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Made in ca
Squishy Squig




Hello there fellow warbosses, this is about to be my first list that I will actually field (very exciting ) all i need to complete it is 2 trukks. Let me know what you think, i'll take all comments and criticims as I am very new and want to make sure what i've got is ok (as well as fun )

HQ:
Warboss -105pts
-mega armor
-Boss Pole

Troops:
10x Ork Boyz - 97pts
-slugga+ choppa
-(warboss here)
-looted wagon transport

11x Ork Boyz - 136 pts
-slugga + choppa
-nob w/ Powerklaw and bosspole
-trukk transport

10x Ork boyz - 130 pts
-slugga + choppa
-nob w/ powerklaw and bosspole
-trukk transport

Fast Attack:
1 Deffcopta - 30 pts
-rokkits

So that's the list. The idea is to rush up the board and get into combat as soon as possible. The main reason behind the looted wagon is that i have it lying around however i figure it could be beneficial with more armor to hopefully get my warboss there and possibly become a huge target letting my other trukks swoop up and destroy. The main idea with the deffcopta is to take out any big armored scary things to help protect my trukks and wagon. That's about it, let me know what you guys think!

This message was edited 1 time. Last update was at 2014/10/19 00:17:21


 
   
Made in pl
Squishy Oil Squig





Poland

Hi

I think this list is quite good, because of the new "eer we go!!" special rule for the orcs.
I suggest to get rid of one trukk, one nob and 11 boyz. Replace it with a group of 10 stormboyz with a nob wealding a power claw.
The first reason for that is deep strike so you can kill enemy most important units like for example... artilery or devastator sqad with rocket launchers,
and the secound reason is they can move very fast so sormboyz don't need any transport and they can easly cach up even with your trukks.
The idia with a looted wagon is not good better battle wagon, because looted wagon have the same armour as a trukk and a battlewagon have 13. If you really want to include that deffcopta
to take out scarry things
you have to bring a lot more rokkits with your battlewagon (asuming you will takea battlewgon), because that is still a 5+ to hit, and in 7th edition to blow a wehicle you have to get a 6 on a roll +1 ( ap 2 of the weapon) for the penetrating hit table. So if you bring 4 rokit launchers in your battle wagon and 1 in the deffcopta that will do damage and the chance of killing things will be higher
I hope i helped you some way, and remember friend... NEVER ENUFF DAKKA!!
   
Made in us
Speed Drybrushing





 Skraaagla wrote:
Hi

I suggest to get rid of one trukk, one nob and 11 boyz. Replace it with a group of 10 stormboyz with a nob wealding a power claw.
The first reason for that is deep strike so you can kill enemy most important units like for example... artilery or devastator sqad with rocket launchers,
Blah. Blah. Blah


Don't listen to this. Storm boyz are taken in a unit of 30 or not at all.
500 pts is tough, bc you don't have enough to really get going yet. Orks live to either assault or shoot things to death. It's hard to do either with small numbers to work with. Leadership is always a problem as is durability. The trukks can help you get where you want quick and hopefully without dying in time to make a charge. Mega armor keeps you from running, just so you know. I would get some tankbustas ASAP as well, as you will have difficulty with armor on troops and vehicles
You may want to get a ram on your trukks, it may make tank shocking a possibility, but mainly to keep you from crossing terrain without dying.
   
Made in ca
Squishy Squig




Thanks for the replies but ya 500 is tough but it is a starting point for my future army to be. Hoping to eventually make a list that is swarmed with deffcoptas and bikes and stormboys and meganobs/nobs and boys in trukks+battlewagons, more or less a speed freaks with some lootas firing in the back. It will be glorious. But for now this is what I have. what do you guys think of the single deffcopta? Thinking about doing something to add 5 lootas in there but not sure what to drop, is it worth probably having to drop a trukk and the copta to fit some lootas in? As for the mega armor I think it will have to go as running is more valuable. Hopefully 'eavy armor will keep him alive.

This message was edited 1 time. Last update was at 2014/10/26 05:18:29


 
   
Made in us
Fresh-Faced New User




In my ork experience I've found that trukks are garbage. They die when touched and blow up when sneezed on, usually killing up and kill 1/4 or more of your boyz, and usually giving your opponent first blood. I've lost a match where I had three trukks of boyz, each trukk blew up, causing my each unit to take enough casualties to cause a morale test, fail (because they are orks), have too few models to make mob rule worth a damn, and run off the table screaming. I've found much more success either taking a big mek with KFF, Warboss with mega armor and da lucky stikk, or a painboy attached with 20+ boyz and a nob boss. If you are going to take trukks, suggest 'eavy armor upgrade for damage control when your trukks blow up (and they most likely will) or just foot slogging with 20+ boyz to put that nob, boss pole, and mob rule to good use.

Here is my suggestion for a non-trukk loadout, based on the models you have (or should get first)

Warboss with 'eavy armor, power klaw, da finkin kap, boss pole
painboy with boss pole

20 x boyz shoota & boss nob with power klaw (insert painboy here)
19 x boyz & boss nob (insert warboss here)

Deffkopta with TL rokkit

Run your a** towards them taking cover when ever you can, call the waaagh! As soon as you can get a 7 or less assault in (50/50 chance to get it or better) get the power klaw into an attack with their vehicles, rip them apart and hope you live to tell about it. You could if you want to take the deffkopta out and put some big shoota or rokkits into the troops for extra attacks. A few extra boyz are way more valuable that a transport being held together by Christmas wrapping paper in my opinion.
   
Made in us
Nasty Nob





United States

I was told this once and I'm going to pass it on.

Assuming you want to run trukk boyz bar any advice on the frail nature of the trukk (We's is orkz ain' we?). Anchor your army with a unit of biker boyz. In that biker boyz mob unit include a Big Mek HQ with a KFF, on a bike, with a powerklaw and an attack squig. Run him along side a painboy on a bike. Then bring trukk boyz deployed within 6" of this Big Mek.

The invul save is nice, the chance to turn a pen into a glance can also save some boyz should your opponent decide to turn fire on the trukks instead of the bike unit.

EDIT; Remember, the only real quality of trukkz is the quantity. Run them with just rams and a skeleton crew.

It might be tough to fit this into a 500 list but you'll want to shoot for it as things get larger.

This message was edited 2 times. Last update was at 2014/10/26 19:11:16


I am the kinda ork that takes his own washing machine apart, puts new bearings in it, then puts it back together, and it still works. 
   
Made in gb
Waaagh! Warbiker




Moray, Scotland

Hi there, you have the startings of a good army however there are some things which'll help you massively. First suggestion: don't start with 500 points, give yourself more to play with. Even if it's just 750, it'll give you some breathing space.
Reason:
Spoiler:
-- The Mega Armored warboss NEEDS a Battlewagon. Trukks are easy to aim at and explode, which'll leave your unit moving VERY slowly. A looted wagon really isn't much better.
-- Not much can break through AV14, and you can protect the Battlewagon's sides with 2 trukks for extra added defense.
-- Call your Looted Wagon a Battlewagon, you'll get ALOT more milage out of it.

I.e:
HQ: Warboss +MegaArmor +Lucky Stikk
Extra: Mek
Troops: 17 Slugga Boys + Nob with Pklaw + Bosspole (17 for battlewagon, 10 for a trukk)
Heavy: Battlewagon + Ram + 2 Rokkits + B.Plank Total of: 435points (ish) - sorry i don't have my book around.

Further reasons:
-- The warboss with MegaArmor NEEDS the Lucky Stikk. Leaving home without it is foolish, no offense. It allows you 3 re-rolls of a failed save. That means your getting a 2+ re-rollable armor save, which is fantastic.
-- As your wanting to get into CC, you need to watch out for opposing HQ (or other sources) who can challenge your warboss with faster AP1 or AP2 weapons. They'll be able to take out your warboss in no time at all. That's alot of points wasted.
-- You're allowed to take a mek for 15 points. They can accept challenges and keep your warboss alive.
-- You're original list didn't have a Nob in the warbosses unit, which isn't right. The above stragety allows you to accept one challenge, and then have 2 PKlaws tearing things apart.
-- If your playing against strong shooting armies, who have AP1 or AP2 shooting attacks, the Look Out Sir! rule can save your warboss by sacrificing a boy instead. Always worth remembering.
Most people don't like trukks that much these days because when they explode (which they tend to) they'll knock your unit down to half strength, if not make them run away:
-- Explosion causes D6 strength 4 hits. Average of 3 to 4 (and with a 6+ save, you're not likely to save many)
-- with 12 boys in the trukk, this will trigger the mob rule, which causes the same damage as the explosion did. The result: you'll be left with 5 boys, maybe the Nob. what are 5 boys going to do?

30 Orks by Foot.
17-20 in a Battlewagon.
12 in a Trukk.

I want offical rules for the Super-Ork that the Mad Dok is working on...  
   
Made in ca
Squishy Squig




Once again thank you so much for the suggestions, looking at what I had I realized that a 750 point list would be more fun and possibly not out of reach as all I need is 1 trukk and about 10 more boyz . Let me know what you think of this:

HQ: 1warboss - 130
-mega armour, boss pole, lucky stick

Troops:
18 slugga boyz - 148
-nob, power klaw, boss pole

10 ard slugga boyz - 140
nob, power klaw, boss pole

20 shoota boyz - 180
nob, power klaw, boss pole

Trukk - 35
ram

Battlewagon - 115
ram

The 18 sluggas and warboss would be in the battlewagon and the 10 ard boyz would be in the trukk while the 20 shootas footslog it. This was the best I could do with 750, would love to build on this eventually by adding deffcoptas, lootas, and nobs/meganobs while I acquire the models and move my way up. Let me know how this looks. Thanks again

This message was edited 1 time. Last update was at 2014/10/28 02:44:12


 
   
Made in gb
Waaagh! Warbiker




Moray, Scotland

1. As the 19 slugga boys inc Nob have a BP (on the said nob) already, you don't need one on the Warboss. Saves 5 pts.
2. You need to have at least 2 weapons on the battlewagon, otherwise it'll be taken out too quickly due to no weapons on it ruling. 2 rokkits are the best (10 points for 2).
3. Make that 12 Ard Slugga Boys, just because. The more to bodies = less chance to trigger the Mob Rule = a better mob.
3. As your running a very CC army, boarding planks are expensive, but REALLY help close that cap. However at such a low points game, I think you've done the right thing and keeping the 20 Shoota Boys. You could drop pthe PK on the Shoota Nob as you'll nopefully not going to be getting into combat with them anyway. That would give enough points to allow your Battlewgon the Boarding Plank. As your Warboss is slow, he needs all the help he can get.

So maybe something like this?

HQ: Warboss + MegaArmor + Lucky Stikk
Troops: 19 Slugga Boys + Nob + BP + PK
Heavy: Battlewagon + Ram + Boarding Plank + 2 Rokkits

Troops: 12 Ard Slugga Boys inc Nob + BP + BP
Transport: Trukk + Ram + free Rokkit

Troops: X Shoota Boys inc Nob + Rokkit + BP + Twin-Linked Shoota (where X = how many you can squeeze into your remainding points)

How many Deff Koptas do you have?

30 Orks by Foot.
17-20 in a Battlewagon.
12 in a Trukk.

I want offical rules for the Super-Ork that the Mad Dok is working on...  
   
Made in ca
Squishy Squig




I have 3 deffcoptas atm, but just a quick question doesn't a mega armoured unit count for 2 bodies in a transport or am I making that rule up? Because if that's the case 18 sluggas would be the max in the battlewagon. I was thinking of dropping the powerklaw as well, I'll modify the list a bit and see what that gets me. I was thinking of adding a kannon and 1 or 2 rokkits on the battlewagon though, opinion on the kannon upgrade? Thanks again.
   
Made in gb
Waaagh! Warbiker




Moray, Scotland

Blimey! I completely forgot that they count for 2 bodies... woops?

Well, as you have 3 deffoptas, you could always take 3 of them individually instead of the 20 shoota boys, their mobility and accesss to Rokkits would make taking out tanks and fliers alot easier.

30 Orks by Foot.
17-20 in a Battlewagon.
12 in a Trukk.

I want offical rules for the Super-Ork that the Mad Dok is working on...  
   
Made in ca
Squishy Squig




Ok I think I've narrowed it down to 2 fun looking lists, tell me what you think:
List 1:
HQ: Warboss - 130
-Mega armour, lucky stick, bosspole (in wagon)

Troops: 18 slugga boyz - 143
-nob, power klaw (in wagon)

12 ard boyz - 160
-nob, power klaw, boss pole(in Trukk)

20 shoota boyz - 155
-nob, boss pole

Dedicated Transport: Trukk - 35
-ram, rokkit

Heavy: Battlewagon - 125
-2 rokkits, ram


List 2:

HQ: Warboss - 130
-Mega armour, boss pole, lucky stick (in wagon)

Troops:18 slugga boyz - 143
-nob, power klaw (in wagon)

12 ard slugga boyz - 160
-nob, power klaw, bosspole (in trukk)

10 gretchen - 35
-runtherd

Dedicated Transport: Trukk- 35
-ram, rokkit

Heavy: Battlewagon - 140
boarding plank, 2 rokkits, ram

5 lootas - 70

Fast Attack: 1 Deffcopta -30
-rokkits

Let me know what you think, i think the second list looks like a whole lot of fun but I'll take all comments and criticisms. Thank you very much
   
Made in gb
Waaagh! Warbiker




Moray, Scotland

In the 2nd list, I assume the Gretchin are just there to fill points points? I would agree that it looks alot more fun, however I would be tempted to ditch the gretchin for another Deff Kopta (in a seperate squad)

Otherwise, I'd definately go with the 2nd list.

30 Orks by Foot.
17-20 in a Battlewagon.
12 in a Trukk.

I want offical rules for the Super-Ork that the Mad Dok is working on...  
   
Made in ru
!!Goffik Rocker!!






buckero0 wrote:
 Skraaagla wrote:
Hi

I suggest to get rid of one trukk, one nob and 11 boyz. Replace it with a group of 10 stormboyz with a nob wealding a power claw.
The first reason for that is deep strike so you can kill enemy most important units like for example... artilery or devastator sqad with rocket launchers,
Blah. Blah. Blah


Don't listen to this. Storm boyz are taken in a unit of 30 or not at all.
500 pts is tough, bc you don't have enough to really get going yet. Orks live to either assault or shoot things to death. It's hard to do either with small numbers to work with. Leadership is always a problem as is durability. The trukks can help you get where you want quick and hopefully without dying in time to make a charge. Mega armor keeps you from running, just so you know. I would get some tankbustas ASAP as well, as you will have difficulty with armor on troops and vehicles
You may want to get a ram on your trukks, it may make tank shocking a possibility, but mainly to keep you from crossing terrain without dying.


I field 10 stormboyz + pk nob and find them worth it and actually better than a larger squad. Small enough to fit behind blos or cover. 25-27 average charge range on the WAAAGH! (12 + 2d6 + 2d6 with 1 reroll) is great.
But i use them for my footsloggas. If you're running speed freaks, i'd rather take bikes.

This message was edited 1 time. Last update was at 2014/10/30 08:31:05


 
   
Made in ca
Squishy Squig




The Gretchen are there to fill points as well as get that 3rd troop so I can get the hammer of wrath rule on the charge? Dunno if it's worth it but it sounds cool lol
   
Made in ru
!!Goffik Rocker!!






You need slotless meks to die in challenges. put one in a wagon and another one in a truck.

There's no point in taking this special detachment unless you run 3 HQ. Cause objective secured is much more important than occasional s3 HOW from b2b models.

This message was edited 1 time. Last update was at 2014/10/31 06:00:29


 
   
Made in ca
Squishy Squig




True ok totally forgot about the HQ requirement. Ok so yes I shall drop the gretchen for either 2 challenge soaking meks or an extra deffcopta. Play around with that and see what works. Also with the extra 5 points I think I'll drop a rokkit on the battlewagon and swap it for a kannon. Thanks for all the help
   
 
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