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Made in gb
Secret Inquisitorial Eldar Xenexecutor





Leeds, UK

Wanted to play around with lists centred on the Ld debuffs offered from some of our relics, this is what I've come up with.

Archon
- Splinter pistol and huskblade
- Archangel of pain
- PGL
- WWP
- Soul Trap
- Clone Field

Haemy
- Armour of misery

6x Grotesques

2 squads of 5 Trueborn
- Dracon with PGL
- 4 blasters per squad
- Venom with dual cannon and chains

3 squads of kabalites
- 9 rifles + cannon
- Sybarite with PGL
- Raider with night shield, racks, disis, tgl and chains

3x ravagers with lances and nigjt shields

So the armour and Archangel will stack to provide a minus 4 Ld bubble to EACH enemy unit inside of 6". Everything in this list can deepstrike, or get close quick. The mass of PGL and tgl are there to force wounds with no saves allowed on the units that have suffered from the negative Ld bubble and the rest is pretty standard. The Haemy and Archon both walk out of the WWP with the grots, which is a hopefully big enough unit for then to stand behind, protected from oncoming fire from the likes of Interceptor or whatever it's called, before charging in to combat.

Plus, soul traps are.now +1 strength for each unsaved wound in a challenge (note, not just IC's) instead of taking a test for outright killing a character. That's brilliant, suddenly a combat oriented Archon with the strength to back it up and a huskblade seems pretty mint! Goodbye gribblies!

I'd love to fit a second Archon in there with the animus vitae, just to kill off a lone firewarrior or termigant to benefit from a +2 bonus on the PfP table, though that makes the list unbound and means I need to find 80 points from somewhere. As it is, I'll play it with the realspace raiders detachment so my nightshields have a cover save to boost.

Fully prepared to be told it's inefficient and all that, but it's different, and that's why I like it


Automatically Appended Next Post:
Note - the Archangel is a single use item, so the wounds caused through the -4 to Ld will only apply to those given to units inside of 9" from the Archon, that are caused by the Archangel itself.

Biggest help with this idea would be the labyrinthine cunning warlord trait, to ensure the Archon and his retinue arrive asap, while the opposition is theoretically bunched up as much as possible thereby maximising the potential damage output.

I didn't realise at first that the -4 was a single turn thing, so this does weaken the effectiveness of the PGLs / tgls somewhat.

This message was edited 2 times. Last update was at 2014/10/26 02:54:15


   
Made in us
Fixture of Dakka



Chicago, Illinois

If you are going to do that then you should be definitely getting the Coven detachment for the general -1 LD debuff they have going on.

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in gb
Secret Inquisitorial Eldar Xenexecutor





Leeds, UK

Ah cool, I haven't seen that yet! -3 to Ld boosting up to -5 on one turn sounds good to me!

   
Made in gb
Battleship Captain




And yet..... And They Shall Know No Fear.

Agreed that a Coven Detachment of some kind would be a good call. Freakish Spectacle is an extra LD Malus, and the more you can stack the better.

If WWP-ing in a grotesque mob, consider a few liquifier guns. You can arrive as close as you want without scattering, so flamer template weapons HURT.

Termagants expended for the Hive Mind: ~2835
 
   
Made in us
Stalwart Strike Squad Grey Knight





locarno24 wrote:
And yet..... And They Shall Know No Fear.

Yeah, the biggest problem LD-attacking lists suffer from right now is that half the armies in the game are completely immune to it, which is just dumb.

However, if that's the theme you're running, you might also consider allying in an Eldar Hemlock Wraithfighter for Terrify/Psychic Shriek/-LD bubble shenanigans.

Armies Played: Grey Knights Tyranids Harlequins (WIP) 
   
Made in us
Fixture of Dakka



Chicago, Illinois

Why take the Hemlock fighter when you can ally with Iyanden and put up to 5 Spirit Seers on the board with Psychic Scream.

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in gb
Secret Inquisitorial Eldar Xenexecutor





Leeds, UK

Fortunately I don't face marines, just tau, Nids and orks, so no problems there.

I've got an eldar codex coming, hopefully tomorrow, though not sure I can find the points to bring anything else in, short of going unbound (which may not be a bad thing given that my kabalites will likely be chewing dirt early) or making cuts, which I can't really think of what to lose.

As regards the haemonculus covens detachment, only problem is yiu need a minimum of 2 squads of grots. That'd mean me splitting the Haemy and Archon between both squads so they function properly, and having to find 35 points for another WWP, further raising concerns over whether or not they'll arrive together.

I'm not discounting any of these ideas, just not sure how I can fit them in all right now lol.

