Switch Theme:

[2000] - Chaos Space Marines - Mechanized  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Crazed Cultist of Khorne




Hello! So the basic premise behind my list is I want to utilize as many units either with an AV or the ability to move 12 inches or more. I'll accept any suggestions or criticisms. The list is split between regular CSM and Crimson Slaughter Marines. Enjoy!

Main Detachment: CSM
HQ:
1 Chaos Lord with Mark of Khorne, Bike, Black Mace, Melta Bomb and Aura of Dark Glory-160 PTS
1 Chaos Sorcerer with Mark of Slaanesh, Jump Pack, Lightning Claws and Veteran of the Long War (Allied)-105 PTS
Troop:
Khorne Berserkers with power sword and VotLW-145 PTS
5 Chaos Space Marines with Plasma Gun and Combi Plasma-100 PTS
-Rhino with Havoc Launcher-47 PTS
5 Chaos Space Marines with Plasma Gun and Combi Plasma (Allied)-100 PTS
-Rhino with Havoc Launcher-47 PTS
Fast Attack:
4 Chaos Spawn (Allied)-120 PTS
1 Heldrake (Baleflamer)-170 PTS
5 Warp Talons with VotLW-175 PTS
5 Raptors with Melta, Melta Bomb and Combi Melta-120 PTS
Heavy Support:
1 Vindicator with Possession and Combi Bolter-165 PTS
1 Vindicator with Possession and Combi Bolter- 165 PTS
1 Predator Annihalator with Lascannon Sponsons-140 PTS
1 Landraider with Dirge Caster and Dozer Blades (Allied)-240 PTS

The basic premise of the army is that my Lord runs forward to deal with any tarpits alongside the spawn, while the sorcerer runs to take care of any simultaneous devastating deep strikers or MEQ harassment with help from the warp talons. The Landraider loaded with Berserkers rushes up to distract the enemy with support from the Vindicators. The Raptors run around popping vehicles, or even a knight. The Heldrake mows the lawn with its flamer. The regular marines inside of the rhinos hold back, providing supporting fire with their plasma guns from inside of their vehicle, pouncing on objectives turns 4-6. Finally, the Predator sits back and pops vehicles all day.
   
Made in us
Virulent Space Marine dedicated to Nurgle




United States

I really like this build. the only thing I would do differantly (and this could just be play style) is take out the spawn. The Spawm can do some damage when they get up close with the right roll, but with no save and a chance to roll only 5 or 6 attacks(or worse, we have all done it) i feel that adding a couple more WT and giving them Khorne would be more benificial.

"Look upon me and know that I can slay you at will. You have no defence save one: to look into the darkness at the back of your own mind. There, you will find Father Nurgle waiting to offer you life in return for your submission. Deny him, and you are mine." — Typhus the Traveller, Herald of Nurgle

9,500-CSM
3,500-GK
Cryx
Trollbloods
Neverborn
 
   
Made in us
Crazed Cultist of Khorne




Not a bad idea, but would't that make the lord incredibly vulnerable? The spawn were ablative words for him before. I do like the idea of more WT though.
   
Made in us
Virulent Space Marine dedicated to Nurgle




United States

That Could leave him a bit out there, but know with the larger WT pack you could hold the lord back a turn till they WT's wipe out or lock up some guns then bring him up with the Zerkers.

I am not a big bike guy so not sure how to truly play them. I have a lord on a Palaquin but its normal Movment speed.

"Look upon me and know that I can slay you at will. You have no defence save one: to look into the darkness at the back of your own mind. There, you will find Father Nurgle waiting to offer you life in return for your submission. Deny him, and you are mine." — Typhus the Traveller, Herald of Nurgle

9,500-CSM
3,500-GK
Cryx
Trollbloods
Neverborn
 
   
Made in us
Automated Rubric Marine of Tzeentch




Rose-Hulman Institute of Technology

I'd pick one or the other, armor saturation or speed. In other words, if you're going to spam something, spam that thing.

2000 pts:

Bel'Lakor (Warlord)
5 CSM- Plasma Gun, Rhino w/ Havoc Launcher
5 CSM- Plasma Gun, Rhino w/ Havoc Launcher
Heldrake- Baleflamer
Heldrake- Baleflamer
Vindicator- Daemonic Possession, Combi-bolter, Siege Shield
Vindicator- Daemonic Possession, Combi-bolter, Siege Shield
Predator- TL Lascannon, Lascannon Sponsons, Havoc Launcher

Helbrute Murderpack formation-
Helbrute Leader- Reaper AC, Missile Launcher
Helbrute- Reaper AC, Missile Launcher
Helbrute- Reaper AC, Missile Launcher
Helbrute- Reaper AC, Missile Launcher
Helbrute- Reaper AC, Missile Launcher

Now THAT is some armor saturation. Have Be'lakor fly around with his 2+ cover save, casting invis on whichever vehicle you think is going to get the most fired upon. Works really well with vehicles to counter those short range melta shots.

You want to melta my tank? Well, its invisible. Now you have to fire at the next tank over, which is out of melta range and NOW YOU DON'T GET TO USE THE MELTA SPECIAL RULE, its just a regular STR 8 AP 1 shot.

EDIT: Also, the murderpack gets to choose its crazed result. (Hint: pick the one where you get to fire all weapons twice)

This message was edited 1 time. Last update was at 2014/12/19 15:56:17


"We are the Red Sorcerers of Prospero, damned in the eyes of our fellows, and this is to be how our story ends, in betrayal and bloodshed. No...you may find it nobler to suffer your fate, but I will take arms against it." -Ahzek Ahriman
1250 Points of The Prodigal Sons  
   
Made in us
Painlord Titan Princeps of Slaanesh







I suggest dropping the warp talons to reduce fast attack slot down to 3. Use the points for terminators, have the lr as dedicated transport which will reduce your heavy slot down to 3.

