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Made in us
Violent Space Marine Dedicated to Khorne






Ok, so trying a all cav/chariot (basically all fast) army. Would it work?

OLD LIST. LOOK BELOW
LnH's:
Lvl 4 DP of Slaanesh w/ C.armour, charmed shield, OTS, familiar, scaled skin, soul feeder - 475pts
Exalted Hero of Nurgle w/ BSB, Sword of might, tali of end, chaos steed, shield - 214pts

Core:
Chariot /w MoN - 125pts
Chariot /w MoN - 125pts
Chariot /w MoN - 125pts
Chariot /w MoN - 125pts
Chariot /w MoN - 125pts
5x Warhounds - 30pts
5x Warhounds - 30pts
5x Warhounds - 30pts

Special:
6 Knights w/ MoN, musician, standard, enscrolled weapons - 290pts (BSB goes here)
5 Knights w/ MoN, FC, enscrolled weapons - 255pts
Gorebeast Chariot w/ MoN - 140pts
Gorebeast Chariot w/ MoN - 140pts

Rare:
3 Skullcrushers w/ FC, enscrolled weapons, gleaming pennant - 269pts

2498pts



Would marauder horsemen do me any good in this list? As i was inputting the list here the question came to mind if it would be better to make the 6 man knights into another unit of skullcrushers minus the champion, and make my BSB khorne w/ a jugger mount and put him with them instead. Also would dropping a unit of hounds to replace the DP with Be'lakor be better? Thoughts? Any and all changes suggestions are welcome!

This message was edited 2 times. Last update was at 2015/02/09 05:05:26


2000 Khorne
850 Nurgle
1850 Ultramarines My Ultramarine army log
1500 Iyanden
5000 Goff Orks


 
   
Made in gb
Sinister Shapeshifter




The Lair of Vengeance....Poole.

Warriors in a Warriors list is generally the weaker choice. Take that as you will.

The best core is probably 3 slaaneshi chariots, and 2 units of 5 slaaneshi marauders with javelins, flails and the armour upgrade that doesn't remove the fast cav rules.

Malifaux masters owned: Guild(Sans McCabe), Outcasts(Sans Misaki), Arcanists(Sans Marcus)

Check my blog that I just started: http://unionfaux.blogspot.co.uk/ 
   
Made in au
Longtime Dakkanaut




Doing a Warriors of Chaos list without Chaos Warriors is actually a pretty common occurrence, especially at tournaments. Chaos Warriors are good, even great, but a mix of other Core choices tends to be better overall; your typical competitive Warriors of Chaos list is highly mobile and highly aggressive, something that Chaos Warriors don't really gel with.

thedarkavenger has the right of it, the Slaanesh Mark for those units is amazing on chaff because it is essentially a super version of Immune to Psychology. You can get away with Nurgle or Khorne on the Chariots as well.

Skullcrushers are better than Chaos Knights in almost every way you can think of (unless you take the "bus build") aside from being a Rare choice rather than a Special choice, so if you can fit them in then I say definitely take them. I would skip the command on the Skullcrushers, though; champions should usually be skipped for Warriors of Chaos unless a character joins the unit (the champion then accepts and issues challenges where necessary, acting as a bodyguard); the musician is nice but unnecessary; the banner is handy but it is hugely costly if the unit flees from combat and survives as the banner bearer dies immediately.

This message was edited 1 time. Last update was at 2015/02/07 10:48:02


 
   
Made in us
Violent Space Marine Dedicated to Khorne






Hmm, all very good tips. i love the idea of the super chaff. thanks! here is something revised that sits better with me. I changed the gorebeast to khrone because they are already harder to hurt, might aswell give them an extra attack. I chose bel'akor over the DP because he seems to jive better with the list as far as powers go. though the 4++ alone and no charmed shield makes me feel like he is pretty vulnerable and without soul feeder if he gets caught up in the mud ill lose him. on the other hand with wings that shouldnt really be a problem. Thoughts? then again, i still have 59pts to put somewhere that could go towards DP wings.

