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Made in gb
Hellacious Havoc




Hi Dakka,

I'll be participating in a local tournament on the 30th and having some troubles finishing my list.

Right now I have;

CSM Combined Arms Detachment
HQ
DP - Nurgle, Wings, PA, BBoS - 250 pts.
Troop
10 Cultists - 50 pts.
10 Cultists - 50 pts.
FA
5 Raptors - 2x Meltas, Champion Combi-Melta - 125 pts.
Baledrake - 170pts.
HS
Maulerfiend - Lashers - 135 pts.
Maulerfiend - Lashers - 135 pts.
Vindicator - Daemonic Possession, Dozer Blade - 140pts.

Formation Detachment
Mayhem Pack - 3x PF & MM Helbrutes (Deep Striking, IWND)

Allied Detachment
HQ
Herald of Nurgle - 45pts.
Troop
3 Nurglings - 45pts.
HS
Soul Grinder - Slaanesh, Baleful Torrent - 170pts.

That leaves me with 235 to spare, with which I have no idea what else to get.
The local meta includes some marines armies, a couple of dark eldar, one tyranids, one orks and another csm.
Presence of the two DE makes me hesitate to use nurgle bikers (I can fit in 7 with meltas and a combi melta). With everything else that is going forwards being AV models, these would be nuked down so hard with their so many 4+ poison shots. Another take on this would be to use a kitted out bike lord + spawn escort, but runs against the same problem.
Since I am out of HS options, I cannot take oblits or a predator.
I can take a marine squad of sorts in a rhino for extra OS and versatility. I can afford one equipped with two plasmaguns and a combi plasma and 10pts to spare.
Using deep striking terminators crossed my mind, thoughts?
I could use the FA or Elites slots from the Daemon detachment to get either Flamers or Screamers but thats about it, I dont have the models for anything else from that codex I'm afraid. (Aside from 20 pink horrors, but meh.)


Any help would be much appreciated
   
Made in ca
Stalwart Space Marine





Toronto

Double maulers is always good, I would run one of each loadout though, the magma cutters will give you some anti tank/mc and you can use the other one to tarpit units.

I also think that the Black Mace on your prince will be way better than the BBoS. Reasoning behind this is you can get up to 12 attacks on the charge, the cursed effect with ap2 is nuts and in all honesty, Nurgle's biggest strength is the fact that even while gliding you can jink for a 2+ cover save with shrouded, making you snap shoot and therefore unable to us the template weapon. Play to his strengths

Edit: also make him level 3 and roll on biomancy or daemonology

This message was edited 1 time. Last update was at 2014/11/14 17:14:50


 
   
Made in us
Frightening Flamer of Tzeentch




PNW

I think you will want something to tarpit Imperial Knights and/or hordes since your firepower won't be enough; or you'll be forced to ignore most of the Knights (Eldar and Imperial) that won't be sniped with your meltas.

One consideration is taking a 35x Cultist squad to provide the role of the former needs.

Unless of course you want to stretch into the CtA! and take Assassins.


 
   
Made in us
Implacable Black Templar Initiate




Central Illinois

What are your plans for the herald? Plop him in with the nurglings?

I would go hounds or screams and think about taking a exalted reward. Your DP, maulerfiends, drake and demons all can get +2 saves.

Words of wisdom by Prophet40k

That game put my faith in Khorne to the test. My table-neighbor looked at the match up and said "Here you're going to need these more than I will" and handed me a bag of Jello shots. They must have pleased Khorne because I walked out 11-2.


Now looking at another list with MORE tyrants and MORE mawlocks, I said to myself. "Oh well looks like it's time for another beer. It'll take the sting out of this. LOL"  
   
Made in gb
Hellacious Havoc




Thedecay wrote:

I also think that the Black Mace on your prince will be way better than the BBoS.
Edit: also make him level 3 and roll on biomancy or daemonology


I don't really like how the assaulting rules have changed in 7th for FMC. Thinking the DP would attract a whole lot of firepower if I do that. Not sure if I can play that right. But thanks for the input!
Lvl 3 psyker is something else. On its own, it probably wont get that many powers out but if I were to swap the nurglite herald for a Tzeentchian one, then maybe... I'll look into this.

