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[1000] - Space marine - Friendly vs eldar. First game  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Dakka Veteran




So I had a post earlier about a 500 point game but we bumped it to 1000. Here is my first list. I don't have any stern guard so can't add them. I do have landraider and more heavies and tacticas though. Also a dread, land speeder with melta and land speeder typhoon.

Hq
Librarian in term armor with storm shield 100

Tactical squad(10)
Flamer, HB rhino- 190

Tactical squad(10)
Plasma gun
ML-170

Tactical squad(10)
Powers sword,plasma pistol
Multi melts, melta gun
Drop pod-225

Scout squad(5)
Heavy bolter
Plasma pistol
Teleport homer-88

Termie squad(5)-200

Predator with twin linked lascannon

Storm talon
Skyhammer-125


My thought is the libby goes with termie and teleports in. The drop pod I drop right away near high value target. Not sure if need add anything or take away. First game and I don't know what exactly do with eldar. Thoughts welcome please.

This message was edited 1 time. Last update was at 2014/10/22 18:56:09


 
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

I think for an intro game you are worried far too much. Relax and have fun.

One thing I’ll add to the advice in the last thread is troop balance. My general rule of thumb is one troop per 500 points. So for a 1,000 point list, I’d want at least two full tac squads. You could probably afford to drop one of your tac squads in favor of something with a little more “bang”


   
Made in hk
Warwick Kinrade





Hong Kong

For learning the game this list is fine, it will give you plenty of insight into the different mechanics of play.

Only thing I would suggest is to strip some of the toys away i.e. the plasma pistols in the various units (they really are not worth the points), powersword in TAC (use krak greandes against vehicles), teleporter homer (not likely to bring them down within 6" of scouts anyway) and use the points to get the land speeder with MM in there?

Other than that, accept that you are probably not going to win against an experienced eldar player, but have a damn good go at him anyway

And don't forget, PLAY THE OBJECTIVES!

If in doubt, frag it out...
Fight spam with spam, cheese with cheese, and fluff with a razor sharp sense of the appropriate

My Slapdash and Shoddy Tau P&M Blog
Titan's Fall: A WIP Campaign Book
 
   
Made in us
Judgemental Grey Knight Justicar




Northern Texas, USA

Let me first say that I'm a big proponent of learning what you like to play from experiencing many different things yourself in this game, because everyone's' taste is different. The nice thing about Space Marines is that there are many tools to do a specific job.

Some things I'll save you some time on though are:

The most effective load-outs for Tactical Squads are to have all the Marines share a purpose, and almost always combat squad. If you want half the squad to hunt vehicles, use a melta, multimelta, combi-melta and/or melta bombs on the sgt. If you want to fight other infantry, the sgt. taking a power sword, vet. sgt upgrade and a bolt pistol will allow him to get 2 extra attacks on the charge! Generally, don't mix and match.

Also, heavy weapons on squads in rhinos isn't a great idea because you'll be moving a lot and having to snap fire them; it's not very efficient.

The terminators deep-striking can be ok, but take a heavy weapon on them since you can; most of them are good, but I prefer the cyclone missile launcher, personally.

I would drop the extra gear on the Scouts... they're best held in reserve or outflanking/deepstriking in a Land Speeder Storm (dedicated transport).

I'd drop the Tactical Squad that doesn't have a transport and add in a Devastator Squad with 4 lascannons (and then however many extra bodies you can get with your leftover points, as ablative wounds).

I like the Stormtalon w/skyhammer missiles, and the Predator at this points level.

Overall I would use Imperial Fists Chapter Tactics since you have a lot of bolter fire, and especially if you add some devastators (tank hunter is wonderful).

Hope that helps!
   
Made in us
Regular Dakkanaut





If you have the landraider I would try to fit it into the list. Eldar have a hard time with AV14 and you will have a hard time if he has wave serpents and you are stuck walking. One of my personal favorites is a squad of assault terminators with a libby casting biomancy.

Have fun.
   
Made in us
Dakka Veteran




Well I had to modify it some as I was over in points haha. I shaved the extra stuff. It was a blast of a first game, my termies got some horrible rolls once they teleported in and got wiped by some jet bikes I believe it was. I had a whole tactical squad shoot twice at scouts and not be able to finish them off. I also had a single marine last in hand to hand for 3 turns against their warlord and group. Learned the flyer isnt as powerful as I thought and my scouts took out a few bikes some how. Great first game, just learning the rules. Also the libby periled on my first attempt.
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

Glad you had fun!

As much as people say “It’s all in the list” there is still a lot of learning tactically on the tabletop. How to use terrain to your advantage, target priority, when to charge, etc.

Terminators are expensive 1 wound models, so when the dice turn on them, it shows. Eldar are not a particularly good matchup for them, as al the shurican weapons ignore armor on a 6. They are iconic and fun, if a bit overpriced.

There are a few things you can do to get Eldar rangers a 2+ cover save. Not sure if that’s what the problem was. There are a number of tools in the box for ignoring cover. TFC, whirlwinds, flamers and HFs. There are a lot of sneaky xenos who just need to die in a fire -- bring some.

Marines are tougher then people give them credit for. And CC is one of the places where even a basic guy can do OK holding things up. If they don’t have specialized CC tools, S4 T4 3+ save can be rough to deal with quickly.

It might be that I expect so little from them, but I’m always amazed at what my scouts manage to pull off.

Flyers, particularly the talon, have a lot of potential. Part of this is the laundry list of rules and abilities that flyers get. Pretty steep learning curve on them. While my stormtalon has occasionally augured into the ground without doing much, I’ve found that most of the time it’s a plucky little bird who takes an unreasonable amount of fire to bring down and gets a lot of hits in before it gets splashed.

Librarians are a high risk, high reward HQ. They can pull a lot of tricks, at the cost of occasionally melting their own brains. Sounds about right for him to perils on the first time out. I’ve not been using mine lately, a little too random for my tastes. But powerful.

   
 
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