OLD LIST. LOOK BELOW
LnH's:
Bel'akor
Khorne BSB w/ jugger, sword of might, tali of end - 253pts

Core:
Chariot /w MoN - 125pts
Chariot /w MoN - 125pts
Chariot /w MoN - 125pts
Chariot /w MoN - 125pts
5 Horsemen w/ MoS, shiels, javelins - 85pts
5 Horsemen w/ MoS, shiels, javelins - 85pts

Special:
5 Knights w/ MoN, banner, musician, enscrolled weapons - 245pts
Gorebeast Chariot w/ MoK - 140pts
Gorebeast Chariot w/ MoK - 140pts

Rare:
3 Skullcrushers w/ enscrolled weapons, banner (gleaming pen), musician - 249pts
3 Skullcrushers w/ skullhunter, enscrolled weapons - 244pts (BSB goes here)

2441pts

This message was edited 4 times. Last update was at 2015/02/09 05:05:46


2000 Khorne
850 Nurgle
1850 Ultramarines My Ultramarine army log
1500 Iyanden
5000 Goff Orks


 
   
Made in us
Violent Space Marine Dedicated to Khorne






OK, made some changes. Im opting out of bel'akor. i just think a kitted DP would be better all around. Plus the assumption of new rules (and the end times rules now) i will have lore master anyway, so thats wasted point on bel'akor. so heres what i have. All positive and negative criticism is welcome! Note: tell me what you think of the marks on chariots and gorebeast chariots. weighing the pros and cons or what is more useful on those guys for this army. thats a big ponder on my mind.

LnH's:
Daemon Prince w/ DoS, Lvl 4, Flight, C.Armour, Charmed Shield, familiar, soul feeder, flaming breath, scaled skin, lore of shadow - 530pts.
Hmm.... is the breath really worth it? a lot of people say they take it to help with tar pits but the way i see it, he wouldnt use it all that often. He would either be out of range for it or in combat (ideally)
Khorne BSB w/ jugger, sword of might, shield tali of end - 253pts

Core:
Chariot /w MoK - 120pts
Chariot /w MoN - 125pts
Chariot /w MoN - 125pts
Chariot /w MoN - 125pts
5 Horsemen w/ MoS, shields, javelins - 85pts
5 Horsemen w/ MoS, shields, javelins - 85pts
5 Warhounds - 30pts

Special:
5 Knights w/ MoN, banner, musician, enscrolled weapons - 245pts
Gorebeast Chariot w/ MoK - 140pts
Gorebeast Chariot w/ MoK - 140pts

Rare:
3 Skullcrushers w/ enscrolled weapons, banner (gleaming pen), musician - 249pts
3 Skullcrushers w/ skullhunter, enscrolled weapons - 244pts (BSB goes here)

2496pts

2000 Khorne
850 Nurgle
1850 Ultramarines My Ultramarine army log
1500 Iyanden
5000 Goff Orks


 
   
Made in gb
Growlin' Guntrukk Driver with Killacannon




wolverhampton

Mark of nurgle on the gorebeasts and mark of khorne on the chariots I reckon.

mean green fightin machine 
   
Made in us
Omnipotent Lord of Change





Albany, NY

Small volley of quibbles incoming:
 blood_knight wrote:
Daemon Prince w/ DoS, Lvl 4, Flight, C.Armour, Charmed Shield, familiar, soul feeder, flaming breath, scaled skin, lore of shadow - 530pts.
Would Lore of Slaanesh be a better fit? Not just because Shadow is boring as gak, but because Slaanesh is more offensive, on top of the movement control that I feel this list wants to take advantage of. Shadow can make the enemy deathstar slower ... but Slaanesh can just about take the entire movement phase away from it!
Khorne BSB w/ jugger, sword of might, shield tali of end - 253pts
I think I'd opt for talisman of preservation + halberd myself. Plenty of magic weapons in the list, and the 4+ ward helps against those things that want to snipe this man - including being a 3+ ward vs sniper spells (thanks to jugger MR)
5 Horsemen w/ MoS, shields, javelins - 85pts
5 Horsemen w/ MoS, shields, javelins - 85pts
No musicians??
3 Skullcrushers w/ skullhunter, enscrolled weapons - 244pts
Seriously now, no musician?? Immediately grind that champion into a rockstar, kind sir!

