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2014/11/30 01:55:52
Subject: [2400] - Host of the Eternity King
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Sinister Shapeshifter
The Lair of Vengeance....Poole.
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Lords:
Supreme Sorceress 340
Level 4
Dark Pegasus
Talisman of Preservation
Earthing Rod
Lore of Metal
Dreadlord 304
Full Mundane Kit
Dawnstone
Cloak of Twilight
OTS
Lance
Dark Pegasus
Death Hag 300
Cauldron of Blood
BSB
Sorceress 105
Life
Dispel Scroll
5 Dark Riders 120
Standard and musician
Shields and Crossbows
5 Dark Riders 120
Standard and musician
Shields and Crossbows
10 Glade Guard 170
Standard and musician
Trueflight
10 Glade Guard 170
Standard and musician
Trueflight
10 Glade Guard 170
Standard and musician
Trueflight
Reaper Bolt thrower 70
Reaper Bolt thrower 70
Reaper Bolt thrower 70
Reaper Bolt thrower 70
5 Sisters of the Thorn 140
Musician
5 Warlocks 125
List should be self explanatory. I'm guessing this kind of list will probably become the netlist.
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This message was edited 1 time. Last update was at 2014/12/02 20:33:01
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2014/11/30 02:05:00
Subject: Re:[2400] - Host of the Eternity King
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Regular Dakkanaut
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You have nothing to strip regen during the shooting phase. Also, lack of a BSB and LD 8 makes your gunline vulnerable to panic.
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This message was edited 1 time. Last update was at 2014/11/30 02:14:09
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2014/11/30 09:13:25
Subject: Re:[2400] - Host of the Eternity King
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Sinister Shapeshifter
The Lair of Vengeance....Poole.
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Vetril wrote:You have nothing to strip regen during the shooting phase. Also, lack of a BSB and LD 8 makes your gunline vulnerable to panic.
Cauldron is the BSB. And it's LD 10.
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2014/11/30 12:41:12
Subject: [2400] - Host of the Eternity King
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Nimble Pistolier
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Only when the peg general is nearby, surely?
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2014/11/30 15:42:44
Subject: [2400] - Host of the Eternity King
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Angered Reaver Arena Champion
Connah's Quay, North Wales
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Not sure on why you picked Life on your Level 1. Life spells generally have high casting values, and suffer without throne of vines being cast. Without the book in front of me, i don't know if there is a cost difference, but a spellsinger is a much better choice running Lore of Heavens. She gets a plus 1 to all casting due to Blessing of the Ancients (she will be in a wood) so she might be able to get off Harmonic Convergence. Hitting on 3's re-rolling 1's in an area around her (I am assuming she is sitting with the Glade Guard?) should be massively more helpful then regaining a wound or two.
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2014/11/30 16:09:28
Subject: [2400] - Host of the Eternity King
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Stubborn Dark Angels Veteran Sergeant
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You have your bsb on a cauldron of blood? First thing im doing is pointing a cannon at it and getting myself 425vp
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RoperPG wrote:Blimey, it's very salty in here...
Any more vegans want to put forth their opinions on bacon? |
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2014/11/30 22:13:42
Subject: [2400] - Host of the Eternity King
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Sinister Shapeshifter
The Lair of Vengeance....Poole.
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>implying that he's going to be marauding. He's there to couple without the level 4 to replace Morathi. Automatically Appended Next Post: ALEXisAWESOME wrote:Not sure on why you picked Life on your Level 1. Life spells generally have high casting values, and suffer without throne of vines being cast. Without the book in front of me, i don't know if there is a cost difference, but a spellsinger is a much better choice running Lore of Heavens. She gets a plus 1 to all casting due to Blessing of the Ancients (she will be in a wood) so she might be able to get off Harmonic Convergence. Hitting on 3's re-rolling 1's in an area around her (I am assuming she is sitting with the Glade Guard?) should be massively more helpful then regaining a wound or two.
