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Made in us
Stealthy Space Wolves Scout






Hopefully this is a competitive list. I'm 10 points short and I need advice.

Doom Eagles

Chapter Tactics: Raven Guard
---HQ---
Chapter Master- Bike, Artifice Armor, Digital weapons, Melta Bombs, Burning Blade, Storm Shield
Chapter Master- Jump pack, Digital, Melta bombs, Armor indomitus, Teeth of Terra
---Elite---
Dreadnought- TL Lascannon, Fist/Flamer
Dreadnought- TL Lascannon, Fist/Flamer
---Troops--
5 Bikes - Meltabomb, Powerfist, 2x Flamers
5 Bikes - Meltabomb, Plasma Pistol, 2x Flamers
---Fast Attack---
10 Assault - Meltabomb, Power Sword, 2 Plas Pistols
10 Assault - Meltabomb, Hammer/Combat Shield, 2 Flamers
10 Assault - Meltabomb, Power Maul, 2 Flamers
---Heavy---
Predator - TL Lascannon, Las Sponsons

What do you guys think?


DR:80-S++G+M-B---I+Pw40k#10++D+A++++/cWD-R+++T(T)DM+
(Grey Knights 4500+) (Eldar 4000+ Pts) (Tyranids 3000 Pts) (Tau 3000 Pts) (Imperial Guard 3500 Pts) (Doom Eagles 3000 Pts) (Orks 3000+ Pts) (Necrons 2500 Pts) (Daemons 2000) (Sisters of Battle 2000) (2 Imperial Knights) 
   
Made in us
Frightening Flamer of Tzeentch




PNW

Why Raven Guard tactics? (Doom Eagles are successors to Ultramarines anyways)

The only benefit I see is to provide increased prowess for your Assault squads for getting into combat. None of your other units benefit from the Chapter Tactics because they are either Bulky or vehicles.

The Dreadnoughts aren't necessarily out-of-place, but even while advancing with supporting fire, they will be easy targets to pick off.

On a personal note, taking two Chapter Masters for a single "Chapter" is ... odd. I don't have my Codex unpacked, but I believe it requires a Captain to make Bikes as troops. Perhaps a Chapter Master provides that as well, then my memory doesn't serve me today... or does it? (DEATH TO THE FALSE EMPEROR!)

 
   
Made in us
Stealthy Space Wolves Scout






 Aurelian wrote:
Why Raven Guard tactics? (Doom Eagles are successors to Ultramarines anyways)

The only benefit I see is to provide increased prowess for your Assault squads for getting into combat. None of your other units benefit from the Chapter Tactics because they are either Bulky or vehicles.

The Dreadnoughts aren't necessarily out-of-place, but even while advancing with supporting fire, they will be easy targets to pick off.

On a personal note, taking two Chapter Masters for a single "Chapter" is ... odd. I don't have my Codex unpacked, but I believe it requires a Captain to make Bikes as troops. Perhaps a Chapter Master provides that as well, then my memory doesn't serve me today... or does it? (DEATH TO THE FALSE EMPEROR!)


Chapter master also provides that benefit IIRC. I could take a Captain and a Chapter master, but I just needed to spend the points and I was running out of slots/models

Raven Guard was a choice based on Doom Eagle fluff as a heavy assault chapter. White Scars would have been a beneficial option also, as I believe they can reroll Hammer of Wrath I believe. Also, I strongly dislike Ultramarine tactics.

I needed anti-tank. The two dreads and a pred provide that Anti-tank.


Automatically Appended Next Post:
Any tips? Army look good? Wargear changes?

This message was edited 2 times. Last update was at 2014/10/29 07:42:03



DR:80-S++G+M-B---I+Pw40k#10++D+A++++/cWD-R+++T(T)DM+
(Grey Knights 4500+) (Eldar 4000+ Pts) (Tyranids 3000 Pts) (Tau 3000 Pts) (Imperial Guard 3500 Pts) (Doom Eagles 3000 Pts) (Orks 3000+ Pts) (Necrons 2500 Pts) (Daemons 2000) (Sisters of Battle 2000) (2 Imperial Knights) 
   
Made in us
Frightening Flamer of Tzeentch




PNW

Why don't you swap the Bike Plasma pistol for a Power fist to have similar loadouts for both units? That should take up the extra 10 pts.

 
   
Made in us
Bounding Assault Marine



Providence, RI

Bikes are not bulky,.Aurelian.

Pyeatt, I take it that your plan is to scout with the bike squads, and perhaps attach the chapter masters to the assault squad in order to move them up, too. Turn one, you can advance further and drop orbital bombardments. Turn two, everyone charges.

Your dreadnoughts, if I guestimate right, will arrive at the front too late to seriously affect the grand melee. So what you get is a twin linked lascannon on an AV 12 platform, for 135 points. They will attract most of the anti-vehicle weapons in the other guy's army and die soon. That's not a lot of value. And the heavy flamer is an upgrade you will never use unless your assault has lost already. I recommend that you replace a dreadnought or two with a devestator squad. For 130 points, you can get three lascannons, one of which fires at BS 5 thanks to the signum. Unfortunately, that means getting your hands on quite a few lascannon marines... but why have 5 backfield lascannons when you could have 9? Sure, marine squads are more easily damaged by small arms fire, but they're more resilient (as a squad) against heavy weaponry, especially if parked behind cover. And all your opponent's small arms fire is going to be directed at your incoming hordes, anyway. With raven guard tactics, you could adjust their starting positions, too!

If you want to spend a few more points, you can replace the flamers on your bike squads with meltaguns. That should help to address the anti-tank problem.

10,000+ points
3000+ points 
   
Made in us
Frightening Flamer of Tzeentch




PNW

You're right, Bikes aren't Bulky but Very Bulky (page 63 of The Rules).

Raven Guard CT:
Strike from the Shadows doesn't apply to models with Bulky or Very Bulky.


 
   
Made in us
Stalwart Space Marine





Truthfully I dont see the list you have as being optimized as competitive, at least with the raven guard tactics. Everything but your assault marines don't really benefit from raven guard tactics. Raven guard tactics mainly help with a rhino rush list as it gets you a farther movement range and assault marines get better hammer of wrath and they get to use their jump pack for both the movement and assault phase. They also get shrouded for a turn I believe. Based on your list and how many bikers you have I would recomend the white scars chapter tactics to you. But if you are hell bent on using raven guard tactics in honor of fluff( Which I am a firm believer in myself) I would seriously revise your list and dump the bikes and go with tacticals in a rhino. I would also either dump the dread or see if you can squeeze in a drop pod for him so he doesnt get left in the dust by the rest of your army. Hope this helped a bit

Dorn heresy Nightlords 1500

 
   
 
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