- Salvage

KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in us
Violent Space Marine Dedicated to Khorne






 Boss Salvage wrote:
Would Lore of Slaanesh be a better fit? Not just because Shadow is boring as gak, but because Slaanesh is more offensive, on top of the movement control that I feel this list wants to take advantage of. Shadow can make the enemy deathstar slower ... but Slaanesh can just about take the entire movement phase away from it!

That may be. Its a simple change i can go back and forth on to figure out what works best for me and the army.

 Boss Salvage wrote:
I think I'd opt for talisman of preservation + halberd myself. Plenty of magic weapons in the list, and the 4+ ward helps against those things that want to snipe this man - including being a 3+ ward vs sniper spells (thanks to jugger MR)

Thats actually pretty good. I might give that a try instead.

 Boss Salvage wrote:
No musicians??

 Boss Salvage wrote:
Seriously now, no musician?? Immediately grind that champion into a rockstar, kind sir!

- Salvage

Why would these guys need musicians? For the skullcrushers, maybe i could see it, but the horsemen? they are chaff. I half thought shields/javs were a bit costly for them but decided they could be useful in the long run. they are already not going to panic, and i doubt IF they do get in combat they will be wiped out anyway.

Regardless, i thank you for the input, its always appreciated. Hopefully i can get some more, preferably regarding the DP loadout and some more thoughts on the marks for all the chariots. Of course I will take any insight eitherway, not just on that stuff. Thanks!

2000 Khorne
850 Nurgle
1850 Ultramarines My Ultramarine army log
1500 Iyanden
5000 Goff Orks


 
   
Made in us
Omnipotent Lord of Change





Albany, NY

Unlike dogs, horsemen aren't necessarily one use chaff, thanks to the flee-n-rally ability of fast cav (a good thing given their high cost). This also makes the old double flee incapacitation move far less costly, as your horsemen can rally next turn and zoom back up in somebody's face. Obviously musicians increase the likelihood of this happening. Due to the speed of the army, it's unlikely that a unit of horsemen will be within 12" of the general and the BSB when they need to rally ... but they could well be within one of them, so there's that. And seeing how you haven't geared these guys for combat in any way I suppose the combat half of the musicians isn't so useful ...

On the crushers, I'll just repeat the usual line about how any unit that depends on punching things to win combat - and stay frenzied and keep the BSB alive - should probably be able to win draws. Because dice.

- Salvage

This message was edited 1 time. Last update was at 2015/02/09 19:00:00


KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in us
Violent Space Marine Dedicated to Khorne






i know the shield itself wouldnt help in CC since i would use a halberd on the BSB. but would the enchanted shield still give me the +1 save in CC, even though i cant use the shield?

2000 Khorne
850 Nurgle
1850 Ultramarines My Ultramarine army log
1500 Iyanden
5000 Goff Orks


 
   
Made in gb
Drakhun





 blood_knight wrote:
i know the shield itself wouldnt help in CC since i would use a halberd on the BSB. but would the enchanted shield still give me the +1 save in CC, even though i cant use the shield?



Nope, if you can't use the shield you can't use the shield. But he is mounted on a Juggernaut, which is barded with blood.

DS:90-S+G+++M++B-IPw40k03+D+A++/fWD-R++T(T)DM+
Warmachine MKIII record 39W/0D/6L
 
   
Made in us
Violent Space Marine Dedicated to Khorne






Thinking about dropping a unit of skullcrushers, making my DP nurgle, adding another unit of horsemen and giving the horsemen shields.

with this i flank the DP, knights and skull crushers up one side, run horsemen and chariots up the middle and put the hellcannon on the other side.

thoughts?