No. There will be minimum woods on the table. Plus I want dwellers. Automatically Appended Next Post: namiel wrote:You have your bsb on a cauldron of blood? First thing im doing is pointing a cannon at it and getting myself 425vp
Having got the bolt throwers and a 5++ hag and a 4++ cauldron. Plus the life mage. Go for it.
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This message was edited 2 times. Last update was at 2014/11/30 22:18:00
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2014/11/30 22:42:00
Subject: [2400] - Host of the Eternity King
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Angered Reaver Arena Champion
Connah's Quay, North Wales
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Do Wood Elves lose there auto-forest in the new rules? Bummer.
But using a level 1 for dwellers is a terrible idea. Not only are you not assured to get enough dice to even attempt it, if you do then you won't have an easy time casting it, and even if all of this happens, she won't be in a good position to use it on anything important because she is hanging at the back of the board with the Glade Guard.
And the worse part? You already have Dwellers from the Sisters of the Thorn. They are a lot faster, meaning they will be in range, they are level 2 (3 in woods) so easier casting and more durable due to 4+ ward. They also don't care much about Miscasts.
The rest of your list seems optimized around shooting, why are you throwing away the ability for every unit within 12" to re-roll 1's to hit when hitting on 3's, then re-roll to wound, in exchange for...a spell you already have on models more suited to the role.
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2014/12/01 00:30:41
Subject: [2400] - Host of the Eternity King
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Sinister Shapeshifter
The Lair of Vengeance....Poole.
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ALEXisAWESOME wrote:Do Wood Elves lose there auto-forest in the new rules? Bummer. But using a level 1 for dwellers is a terrible idea. Not only are you not assured to get enough dice to even attempt it, if you do then you won't have an easy time casting it, and even if all of this happens, she won't be in a good position to use it on anything important because she is hanging at the back of the board with the Glade Guard. And the worse part? You already have Dwellers from the Sisters of the Thorn. They are a lot faster, meaning they will be in range, they are level 2 (3 in woods) so easier casting and more durable due to 4+ ward. They also don't care much about Miscasts. The rest of your list seems optimized around shooting, why are you throwing away the ability for every unit within 12" to re-roll 1's to hit when hitting on 3's, then re-roll to wound, in exchange for...a spell you already have on models more suited to the role. Of course they do. You''re not taking a Wood Elf army. And if I was going to switch lores on the level 1, I'd switch it up to multiple high mages. Currently, I can actually make life somewhat decent. As I can make the one block high toughness, give another regen, and dwellers. I did consider heavens, but metal/death and life synergise more.
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This message was edited 1 time. Last update was at 2014/12/01 00:31:19
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2014/12/01 02:05:08
Subject: [2400] - Host of the Eternity King
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Ultramarine Chaplain with Hate to Spare
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I don't see why you've taken life twice? Wouldn't Beasts or Shadow help more? Miasma something until it's I1 then Purple Sunning it can be fun as can enfeebling before Dwellers.
Given how you plan to use the Cauldrons rules wouldn't the Dark Riders be better off being more glade guard with Eagles used as chaff and why so few Bolt Throwers?
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2014/12/01 06:55:57
Subject: [2400] - Host of the Eternity King
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Inspiring Icon Bearer
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I assume your using the new magic rules, then? If so life isn't a bad choice, as Dwellers is a sure thing and theres no telling how many dispel dice they can use.
Getting 1 dice for a spell on a lvl 1 wizard suck though.
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2014/12/01 10:00:21
Subject: [2400] - Host of the Eternity King
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Ultramarine Chaplain with Hate to Spare
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He already has dwellers from the Sisters who are lvl2 (effectively 3 in a wood). So it is entirely pointless on the lvl1.
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2014/12/01 16:46:27
Subject: [2400] - Host of the Eternity King
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Killer Klaivex
Oceanside, CA
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Thunderfrog wrote:I assume your using the new magic rules, then? If so life isn't a bad choice, as Dwellers is a sure thing and theres no telling how many dispel dice they can use.
