread like this that wants to gather them is better off in 40k general.

Well worth taking the time perhaps to read some of the threads linked to above .


The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
 
   
Made in be
Longtime Dakkanaut




 DeathReaper wrote:
morgoth wrote:
Gravmyr wrote:
Please read the post by Yakface about Specific vs General in my signature. He heads the boards and really is good at knowing the rules. Basically restrictions trump allowances.


Automatically Appended Next Post:
morgoth wrote:
Only the FAQ from 7th are currently valid. Everything else is as valid as v6 BRB or v3 Codex.


Which would by why i said go back and reread the old threads unless there was a rule change that makes a difference.


An interesting point of view, which is irrelevant in any RAW argument and thus applicable rules.

GW said one thing: specific > generic. That's all there is to it.

Otherwise Kharn wouldn't hit on a 2+, the Death Ray would not hit invisible units because it cannot snap shot, etc.

But that's not what GW said, that's what your buddy said, i.e. house rules, i.e. irrelevant and not portable to any tournament or anything else.

The old threads are based on v6 and old FAQs. The conclusions people seem to carry from there are wrong.


Can't trumps must in a permissive ruleset (Unless there is a specific allowance), that is simply how the rules are written.

Like all Overwatch is snap shots and as such resolved at BS1 but Markerlights have a specific allowance to override the BS1 of snap shots on Overwatch.

The same applies for Foreboding which is a blessing and when the power is in effect, the Psyker and his unit fire Overwatch using their full Ballistic Skill, rather than Ballistic Skill 1.

There is a specific allowance to fire Overwatch at something other than BS1.

Death Ray has no such specific allowance to get around the Hard to Hit rule of a zooming flyer.



That's your theory.

Meanwhile, in the real world, GW said codex > BRB, and codex says under the line gets hit.
   
Made in de
Decrepit Dakkanaut





 DeathReaper wrote:



Can't trumps must in a permissive ruleset (Unless there is a specific allowance), that is simply how the rules are written.

Like all Overwatch is snap shots and as such resolved at BS1 but Markerlights have a specific allowance to override the BS1 of snap shots on Overwatch.

The same applies for Foreboding which is a blessing and when the power is in effect, the Psyker and his unit fire Overwatch using their full Ballistic Skill, rather than Ballistic Skill 1.

There is a specific allowance to fire Overwatch at something other than BS1.

Death Ray has no such specific allowance to get around the Hard to Hit rule of a zooming flyer.



Re-Quoting this because it's an excellent post that clearly outlines the RAW-ruling of this.

morgoth wrote:


That's your theory.

Meanwhile, in the real world, GW said codex > BRB, and codex says under the line gets hit.


Please stop purposefully spreading misinformation. It's misleading for users who come to the forums in search for help. If you want to change rules or mispresent them, either post in Proposed Rules or mark your post with HYWPI.

This message was edited 1 time. Last update was at 2014/09/15 17:40:32


   
Made in us
Longtime Dakkanaut






morgoth wrote:


That's your theory.

Meanwhile, in the real world, GW said codex > BRB, and codex says under the line gets hit.


So you apply this logic here, but not to Kharn's rule vs. Invisibility?

Ohhh...kay....

Tier 1 is the new Tactical.

My IDF-Themed Guard Army P&M Blog:

http://www.dakkadakka.com/dakkaforum/posts/list/30/355940.page 
   
 
Forum Index » 40K General Discussion
Go to: