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Made in gb
Regular Dakkanaut




I've lost entire squads of Grey Hunters to Thunderstorm cannons.
I lost an entire squad of Wolf Guard Terminators w/ Rune Priest and Arjac.
My Blood Claws in a year of play have failed to kill anything.
My Murderfang gets blown to bits long before he can enter melee.
My drop pod has scattered directly in front of my rhino in a narrow passage.
I bought a stormwolf, it killed four tactical marines then got blown to pieces by terminators.

I've been playing this game for a year now, and from my memory (Which I like to think is decent) I've won a grand total of one matches, the guy was playing orks and blew up most of his own force with experimental artillary(?) of some sort. That aside, ever game I've played has been a loss. And not of the 'well that was a good game' kind, more of the 'rapidly growing sense of dread as my opponent moves one model at a time across the board after bitch slapping my Wolf Lord in a single round of combat yet the game has to go on for four more turns' kind.

I've tried, I really have. I don't have the perfect army, nor the perfect tactics. But even when the latter pulls up just fine, and points wise we're level, I get my arse handed to me in bite-sized chunks. Recently I've just started saying 'gg' as soon as that sense of dread kicks in, a feeling in my gut (An unpleasant one) that just tells me to get it over with. Especially when centurions hurl 15 re-rollable shots at any vehicle I own and KO it in a single round.

Next week I'm purchasing the SW half of the Stormclaw box from a guy at my FLGS for £20 (A good deal as they're also decently painted), if they, plus the Stormwolf, fail to make a decent difference I may just call it quits. I'm sorry if these seems ranty, but I just gotta get this off my chest, as I can enjoy the game and the IP but when I'm not having fun I have to ask 'why am I doing this?' I can play other systems where even when losing I can still enjoy myself, where I can still turn things around, but 40k seems to drag on and on and on per match. I spend an hour before each game night setting up a list to the best of what I have, but my excitement just gets squished by a Land Raider that only two weapons I have can actually be damaged by, both of which either miss or are lost very shortly.

If for some bizarre reason anyone is interested, here's last night's list off the top of my head (1550pts);

Warlord Rune Priest w/ Armour of Russ + Lv2 psyker
Wolf Guard termies w/ Chainfist+Assault cannon+Arjac character
Wolf guard squad w/ jump packs+combi-flamer/plasma/melta+twin claws
Blood Claws w/ Wolf Guard PL w/ Twin claws (Stormwolf transport)
Grey Hunters w/ WGPL (Storm Bolter) + Plasma Gun + Power Fist + Wolf Standard (Rhino Transport)
Predator w/ Autocannon+ 2x Heavy Bolters
Murderfang w/ Drop Pod
Stormwolf

That's made out of models I've spent over £200+ on, and I'm highly reluctant to spend anymore. Especially as now, after some paper trials, TWC would be a massive help, but that'd cost between £30 up to £60 for one or two trio's (A single trio will likely not be very effective). I can't help but feel that 40k asks far too much of me both money and time-wise, and I'm reluctant to give anymore unless I'm certain I can actually enjoy the game.

   
Made in gb
Death-Dealing Devastator



Essex, UK

What do you think the role of each of your units is in your army, and how do they support each other?

And do you focus on winning missions or killing the opponent?
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Ranor wrote:I've lost entire squads of Grey Hunters to Thunderstorm cannons.
I lost an entire squad of Wolf Guard Terminators w/ Rune Priest and Arjac.
My Blood Claws in a year of play have failed to kill anything.
My Murderfang gets blown to bits long before he can enter melee.
My drop pod has scattered directly in front of my rhino in a narrow passage.
I bought a stormwolf, it killed four tactical marines then got blown to pieces by terminators.

40k is a dice game. The winner isn't necessarily determined by player skill.

Ranor wrote:I've been playing this game for a year now, and from my memory (Which I like to think is decent) I've won a grand total of one matches, the guy was playing orks and blew up most of his own force with experimental artillary(?) of some sort. That aside, ever game I've played has been a loss.

40k is a strategy game. New players tend to loose more than more experienced ones.

Ranor wrote:And not of the 'well that was a good game' kind, more of the 'rapidly growing sense of dread as my opponent moves one model at a time

40k is a war game. That means you lose pieces as the game progresses.

