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I was reading online about how good Tomb Stalkers are and I have an urge to get one, or do I have to play some sort of Forge World match to be able to use it?

Thanks

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You can use it in any game, unless your opponent throws a hissy fit.



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Though why they'd throw that hissy fit when I have an absolute nightmare getting the bloody thing into combat against hordes where it shines is beyond me.
   
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Is it a cool model?
Is the game for fun rather than a win-at-all-costs match?
Are the rules for the points level sensible and not OP?

If the answer to all three is yes, then stick that bad-boy in there and go nuts (preferably on some 'Nids as there are plenty of them swarming about the Eastern rim)

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It is a cool model, and at nearly 200 points for a merely okay monstrous creature with only a 3+ save and no invun, fairly priced.



"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. 
   
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 Furyou Miko wrote:
You can use it in any game, unless your opponent throws a hissy fit.


Thanks man, I can see my friend (Who plays Tau :/) throwing a fit. I think I might just get one!


 Wulfmar wrote:
Is it a cool model?
Is the game for fun rather than a win-at-all-costs match?
Are the rules for the points level sensible and not OP?

If the answer to all three is yes, then stick that bad-boy in there and go nuts (preferably on some 'Nids as there are plenty of them swarming about the Eastern rim)


Yeah we just play Friendly games. However it is kinda OP, For example when charging an Enemy it gains +2 attacks instead of the usual +1, Also Sniper weapons, attacks with the Poisoned ability and the like, only wound the Tomb Stalker on a 6 (as opposed to a 4+, 2+ etc, as would normally be the case). I found that OP also because it has T 7 so its extremely hard to wound.

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 Furyou Miko wrote:
It is a cool model, and at nearly 200 points for a merely okay monstrous creature with only a 3+ save and no invun, fairly priced.


Bump it up a notch with Sepulchral Scarabs (20pts I think?) and you get a IWND roll

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Destroyer67 wrote:
Yeah we just play Friendly games. However it is kinda OP, For example when charging an Enemy it gains +2 attacks instead of the usual +1, Also Sniper weapons, attacks with the Poisoned ability and the like, only wound the Tomb Stalker on a 6 (as opposed to a 4+, 2+ etc, as would normally be the case). I found that OP also because it has T 7 so its extremely hard to wound.


It also costs a lot of points, dies very quickly against plasma/melta, and can't do anything useful outside of melee. And even when it does charge successfully it doesn't have enough attacks to avoid getting tarpitted by a horde and becoming a useless paperweight for the rest of the game. The only thing it can really do is kill slow MEQ/TEQ squads that don't have the ability to shoot it to death before it can charge, and that's not very impressive. It's not even close to overpowered, especially against competitive armies.

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"about how good Tomb Stalkers are"
Can I ask you where you read that? Because that is wrong.
The model looks great and you are probably going to have a great time fielding it.
But 'good' is not the word I would use for this weak and overcosted model.
   
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 Peregrine wrote:
Destroyer67 wrote:
Yeah we just play Friendly games. However it is kinda OP, For example when charging an Enemy it gains +2 attacks instead of the usual +1, Also Sniper weapons, attacks with the Poisoned ability and the like, only wound the Tomb Stalker on a 6 (as opposed to a 4+, 2+ etc, as would normally be the case). I found that OP also because it has T 7 so its extremely hard to wound.


It also costs a lot of points, dies very quickly against plasma/melta, and can't do anything useful outside of melee. And even when it does charge successfully it doesn't have enough attacks to avoid getting tarpitted by a horde and becoming a useless paperweight for the rest of the game. The only thing it can really do is kill slow MEQ/TEQ squads that don't have the ability to shoot it to death before it can charge, and that's not very impressive. It's not even close to overpowered, especially against competitive armies.


In the games I play people usually use their plasma and melta weapons against my Monoliths and Doomsday Arcs (Plus everything dies quickly against Plasma and Melta). I could get it into CC pretty easily if I distract the enemy (Or even Deep Strike it) with my Lychgaurd and Wraiths. Even if they do focus fire on the Tomb Stalker that gives me more of head start to get my Lychgaurd and the Wraiths to the enemy.

Kangodo wrote:
"about how good Tomb Stalkers are"
Can I ask you where you read that? Because that is wrong.
The model looks great and you are probably going to have a great time fielding it.
But 'good' is not the word I would use for this weak and overcosted model.


