Switch Theme:

[2000] - ORKS - Need dead killy suggestions!  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Kinebrach-Knobbling Xeno Interrogator





Crossroad

Here is a list I came up with for my up coming game against a tough and determined SM player. Said player most likely running SM pod list or armored company with land raiders, rhinos, and predators. Any suggestions, C&C are welcome.

2000 Points ORK Dead Killy WAAAGH
---------------------------------------------------------------------------------------------------------
HQ (225 pts)
Warboss: Mega Armor, Bosspole, Cybork body, Lucky Stikk- (135 pts) (Warlord)
Big Mek: Shokk Attack Gun, Gitfinda - (90 pts)
----------------------------------------------------------------------------------------------------------
Elites (730 pts)
6 Meganobz: - (240 pts)
5 Biker Nobz: 5 Warbikes, 3 Powerklaw, 2 Big Choppa, Bosspole - (320 pts)
5 Tankbustas: Nob, tankhammer, bombsquig - (85 pts)
5 Tankbustas: Nob, tankhammer, bombsquig - (85 pts)
----------------------------------------------------------------------------------------------------------
Troops (442 pts)
30 Shoota Boyz: Nob w/ Powerklaw and Bosspole - (240 pts)
27 Slugga Boyz: Nob w/ Powerklaw and Bosspole - (202 pts)
----------------------------------------------------------------------------------------------------------
Fast Attack (270 pts)
3 Deffkoptas: Twin-linked Rokkit Launcha x3 - (90 pts)
3 Deffkoptas: Twin-linked Rokkit Launcha x3 - (90 pts)
1 Trukk: Red Paint Job, Reinforced Ram - (45pts)
1 Trukk (Converted): Red Paint Job, Reinforced Ram - (45 pts)
----------------------------------------------------------------------------------------------------------
Heavy Support (332 pts)
1 Battlewagon: Red Paint Job, Reinforced Ram, Boarding Plank, Big Shoota x2 - (145 pts)
13 Lootas: Mek w/ Kustom Mega Blasta - (187 pts)
----------------------------------------------------------------------------------------------------------
Note: Both Tankbusta squads ride in the trukks and Warboss w/ 6 MANz in BW.
Total: 1999 points

Strategy for armored list: run deffkoptas and trukk w/ tankbustas along the flank of the board. Shoot rhinos or predator 1st, then attack land raider with tankbustas. Lootas cover the boyz advance, biker nobz lead way for BW and hit SM's main gunline fast and hard. Warboss and MANz dismounts from BW and charges whatever the SM vehicles have in them, while rest of the boyz mop up.

Strategy for pod list: prolly hold koptas in reserve to pop pods after they descend, along with BW w/ Warboss and MANz for krumping mahreens from pods. Deploy the rest and see what happens.

Comments?

~4000 pts Deathwatch
~4000 pts ORKS ORKS ORKS
~1000 pts Sphess Mahreen
~2000 pts Admech 
   
Made in gb
Regular Dakkanaut




Don't think i'd bother with the big choppas on the nob bikers!
5xs5 attacks better than 3xs7 for me
   
Made in ca
Ork Boy Hangin' off a Trukk






Well, here's the list I'd run, trying to stay true to the spirit of the list you wrote up:

+HQ+

MegaWarboss w/ Lucky Stick, Bosspole: 130pts

Big Mek w/ Mega Armour and Bosspole: 80pts

+TROOPS+

29 Shootaboyz + Klaw/ Pole Nob: 249

26 Sluggaboyz + Klaw/ Pole Nob: 202pts

+ELITES+

3 Meganobs, Bossnob has Pole in a Truck w/ Ram: 160pts

3 Meganobs in Truck w/ Ram: 160pts

11 Tankbustas + Nob w/ Pole and Big Choppa and 3 Squigs: 191pts

+FAST+

3 Rokkit Deffkoptas: 90pts

3 Rokkit Deffkoptas: 90pts

9 Bikers + Nob w/ Klaw and Pole: 220pts

+HEAVY+

13 Lootas: 182pts

Battlewagon w/ Ram and Lobba: 125pts

Batlewagon w/ Ram and Rokkit: 120pts


Okay, so I made a few changes to try to homogenize the list a bit. As of now, the least mobile element in your army is the Boyz mobs, but we'll talk about that later. Also, this list conforms to the CAD, so your boyz have ObSec, which I will also talk about later.

