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Made in us
Fresh-Faced New User



Michigan

We have mortars on the table but have only been using them against infantry.

Could someone clarify the mortar rules?

   
Made in us
Lieutenant General





Florence, KY

Could you be a little more specific on what you need clarified?

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in gb
Decrepit Dakkanaut






UK

 Ghaz wrote:
Could you be a little more specific on what you need clarified?


Yeah, we could really do with some clarification about what needs clarification. Is there a reason why you've only been firing them against infantry? Do you need help firing them against tank teams? Is there any difficulty you're having with using mortars in general?

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Made in us
[DCM]
The Main Man






Beast Coast

In addition, just to clarify, you're referring to medium or heavy mortars firing bombardments, rather than light mortars that use the direct fire rules (but are capable of overhead fire), right?

   
Made in us
Fresh-Faced New User



Michigan

I have 3-60mm paratrooper mortar teams & a 81mm (4 teams) mortar platoon Iam finishing up.

I know there are smoke rules and pinning rules but just not sure how to use these teams effectively in game play against infantry and tanks.

I guess I would like to know all the basics; movement, range ROF, and also the special rules for tanks/smoke to refine my game play.

Thanks for all the help guys
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Movement: They will be gun teams. Type depends on the type of mortar.

Against tanks, you will hit top armor if using a bombardment. Other than that, its the same as against infantry as far as hitting is concerned. You will need to hit, then they'll make the save, and if the save is failed you will need a firepower test to kill/bail.

Smoke bombardments are covered in the bombardment section of the rules.

Heavy mortars like the 60mm and 81mm are usually unable to direct fire, so they can only bombard. The little mortars in infantry platoons can direct fire but usually cannot bombard(not enough of them)

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Made in us
Executing Exarch




 Grey Templar wrote:
Heavy mortars like the 60mm and 81mm are usually unable to direct fire, so they can only bombard. The little mortars in infantry platoons can direct fire but usually cannot bombard(not enough of them)


?

60mm and 81mm mortars aren't heavy. In fact, quite the opposite. And they can usually direct fire (the 60mm mortars could even direct fire in V2).
   
Made in us
Lieutenant General





Florence, KY

The 60mm and 81mm mortars have two profiles, so can fire directly. The 4.2 in chemical mortar however can only fire bombardments as they only have a single profile listed.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Regular Dakkanaut



Maryland

Don''t bother firing light or medium mortars against armored vehicles unless DF smoking them.

Heavy Mortars can have an effect if you get lucky, and I did lose most of a platoon of Shermans to GE 12cms once because I rolled 1s and 2s.

re classifications:
Light mortars- infantry team, 2 men, small base, DF only

medium mortars- man-pack gun teams, 3 men, medium base, DF and bombardment

Heavy mortars- light gun teams, 4 men, large base, bombardment only
   
Made in us
Lieutenant General





Florence, KY

AndrasOtto wrote:
medium mortars- man-pack gun teams, 3 men, medium base, DF and bombardment

The German 10.5cm NbW35 mortar (found in Fortress Italy) is a man-packed mortar which is Bombardment only.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
 
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