Hello!
Lord - 140pts
- Barded Elven Steed, Dragon Armour, Shield of the Merwyrm, Star Lance
He will not get the parry save because he is mounted. It has been a long running debate but in looking at the rules for parry save, yes technically he has a 4+ parry but then looses it due to being mounted. I don't have the book in front of me so I can't reference it. I would actually recommend switching it out for the 'Other Trickster's Shard.' Yes he won't have protection except that 2+ save, but it will make killing enemy characters way easier with that Star Lance without having to jumble around/remove stuff to improve his save. Also...no shield?
Ellyrian Reavers x7 - 143pts
- Harbinger
- Spear, Bow
Ellyrian Reavers x7 - 143pts
- Harbinger
- Spear, Bow
7 is too many. Harbinger is not as useful as a musician as it helps you rally. However, to adjust without messing up without having to add/take away things you could change it to:
Ellyrian Reavers x5
-Spear, Bow
Ellyrian Reaversx 5
-Spear, Bow
Ellyrian Reavers x5
-Spear, Bow
This will be 285pts instead of the 286 you had up top so you'll make the 25% threshold. I know I said use musicians instead, but again, without having to move around/jumble too much you now have three redirectors, harassers, warmachine killers, flankers, etc. You'll have more of a presence on the board. Also, because they are cheaper than your units of 7, loosing one won't hurt as badly.
Dragon Princes of Caledor x9 - 346pts
- Drakemaster
- Warrior Bane
- Musician
- Standard Bearer
- Banner of the World Dragon
Good except drop the warrior bane. You don't have the use of your lance for a strength 5 hit. Warrior bane goes off of your strength of 3. Also, because you are on horseback, you're goal is to do as much damage as possible to either: a) break the unit or b) make it easier to break in the following turns since you loose your strength. Since your lord has a star lance you'll want to break sooner and warriors bane is for multiple rounds of combat. BotWD is standard and a good fit here.
Flamespyre Phoenix - 225pts
This would be useful for small points to take out smaller units by either flying over or attacking. I would prefer the frost phoenix because of the -1 strength and always strikes last. That thing could hold up anything for a long time which is useful if you want your knights to avoid stuff. But it is also preference. Most would say the frost is better but if this fits you than go for it.
Also, remove the points total for that guy. GW would quickly sue dakkadakka for displaying the points cost of it.
So I would have this with the changes:
Noble 142pt
- Barded Elven Steed, Dragon Armour, Shield the other trickster's shard, Star Lance
3x 5 Ellyrian Reavers (bow and spear) for a total of 285pts
Dragon Princes of Caledor x9 341pts
-Drake Master
-Musician
-Standard
-Bearer
Flamespyre Phoenix (can't put the points up but you know)
Total: 993. There are a couple of ways to use up those last bit of points (enchanted shield, luck stone) but it is up to you.
My concern would be with not having much of a magic defense. Yes you have a 2++ but in my opinion the damage is done with augments and hexes.
But, I can appreciate a no magic list and with what you have it could be powerful. Good luck and let us know how you do!