First off, I divided the Meganobz into two separate units and gave them each a dedicated truck. Yes, the truck is much more volatile a platform than the battlewagon, but it is MUCH faster, and when it inevitably explodes, the Meganobz wont particularly care. If you have first turn just zoom both trucks right into his lines, and even if your opponent blows them both up, he's still gonna be charged. The Warboss joins the unit without a bosspole nob, because he's the one carrying it.

If you have access to two battlewagons, I'd blob the tankbustas together and put them in the one with the rokkit. It's a much more stable and safe firing platform than a truck, which is what the tankbustas would be using the truck as anyway. The intent is to keep them onboard the wagon all game taking potshots, but if worst comes to worst, theres a pole nob in there to keep them from breaking.

In the second wagon (I put a lobba on it because it seems like an interesting option for sniping models, but feel free to arm it with whatever, just make sure you only give it the one weapon) you should put all the Lootas and the MegaBigMek. The MegaMek gives the Lootas slow and purposeful, so the battlewagon can move around at combat speed and the Lootas can still shoot at full BS. This'll prevent him from LoSing his light armour because you can move both of your anti tank units around on relatively stable firing platforms.

I pulled the nob bikers out because they are somewhat underwhelming for the points. Bikers are a great shooting unit, and Nob bikers dont do it any better than bog standard boyz. Nob is included once again to prevent running, and for vehicle sniping.

Six deffkoptas is interesting. Definitely outflank them though, because just one casualty will force a moral, and they will always fail mob rule on anything but a 1 because they have no access to mobs of 10 or characters. Be smart with them or they'll leg it (wing it) off the board at the drop of a hat.

So far, your whole army is mounted and mobile. But now we get to the big footslogging mobs. Others may cry havoc at mixing hordes and armour, but I've usually had success with it. Your opponent will likely be so concerned with the wagons and trucks full of meganobz on his doorstep on turn one that he'll neglect to shoot your boyz (who should deploy spread out if he's using drop pods to force him to land where you want him to land). Turn one, both mobs should definitely move as far as they can into no mans land, including running. Turn two, call the Waaaagh and your slugga boyz will likely make it in, and the shoota boyz can either charge as well or consolidate the midfield. Your battlewagons can also act as mobile cover / LoS blockage to the mobs, and so can the trucks after they drop off the meganobz.

If you're feeling particularly ballsy, you could purchase the two trucks as dedicated transports for the two boyz mobs and deploy the meganobz standing just behind them, and embark them turn one. They will only move 18" that turn, but thats still damn far. This gives the trucks ObSec so they can tank shock other ObSec troops on objectives to contest, or capture objectives from non-ObSec units after they drop off the Nobz. Lol.

2016 Score: 7W; 0D; 2L 
   
Made in gb
Waaagh! Warbiker




Moray, Scotland

Orks benifit MASSIVELY from two primary detachments, mainly gaining access to the extra 2 HQ slots (Painboys are awesome). I assume you might be running something similar to this as you have 4 elites?

IMO, tankhammers are rubbish these days. 5 tankbustas don't survive in a trukk very well in a trukk. They're designed to shoot whatever they can with Rokkits ASAP. They're not designed to get into close combat. When their trukk explodes (and AV10 Open Topped WILL explode) that'd D4 wounds on boys with a 6+ armor save. You'll most likely loose that tank hammer. Drop it and add a Bomb Squig.

Meganobs are fantastic for getting in close, tho giving them a battlewagon isn't something I'm fond of. Most players will them as a key threat and go for the Battlewagon first. The red Paint Job only works on going flat out, which sucks. If you're tight for points, it might be worth looking elsewhere.

