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2014/12/18 22:55:29
Subject: [600] - Tzeench Deamons - Competitive
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Furious Fire Dragon
Peterborough, England.
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Writing a list for a friend, tournament army for national finals. Needs to be as good as it can be:
HQ:
Kairos Fateweaver 300
Herald of Tzeench /w Grimoire and ML 2 100
Troops:
11 Pink Horrors 99
11 Pink Horrors 99
Generates D6 + 10 warp charges on turn 1, less as the game goes, focuses on Kairos, grimoire to give him 2++ Re-rollable, and flys around vector striking and shooting psychic out of every orifice.
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2014/12/22 06:48:40
Subject: Re:[600] - Tzeench Deamons - Competitive
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Stubborn Dark Angels Veteran Sergeant
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It will summon a lot for its points level, but it really has no bite. Any fast moving army will wipe those horrors off the board in no time.
If I was going for cheesy competitive 600 points with daemons, I would go with this:
Herald of Nurgle
3x Nurglings
3x Nurglings
Soulgrinder - Slaanesh Torrent flamer
Soulgrinder - Slaanesh Torrent flamer
Soulgrinder - Slaanesh Torrent flamer
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2014/12/22 08:24:56
Subject: Re:[600] - Tzeench Deamons - Competitive
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Automated Rubric Marine of Tzeentch
Rose-Hulman Institute of Technology
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Agreed, taking a 300 point model in a 600 point game is really putting all your eggs in one basket. Those pink horrors will be gone in no time.
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"We are the Red Sorcerers of Prospero, damned in the eyes of our fellows, and this is to be how our story ends, in betrayal and bloodshed. No...you may find it nobler to suffer your fate, but I will take arms against it." -Ahzek Ahriman
1250 Points of The Prodigal Sons |
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2014/12/22 09:46:08
Subject: [600] - Tzeench Deamons - Competitive
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Gangly Grot Rebel
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Im going with the all eggs in one basket too. That soulgrinder list does look particularly nasty though Played against a daemon player at school league last year, who used the really expensive khorne daemon, and I tabled him turn one. His list was something like 11 pink horrors, 4 juggernaught things (1 was a HQ with a load of buffs), 11 bloodletters and Scarbrand. The bloodletters and Scarbrand were in reserve, he had first turn, moved his units at me, and not much else. My footslogging boyz and deffkoptas then proceeded to shoot and assualt the juggernaughts, while my trukker boyz did the same to the horrors. I won both combats, completely destroying the jugs, and sweeping the remaining horrors. Game then ended, as he had nothing left on the board. Just my little story for the day, I'm sure you wouldn't try something like that anyway, but just a tip in case you ever consider it Edit: Remembered Scarbrands name
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This message was edited 1 time. Last update was at 2014/12/22 09:48:35
I can see it now....Nids are now a collection of autonomous hive fleets there are multiple Hive Minds and they all war with one another in addition to everyone else. They speak to humans using telepathy, and they can now ally with Space Wolves as battle brothers, because reasons.
Tyranids talking to humans would be like you talking to your mashed potatoes or the probiotic in your kiefer drink. It is neither possible nor productive. Inside my mind I pinched my nipples and savored his bitter silence.
DT:90S+++G+++MB++IPw40k10#+D++A+++/hWD-R++T(T)DM+ |
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2014/12/22 13:14:14
Subject: [600] - Tzeench Deamons - Competitive
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Regular Dakkanaut
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I think the list will work very well when you're going first, but something like a drop-pod list could really smash it.
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2014/12/22 16:04:40
Subject: [600] - Tzeench Deamons - Competitive
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Furious Fire Dragon
Peterborough, England.
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Yeah, I was just thinking having a 2++ re-rollable fateweaver would be nice, and then use as many psychic powers in different combinations to produce more guys, and have guys with damaging spells, maybe that soulgrinder list could work Automatically Appended Next Post: Also, I'm a newb to deamons, doing this for a friend, but what real benefit would MoS have on the grinders, and would it not be good to out some phlegm in there too? Automatically Appended Next Post: Just totaled it up, you'd need to lose the MoS to fit into 600 points
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This message was edited 2 times. Last update was at 2014/12/22 16:11:47
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2014/12/22 16:16:52
Subject: Re:[600] - Tzeench Deamons - Competitive
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Stubborn Dark Angels Veteran Sergeant
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The problem with having a 2++ fatey and 2 weak squads is that an opponent with any knowledge of daemons will simply ignore him, target the rest of your units, and then win on objectives.
Another issue with the list is that having the grimoire on an infantry model means that a lot of the time it will be difficult to get fatey in range of it, whilst still getting him where you need him to be.
MoS is the best mark for grinders imo. It gives them speed to cover the board, as well as fleet to make sure they get that charge. Having a flamer is optional, but in a list like this I would take them just in case you come across orks or blob guard.
Phlegm is an ok alternative, especially if you are expecting tau battlesuits or other multi would T4 models, but I wouldn't normally take more than 1. If taking phlegm then I usually make the grinder khorne, to keep it cheap.
Edit: You are right, sorry. I was thinking of 650 points. For 600 then I would change it to this:
Herald of Nurgle
3x Nurglings
3x Nurglings
Soulgrinder - Khorne Phlegm
Soulgrinder - Slaanesh
Soulgrinder - Slaanesh
Or you could just run 3 slaanesh grinders with no extra ranged weapons, either would be nice and cheesy.
Edit 2: Had another thought, I forgot about plague hulks.
These nurgle soul grinders are FW,if your group is ok with that, and provide daemons with a cheaper alternative to a nurgle phlegm grinder (30 points cheaper),
This will allow you to get 3 of them in a list with nurglings and a herald. Their blast is only str 6, but still retains its ap3, and also has rending for helping with any 2+ saves the army comes across.
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This message was edited 2 times. Last update was at 2014/12/22 17:13:57
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2014/12/22 19:21:18
Subject: [600] - Tzeench Deamons - Competitive
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Furious Fire Dragon
Peterborough, England.
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FW is allowed so I will look into plague hulks. Also with the Slaanesh grinders, does that basically mean they are completely combat units as apposed to range? I don't think the psuedo-autocannon would be worth shooting instead of running unless your charging. If I was to run plague hulks would they stop being combat units or would you run them in the same way?
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2014/12/22 19:52:44
Subject: Re:[600] - Tzeench Deamons - Competitive
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Stubborn Dark Angels Veteran Sergeant
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Slaanesh grinders are all about closing ground quickly and assaulting the opponent - possibly with some flaming there if he has blobs or open topped vehicles. They will be running most of the time.
Nurgle grinders/plague hulks often have ordnance blast weapons, so people use them to shoot more. But don''t be fooled, they are still dangerous in cc, though the lack of sweeping advance does hurt sometimes. I feel that trying to hide a nurgle grinder in the backfield to give it a 2+ over save is wasting half of its potential. Personally I advance with all grinders, using cover if I can, to put pressure on objectives or to control areas of the board.
The only time the grinders shoot the autocannon is if you are using it with another weapon, if you are trying to destroy a transport to charge the occupants, if you are camping an objective, or if you are trying to bring down a FMC to charge it (which you shouldn't be doing most the time).
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2014/12/22 20:58:22
Subject: [600] - Tzeench Deamons - Competitive
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Furious Fire Dragon
Peterborough, England.
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Awesome thanks for the tactics advice, I'll pass this thread onto my friend, much appreciated.
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