I was reading the rules. Also can you explain to me how its not good? The fact that Poison and Snipers have to wound on a 6 is a great thing to have (Especially when you are vs DE or Sterngaurd Veterans). Plus what's not good about +2 attacks when charging?

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But who cares when even Bolters can hurt him on a 6?
His rule only works on Poison and Fleshbane, not against Snipers.
And he still has a Sv3+ with no Invulnerable Save at all.

He's good, but he is slow and expensive.
Slow and expensive are a killer for CC-MC's.
   
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Kangodo wrote:
But who cares when even Bolters can hurt him on a 6?
His rule only works on Poison and Fleshbane, not against Snipers.
And he still has a Sv3+ with no Invulnerable Save at all.

He's good, but he is slow and expensive.
Slow and expensive are a killer for CC-MC's.


The chances of a Bolter actually wounding me and me not saving it is low. Also I have the rules and it does say it works against Snipers, however he is slow which could really cost him.200 points isn't all that expensive when Lychgaurd are the same amount and they get wiped out easier. I do however know where you are coming from, but in my opinion he is worth the 200 points.

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Destroyer67 wrote:
Kangodo wrote:
But who cares when even Bolters can hurt him on a 6?
His rule only works on Poison and Fleshbane, not against Snipers.
And he still has a Sv3+ with no Invulnerable Save at all.

He's good, but he is slow and expensive.
Slow and expensive are a killer for CC-MC's.


The chances of a Bolter actually wounding me and me not saving it is low. Also I have the rules and it does say it works against Snipers, however he is slow which could really cost him.200 points isn't all that expensive when Lychgaurd are the same amount and they get wiped out easier. I do however know where you are coming from, but in my opinion he is worth the 200 points.


Yeah, you don't have his rules. You're looking at the old experimental rules, which aren't the up to date version. The current official Tomb Stalker rules are in Imperial Armour 12.

He doesn't get +2 attacks on the charge for example, he gets +1d3.

But anyway yeah: Even factoring the small differences in, he's not very good and it's entirely because he's an attention hog who cannot get into combat.

I try outflanking him, he consistently doesn't get into combat until about turn 4 or 5.

I try placing him normally, he consistently gets shot up before he can do anything or takes forever to get into combat.

I keep playing him because he looks cool, but trust me on this: The Tomb Stalker is not an overpowered model. It's a frustrating as hell model you'll keep using with a mounting sense of frustration as it fails to do anything constructive.
   
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I disagree.
7 Shield-Lychguard have 7 wounds, T5, 3++ and 21 attacks on the charge.
Or you could take 8 for 24 attacks with merely a 3+, still better and more durable than a Tomb Stalker.

Do you have the rules from IA12? Because those are the correct ones and they do not mention Snipers at all.
   
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The ideal role for Tomb Stalkers is smashing into non-fearless hordes, doing enough wounds with its 4+1+1d3 S6 AP2 to make them fall back, then running them down with its odd for a Necron I4.

The problem is finding those hordes. Gun hordes are in the backfield and thus a serious challenge for a 6 inch move beast, and if they're coming to you Tyranids will probably have Synapse. Orks will hit hard enough to risk taking wounds back.
   
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Kangodo wrote:
I disagree.
7 Shield-Lychguard have 7 wounds, T5, 3++ and 21 attacks on the charge.
Or you could take 8 for 24 attacks with merely a 3+, still better and more durable than a Tomb Stalker.

Do you have the rules from IA12? Because those are the correct ones and they do not mention Snipers at all.


No I have the Forge World ones. I thought the Dispersion shield was 4++?
Also I wasn't hating on Lychgaurd I love them! but yeah since you guys are pointing out all these little things I am coming to realisation that it isn't all that good, at first glance it looked great, now not so. But thanks guys because If I didn't ask you guys I probably would of spent just under $100 for something I might not even use that often.


Automatically Appended Next Post:
Never mind I just remembered that the codex is changing the Dispersion shields to basically Storm Shields.

This message was edited 1 time. Last update was at 2015/01/30 11:50:05


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Destroyer67 wrote:
Kangodo wrote:
I disagree.
7 Shield-Lychguard have 7 wounds, T5, 3++ and 21 attacks on the charge.
Or you could take 8 for 24 attacks with merely a 3+, still better and more durable than a Tomb Stalker.

Do you have the rules from IA12? Because those are the correct ones and they do not mention Snipers at all.