As for liquifiers, it's something I considered adding, though I feel the grots will be more effective if they're entirely combat oriented. The wounds caused in the Shooting round by the grenade launchers should hopefully be sufficient, adding liquifiers too may mean that they have nothing left to charge...

   
Made in gb
Longtime Dakkanaut





UK

 kitch102 wrote:
As for liquifiers, it's something I considered adding, though I feel the grots will be more effective if they're entirely combat oriented. The wounds caused in the Shooting round by the grenade launchers should hopefully be sufficient, adding liquifiers too may mean that they have nothing left to charge...


Well..if they are using a WWP, might as well give them one so that they can do something the turn they come in.

I'd would also cut down on the number of Grots since they have Rampage, but if you're not facing SM then ehh

YMDC = nightmare 
   
Made in gb
Secret Inquisitorial Eldar Xenexecutor





Leeds, UK

Whoops, school boy error, I forgot you can't charge on arrival from DS... Maybe a liquifier or two wouldn't go amiss, what to cut though?

I have reviewed the list and by dropping a ravager and warrior squad (and all respective attachments) I can ally in Illic Nightspear, a squad of Rangers and the Terror Jet (forgot the name), which could be interesting. Can anyone give me an idea of how these units work out?

   
Made in gb
Secret Inquisitorial Eldar Xenexecutor





Leeds, UK

Liiiiiiiiiiiiiiiiiiiiiiiiiis reviiiiiiiiiiiiiiiiiiiision

Primary Detachment

Codex: Dark Eldar

Archon
- Archangel of Pain
- Huskblade
- Splinter Pistol
- Clone Field
- PGL
- Soul Trap
- WWP

Haemonculus
- Armour of Misery
- Stinger Pistol

2 squads of Trueborn
- 4x blasters
- 1x Dracon with splinter rifle and PGL
- Venom with dual cannons

2 squads of Kabalites
- Sybarite with rifle & PGL
- 8 regular warriors
- 1 splinter cannon
- Raider with Disi Cannon, Night Shields, Splinter Racks & TGL's

3x Reavers with Cluster Caltrops

2x Ravagers with Dark Lances

Allies

Codex: Eldar

Spiritseer
- Shard of Anaris

3x Warlocks
- Witchblades

(Choice) Wraithblades with axe & shield for wound tanking or Wraithguard with wraithcannons for close range anti-everything

Hemlock Wraithfighter

I swapped the Grotesques out for the Wraithblades as a 6+ save with FNP (which won't be anything to shout about for a couple of turns) is pitiful compared to a 3+ or 3+/4++. I could drop the Reavers and put in a squad of Rangers instead.

So, you know the Eldar psychic powers? Battle Whats-It? Do they stack with eachother? Ie, if the warlocks / seer both had embolden / discourage (no codex to hand, please forgive the potentially incorrect names), could they be stacked on top of each other when used against the same unit, along with the Hemlock's terror pod, and the negative Ld modifiers from the Archon and Haemy?

   
Made in us
Fixture of Dakka



Chicago, Illinois

That's a rules debate on maledictions : Short Answer ; NO.

However all of that would stack.

So you'd get -3 fron Discourage, -1 from the Coven detachment, -2 from the Armour of Misery.

Don't take a Hemlock Wraithfighter please. It's reallllly not worth it.

This message was edited 1 time. Last update was at 2014/10/29 15:14:49


If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in gb
Secret Inquisitorial Eldar Xenexecutor





Leeds, UK

I won't be using the coven detachment, as you need a minimum of 2 units of Grotesques. Plus doing so would use up the allies slot so I can't then take the eldar, which is something I've been wanting to do for a while now.

As for the hemlock, ahhhhh but it's so theme-y!

   
Made in us
Fixture of Dakka



Chicago, Illinois

Formations don't take up allied slots? I dunno what you mean ? There are more formations for the Coven Detachment than the Grotesquerie, Dark Artisan and Scalpel are both excellent.

Scalpel would fit your army better as it allows you to not start on the board completely.

Does your group or local area consider formations allies?

This message was edited 1 time. Last update was at 2014/10/30 00:41:49


If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in gb
Secret Inquisitorial Eldar Xenexecutor





Leeds, UK

It might just be my misunderstanding. I was under the impression that as the coven rules came from a supplementary codex, that codex would have to make up either the primary of allied detachment. I didn't think you could essentially combine 2 codexs for use in one detachment.

As for the formations themselves, they all look great and will have plenty of their own individual benefits. However, each formation has a minimum requirement (apart from 1 iirc, though it's rules don't really benefit me, need to check) that I can't fulfil in this list, be 2 units of Grotesques for the -1Ld, or units of wracks in venoms for the scalpel squadron, which aren't a unit that I'm particularly fussed about fielding.

Am I wrong in how these work?

Ta

   
 
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