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Made in us
Revving Ravenwing Biker





80 points short that I need to fill out ... and any advice to make the overall list better.

Runesmith – 60

Quarrellers (20 Quarellers with Great Weapons) – 280
Quarrellers (10 Quarellers with Great Weapons) – 140
Quarrellers (10 Quarellers with Great Weapons) – 140

Cannon (Rune of Forging & Rune of Burning) – 150
Cannon (Rune of Forging & Rune of Burning) – 150

= 920

A lot of people in my local scene are picking up WHFB armies I was originally going to go with Chaos Daemons (to swap b/t 40k and fantasy). After looking through the armies I find dwarves more appealing …. How would this be for a basic setup at 1k points, minus wargear for the runesmith, I’m not sure on the best options for them and need help with the loadout. I went with the quarrlers with great weapons since they seem like a good overall choice shooting at 30" then also being able to swing back hard in CC.

I want something that is close to a gunline but doesn’t get steamrolled by everything else – if anyone also has any helpful links for dwarf / gunline tactics hit me up.

Thoughts?

This message was edited 1 time. Last update was at 2014/10/08 17:15:29


 
   
Made in us
Stubborn Dark Angels Veteran Sergeant





Illinois

I dont have much to say about the list other then the 2 cannons cannot have the exact same rune setup. So one has to change either by changing, adding, or removing runes.

RoperPG wrote:
Blimey, it's very salty in here...
Any more vegans want to put forth their opinions on bacon?
 
   
Made in us
Sslimey Sslyth




I would say that it's probably likely that you won't find sufficient good targets for 2 cannons at a 1,000 point level. Granted, two cannons means that you're likely to kill the targets you do find, but once they're gone, the cannons will do pretty much nothing the rest of the game.

Suggestions: Replace one cannon with an Organ Gun with Accuracy and Forging. Then, take the remaining points (and maybe drop a couple of Quarrelers) to take a Gyrocopter.

Since you're running a gunline, you want to keep your opponents at arms length as long as possible. At 1,000 points, a single 'Copter should be enough to delay your opponent's strongest unit from charging by at least another turn.

And, as just a tactical reminder, don't forget your Crossbows have a 30" range. There's no reason for you to deploy at the edge of your deployment zone. Only deploy far enough forward that both ranks of your units can fire on turn one at long range. Typically, this means your units should be 28" or so away from your opponent. That 4" may not seem like much compared to the typical 24" difference, but those 4" by themselves often results in an additional turn of shooting for your units. Don't make it easier for your opponent by placing your units any closer to his/her close combat units than absolutely necessary.
   
Made in us
Revving Ravenwing Biker





So something like this ?


Runesmith (Great Weapon) – 66

Quarrellers (18 Quarellers with Great Weapons) – 252
Quarrellers (10 Quarellers with Great Weapons) – 140
Quarrellers (10 Quarellers with Great Weapons) – 140

Gyrochopter – 80

Cannon (Rune of Forging & Rune of Burning) – 150
Organ Gun (Rune of Accuracy & Rune of Forging) – 170

= 998

Not a terrible fan of the gyrochopter model, thanks for the advice on the organ / cannon setup - threw the great weapon on the runesmith since it had 8 pts leftover.

Anyone else have any feedback?
   
Made in us
Evasive Eshin Assassin





A unit of 10 Quarrelers isn't going to be able to sustain casualties in combat. I'd combine both of them into one larger block.
Also, command would be a nice addition. Standards on both, maybe a Veteran in the block that'll carry your general.

The standard set-up for a Runesmith is a shield and a Rune of Stone for a 2+/6+. Pretty solid for the points. Add a Rune of Spellbreaking when possible.

You don't like the new Gyrocopter model?!

 
   
Made in us
Revving Ravenwing Biker





Well after looking it has grown a little on me .... I could do a corki from lol conversion I guess

Ok, third time is the charm

Runesmith (Shield, Runestone) - 68

Quarrellers (20 Quarellers with Great Weapons, Champion, Standard Bearer) – 300
Quarrellers (15 Quarellers with Great Weapons, Champion, Standard Bearer) – 230


Gyrochopter – 80

Cannon (Rune of Forging & Rune of Burning) – 150
Organ Gun (Rune of Accuracy & Rune of Forging) – 170

= 998

Does this look pretty decent for 1k points?

This message was edited 1 time. Last update was at 2014/10/08 23:13:49


 
   
Made in us
Evasive Eshin Assassin





I'm not sure if both units need Veterans, since the Runesmith will hang out in one. That said, it lets you be a little more versatile, and champions always have their uses.
My knee-jerk reaction is to put musicians in every unit. But with Ld9 and Move-or-Fire weapons, there probably isn't a lot of use you can get out of the Swift Reform.

Maybe drop the Quarrelers down to 17 each, and give the Runesmith a Rune of Spellbreaking and a Rune of the Furnace. That would be 1000pts on the nose, I believe.

 
   
Made in us
Sslimey Sslyth




Warpsolution's suggestion to find the points for a Rune of Spellbreaking is wise. I should have suggested it myself, but I guess I just assumed you already had one.

Other than that, I actually like the list. Expect your friends to not like it very much, haha. It packs an impressive amount of 30" range shooting for 1,000 points.

I'm interested in seeing how this performs for you on the tabletop. Keep us informed, if you can.
   
Made in us
Revving Ravenwing Biker





Ok, so this is how it would end up

Runesmith (Shield, Runestone, Rune of Spellbreaking, Rune of the Furnance) - 98

Quarrellers (17 Quarellers with Great Weapons, Champion, Standard Bearer) – 300
Quarrellers (16 Quarellers with Great Weapons, Champion, Standard Bearer) – 230


Gyrochopter – 80

Cannon (Rune of Forging & Rune of Burning) – 150
Organ Gun (Rune of Accuracy & Rune of Forging) – 170

= 1000

Ending up being one unit of 17 quarrellers and one of 16 for it to be 1k on the dot, any other C&C?

I'll try to post back after I get it on the table
   
Made in us
Evasive Eshin Assassin





Just this:

Quarrelers are incredibly solid Core. That isn't to say that they're the only good option, though. Regular Dwarf Warriors with great weapons are good. Longbeards with shields or great weapons are also good. Just depends on what you need them for.

Gunlines do well in a tight formation in the most defensible corner of the table. They're also incredibly static. If you run into anything that you struggle against, you won't really be able to change your tactics to cope.
That's not to say that Dwarfs shouldn't shoot; they absolutely should. They're great at it. But if it's all you do, you're in for a boring game where you either pull off a minor victory, a draw, or some form of loss (I never see gun lines table their opponents, but they can still be tabled).

All of that said, though, Quarrelers with great weapons are not pure shooty-troops, of course. They'll let you participate in the other phases of the game, too.

 
   
 
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