Aurelian wrote:I think you will want something to tarpit Imperial Knights and/or hordes since your firepower won't be enough; or you'll be forced to ignore most of the Knights (Eldar and Imperial) that won't be sniped with your meltas.

One consideration is taking a 35x Cultist squad to provide the role of the former needs.

Unless of course you want to stretch into the CtA! and take Assassins.



Haven't got that many Cultists, nor the models for any assassin tbh I did actually think of employing a mini sized Screamerstar for specifically that tarpitting purpose but it is no longer the Screamerstar we knew it to be.

NightWrench wrote:What are your plans for the herald? Plop him in with the nurglings?

I would go hounds or screams and think about taking a exalted reward. Your DP, maulerfiends, drake and demons all can get +2 saves.


Yeah the herald and the nurglings are just there for soul grinder tax, and at 90pts they make a hell of an OS unit together. I can always swap him out for something more befitting if I end up changing the list altogether.
I really did want to use Hounds, I can probably get the models and paint them in time for the tourney but the problem with them is mainly that Ive never used them before and as I said with the bikers, theyd be the only non-AV unit in this list and I'd expect them to die volumes of anti infantry firepower that got nothing else to shoot at. How would you recommend I use them? Outflanking maybe?

Thanks a lot for the replies guys!
   
Made in us
Fixture of Dakka



Chicago, Illinois

Buff your army with the last 200 or so points, you need more well stuff.

Spend the 75 points on your Daemon Prince to give him 3 levels of Psyker so you can go all in with rolls on Biomancy for Iron Arm. Make sure to give him a spell familiar so you can get Malefic and roll on that to get the Summoning power. It helps. Take the BLACK MACE.

He's a super beast.


Give your Herald of Nurgle some stuff. Like at least a Palaquin or Balesword, add some more nurglings, then give him the Feel No Pain banner for the nurglings, stick them in cover. Dare people to assault them. It's an amazing little unit.


Herald of Nurgle (125)
Palaquin
Greater Gift (Balesword) (4+ Poison reroll vs. T4 or less, instant death)
Lesser Gift < -Aether Blade (He's ST5 , AP2)
Locus of Virulency ( Any 6s to hit give him the 2+ poison wound, works for Nurglings as well)

or

Herald of Nurgling
Lvl 1 -2 Psyker (Biomancy or Malefic)
BaleSword
Fecundity ( All your 2 + cover nurglings have Feel No Pain)


Heralds of Nurgle are kind of bad ass.


Spend the 60 points or so on a Aegis with Defense line w/ Quad Cannon to deal with other fliers that could kill your Drake.

This message was edited 7 times. Last update was at 2014/11/15 02:56:12


If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in gb
Hellacious Havoc




Came up with a revised list with what Ive gathered from the comments.

Primary Detachment: CSM CAD

HQ
Daemon Prince - 355pts
Nurgle, Lvl 3 Psyker, PA, Wings, The Black Mace, Spell Familiar.

Troops
10 Cultists - 50pts
10 Cultists - 50pts

Fast Attack
Baledrake - 170pts
Raptors - 125pts
2x Meltagun, Combi-Melta

Heavy Support
Chaos Vindicator - 140pts
Daemonic Possession, Dozer Blade
Maulerfiend - 125pts
Maulerfiend - 125pts

Fortification
Aegis Defence Line w/ Quad Gun - 100pts

Allied Detachment Chaos Daemons

HQ
Herald of Nurgle - 95pts
Level 2 Psyker

Troop
3 Nurglings - 45pts

Heavy Support
Soul Grinder - 170pts
Slaanesh, Baleful Torrent

Formation Detachment
Mayhem Pack - 300pts
3x MM & PF Helbrutes

So now the DP is truly a beast. He's become an even more massive firemagnet though.
The Herald provides extra dice, makes all rolls on Biomany hoping for Endurance and mans the Quad Gun together with the Nurglings.