You do not need an ally if you do what I say.

This message was edited 1 time. Last update was at 2014/12/19 20:56:56


 
   
Made in au
Unrelenting Rubric Terminator of Tzeentch





ArDeZe wrote:
Hello! So the basic premise behind my list is I want to utilize as many units either with an AV or the ability to move 12 inches or more. I'll accept any suggestions or criticisms. The list is split between regular CSM and Crimson Slaughter Marines. Enjoy!

Main Detachment: CSM
HQ:
1 Chaos Lord with Mark of Khorne, Bike, Black Mace, Melta Bomb and Aura of Dark Glory-160 PTS
1 Chaos Sorcerer with Mark of Slaanesh, Jump Pack, Lightning Claws and Veteran of the Long War (Allied)-105 PTS
Troop:
Khorne Berserkers with power sword and VotLW-145 PTS
5 Chaos Space Marines with Plasma Gun and Combi Plasma-100 PTS
-Rhino with Havoc Launcher-47 PTS
5 Chaos Space Marines with Plasma Gun and Combi Plasma (Allied)-100 PTS
-Rhino with Havoc Launcher-47 PTS
Fast Attack:
4 Chaos Spawn (Allied)-120 PTS
1 Heldrake (Baleflamer)-170 PTS
5 Warp Talons with VotLW-175 PTS
5 Raptors with Melta, Melta Bomb and Combi Melta-120 PTS
Heavy Support:
1 Vindicator with Possession and Combi Bolter-165 PTS
1 Vindicator with Possession and Combi Bolter- 165 PTS
1 Predator Annihalator with Lascannon Sponsons-140 PTS
1 Landraider with Dirge Caster and Dozer Blades (Allied)-240 PTS

The basic premise of the army is that my Lord runs forward to deal with any tarpits alongside the spawn, while the sorcerer runs to take care of any simultaneous devastating deep strikers or MEQ harassment with help from the warp talons. The Landraider loaded with Berserkers rushes up to distract the enemy with support from the Vindicators. The Raptors run around popping vehicles, or even a knight. The Heldrake mows the lawn with its flamer. The regular marines inside of the rhinos hold back, providing supporting fire with their plasma guns from inside of their vehicle, pouncing on objectives turns 4-6. Finally, the Predator sits back and pops vehicles all day.


1) There is no reason at all to run a khorne lord on a bike when the juggernaught is available, nor to take the black mace on anything that's not a daemon prince (unless all you face is eldar with no wraithknights/lords or IG), doubly so when the AoBF is available, nor the AoDG when the SoC can be taken.
2) Pay the extra 5 points for a lord over the sorc if he's not going to take extra mastery levels, the combat stats and extra wound are more than worth it.
3) Lightning claws are the same or better than a Sword when you've got 2 attacks or more for the same points
4) Raptors can have 2 metla guns at 5 men, swap out the combi on the champ for a normal melta gun.
5) Warp talons are pretty terrible unless you've got a very specific plan for them, and having 175 points just sitting around in your deployment zone is probably not the best plan, as deep strikers will mow you down if it's marines in pods, or just won't care if it's Termies or iron clads in pods. You'd be better off with a 10 man double plasma squad with melta bombs for the same points.
6) Your points are over for the Vindictors, as listed they should only be 140

CSM
170 - Lord, Mark of Khorne, Juggernaught, Axe of Blind Fury, Sigil of Corruption

147 - 5x CSM, Plasma Gun, Combi Plasma, Rhino w/ Havok Launcher
124 - 6x Khorne Berserkers

120 - 4x Spawn
170 - Heldrake, Baleflamer
120 - 5x Raptors, 2x Melta Guns, Melta bombs

140 - Vindicator, Daemonic Possession, Combi Bolter
140 - Vindicator, Daemonic Possession, Combi Bolter
240 - Land Raider, Dirge Caster, Dozer Blade

Crimson Slaughter Allies
165 - Lord, Mark of Slaanesh, Jump Pack, Lightning Claw, Power Fist

175 - 5x Warp Talons, Mark of Slaanesh

147 - 5x CSM, Plasma Gun, Combi Plasma, Rhino w/ Havok Launcher

140 - Predator, T-L Lascannon, Lascannon Sponsons

1998 total

I'd still consider dropping the Slaneshi lord and his warp talons for Kharne and a 10 man double plasma CSM squad for objective camping (as well as maintaining a single god theme), but if you really want Warp talons, the slaaneshi lord and the talons with MoS can do a reasonable job hunting things down in the backfield, and the Daemonheart means the lord can use the 2+ to tank small arms and LOS any AP2 off onto the warp talons who at least have a 5++. The powerfist is there so he can punch tanks inthe rear armour if they've got nothing else good in charge range, but you could go double claws and a gift if you want.

As others have said, I think going AV12 wall with helbrutes and maulerfiends plus spawn and a juggerlord would be better, but if you wante to keep the basics of your list but optimise it a bit further, I'd go with the above.

Good luck, I'd actually be fairly keen to see just how this plays out.

This message was edited 1 time. Last update was at 2014/12/20 01:30:24


 Peregrine wrote:
What, you don't like rolling dice to see how many dice you roll? Why are you such an anti-dice bigot?
 
   
Made in gb
Sneaky Striking Scorpion






Warp Talons to me are still an over-expensive, not effective, option. I would always choose Slaanesh Raptors over WT. They have more variety, and can it leaves points to spend on making the rest of the army more powerful.

There's no turning back... Triumph or oblivion. 
   
 
Forum Index » 40K Army Lists
Go to: