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[2000] - Farsight Enclave - Returning player, first list  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Fresh-Faced New User





Hey everyone. I haven't played with this list yet, as I am waiting for the models to arrive! I've never played Tau before, and I haven't been in the hobby since the first part of 5th edition, but the Tau brought me back! I was a Dark Eldar player back in the day, and I find a lot of similarities between 3rd ed DE and FSE, so I built this list upon that strategy. Tell me what you guys think!

+++ New Roster (2000pts) +++
+++ 0pt Tau Empire: Supplement - Farsight Enclaves (2013) Roster (Combined Arms Detachment)) +++

Selections:

Tau Empire: Supplement - Farsight Enclaves (2013) (Combined Arms Detachment) Selections:

+ No Force Org Slot + (186pts)

* XV8 Crisis Bodyguard Team (186pts) (Codex: Tau Empire p98)
(Preferred Enemy (Orks) (CC only))
Bonding Knife Ritual
* Crisis Bodyguard
(Supporting Fire, Sworn Protector, Very Bulky)
Crisis battlesuit, 2x Missile pod , Target lock
* Crisis Bodyguard
(Supporting Fire, Sworn Protector, Very Bulky)
Crisis battlesuit, 2x Missile pod Target lock
* 4x Shield Drone
4x Shield generator


+ HQ + (152pts)

* Commander (152pts) (Codex: Tau Empire p98)
(Independent Character, Preferred Enemy (Orks) (CC only), Supporting Fire, Very Bulky)
Crisis battlesuit, Drone controller , 2x Plasma rifle, Target lock
* 2x Shield Drone
2x Shield generator


+ Elites + (475pts)

* XV104 Riptide (235pts) (Codex: Tau Empire p100)
(Nova Reactor, Preferred Enemy (Orks) (CC only), Supporting Fire)
Earth Caste Pilot Array (*), Heavy burst cannon, Riptide battlesuit, Riptide Shield Generator, Target lock , Twin-linked fusion blaster, Velocity tracker


* XV104 Riptide (240pts) (Codex: Tau Empire p100)
(Nova Reactor, Preferred Enemy (Orks) (CC only), Supporting Fire)
Ion accelerator Riptide battlesuit, Riptide Shield Generator, Stimulant injector , Twin-linked smart missile system, Velocity tracker


+ Troops + (641pts)

* XV8 Crisis Team (164pts) (Codex: Tau Empire p100)
(Preferred Enemy (Orks) (CC only), Supporting Fire, Very Bulky)
Bonding Knife Ritual (*)
* Crisis Shas'ui
Crisis battlesuit, 2x Missile pod , Target lock
* Crisis Shas'ui
Crisis battlesuit, 2x Missile pod , Target lock
* 4x Shield Drone
4x Shield generator


* XV8 Crisis Team (231pts) (Codex: Tau Empire p100)
(Preferred Enemy (Orks) (CC only), Supporting Fire, Very Bulky)
Bonding Knife Ritual (*)
* Crisis Shas'ui
Crisis battlesuit, 2x Plasma rifle
* Crisis Shas'ui
Crisis battlesuit, 2x Plasma rifle
* Crisis Shas'ui
Crisis battlesuit, 2x Plasma rifle
* 6x Gun Drone
6x Twin-linked pulse carbine


* XV8 Crisis Team (compulsory) (246pts) (Codex: Tau Empire p100)
(Preferred Enemy (Orks) (CC only), Supporting Fire, Very Bulky)
Bonding Knife Ritual (*)
* Crisis Shas'ui
Crisis battlesuit, 2x Missile pod , Target lock
* Crisis Shas'ui
Crisis battlesuit, 2x Missile pod , Target lock
* Crisis Shas'ui
Crisis battlesuit, 2x Missile pod , Target lock
* 6x Shield Drone
6x Shield generator


+ Fast Attack + (546pts)

* Drone Squadron (126pts) (Codex: Tau Empire p101)
(Preferred Enemy (Orks) (CC only), Supporting Fire)
* 9x Marker Drone
9x Markerlight


* Piranhas (210pts) (Codex: Tau Empire p101)
* Piranha
Disruption pod, Fusion blaster, Sensor spines, Two Gun Drones
* Piranha
Disruption pod, Fusion blaster, Sensor spines, Two Gun Drones
* Piranha
Disruption pod, Fusion blaster, Sensor spines, Two Gun Drones


* Piranhas (210pts) (Codex: Tau Empire p101)
* Piranha
Disruption pod, Fusion blaster, Sensor spines, Two Gun Drones
* Piranha
Disruption pod, Fusion blaster, Sensor spines, Two Gun Drones
* Piranha
Disruption pod, Fusion blaster, Sensor spines, Two Gun Drones



Commander starts with the marker drone squad, but can break off and fit in well with the plasma squad. the massive piranha wing adds all the anti tank i've got, as well as all of the cool fast skimmer tricks i learned from my DE days.

What would you change? What would you take out to make it 1850?

Thanks!
   
 
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