Thoughts?

This message was edited 1 time. Last update was at 2014/11/16 19:22:19


 
   
Made in za
Annoyed Blood Angel Devastator





South Africa

don't put PA on a nurgle daemon prince.... in combat he's I7/8 (somewhere around there) he has a 2+ jink always (unless it ignores cover obviously)..

but most of the time anything shooting at your DP is gonna be ignoring3+ armour so you might as well not take it, and in cc you really have to fluff up to be hit back by something when you're ws9 with 5+d6 attacks wound on 2+ ap 2 attacks.....


We are the sons of Sanguinius, the protectors of Mankind. Aye, we are indeed the Angels of Death.

Angels Redemptive: 5000 pts
Plague Legion: 2000 pts  
   
Made in gb
Hellacious Havoc




 l1ttlej wrote:

but most of the time anything shooting at your DP is gonna be ignoring3+ armour


This, unfortunately, is not the usual case in my experience. Whatever that has brought my DP down so far has usually been volumes and volumes of anti-infantry fire aiming to force a grounding check. Granted, I can always dive to get that 2+ and since I've dropped the BBoS I don't see why I should not do that. Thanks for the input.

That extra 20pts is gonna get my Maulers some tentacles now
   
Made in us
Regular Dakkanaut





Still think you should drop the DP and take Be'lakor instead, or find a way to take your DP as your Daemon ally HQ so he doesn't have to waste a roll on Nurgle Powers (bleh).

Being able to thow invis on Be'lakor to solo a knight or on a maulerfiend or (insert important unit here) is a big deal.
   
Made in gb
Hellacious Havoc




Debilitate wrote:
Still think you should drop the DP and take Be'lakor instead, or find a way to take your DP as your Daemon ally HQ so he doesn't have to waste a roll on Nurgle Powers (bleh).

Being able to thow invis on Be'lakor to solo a knight or on a maulerfiend or (insert important unit here) is a big deal.


Would if I could, don't have the model... yet Be'lakor is awesome!
   
Made in us
Devastating Dark Reaper




Keep the 3+ armor do your not scared to dive into a 30mzn squad of guants or guard....

I would use those points to change the herald to daemon prince of nurgly or slaanash, both of which are amazing from the daemon codex!

2500+

Chaos, Both CSM and Daemons
7000+

Blood Runs. Anger Rises. Death Wakes. War Calls!
Maim, Kill, Maim, Burn, Kill, Maim, Burn, Kill, Maim, Burn, Kill, Bunny, Maim, Kill, Maim.....(Noise Marine found the wrong rhino)

Attention all WA, Oregon, Idaho wargamers, Look up facebook group "Northwest Wargamers" 
   
Made in gb
Hellacious Havoc




OneMeanDuck wrote:
I would use those points to change the herald to daemon prince of nurgly or slaanash, both of which are amazing from the daemon codex!


THIS. Let me see what I can do. Thanks!


Automatically Appended Next Post:
Managed to get in another DP for the Daemons HQ, dropped the Raptors to accommodate him.
Got a Combi-Bolter for the Vindicator with the last 5 points remaining.
Now I have two scary daemons and a heldrake flying overhead while three walkers and a vindicator runs forward with three more walkers waiting to deep strike.

I'm thinking of rolling on Telekinesis for the daemons DP (awesome spells IMO) and Biomancy or Malefic Daemonology (CURSED GROUND!) for the CSM one.
Warlord trait will have to be rolled on strategic since I really really want the re-roll reserves one from there.
The only major problem I can think of is the Helbrutes and the Drake not arriving on time and Grey Knights since both my HQs and 3 out of my 6 walkers are Daemons.
But hopefully I should be able to burn and/or magically blast them before they get a chance to engage in CC.

