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Made in gb
Longtime Dakkanaut





I'm curious about this. The rules in O:I seem to be quite explicit about ties canceling each other out. But, when Carlos demoed O:I on beasts of war, he explains that now in Infinity the person with the higher BS wins ties (which also won him the game). To quote: "(same) as in 2nd edition, no big changes here". Which do you think is more likely to be correct?

It seems a little odd that a credited rules developer would get the rules wrong during a demo of the new rules... Though I did notice he was having to flip through the book a lot during the video to look up unit stats, which I thought was odd. I assumed that as a developer he would be super familiar with everything in the box?

Here is a link to the video. I skipped to the part I'm talking about which starts around 21:40
http://www.youtube.com/watch?feature=player_detailpage&v=_4GUQlpmHa0#t=1299

This message was edited 2 times. Last update was at 2014/10/28 22:29:31


 
   
Made in pl
Morat Paramedic





I'd take the Icestorm rules with a grain of salt, it's a simplified intro kit. If he did confirm there are no changes here, it may be so in full N3.
   
Made in us
Longtime Dakkanaut





Saratoga Springs, NY

I know from a couple games I have made (nothing fancy or published, or even play-tested that well) that sometimes the developer is worse at keeping track of the rules than anybody else, because we can't remember what revision we're using! That could have happened in this case. Although I would presume that people from actual game companies would be better at that kind of thing.

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BrianDavion wrote:
Between the two of us... I think GW is assuming we the players are not complete idiots.


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Made in gb
Longtime Dakkanaut





IIRC the Icestorm rules had crits cancelling out, rather than ties?

I will reread the booklet later but I thought it was crits that referred to.

hello 
   
Made in us
Longtime Dakkanaut





Saratoga Springs, NY

Can confirm crits cancel. "a crit is a crit" was the way I remember it being described. No data on ties. Pretty sure they stay the same but I have no real reason to justify that other than I don't remember reading anything different.

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BrianDavion wrote:
Between the two of us... I think GW is assuming we the players are not complete idiots.


Rapidly on path to becoming the world's youngest bitter old man. 
   
Made in gb
Longtime Dakkanaut





 Daba wrote:
IIRC the Icestorm rules had crits cancelling out, rather than ties?

I will reread the booklet later but I thought it was crits that referred to.

Criticals are in a separate paragraph (under the "Criticals" heading). It says: "If both players roll a Critical, the Face to Face Roll is a tie and both troopers fail".

But before that there is another paragraph which just deals with face to face rolls, titled "Face to face roll". In that paragraph it says: "In the event of a tie, both rolls cancel each other and no effects are applied".
   
Made in gb
Longtime Dakkanaut





Interring, that's right. I don't know if that one is simplification or an N3 change. I thought the crits one was quite explicitly mentioned in their video so I overlooked the non crit draws.

hello 
   
Made in gb
Sword-Bearing Inquisitorial Crusader





Near London, UK

It dramatically reduces the value of higher stats in FtFs if equal rolls were always tied. Having BS12 over BS11 would mean that, ignoring the crit mechanic for the moment, your 1-10 rolls are worth the same as their 1-10 rolls, not more.

So it's possible this may be a deliberate ploy in Icestorm to stop the higher PanO BS dominating all the shoot outs, as not winning ties makes a big difference, and there aren't enough WIP based mechanics in Icestorm to really balance out PanO's normal shooting advantage.

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Made in gb
Longtime Dakkanaut





 MarcoSkoll wrote:
So it's possible this may be a deliberate ploy in Icestorm to stop the higher PanO BS dominating all the shoot outs, as not winning ties makes a big difference, and there aren't enough WIP based mechanics in Icestorm to really balance out PanO's normal shooting advantage.


Yeah that's a good point. I didn't think it made much sense as a simplification; because it isn't complicated to have ties go to the higher skill. Also it's crazy to have the starter set teach people the most important mechanism in the game wrong. From a balance perspective it makes a lot more sense though.

This message was edited 1 time. Last update was at 2014/10/31 13:27:34


 
   
 
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