Getting 1 dice for a spell on a lvl 1 wizard suck though.
Only wizards are limited to a D6 dispel dice. If I dispel without a wizard, I'm free to use as many dice as I see fit, enter the golden age of dwarf magic shut down.
The only reason to take life on the level one is because you're worried about losing the sisters.
I'd take a single larger shooting block, and add in high magic for hand of glory; and arcane unforging.
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2014/12/01 17:00:52
Subject: [2400] - Host of the Eternity King
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Sinister Shapeshifter
The Lair of Vengeance....Poole.
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HawaiiMatt wrote: Thunderfrog wrote:I assume your using the new magic rules, then? If so life isn't a bad choice, as Dwellers is a sure thing and theres no telling how many dispel dice they can use.
Getting 1 dice for a spell on a lvl 1 wizard suck though.
Only wizards are limited to a D6 dispel dice. If I dispel without a wizard, I'm free to use as many dice as I see fit, enter the golden age of dwarf magic shut down.
The only reason to take life on the level one is because you're worried about losing the sisters.
I'd take a single larger shooting block, and add in high magic for hand of glory; and arcane unforging.
A large block of glade guard makes the list weaker. Currently, I can split or combine my fire or split it at will, and I give up few points.
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2014/12/02 09:14:36
Subject: [2400] - Host of the Eternity King
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Killer Klaivex
Oceanside, CA
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thedarkavenger wrote: HawaiiMatt wrote: Thunderfrog wrote:I assume your using the new magic rules, then? If so life isn't a bad choice, as Dwellers is a sure thing and theres no telling how many dispel dice they can use.
Getting 1 dice for a spell on a lvl 1 wizard suck though.
Only wizards are limited to a D6 dispel dice. If I dispel without a wizard, I'm free to use as many dice as I see fit, enter the golden age of dwarf magic shut down.
The only reason to take life on the level one is because you're worried about losing the sisters.
I'd take a single larger shooting block, and add in high magic for hand of glory; and arcane unforging.
A large block of glade guard makes the list weaker. Currently, I can split or combine my fire or split it at will, and I give up few points.
For the single larger block, I was thinking dark shards. With Walk Between Worlds you can slip out of danger and still fire. Multiple shots provides twice the hitting power of true-flights, and 12 point per model instead of 16 again allows for more shots per point. Downside is hitting, which is greatly buffed by Hand of Glory.
Dark Elves with high magic work really well.
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2014/12/02 10:39:07
Subject: [2400] - Host of the Eternity King
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Ultramarine Chaplain with Hate to Spare
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Then Flaming Sword those badboys for lols!
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2014/12/02 13:44:15
Subject: [2400] - Host of the Eternity King
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Sinister Shapeshifter
The Lair of Vengeance....Poole.
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HawaiiMatt wrote: thedarkavenger wrote: HawaiiMatt wrote: Thunderfrog wrote:I assume your using the new magic rules, then? If so life isn't a bad choice, as Dwellers is a sure thing and theres no telling how many dispel dice they can use.
Getting 1 dice for a spell on a lvl 1 wizard suck though.
Only wizards are limited to a D6 dispel dice. If I dispel without a wizard, I'm free to use as many dice as I see fit, enter the golden age of dwarf magic shut down.
The only reason to take life on the level one is because you're worried about losing the sisters.
I'd take a single larger shooting block, and add in high magic for hand of glory; and arcane unforging.
A large block of glade guard makes the list weaker. Currently, I can split or combine my fire or split it at will, and I give up few points.
For the single larger block, I was thinking dark shards. With Walk Between Worlds you can slip out of danger and still fire. Multiple shots provides twice the hitting power of true-flights, and 12 point per model instead of 16 again allows for more shots per point. Downside is hitting, which is greatly buffed by Hand of Glory.
Dark Elves with high magic work really well.