CSM- CAD Primary

HQ
DP - 340pts
Nurgle, PA, Wings, BBoS, Lvl 3 Psyker, Spell Familiar

Troop
10 cultists 50pts
10 cultists 50pts

Fast Attack
Baledrake 170pts

Heavy Support
Maulerfiend 125pts
Maulerfiend 125pts
Vindicator 145pts
Possession, Dozer Blade, Combi Bolter

Formation: Mayhem Pack
3x Helbrute 300pts

Allied Daemons

HQ
Daemon Prince 330pts
Flight, PA, Slaanesh, Lvl 3 Psyker, 2x Greater Reward

Troop
3x Nurglings 45pts

Heavy Support
Soul Grinder 170pts
Slaanesh, Baleful Torrent

This message was edited 2 times. Last update was at 2014/11/26 09:35:01


 
   
Made in us
Secretive Dark Angels Veteran






Why slannesh on the grinder?

I like Nurgle and then deepstriking him into cover. Then he gets his shrouded save and can torrent stuff.

~Ice~
Da' Burnin Couch 2018 Best Overall
Beef and Wing ITC Major GT Best Overall 2018
2019 ITC #1 Overall Best Admech
LVO 2019 #1 Admech 
   
Made in gb
Hellacious Havoc




 Icelord wrote:
Why slannesh on the grinder?

I like Nurgle and then deepstriking him into cover. Then he gets his shrouded save and can torrent stuff.


Slaanesh gets to Run an additional 3", plus Fleet. I need this bad boy on the move and in combat
   
Made in us
Secretive Dark Angels Veteran






Seems like your list has plenty of that but sounds good

~Ice~
Da' Burnin Couch 2018 Best Overall
Beef and Wing ITC Major GT Best Overall 2018
2019 ITC #1 Overall Best Admech
LVO 2019 #1 Admech 
   
Made in gb
Hellacious Havoc




 Icelord wrote:
Seems like your list has plenty of that but sounds good


Actually the original plan was to field 3 maulerfiends, drop the vindicator and get the Soul Grinder Phelgm + Nurgle.
But my 3rd Mauler didn't arrive in time.
That setup is pure awesome when in cover.
   
Made in gb
Hellacious Havoc




I've managed to come 4th (out of 6, low turnout) on the tournament last Sunday.
Couple of notes:

The Helbrute Mayhem Pack formation is unreliable as hell to the point that they are virtually useless. I've rolled far too many 1's on the crazed table when I needed them to get in assault, and rolled too many 3's when I needed them to shoot. Not going to use this formation again in the near future.

In the meantime, the Maulerfiends did exceptionally good. One epic instance was when one of them held its own against one squad of GK Paladins and one GK terminators. It lost only one HP (which it regained from IWND the next turn) and obliterated the Paladins and killed most of the terminators. Admittedly, it received Invisibility from the Slaaneshi DP and the Nurglite DP cast the Discipline of Nurgle malediction on the GKs for -1S but for one 125 pts walker to lock those two units for 4 turns, that is impressive. The second one locked up another terminator squad at the other end of the table plus two Dreadknights, but was sadly destroyed when the GKs managed to get their Hammerhand off.

The Vindicator did well, it was an equally efficient fire-magnet and a threat factor. Disrupted enemy movement very well. Will use it again.

Now I'm going to replace the Helbrutes with either Bikers or a Lord with Spawn escort. Also thinking of replacing the Slaaneshi DP from the daemon detachment with Be'lakor (+15 pts, no questions there).
   
Made in us
Frightening Flamer of Tzeentch




PNW

Doesn't the character Helbrute allow a re-roll on the table, or the ability to pick the result? I don't have the dataslate with the formations.

 
   
Made in gb
Hellacious Havoc




 Aurelian wrote:
Doesn't the character Helbrute allow a re-roll on the table, or the ability to pick the result? I don't have the dataslate with the formations.


That's the Murderpack. The one with 5 Helbrutes in a squadron. Mayhem Pack is the one that deepstrikes and has IWND.
   
 
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