Hi! As your aiming to win, I've essentially extracted the "good stuff" from your list:
Moschkopp wrote:HQ: Waaghboss (
PK), BigMek
SAG, BigMek
KFF, Mek, Weirdboy, Painboy/Grotsnik
Troops: 120 boys, Transport: 3 trukks
Elites: 13 Nobs (6 with
pk)
Fast: 1 dakkajet
Heavy: 4 mek guns, 15 lootas, 2 looted wagons (transport), battlewagon (for transport, so no mentionable guns)
There is a formation in the Waaagh! Ghazghkull book called the Green Tide:
-- 1 Warboss locked into 10 mobs of boyz.
The trick with it is you get to make one big mob of 100 boys. But as they are 10 seperate mobs, you get to customise each mob differently, and have a Nob leading said mob. Your formation will still require you to field a standard army list, so I would recommend something like this:
HQ: Painboy + Eavy Armor + Weirdboy
MiniHQ: 3 Meks (2 with buzzsaws) (3rd mek generated from detachment's warboss)
Troops: 2 Squads of Gretchin, 10 each, nothing else (they're just mandatory to fill the slots)
Heavy: 4 Mek Guns (Traktor Kannons if possible)
Heavy: 15 Lootas
ADL with Quad Gun (used by Gretchin)
Detachment:
1 Warboss + Eavy Armor + Lucky Stikk + Pklaw (normally we'd give him MegaArmor, but that'll reduce all 100 boys to walking, and can't run. Lucky Stikk gives them all +1
WS.
7x (9 Slugga Boys + 1 Nob +
PK + 1 Rokkit)
3x (9 Shoota Boys + 1 Nob with
BP +
KP + 1 Rokkit) (these 4 units have Eavy Armor. With this formation, your allowed to allocate the wounds caused by this onto the Eavy Armored guys for a 4+ save)
Weirdboy and Painboy go in this unit.
-- Painboy gives
FnP to the ENTIRE 100 boys unit. The cover fire you get from the Lootas and Mek guns should be effective.
-- Weirdboy has a chance of getting some very nice abities off.
The above detachment has reportadly worked well in tournaments, people don't expect to face a horde. Upside of this is that you get some very good cover. The final decision is a tricky one though.
Can the Finkin' Kap go on the Warboss? If he's your Warlord, then you get to Waaaaaaaagh! every turn after the 1st, which'll cover the cap quickly. otherwise the Finkin' kap gives you a bigger chance on the Infultrate warlord trait. Infultrating 90 boys, 11 Powerklaws and 2 Buzzsaws is frightening to say the least.