Darkshards don't work in large blocks. They never have. Not without anything to let them reroll misses. Remember. Darkshards hit on 5s at long range standard.
Hand of glory buffs glade guard better. Hitting on 2s all the time is far better tha on hitting on 2s before modifiers. You might get more shots per point, but not more hits.
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2014/12/02 14:26:18
Subject: [2400] - Host of the Eternity King
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Ultramarine Chaplain with Hate to Spare
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Bs10 hits on 2s after modifiers just HoG until you're hitting on 2s. Glade Guard hit on 2s and allow you to HoG multiple units once each to get the benefit. Darkshards allow you just pump 1 unit full of steroids.
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2014/12/02 15:54:13
Subject: [2400] - Host of the Eternity King
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Sinister Shapeshifter
The Lair of Vengeance....Poole.
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FlingitNow wrote:Bs10 hits on 2s after modifiers just HoG until you're hitting on 2s. Glade Guard hit on 2s and allow you to HoG multiple units once each to get the benefit. Darkshards allow you just pump 1 unit full of steroids.
With the new magic rules, it's not likely that I'll get the multiple castings off. Due to the new rules and dispel dice. With glade guard, I hit on a minimum of 3s all the time. That does more for the army then darkshards do.
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2014/12/02 16:55:52
Subject: [2400] - Host of the Eternity King
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Killer Klaivex
Oceanside, CA
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thedarkavenger wrote: FlingitNow wrote:Bs10 hits on 2s after modifiers just HoG until you're hitting on 2s. Glade Guard hit on 2s and allow you to HoG multiple units once each to get the benefit. Darkshards allow you just pump 1 unit full of steroids.
With the new magic rules, it's not likely that I'll get the multiple castings off. Due to the new rules and dispel dice. With glade guard, I hit on a minimum of 3s all the time. That does more for the army then darkshards do.
Yeah it's a trade off. Twice as many shots for less points. The thing I'd be worried about is not getting enough damage out of the glade guard. 30 shots, hits on 3+, wounds on 4+/5+ with re-rolls. The bulk of the killing power is your warmachines.
A single block of 20 dark shards would give 40 shots, one casting of hand of glory is going to put them on par with glade guard; only with 40 shots.
Hand of Glory is so easy to cast (5+) that a level 1 high elf can do it on a single die if he had to.
Enchanted blades gives you a +1 to as well as a back up.
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2014/12/02 17:43:56
Subject: [2400] - Host of the Eternity King
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Sinister Shapeshifter
The Lair of Vengeance....Poole.
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HawaiiMatt wrote: thedarkavenger wrote: FlingitNow wrote:Bs10 hits on 2s after modifiers just HoG until you're hitting on 2s. Glade Guard hit on 2s and allow you to HoG multiple units once each to get the benefit. Darkshards allow you just pump 1 unit full of steroids.
With the new magic rules, it's not likely that I'll get the multiple castings off. Due to the new rules and dispel dice. With glade guard, I hit on a minimum of 3s all the time. That does more for the army then darkshards do.
Yeah it's a trade off. Twice as many shots for less points. The thing I'd be worried about is not getting enough damage out of the glade guard. 30 shots, hits on 3+, wounds on 4+/5+ with re-rolls. The bulk of the killing power is your warmachines.
A single block of 20 dark shards would give 40 shots, one casting of hand of glory is going to put them on par with glade guard; only with 40 shots.
Hand of Glory is so easy to cast (5+) that a level 1 high elf can do it on a single die if he had to.
Enchanted blades gives you a +1 to as well as a back up.
A single block of twenty darkshards is a waste. I've played the pure dark elf version of this list enough to tell you that with 100% accuracy. They don't do well enough because it's easy for a smart opponent to stack penalties on them with units, terrain and magic. The Glade Guard dodge all that. And gain the bonuses from hand of glory.
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2014/12/02 19:40:04
Subject: [2400] - Host of the Eternity King
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Ultramarine Chaplain with Hate to Spare
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thedarkavenger wrote: FlingitNow wrote:Bs10 hits on 2s after modifiers just HoG until you're hitting on 2s. Glade Guard hit on 2s and allow you to HoG multiple units once each to get the benefit. Darkshards allow you just pump 1 unit full of steroids.
With the new magic rules, it's not likely that I'll get the multiple castings off. Due to the new rules and dispel dice. With glade guard, I hit on a minimum of 3s all the time. That does more for the army then darkshards do.
First look up the meanings of the words "then" & "than", then perhaps your post will make sense.
How many games with the new magic system have you played? Because my experience (in admittedly play only 3 but witnessing 2 more) you can easily get off multiples of low casting value spells.
I would go with 21 Dark Shards in 3 ranks. That's 42 shots and if needs be 21 ASF attacks (a lucky Okhams and that unit is a real threat in CC). 2 HoGs should make that unit hit on 2s in most cases. This is worth considering if you're taking a High mage (which currently you're not). Your experience of using a large block without High Magic or End Times magic is irrelevant here.
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2014/12/02 19:57:40
Subject: [2400] - Host of the Eternity King
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Sinister Shapeshifter
The Lair of Vengeance....Poole.
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FlingitNow wrote: thedarkavenger wrote: FlingitNow wrote:Bs10 hits on 2s after modifiers just HoG until you're hitting on 2s. Glade Guard hit on 2s and allow you to HoG multiple units once each to get the benefit. Darkshards allow you just pump 1 unit full of steroids.
With the new magic rules, it's not likely that I'll get the multiple castings off. Due to the new rules and dispel dice. With glade guard, I hit on a minimum of 3s all the time. That does more for the army then darkshards do.
First look up the meanings of the words "then" & "than", then perhaps your post will make sense.
How many games with the new magic system have you played? Because my experience (in admittedly play only 3 but witnessing 2 more) you can easily get off multiples of low casting value spells.
I would go with 21 Dark Shards in 3 ranks. That's 42 shots and if needs be 21 ASF attacks (a lucky Okhams and that unit is a real threat in CC). 2 HoGs should make that unit hit on 2s in most cases. This is worth considering if you're taking a High mage (which currently you're not). Your experience of using a large block without High Magic or End Times magic is irrelevant here.
That was an ipad typo.
As for games with the new magic system, I've played it quite heavily. It's not that easy to say, "You can cast multiple low value spells" as a natural roll of a one or two means the spell fails.
And you're saying I should invest in a unit that requires multiple castings to be good, and has a vast amount of wasted shots, and can only deal with one threat per turn? Those aren't words of wisdom.
Currently, the list is far better than it will be with any changes you propose. I've said it before, More than ten darkshards in a unit is a waste, unless you cna reroll misses. Which you can't anymore.
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2014/12/02 20:05:39
Subject: [2400] - Host of the Eternity King
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Dangerous Leadbelcher
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Did I miss something in the new rules that allows multiple scrolls? Otherwise, you have multiple scrolls. I'd drop the sorceress entirely for more bolt throwers.
I'd also throw around some 2++ vs flaming on your chars, Cuz I expect khannons (summoned or otherwise) to be pretty prevalent in Chaos Legions.
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2014/12/02 20:32:35
Subject: [2400] - Host of the Eternity King
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Sinister Shapeshifter
The Lair of Vengeance....Poole.
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kooshlord wrote:
Did I miss something in the new rules that allows multiple scrolls? Otherwise, you have multiple scrolls. I'd drop the sorceress entirely for more bolt throwers.
I'd also throw around some 2++ vs flaming on your chars, Cuz I expect khannons (summoned or otherwise) to be pretty prevalent in Chaos Legions.
Typo. Meant to be an earthing rod.
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2014/12/02 20:45:04
Subject: [2400] - Host of the Eternity King
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Inspiring Icon Bearer
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The new magic rules make it incredibly simple to chain-cast the same spell.