I would switch how your running these guys:
-- put 2 units of 3 Meganobs in your Trukks then go flat out forward. The trukks exploding won't really affect the Meganobs with their 2+ armor save.
-- -- You can also put your Warboss in one of these Trukks. You'll find 2 Meganob missiles are more effective this way.
-- -- Where ever your warboss goes, make sure a Mek follows him. He can soak up opposing HQ have with AP1 or 2 your opponent will aim at him.
-- -- If you want these guys to be your Landraider destroyers, give one or two the Buzzsaw upgrades

-- Put 10 Tankbusters (or more if you have any?) into the Battlewagon. Add a painboy to them if you can (If you're going with the 2 primary detachments) to add some survivablity.

Deffkoptas: these guys struggle with the Mob rule as they have no Character to keep them sticking around. either split them up into groups of 2, or 6 groups of 1 (the later is possible in the 2 primary detachments) OR add a Warboss/Painboy on a Bike to them. This will give you a scouting HQ. A scouting warbiker warboss is frightening these days.

I've heard that regular bikers are better than Nob Bikers these days but I, unfortunatly, have yet to test the difference. Your Nob Bikers don't have FnP these days...

30 Orks by Foot.
17-20 in a Battlewagon.
12 in a Trukk.

I want offical rules for the Super-Ork that the Mad Dok is working on...  
   
Made in us
Kinebrach-Knobbling Xeno Interrogator





Crossroad

ty all for tips, unfortunately don't have another Battlewagon at my disposal yet. Here is my revised list with what I currently have:

2000 Points ORK Dead Killy WAAAGH
---------------------------------------------------------------------------------------------------------
HQ (225 pts)
Warboss: Mega Armor, Bosspole, Cybork body, Lucky Stikk- (135 pts) (Warlord)
Big Mek: Shokk Attack Gun, Gitfinda - (90 pts)
----------------------------------------------------------------------------------------------------------
Elites (595 pts)
3 Meganobz: Bosspole -(125 pts)
3 Meganobz:- (120 pts)
3 Nob Bikers: Warbikes x3, Powerklaw, Big Choppa x2, Bosspole - (175 pts)
10 Tankbustas: Nob, bombsquig x3- (145 pts)
----------------------------------------------------------------------------------------------------------
Troops (442 pts)
30 Shoota Boyz: Nob w/ Powerklaw and Bosspole - (240 pts)
27 Slugga Boyz: Nob w/ Powerklaw and Bosspole - (202 pts)
----------------------------------------------------------------------------------------------------------
Fast Attack (438 pts)
3 Deffkoptas: Twin-linked Rokkit Launcha x3 - (90 pts)
3 Deffkoptas: Twin-linked Rokkit Launcha x3 - (90 pts)
1 Trukk: Red Paint Job, Reinforced Ram - (45pts)
1 Trukk (Converted): Red Paint Job, Reinforced Ram - (45 pts)
3 Warbikes: Nob w/ Powerklaw, Bosspole - (84 pts)
3 Warbikes: Nob w/Powerklaw, Bosspole -(84 pts)
----------------------------------------------------------------------------------------------------------
Heavy Support (298 pts)
1 Battlewagon: Red Paint Job, Reinforced Ram, Big Shoota x2 - (130 pts)
12 Lootas: - (168 pts)
----------------------------------------------------------------------------------------------------------
Note: Tankbusta rides in BW, MANz w/ Boss in trukks.
Total: 1968 points

I am using the bikers for vehcile, pod, shooty unit sniping. While the rest acts as distraction for mahreens to shoot at.

~4000 pts Deathwatch
~4000 pts ORKS ORKS ORKS
~1000 pts Sphess Mahreen
~2000 pts Admech 
   
Made in us
Mutilatin' Mad Dok






Not sure what's going on here. You have 4 elites and 4 fast attack (assuming those trukks are dedicated to the Nobz) and only 2 troops, so you can't be using two detatchments. Is it unbound? Cuz I'm not sure that's a good idea.

   
 
Forum Index » 40K Army Lists
Go to: