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Made in gb
Insect-Infested Nurgle Chaos Lord






.

This message was edited 3 times. Last update was at 2014/11/19 19:14:44



Games Workshop Delenda Est.

Users on ignore- 53.

If you break apart my or anyone else's posts line by line I will not read them. 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

I fully expect my opponent to follow the rules. No bendy tapes or banana charges.

I don't want to lose a game because my opponent fudged a game winning charge he should not have been able to make, nor would I want to win on such a charge myself. Its just not a fair move.

Intent of movement only matters when saying "I'm going to toe this zone/forest/hill so that I'm just barely inside it".

Intent doesn't matter when making normal movement. Otherwise you'll have extra half inches on charges or such, and small measurements matter big time in this game.


The sooner you can play a sharp clean game the sooner you can have a casual attitude. You could learn a lot from this new guy in how he plays.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in gb
Insect-Infested Nurgle Chaos Lord






.

This message was edited 1 time. Last update was at 2014/11/19 19:14:56



Games Workshop Delenda Est.

Users on ignore- 53.

If you break apart my or anyone else's posts line by line I will not read them. 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Dude, a MM is a huge amount of distance.

Precision allows for a clean game of skill. Its necessary to follow the rules, all the rules. And that includes moving models correctly.

Laser pointers are amazing tools for ensuring you do it correctly.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in fr
Hallowed Canoness





 Grey Templar wrote:
Precision allows for a clean game of skill.

Yet quite often is is in practice nearly impossible to get, especially in timed play.
“Center a 3" on the center of this model”. Well, damn, I do not have any way to determine precisely the center and the clock is ticking. Beside, to even put the AOE (which stays for one round) I will need to remove and put again a bunch of models.

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Made in hk
Longtime Dakkanaut




That's why they have blast measuring widgets

In general, it's better to be strict and point things out because I feel that this will just lead to better play overall. However, I would just point out you can't do this or that because you'll hit this/that or you moved too far etc and then just let the guy take back his move in casual games.

This message was edited 1 time. Last update was at 2014/11/19 02:05:09


My warmachine batrep & other misc stuff blog
http://sining83.blogspot.com/ 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

 Hybrid Son Of Oxayotl wrote:
 Grey Templar wrote:
Precision allows for a clean game of skill.

Yet quite often is is in practice nearly impossible to get, especially in timed play.
“Center a 3" on the center of this model”. Well, damn, I do not have any way to determine precisely the center and the clock is ticking. Beside, to even put the AOE (which stays for one round) I will need to remove and put again a bunch of models.


Proxy bases are a thing. There are also widgets calibrated to measure the distance from a model's base a certain sized AOE will project.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Wraith






Salem, MA

Eh, I'm not super concerned with measurements in casual games. I'll make note of it and advise people to watch their measurements after the game if they ask for advice, but I get too few games in a week to worry too much.

That will vary from FLGS to FLGS of course. The one I have now is very, very new.

No wargames these days, more DM/Painting.

I paint things occasionally. Some things you may even like! 
   
Made in au
Thinking of Joining a Davinite Loge






A millimetre may be a bit extreme, but Warmachine is a game of precision. I lost my first game by an eighth of an inch because of that 'can't move over bases'.

Seriously, I'd be beyond pissed if my opponent won because of even half a centimetre movement that shouldn't have happened. We have one guy notorious for it.

But really, sticking to tournament standards in casual games makes it easier to transition.

My $0.02, which since 1992 has rounded to nothing. Take with salt.
Elysian Drop Troops, Dark Angels, 30K
Mercenaries, Retribution
Ten Thunders, Neverborn
 
   
Made in pt
Tea-Kettle of Blood




 Grey Templar wrote:
Dude, a MM is a huge amount of distance.

Precision allows for a clean game of skill. Its necessary to follow the rules, all the rules. And that includes moving models correctly.

Laser pointers are amazing tools for ensuring you do it correctly.


This man speaks the truth and that is generally how we try to play it around here as well.

Games are won and lost because of a single MM.
   
Made in gb
Insect-Infested Nurgle Chaos Lord






.

This message was edited 2 times. Last update was at 2014/11/19 19:15:16



Games Workshop Delenda Est.

Users on ignore- 53.

If you break apart my or anyone else's posts line by line I will not read them. 
   
Made in pt
Tea-Kettle of Blood




So just because you are only having a kickabout down the park with your mates do you allow tackles and hands on the ball?

Why is it ok to cheat just because its not a tournament game? What is the actual point of the game if you just ignore its rules and why would anyone consider it more fun? Knowing that you've won or lost a game because you've cheated or your opponent cheated is more fun?

Sure, its a casual game, implement that crazy plan that you've just thought about, or that 1 in a million assassination attempt just because it would look cool, but do it according to the rules.

I would consider myself extremely lucky if I could get a couple of games a week, I usually will only have time for 3 or 4 games in an entire month... Why would I wan't to spend that limited amount of time playing a game where when are going to ignore its rules? If that was the case, then I would much rather spend my time doing something else.
   
Made in gb
Insect-Infested Nurgle Chaos Lord






.

This message was edited 1 time. Last update was at 2014/11/19 19:15:30



Games Workshop Delenda Est.

Users on ignore- 53.

If you break apart my or anyone else's posts line by line I will not read them. 
   
Made in pt
Tea-Kettle of Blood




Just to interject something else, that I believe you just brought up in this latest post.

I consider takebacks to be completely different things to "fudging" movement. I don't usually take advantage of them because I think that if I did I would be more likely to repeat the same mistakes in the future, but I'm perfectly fine to let my opponent take them when he forgets things like Focus allocation or he forgot to move one of the members when the rest of the unit ran, of heck, even when midway during the first turn he realizes that he forgot to deploy one of his models.

Those are all things that I've let my opponents take takebacks on, even in some instances during tournament games.

My general rule of thumb is: if the game state hasn't changed (models haven't been moved, dice haven't been rolled), then you can takeback whatever you wan't, but if the game state has already changed, then tough luck. Otherwise we've just stopped playing a game and started seeing who can cheat the most without being called on by the opponent.

   
Made in us
Cosmic Joe





My local meta's pretty lax, mainly because we're mostly newbies. But yes, careful measurement is crucial and we tend to be more exact in that area.



Also, check out my history blog: Minimum Wage Historian, a fun place to check out history that often falls between the couch cushions. 
   
Made in gb
Knight Exemplar




UK

Yup, I have just started playing myself and do like the need for exact movement.

Especially as this can lead to very subtle tactics and moves that are just not possible in other games available.

Take it away and Warmachine kinda falls apart.
Its good to get around though if you use acrobatics models that can just hop over other models which is super powerful!

 
   
Made in us
Satyxis Raider






Seattle, WA

Learn to play with accuracy and by the rules. Don't be lazy early on.
   
Made in us
Enigmatic Chaos Sorcerer




Tampa, FL

 MWHistorian wrote:
My local meta's pretty lax, mainly because we're mostly newbies. But yes, careful measurement is crucial and we tend to be more exact in that area.


This. There's a lot very precise rules in Warmachine that sometimes feels over the top or even too strict (especially coming from 40k's lax rules), but IMHO it overall makes for a better game. The hard part is getting people to understand that the rules are very clear and play that way.

- Wayne
Formerly WayneTheGame 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

OP seems to have abandoned ship.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in se
Wicked Warp Spider






Ios

As an interesting side note, I read a similar topic today on the Infinity official forums where they use Warmahordes as a prime example of a rules system where "declaration of intent" is malpractice while in Infinity it is not at all as strict except for, maybe, some larger tournaments or local agreements.
"This is not Warmahordes where 1mm could be the difference between a win and a loss" was being a recurring argument for some

WayneTheGame: I find that especially Ork players seem to move 6,2" because of... floaty... measurement methods.

I really need to stay away from the 40K forums. 
   
Made in us
Fresh-Faced New User




WM is a game of strict measurements. That's pretty clear from the rules, and the way they react with when you can and cannot measure things.

And while I enjoy the game, this aspect takes away a lot of what it could be for me. I don't care for a game that penalizes me because I have poor table eye, or lack the experience to tell when a base can fit through an area or not. Playing a table miniatures game with such strict rules, I'd much rather just play on a movement grid, because no matter how careful anyone is, you're never going to be able to get precise, exact measurements every single time. But the game calls for exactly that.

I see it as a flaw with the overall design, and feel that intent should rule over measurements and such.

But to be clear, when I play WM, I understand how the rules work, and play within them.
   
Made in us
[MOD]
Madrak Ironhide







I absolutely hate blast template rules because of the lack of
precision. However, with the new widgets, they're less wonky.

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"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
 
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