Having all the buffs hitting one unit is multi-dimensional. All your eggs are in one basket, but its easier to get all the buffs together in one place.
You keep speaking in terms of absolute better or worse, when they don't apply TDA.
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2014/12/02 21:12:32
Subject: [2400] - Host of the Eternity King
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Sinister Shapeshifter
The Lair of Vengeance....Poole.
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Thunderfrog wrote:The new magic rules make it incredibly simple to chain-cast the same spell. Having all the buffs hitting one unit is multi-dimensional. All your eggs are in one basket, but its easier to get all the buffs together in one place. You keep speaking in terms of absolute better or worse, when they don't apply TDA. It's also worse against non-deathstar lists. Against armies like Warriors, one big unit is an autolose situation for me. I kill the prince, this is true, but then I get taken off by all the other single models. Again' st Demons, who apply pressure with cannons, big units, beasts, and flying monsters, I lose. The fact is that a big unit vs multiple small units is a lose-lose situation 90% of the time. Automatically Appended Next Post: Okay. Updating the list to dick about with the movement/deployment phase even more! Supreme sorceress 290 Level 4 Death Cloak of Twilight Dark Steed Dreadlord 232 Ogre Blade Full Mundane Kit OTS Dark Steed Spellweaver 325 Level 4 High Magic Elven Steed Dispel Scroll Talisman of Pres Master 178 Armour of Destiny Sea Dragon Cloak Great Weapon Dark Steed Shield Master 96 Full Mundane Kit Dark Steed Great Weapon Master 96 Full Mundane Kit Dark Steed Great Weapon Master 96 Full Mundane Kit Dark Steed Great Weapon 5 Dark Riders 120 Standard, Muso Shields Crossbows 5 Dark Riders 120 Standard, Muso Shields Crossbows 5 Dark Riders 120 Standard, Muso Shields Crossbows 5 Dark Riders 120 Standard, Muso Shields Crossbows 5 Dark Riders 120 Standard, Muso Shields Crossbows 3 Bolt Throwers (70each) 210 10 Warlocks 250 More comfortable with this list, as I know how to play it, but I'm looking to get some scouts in there to mess with vanguard. Not sure how, beyond dropping the highweaver.
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This message was edited 5 times. Last update was at 2014/12/02 22:49:41
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2014/12/03 01:14:18
Subject: [2400] - Host of the Eternity King
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Ultramarine Chaplain with Hate to Spare
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Looks good. Drain Magic is an uber spell now (where enemy units can have 3 Wyssans cast on them or 2 Savage Beasts etc), throwing HoG around several units or WbW repeatedly on the same unit. And you can do all this after Death magic has killed half your opponent's army and generated a fistful of extra dice for you. Also you effectively deploy your army then redeploy after seeing your opponents army and deployment.
Maybe drop the some gear to get the deepwood scouts as they're like 70 points for a unit I think? Do you need Talisman on Spellweaver? If not thats 45 points on the way already.
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2014/12/03 10:23:56
Subject: [2400] - Host of the Eternity King
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Sinister Shapeshifter
The Lair of Vengeance....Poole.
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FlingitNow wrote:Looks good. Drain Magic is an uber spell now (where enemy units can have 3 Wyssans cast on them or 2 Savage Beasts etc), throwing HoG around several units or WbW repeatedly on the same unit. And you can do all this after Death magic has killed half your opponent's army and generated a fistful of extra dice for you. Also you effectively deploy your army then redeploy after seeing your opponents army and deployment.
Maybe drop the some gear to get the deepwood scouts as they're like 70 points for a unit I think? Do you need Talisman on Spellweaver? If not thats 45 points on the way already.
Miscast protection.
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2014/12/03 12:41:21
Subject: [2400] - Host of the Eternity King
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Ultramarine Chaplain with Hate to Spare
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I get what it's for but you need 3 miscasts to kill him and they are much rarer in ET magic.
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