2000 Khorne
850 Nurgle
1850 Ultramarines My Ultramarine army log
1500 Iyanden
5000 Goff Orks


 
   
Made in gb
Powerful Chaos Warrior






 blood_knight wrote:

OLD LIST. LOOK BELOW
LnH's:
Bel'akor
Khorne BSB w/ jugger, sword of might, tali of end - 253pts



Rules for Bel'akor?

Alex 'Salior' Wheatley
- Warriors of Chaos / Savage Ogres
- Most VP - Eatbats 2014
- 2nd - Bunker Brawl 2014
- 3rd - Blood on the Sands 2013


'A proper Imperial Guard regiment should have enough men to build a starport from corpses, if need be.'

 
   
Made in us
Violent Space Marine Dedicated to Khorne






Um, -ld bubble, loremaster, 5++ off the top of my head. Why?

2000 Khorne
850 Nurgle
1850 Ultramarines My Ultramarine army log
1500 Iyanden
5000 Goff Orks


 
   
Made in gb
Powerful Chaos Warrior






Never seen them... or him in a fantasty game, didnt realise you could field him! Source to the rules for him?


Alex 'Salior' Wheatley
- Warriors of Chaos / Savage Ogres
- Most VP - Eatbats 2014
- 2nd - Bunker Brawl 2014
- 3rd - Blood on the Sands 2013


'A proper Imperial Guard regiment should have enough men to build a starport from corpses, if need be.'

 
   
Made in gb
Longtime Dakkanaut





Battlescroll. Should have it somewhere will ping it over later.

40kGlobal AOA member, regular of Overlords podcast club and 4tk gaming store. Blogger @ http://sanguinesons.blogspot.co.uk/
06/2013: 1st at War of the Roses ETC warm up.
08/213: 3rd place double teams at 4tk
09/2013: 7th place, best daemon and non eldar/tau army at Northern Warlords GT
10/2013: 3rd/4th at Battlefield Birmingham
11/2013: 5th at GT heat 3
11/2013: 5th COG 2k at 4tk
01/2014: 34th at Caledonian
03/2014: 3rd GT Final 
   
Made in us
Violent Space Marine Dedicated to Khorne






Don't get me wrong, he is cool, but you are paying for loremaster which we get with end times rules, also probably standard with impending new Edition. But mainly because i can't kit him to get a armour save, a 2+ first wound insurance incase he takes a lucky pop shot or cannon ball to the face, can't give me regenerating wounds or any of those other handy little tools you would get on a kitted DP that would cost the same. That's probably why you don't see him

This message was edited 1 time. Last update was at 2015/02/12 19:31:33


2000 Khorne
850 Nurgle
1850 Ultramarines My Ultramarine army log
1500 Iyanden
5000 Goff Orks


 
   
Made in gb
Longtime Dakkanaut





Loremaster in End times is still pretty darn good, espically with the relatively high casting values of some of the shadow spells. Add in the other special rules he has and I think he can easily work. I will run him in a event this year I think, you protect him the way you protect greater daemons, princes and other cannonable models.

40kGlobal AOA member, regular of Overlords podcast club and 4tk gaming store. Blogger @ http://sanguinesons.blogspot.co.uk/
06/2013: 1st at War of the Roses ETC warm up.
08/213: 3rd place double teams at 4tk
09/2013: 7th place, best daemon and non eldar/tau army at Northern Warlords GT
10/2013: 3rd/4th at Battlefield Birmingham
11/2013: 5th at GT heat 3
11/2013: 5th COG 2k at 4tk
01/2014: 34th at Caledonian
03/2014: 3rd GT Final 
   
Made in us
Violent Space Marine Dedicated to Khorne






oh, no. he is by no means a slouch. he is still a great character, i just find I would get more use out of a customized DP.

2000 Khorne
850 Nurgle
1850 Ultramarines My Ultramarine army log
1500 Iyanden
5000 Goff Orks


 
   
 
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