Ranor wrote:Recently I've just started saying 'gg' as soon as that sense of dread kicks in, a feeling in my gut (An unpleasant one) that just tells me to get it over with.

If you don't like the idea of losing, perhaps you shouldn't play a game where there's a winner and a loser?

Really, I don't know what you're looking for. The only thing that has traction is the implication that you're playing a balanced SW army against people who only play gunlines and shut down your ability to do stuff right away. If that's the case, it's a problem with gunlines not, strictly speaking, 40k (this effect exists in other games as well). There are ways to handle gunlines, but you should focus on handling that problem in specific, rather than 40k in general.


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in gb
Regular Dakkanaut




I can identify with your feeling. My first year of 40k was a hard one, especially since I was playing Grey Knights and refused to use Inquisition units and Taudar was in its prime.

What helped me was smaller games initially. 1000 and 1500 point games allowed me to come to grips with my units without having too many things on the board. In 7th edition, its very much about objectives and not killing the opponent. I recently won a game with my Grey Knights vs Guard where the score was something like 12-4. I had a total of 9 models left, My librarian, some Termies, a NDK and Storm raven.

You just need to understand what your different units are capable of and how they synergise with your army.

That feeling of dread you have was one I used to have all the time in 6th ed with my GKs. My lists haven't really changed in 7th, but the practice has made it possible for me to win 50% of games I play now.

In the end, Space Wolves are a good army. You just need to learn how to use their units the right way. Practice makes perfect.
   
Made in gb
Longtime Dakkanaut





UK

Others have said some valid comments, but to me, it looks like half the problem is your attitude.

Seriously, saying 'gg' as things are going south is setting you up to fail, simply by putting you in the wrong frame of mind.

I'm not going to tell you what to do and say 'you should stay' as it is completely your decision. But you need to change some things about yourself before you can really enjoy the game. As you yourself said, your tactics are not perfect. No tactic ever is, the opponent does stuff to hamper your abilities, the dice just go against you. Your tactics don't need to be perfect, they need to be adaptable.

YMDC = nightmare 
   
Made in gb
Regular Dakkanaut




 Ailaros wrote:
Ranor wrote:I've lost entire squads of Grey Hunters to Thunderstorm cannons.
I lost an entire squad of Wolf Guard Terminators w/ Rune Priest and Arjac.
My Blood Claws in a year of play have failed to kill anything.
My Murderfang gets blown to bits long before he can enter melee.
My drop pod has scattered directly in front of my rhino in a narrow passage.
I bought a stormwolf, it killed four tactical marines then got blown to pieces by terminators.

40k is a dice game. The winner isn't necessarily determined by player skill.

Ranor wrote:I've been playing this game for a year now, and from my memory (Which I like to think is decent) I've won a grand total of one matches, the guy was playing orks and blew up most of his own force with experimental artillary(?) of some sort. That aside, ever game I've played has been a loss.

40k is a strategy game. New players tend to loose more than more experienced ones.

Ranor wrote:And not of the 'well that was a good game' kind, more of the 'rapidly growing sense of dread as my opponent moves one model at a time

40k is a war game. That means you lose pieces as the game progresses.

Ranor wrote:Recently I've just started saying 'gg' as soon as that sense of dread kicks in, a feeling in my gut (An unpleasant one) that just tells me to get it over with.

If you don't like the idea of losing, perhaps you shouldn't play a game where there's a winner and a loser?

Really, I don't know what you're looking for. The only thing that has traction is the implication that you're playing a balanced SW army against people who only play gunlines and shut down your ability to do stuff right away. If that's the case, it's a problem with gunlines not, strictly speaking, 40k (this effect exists in other games as well). There are ways to handle gunlines, but you should focus on handling that problem in specific, rather than 40k in general.



I can enjoy games where I lose, such as Infinity, board games and RPGs, because I have fun with the process or the loss happens so quickly I can safely say I was outdone. But in 40k I just feel like I'm slogging through watching my units die off in droves whilst at best I can kill a few tactical marines reliably, anything else will often take down entire squads along with it. Doesn't help when I deal with stuff like demon princes turning invisible (Wut) and flying across the board to cleave an entire squad of my termies apart.

AlexRae wrote:
What do you think the role of each of your units is in your army, and how do they support each other?

And do you focus on winning missions or killing the opponent?


I try to focus on objectives, but it's difficult when there's three little cubes on the board with no cover in the wide open. Anything I sit on them just gets turned to Swiss cheese as soon as my turn is over, and if I try too late my opponent uses his mostly intact force to just pick them up on the last few turns whilst he mops up the last of my units or glances my vehicles to death.

   
Made in us
Legendary Master of the Chapter






Sounds like you need more cover.

Or you could try TWC spam and just call it a day go wolf punch some folks. should be able to handle Fying DPs and the likes.


Ether that or you are Very unlucky, Playing with more competitive players or metas, or a combination.


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Ranor wrote:at best I can kill a few tactical marines reliably, nything else will often take down entire squads along with it. Doesn't help when I deal with stuff like demon princes turning invisible (Wut) and flying across the board to cleave an entire squad of my termies apart.

Well, like you said, you're new. There are ways to kill tac marines in this game, and ways to handle invisible demon princes. Likely you're just not doing any of them.

40k may have a rather shallow level of strategic involvement, but it's learning curve is very steep, nonetheless.


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in gb
Regular Dakkanaut




 Desubot wrote:
Sounds like you need more cover.

Or you could try TWC spam and just call it a day go wolf punch some folks. should be able to handle Fying DPs and the likes.


Ether that or you are Very unlucky, Playing with more competitive players or metas, or a combination.



I'd argue it's a mix. I don't blame people for making 'good lists' and for picking the best units of each army, just I've faced the same guy twice in a row in the last two weeks and both times his Centurions bummed half my army and both times they survived the entire game intact. iirc he said they were about 300pts total, including the psyker included in their squad.

I'd rather avoid TWC cheese, not only because I can't afford and would really rather not dump £60 on a game I'm not sure I'll be playing in a few months time, but also because I'd rather not rely on cheese. Simply put, I don't enjoy cheese victories with cheap/spammy tactics. I like having what I'd say is a decently well-rounded army, but it just seems that isn't enough of late.
   
Made in ca
Slippery Ultramarine Scout Biker




I recently won my first game.

That was after a break (6th edition was released a month after I left completely, returned at the end of August this year) following ~3 years of playing yet never winning.

You just have to set secondary objectives for yourself (I'm going to destroy one tank this game, I'm going to kill his leader this game, etc.)

Also, you may want to look into buying new dice, My old set always rolled 1's... to the point of rolling 30 1's in a row!
   
Made in gb
Regular Dakkanaut




Windchild wrote:
I recently won my first game.

That was after a break (6th edition was released a month after I left completely, returned at the end of August this year) following ~3 years of playing yet never winning.

You just have to set secondary objectives for yourself (I'm going to destroy one tank this game, I'm going to kill his leader this game, etc.)

Also, you may want to look into buying new dice, My old set always rolled 1's... to the point of rolling 30 1's in a row!


I literally just bought my own dice, been using the store's up until now.
   
Made in us
Legendary Master of the Chapter






But your opponent is using centurion cheese already

TWC is strong but for its price its hardly cheese

Having a unit of fast moving face puncheres is useful in any list.
What models do you exactly have?

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in gb
Regular Dakkanaut




 Desubot wrote:
But your opponent is using centurion cheese already

TWC is strong but for its price its hardly cheese

Having a unit of fast moving face puncheres is useful in any list.
What models do you exactly have?


I'll assemble a pic and a precise list later on, all my stuff's packed away.
   
Made in us
Homicidal Veteran Blood Angel Assault Marine






When you're playing, look at the objectives and win conditions of the game. Play to that, instead of trying to table your opponent. When you play to the objectives, you'll realize it's okay to lose squads because it's about more than that. Also ask your opponents what you could be doing better. If you are terrified over losing units, don't play a war game.

In the end, as others said, it's an attitude problem more than anything. If you don't enjoy it then stop playing. If you keep playing, then you need get to the mindset where it's fine to lose units. It's part of the game.

This message was edited 1 time. Last update was at 2014/10/22 22:30:35


4500
 
   
Made in gb
Regular Dakkanaut






Play space wolves my self found best way to start is Max out your grey hunters as in full 6 squads if you have points take rhino's. Character wise would stick with just one at that points for me it would be njal that's it. You just don't have enough boots on the ground is the first problem to many points in vehicles.

Second play different missions try using the maelstrom missions the one with the cards. This will help get rid of gun lines and be a more fast moving flow. But if your determined to face gun lines try using land speeders with 2 flamers drop in beside the lines and torch the lot or try landspeeder with missiles gives you options.

Against horde army's templates are key both flame and barrage
Remember though your armour won't survive weight of dice so always go for!objectives and find ways to slow your oppent down kill transports or command squads(IG) or synapse creature for nids.

Against marines plasma and melta are key but always try and outnumber your enemy take lots of grey hunters to kill marines weight of dice is better than 2 powerful shots.

Don't get wrapped up in wins and losses try new things if you don't have the models say this is standing in for x y and z try out new things but you went the wrong way with wolves troops troops troops and some light stuff for support as the games get bigger then add some more vehicles but cheap rhinos and razor backs get your troops where you need them cheap landspeeders for support .

Most of all stop whineing pmsl see it as a chance to try out more I have the opposite problem I win a lot which is boreing so I try out different stuff in order to have better games give the enemy more points or wee special rules if he needs it. I have wolves, orks and dark eldar armies maybe you need to play orks to learn the value of troops over 1 or 2 high points magnets but for feck sake give up 40k if its making you feel this bad its a game nothing else
   
Made in ca
Evasive Pleasureseeker



Lost in a blizzard, somewhere near Toronto

Ranor wrote:
 Desubot wrote:
Sounds like you need more cover.

Or you could try TWC spam and just call it a day go wolf punch some folks. should be able to handle Fying DPs and the likes.


Ether that or you are Very unlucky, Playing with more competitive players or metas, or a combination.



I'd argue it's a mix. I don't blame people for making 'good lists' and for picking the best units of each army, just I've faced the same guy twice in a row in the last two weeks and both times his Centurions bummed half my army and both times they survived the entire game intact. iirc he said they were about 300pts total, including the psyker included in their squad.

I'd rather avoid TWC cheese, not only because I can't afford and would really rather not dump £60 on a game I'm not sure I'll be playing in a few months time, but also because I'd rather not rely on cheese. Simply put, I don't enjoy cheese victories with cheap/spammy tactics. I like having what I'd say is a decently well-rounded army, but it just seems that isn't enough of late.


If you're not going to be bring fire to fight fire, then either:
1. accept that your un-optimised list is going to get hosed by the nasty, filthy "easy mode" list.
2. ask your opponent to tone their cheese down a bit so things are a little more even & balanced.

Also, you should never be afraid to ask your opponent after a game where perhaps they think you went wrong in your tactics/in-game decisions, and what they might have done differently.
If they refuse to help you, odds are they're simply a WaaC's donkey-cave and you simply shouldn't play against them anymore. 9/10 times though, opponents are happy to help you out, suggesting some potential new tactics and/or list alterations to help improve your game.

 
   
Made in us
Shadowy Grot Kommittee Memba






Honestly it just sounds like you're playing against quite competitive lists (Invisible flying daemon princes) with an incredibly uncompetitive list (footslogging blood claws and tactical termies)

Try this: next game, put the blood claws in the plane, the predator with Lascannons, and the Grey Hunters with flamers in the drop pod. I would say 1 more drop pod (for MURDERFANG) and that would be a halfway decent list. Call the WG jumpers Skyclaws, that's just free points. Turn one you pod in GH into a piece of terrain with an isolated enemy infantry unit-paste them in one round of shooting and claim the cover for yourself. Turn 2, terminators, Skyclaws, Stormwolf, murderboy shows up. Focus on an alpha-strike principle-try to waste things in a single shot before they can react. To that end, I put melta guns on my Termies if I'm running them tactical and drop them near a vehicle.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Legendary Master of the Chapter






Then again perhaps it isnt exactly his entire collection.

Personally even for a TAC list it should still be relatively themed

like if you are taking drop pods you are taking them to take the fight to there side of the table and no amount of turtleing is going to stop you. but 1 d pod does not an army make and just because easy FB.




 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Shadowy Grot Kommittee Memba






The big problems with your balanced list are:

Blood claws in a plane should not ever ever have a problem getting into cc. Bring them in, drop them down, boom, they're in cc.

That is the single worst predator load out, because your army has PLENTY of anti-infantry weapons in it's melee troops. HBs and ACs are redundant in your list-you need high strength weaponry and las doesn't cost that much more.