No I have the Forge World ones. I thought the Dispersion shield was 4++?
Also I wasn't hating on Lychgaurd I love them! but yeah since you guys are pointing out all these little things I am coming to realisation that it isn't all that good, at first glance it looked great, now not so. But thanks guys because If I didn't ask you guys I probably would of spent just under $100 for something I might not even use that often.


In the necron codex coming out shields are 3+ invulnerable, but they use their reflection ability.
Which is a fair trade; though a neat little rule, the reflection wasn't all that useful.

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IA12 has the latest rules for the Tomb Stalker
The Dispersion Shield is buffed to 3++ in the Codex that will be released tomorrow.

All I hope for is that we get new rules for them and perhaps a gigantic point-decrease, since I would gladly pay 150 for it.
One thing GW needs to learn is that expensive melee MC's need a way to get close to the enemy, it's a pain in the ass when most shooty MC's are more mobile than the CC ones.

I personally fielded this model once and got into combat with 12 Ork Boyz and a Nob.
Those Boyz got slaughtered, as it should.. Then came the Nob that basically killed the Stalker with one series of attacks.
That's when I decided that my Stalker was a great looking model that deserved to be looked at, not played with.
   
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 CthuluIsSpy wrote:
Destroyer67 wrote:
Kangodo wrote:
I disagree.
7 Shield-Lychguard have 7 wounds, T5, 3++ and 21 attacks on the charge.
Or you could take 8 for 24 attacks with merely a 3+, still better and more durable than a Tomb Stalker.

Do you have the rules from IA12? Because those are the correct ones and they do not mention Snipers at all.


No I have the Forge World ones. I thought the Dispersion shield was 4++?
Also I wasn't hating on Lychgaurd I love them! but yeah since you guys are pointing out all these little things I am coming to realisation that it isn't all that good, at first glance it looked great, now not so. But thanks guys because If I didn't ask you guys I probably would of spent just under $100 for something I might not even use that often.


In the necron codex coming out shields are 3+ invulnerable, but they use their reflection ability.
Which is a fair trade; though a neat little rule, the reflection wasn't all that useful.



Yeah at first look the reflection was awesome but I barely used it. I'm really excited for the new Codex, comes out tomorrow!


Automatically Appended Next Post:
Kangodo wrote:
IA12 has the latest rules for the Tomb Stalker
The Dispersion Shield is buffed to 3++ in the Codex that will be released tomorrow.

All I hope for is that we get new rules for them and perhaps a gigantic point-decrease, since I would gladly pay 150 for it.
One thing GW needs to learn is that expensive melee MC's need a way to get close to the enemy, it's a pain in the ass when most shooty MC's are more mobile than the CC ones.

I personally fielded this model once and got into combat with 12 Ork Boyz and a Nob.
Those Boyz got slaughtered, as it should.. Then came the Nob that basically killed the Stalker with one series of attacks.
That's when I decided that my Stalker was a great looking model that deserved to be looked at, not played with.


Well in the Forge World rules they can Deep Strike, I don't know if they still have that rule but that gives them a boost when trying to get into CC but have to wait until the next turn :/.

This message was edited 1 time. Last update was at 2015/01/30 11:57:32


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When they could assault without Line of Sight, they were awesome. Now they kind of need babysitting if they're going to achieve anything.

They really should come equipped with a phase shifter and wraithflight though, given their fluff. ><



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I really enjoy the description of Phase Tunneling.

"The Canoptek Tomb Stalker is extraordinarily fast.."
But walks around with 6" a turn.

Well, at least it has Night Vision since I wouldn't want my two Gauss Flayers to go to waste.
   
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It was once described as "One of the fastest creatures in the galaxy" to justify having double the Initiative score of any other 'cron.



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 Furyou Miko wrote:
When they could assault without Line of Sight, they were awesome. Now they kind of need babysitting if they're going to achieve anything.

They really should come equipped with a phase shifter and wraithflight though, given their fluff. ><


Yeah, it would pretty much exactly be worth it's current points if it was a Jump Monstrous Creature with a 4++.

My best result I ever got from one was in a gimmicky game where I was running the defence systems of a dormant tomb world, and this has a Pylon on the field. The 5++ let it duel a Chapter Master for several game turns, killing off his retinue and wounding him before it was slain.

But going by wounds? It would've died after two combat rounds.
   
 
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