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Made in ca
Fresh-Faced New User




Hello Dakka, I know you get a lot of which army should I play posts. This is not one of those. I am looking for experienced Warmahordes players to give me insight into which faction plays the closest to my play style. I'm coming from 40k and just can't keep playing the game so many reasons which are too long to post lol we all know them.

My play style is the following:
I like fast and aggressive in your face armies, I like to control where the fights happen and I make the decisions to make the engagements.
I want to have lots of support, healing and utility in my casters to help make my guys better.
Saying that I want my guys to not completely suck without buffs, making them fairly self sufficient.
I like my army to be able to melee and shoot, one can be stronger than the other but I don't want a Warriors of chaos army with spears and the one hell cannon not my deal.

I understand I can't always get all that and I'll totally make compromises. To give you an idea of classes and stuff I play. WoW is the shaman and paladin, D3 was the monk, Destiny is the Sunsinger, Dragon age was the mage. 40k was Blood angels and Eldar (before they became OP lol)

I've done a lot of research on the factions, and I feel that Legion, Menoth and Skorne are the armies that are closest to what I want but I'm not sure so I wanted the experienced players of Warmahordes, to help guide me.

I appreciate all your help for getting me into the Iron Kingdoms!!
   
Made in us
Satyxis Raider






Seattle, WA

I think you are on the right track. Those factions hit most of your wants.

May also want to look at cryx. They tend to have minimal ranged but they meet all your other requirements. Though sometimes their "buffs" are debuffs of the enemy.

I played eldar and marines and I love cryx.
   
Made in ca
Bane Lord Tartar Sauce




To go through your requirements

The game as a whole is fairly aggressive, particularly if you are using the steamroller scenarios (which are suggested and available for free online). You have to get up close to control scenarios early or you lose. You can dictate where fights happen but often the scenario-zones are the center of attention (in most steamroller scenarios, you start scoring points off objectives at the end of the second player's second turn, so if you aren't contesting them early you can your opponent a crippling lead).

As for shooting, be aware that shooting in this game is much more 'soften them up' than 'wipe them off the board'. Legion, Cygnar, and Retribution are arguably the shootiest armies in the game, but outside of extremely skewed lists that aim to win by assassination (Retributions Snipe->Feat->Win build, for example) even they have to get up close and personal. Menoth also has a lot of shooting as well, but its a bit less conventional in the form of inaccurate blasts and templates rather than shots.

Pretty much all warcasters/warlocks have some degree of support built into them, so any faction can meet that requirement.

Self-Sufficiency and access to buffs are often mutually exclusive. The game is generally balanced with certain assumptions in mind. For example, Protectorate of Menoth Warjacks are often balanced around the assumption that the Protectorate player has access to the Choir of Menoth or similar support, meaning that they are better than average for their cost with that support, but worse than average for their cost without it. Likewise, the Retribution of Scyrah has access to less support (compared to the Protectorate) so their warjacks and units tend to be a bit more self sufficient. There are exceptions to these rules in every faction (for example, in Ret. there is a warcaster Issyria, Sibyl of Dawn, who has no offensive abilities of her own (not even a weapon to attack with) and relies entirely on supporting her army), but in general there is a sliding scale between synergy and self-sustainability.

Overall the factions you are looking at seem fine, although I would also consider looking at Circle over Skorne (Circle has less shooting, but some of the best mobility tricks in the game). But ultimately it all depends on what you like, but in gameplay, rules and fluff.
   
Made in us
Cosmic Joe





Don't forget to look at the fluff. PP has some amazing fluff and that could help you decide which faction is for you.



Also, check out my history blog: Minimum Wage Historian, a fun place to check out history that often falls between the couch cushions. 
   
Made in us
Longtime Dakkanaut





I would suggest Scyrah or Circle


6+ = 6/36 | Reroll 1s = 7/36 | Reroll Misses = 11/36 ||||||| 5+ = 12/36 | Reroll 1s 14/36 | Reroll Misses = 20/36 ||||||| 4+ = 18/36 | Reroll 1s 21/36 | Reroll Misses = 27/36
3+ = 24/36 | Reroll 1s 28/36 | Reroll Misses = 32/36 ||||||| 2+ = 30/36 | Reroll 1s 35/36 ||||||| Highest of 2d6 = 4.47
 
   
 
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