That termy squad is unfocused. What is it trying to do? Auto cannon and Thor tells me you want them to be some kind of MC hunters, in which case they want something like Wolf claws/Storm Shields/Power Axes (Thunderhmers kinda stink and you're SWs so you don't need them with your assault termies). But chain fist is an anti vehicle weapon, so they'd rather have a multi-melta. The psycher should ALWAYS go invisibility-fishing.

WG with jump packs are silly when Skyclaws exist. Only reason id do WG is as a melta suicide squad.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in ca
Raging Ravener





I wished 40k was like a video game and it would use a matchmaking algorythm to pair you with equal strenght oponnents, but such is not the case.

If you lose all the time, tell yourself at least that you are either playing with really good oponnents or that ... welll you know...
   
Made in gb
Member of a Lodge? I Can't Say



UK

I don't blame you for feeling the way you do, 40k is a big investment and if your not enjoying the games it can feel like a waste.

I'm no space wolves expert but I'll see if I can give some advice regarding your list.

Warlord Rune Priest w/ Armour of Russ + Lv2 psyker
-Runic armour does pretty much the same thing as armour of Russ and is 15 points cheaper, your rune priest shouldn't need the initiative buff.

Wolf Guard termies w/ Chainfist+Assault cannon+Arjac character
-Like someone else said, chainfist is anti tank while assault cannon is anti infantry. Consider specialising them for hunting one type of enemy.

Wolf guard squad w/ jump packs+combi-flamer/plasma/melta+twin claws
-Same as with the termies. IMO have squads of 5 maybe and give them all meltas and a drop pod so they can go after tanks.

Blood Claws w/ Wolf Guard PL w/ Twin claws (Stormwolf transport)
-Blood Claws are iffy cause of their low BS and WS, if you insist on taking them this is probably a good way of running them.

Grey Hunters w/ WGPL (Storm Bolter) + Plasma Gun + Power Fist + Wolf Standard (Rhino Transport)
-I'm not a big fan of squad leaders but that's my preference. The Power First and Wolf Standard aren't really necessary. Consider plasma guns. You should get more squads of Grey Hunters cause their good!

Predator w/ Autocannon+ 2x Heavy Bolters
-Give it Lascannons! Your seriously lacking long range anti tank and this will help.

Murderfang w/ Drop Pod
-I've fought him, he's horrible to fight against, but don't rely on him. When you deep strike place the drop pod as close to the enemy as possible staying 12" from a table edge then he can move 6" after disembarking towards the enemy and use those nasty flamers.

Stormwolf
-Give it meltas and pray it comes in early. The turn it arrives try to keep it out of range of anything with interceptor if possible and target the things with skyfire first. Don't just use it for a transport cause it has some powerful weapons.

Hope this doesn't come across as patronising, you may already know it, someone else might know better, hope it helps and that you can start enjoying the hobby again.


Automatically Appended Next Post:
If you have any questions about what I said feel free to ask and I'll do my best to answer

This message was edited 1 time. Last update was at 2014/10/22 23:42:07



"That's how a Luna Wolf fights."
"If you can't keep up, go and join the Death Guard"
"It had often been said that Space Marines knew no fear, but when Angron charged, he ran" 
   
Made in us
Executing Exarch





McKenzie, TN

Perhaps you should consider playing team match ups?

Honestly the best would be to find a local who is skilled at 40K and get them to play some teaching games against you. I do this sometimes and I usually give the other player a 30% handicap on pts for their list. I will also usually help the person with a variety of advice, like not DSing a drop pod in a place it could block his transport.

Unless you like making new lists I would just make a single really good take all comers list (perhaps get some help in the list building forum, expect to play with less than your entire collection though). I spend maybe 10 min a week making a new list when I feel like it. If you are spending an hour each time on list building and you don't like it then don't spend so long doing it.

It sounds like you really need to spend some more time just playing 750 pts games. They are ~1 hour to play and limit the amount of "shell shock" you can take in a single turn. They make for much better experience for inexperienced players.
   
Made in us
Dark Angels Librarian with Book of Secrets






Losing is tough. Trust me, I've won 2, had 1 or 2 draws, and about 14 losses. It sounds like your list may need tweaking, you may be going up against full WAAC guys who are playing their strongest lists, or you are making some tactical errors. It could even be bad dice, or all of the above.

My advice would be to talk to some of the guys around you who are winning and watch some of their fights. Also, look up some lists online and some battle reports for your army. See what works and what doesn't. Finally, watch A LOT of games. You will notice what good moves and bad moves players make. It may seem overwhelming, but if you want to improve, short of buying the top tier army and models, this will help out greatly.

~1.5k
Successful Trades: Ashrog (1), Iron35 (1), Rathryan (3), Leth (1), Eshm (1), Zeke48 (1), Gorkamorka12345 (1),
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Made in us
Stealthy Space Wolves Scout






3 Years experience, I learned very early on not to take blood claws when Grey Hunters are the same price.

The one time I did in the last 2 years though, I put them with Lukas and a Wolf Priest, and rolled outflank on warlord traits for Wolf Priest.

They came in turn 2, wiped 2 squads of cultists and most of a full bloodletter squad before a lonely Lukas "laughed" Skarbrand into the abyss. Luck? Definitely.


DR:80-S++G+M-B---I+Pw40k#10++D+A++++/cWD-R+++T(T)DM+
(Grey Knights 4500+) (Eldar 4000+ Pts) (Tyranids 3000 Pts) (Tau 3000 Pts) (Imperial Guard 3500 Pts) (Doom Eagles 3000 Pts) (Orks 3000+ Pts) (Necrons 2500 Pts) (Daemons 2000) (Sisters of Battle 2000) (2 Imperial Knights) 
   
Made in gb
Arch Magos w/ 4 Meg of RAM





Lots of good advice in this thread.

Firstly I suggest playing a game with double the amount of terrian and seeing how you get on. Make a narrative for a fight in a dense city. You might find the extra cover gives you some protection and makes for a more enjoyable game for both of you.

Second, play smaller games. 750pts or maybe even Kill Team. You could also play some games of 'Combat Patrol' which will limit the nasties your opponent can take.

If you play with regulars or friends, explain to them your frustrations and I'm sure they'll be looking to accommodate you and make the games more enjoyable for both.

Bye bye Dakkadakka, happy hobbying! I really enjoyed my time on here. Opinions were always my own :-) 
   
Made in mx
Steadfast Grey Hunter





Mexico

Taffy17 wrote:
I don't blame you for feeling the way you do, 40k is a big investment and if your not enjoying the games it can feel like a waste.

I'm no space wolves expert but I'll see if I can give some advice regarding your list.

Warlord Rune Priest w/ Armour of Russ + Lv2 psyker
-Runic armour does pretty much the same thing as armour of Russ and is 15 points cheaper, your rune priest shouldn't need the initiative buff.

Wolf Guard termies w/ Chainfist+Assault cannon+Arjac character
-Like someone else said, chainfist is anti tank while assault cannon is anti infantry. Consider specialising them for hunting one type of enemy.

Wolf guard squad w/ jump packs+combi-flamer/plasma/melta+twin claws
-Same as with the termies. IMO have squads of 5 maybe and give them all meltas and a drop pod so they can go after tanks.

Blood Claws w/ Wolf Guard PL w/ Twin claws (Stormwolf transport)
-Blood Claws are iffy cause of their low BS and WS, if you insist on taking them this is probably a good way of running them.

Grey Hunters w/ WGPL (Storm Bolter) + Plasma Gun + Power Fist + Wolf Standard (Rhino Transport)
-I'm not a big fan of squad leaders but that's my preference. The Power First and Wolf Standard aren't really necessary. Consider plasma guns. You should get more squads of Grey Hunters cause their good!

Predator w/ Autocannon+ 2x Heavy Bolters
-Give it Lascannons! Your seriously lacking long range anti tank and this will help.

Murderfang w/ Drop Pod
-I've fought him, he's horrible to fight against, but don't rely on him. When you deep strike place the drop pod as close to the enemy as possible staying 12" from a table edge then he can move 6" after disembarking towards the enemy and use those nasty flamers.

Stormwolf
-Give it meltas and pray it comes in early. The turn it arrives try to keep it out of range of anything with interceptor if possible and target the things with skyfire first. Don't just use it for a transport cause it has some powerful weapons.

Hope this doesn't come across as patronising, you may already know it, someone else might know better, hope it helps and that you can start enjoying the hobby again.


Automatically Appended Next Post:
If you have any questions about what I said feel free to ask and I'll do my best to answer


As a spacewolve player, i can said all the above is right, but i wil give you a simple advice: learn from your loses
If you faild to kill tacticasl, well, suit your grey hunters with weaponary to kill MEQ, a squad of 10 grey hunters with 2 plasma rifles and one plasma pistol (remember the grey hunter using the plasma pistol, can shoot this bolt pistol too), with the wolfguard carrying a combiplasma in a drop pod, thats 7 plasma shots of pain, or if you are facing a vehicle spam army, suit yopur grey hunters with meltas, another thing, never put so many point on the wolf guard leaders, maybe a combi weapon that goes in pair with the weapons of the squad.
A good combo i find it was a rune priest on bike, ML 2 using biomancy, Rune armour, bolt pistol and rune sword, just join it to a squad of TWC and the drink the tears of your opponent while you cast endurance and life leech, pure evil
Another take, you could change mcmuder for a venareble dread with shield and axe, that thing is a sponge, absorve shots like nobody else in the game.
Another thing, drop the wolfguard with jumppacks, if you want a mobile squad bettet give them bikes, they win rescilence and speed, give them some combi weapons, 2 shieds and one power fisto and call it a good unit.
For termies, better equip them with combiweapons, if you want to kill some marines, in a squad of 5, 4 combiplasmas, 4power swords, and the wolfguard leader give him a TH and a SS, if you want to kiil tanks, multi meltas and power mauls, and again TH and SS on the WG leader
Hope this help you

This message was edited 2 times. Last update was at 2014/10/23 05:24:42


 
   
Made in us
Stealthy Space Wolves Scout






Just because you gave some Space Wolves bolt pistols.. doesn't make them Blood Claws. <Cough Grey Hunters Cough>

Blood claws in a flying brick... its a LOT of eggs in one expensive basket that may not come in till turn 4, and may crash and kill everyone..

This message was edited 1 time. Last update was at 2014/10/23 06:33:56



DR:80-S++G+M-B---I+Pw40k#10++D+A++++/cWD-R+++T(T)DM+
(Grey Knights 4500+) (Eldar 4000+ Pts) (Tyranids 3000 Pts) (Tau 3000 Pts) (Imperial Guard 3500 Pts) (Doom Eagles 3000 Pts) (Orks 3000+ Pts) (Necrons 2500 Pts) (Daemons 2000) (Sisters of Battle 2000) (2 Imperial Knights) 
   
Made in us
Veteran Knight Baron in a Crusader





I've played SW for a long time. The problem is you're using most of the worst units in the codex. WG, both power and terminator armor, cost way too much considering how easily they die and tthe other stuff you can get for those points. Blood claws are just terrible all the way around. Murderfang is a close combat dread in an edition where dreads are mediocre at best and close combat is an afterthought. You're mixing transport types. Either go full rhino rush or all drop pods with a flyer. Your grey hunters take a power fist which is probably the biggest waste of 25 points in the entire codex. Predators are nothing to write home about either. I would much rather have long fangs. The rune priest, GH and flyer are the only things in your list I would ever consider taking if I cared about winning. Yes, your list is fluffy and probably very similar to what a real SW army would look like. The problem is you want to win and this list is not going to do that unless you're playing an awful list or a hapless noob who doesn't know how to use his army. Here's my average SW list for comparison.
Rune priest in TDA
3 squads of 10 GH, CCWs, 2 melta, WG Sgt with combi melta
All 3 squads in drop pods
stormfang
SM allies
tigurius
2 tac squads, melta, Sgt with combi melta
3 grav cents

Tig and the cents ride in a fast attack pod. Rune priest goes with a min tac squad in a pod. This list has tabled every faction besides tau and eldar multiple times. It can deal with super heavies, flyers and hordes. It has 10 obsec units, air support and a death star with re rolls to hit, re rolls to wound and 4+ invulns. If you want to be competitive with space wolves, either use this pod/melta/cent list or a TWC list. I've tried about every other SW list possible and they all pretty much suck competitively. I have a shelf full of dusty dreads, tanks, scouts and wolf guard terminators because they simply don't win games.
   
Made in nz
Boom! Leman Russ Commander




New Zealand

He's understandably hesitant to buy new models and here you are trashing his list and basically advising him to buy a new army (SM) so he can run a carbon-copy netlist. Nice one.

5000
 
   
Made in gb
Hallowed Canoness





Between

On the verge of quitting?

Bye then.



"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. 
   
 
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