ArDeZe wrote:Hello! So the basic premise behind my list is I want to utilize as many units either with an
AV or the ability to move 12 inches or more. I'll accept any suggestions or criticisms. The list is split between regular
CSM and Crimson Slaughter Marines. Enjoy!
Main Detachment:
CSM
HQ:
1 Chaos Lord with Mark of Khorne, Bike, Black Mace, Melta Bomb and Aura of Dark Glory-160 PTS
1 Chaos Sorcerer with Mark of Slaanesh, Jump Pack, Lightning Claws and Veteran of the Long War (Allied)-105 PTS
Troop:
Khorne Berserkers with power sword and
VotLW-145 PTS
5 Chaos Space Marines with Plasma Gun and Combi Plasma-100 PTS
-Rhino with Havoc Launcher-47 PTS
5 Chaos Space Marines with Plasma Gun and Combi Plasma (Allied)-100 PTS
-Rhino with Havoc Launcher-47 PTS
Fast Attack:
4 Chaos Spawn (Allied)-120 PTS
1 Heldrake (Baleflamer)-170 PTS
5 Warp Talons with
VotLW-175 PTS
5 Raptors with Melta, Melta Bomb and Combi Melta-120 PTS
Heavy Support:
1 Vindicator with Possession and Combi Bolter-165 PTS
1 Vindicator with Possession and Combi Bolter- 165 PTS
1 Predator Annihalator with Lascannon Sponsons-140 PTS
1 Landraider with Dirge Caster and Dozer Blades (Allied)-240 PTS
The basic premise of the army is that my Lord runs forward to deal with any tarpits alongside the spawn, while the sorcerer runs to take care of any simultaneous devastating deep strikers or
MEQ harassment with help from the warp talons. The Landraider loaded with Berserkers rushes up to distract the enemy with support from the Vindicators. The Raptors run around popping vehicles, or even a knight. The Heldrake mows the lawn with its flamer. The regular marines inside of the rhinos hold back, providing supporting fire with their plasma guns from inside of their vehicle, pouncing on objectives turns 4-6. Finally, the Predator sits back and pops vehicles all day.
1) There is no reason at all to run a khorne lord on a bike when the juggernaught is available, nor to take the black mace on anything that's not a daemon prince (unless all you face is eldar with no wraithknights/lords or
IG), doubly so when the AoBF is available, nor the AoDG when the
SoC can be taken.
2) Pay the extra 5 points for a lord over the sorc if he's not going to take extra mastery levels, the combat stats and extra wound are more than worth it.
3) Lightning claws are the same or better than a Sword when you've got 2 attacks or more for the same points
4) Raptors can have 2 metla guns at 5 men, swap out the combi on the champ for a normal melta gun.
5) Warp talons are pretty terrible unless you've got a very specific plan for them, and having 175 points just sitting around in your deployment zone is probably not the best plan, as deep strikers will mow you down if it's marines in pods, or just won't care if it's Termies or iron clads in pods. You'd be better off with a 10 man double plasma squad with melta bombs for the same points.
6) Your points are over for the Vindictors, as listed they should only be 140
CSM
170 - Lord, Mark of Khorne, Juggernaught, Axe of Blind Fury, Sigil of Corruption
147 - 5x
CSM, Plasma Gun, Combi Plasma, Rhino w/ Havok Launcher
124 - 6x Khorne Berserkers
120 - 4x Spawn
170 - Heldrake, Baleflamer
120 - 5x Raptors, 2x Melta Guns, Melta bombs
140 - Vindicator, Daemonic Possession, Combi Bolter
140 - Vindicator, Daemonic Possession, Combi Bolter
240 - Land Raider, Dirge Caster, Dozer Blade
Crimson Slaughter Allies
165 - Lord, Mark of Slaanesh, Jump Pack, Lightning Claw, Power Fist
175 - 5x Warp Talons, Mark of Slaanesh
147 - 5x
CSM, Plasma Gun, Combi Plasma, Rhino w/ Havok Launcher
140 - Predator, T-L Lascannon, Lascannon Sponsons
1998 total
I'd still consider dropping the Slaneshi lord and his warp talons for Kharne and a 10 man double plasma
CSM squad for objective camping (as well as maintaining a single god theme), but if you really want Warp talons, the slaaneshi lord and the talons with
MoS can do a reasonable job hunting things down in the backfield, and the Daemonheart means the lord can use the 2+ to tank small arms and
LOS any AP2 off onto the warp talons who at least have a 5++. The powerfist is there so he can punch tanks inthe rear armour if they've got nothing else good in charge range, but you could go double claws and a gift if you want.
As others have said, I think going AV12 wall with helbrutes and maulerfiends plus spawn and a juggerlord would be better, but if you wante to keep the basics of your list but optimise it a bit further, I'd go with the above.
Good luck, I'd actually be fairly keen to see just how this plays out.