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Made in gb
Hacking Shang Jí





Bournemouth, England

I've always had a little envy for my Cygnar playing friend who had access to these since we took up the game and was super excited when it emerged that the other factions were going to get their own. I really like the idea of a second battlegroup running around.

However, now we have more experience with the game I'm not as keen to throw them into the frey with their own little group of tin cans!

Going to be picking up Aiakos at the end of the month (finally getting around to it ) and looking over his cards I can't help wondering how I should actually play him.

Do I go balls out with a heavy or two?

Do I just give him a little friend, in my case probably a Stalker?

Or do I run him as a Super Solo straight from the start?

Obviously after a few games I should have a better idea what I want from him but I'm curious how other people use their own Journeymen?

Thought?

Need more 's in my life!  
   
Made in us
Wraith






Salem, MA

I've seen Aiakos used effectively as both a super solo and a Leviathan Focus battery.

With the Leviathan, he casts and Upkeeps Escort then just feeds the rest of the focus to the 'jack, finally taking advantage of that ROF nobody wants to pay the focus for.

As a supersolo, I mean come on, he has Deathbringers to grant grievous wounds and jump. Not too many places you can hide from him if he wants to harm/kill you.

No wargames these days, more DM/Painting.

I paint things occasionally. Some things you may even like! 
   
Made in us
Monstrous Master Moulder




Rust belt

Being new to the game I always wondered about journeyman warcasters. I play Menoth so Tristan is my factions only journeyman. Picked him up the other month but have not used him yet but was thinking about pairing him up with a Reckoner in my first 50pt game coming up in my journeyman league. I really can't see any other way of using him, don't think he would last very long as a super solo.
   
Made in gb
Hacking Shang Jí





Bournemouth, England

@gunslinger, I hadn't considered the Leviathan (mainly because I don't have one ). I may proxy my Harrower and see how they get on. I suppose if I hash it up I can always switch to Super Solo mode if need be, although that would obviously be an expensive tactic.

Thanks for the pointers!

@chute, no experience with or against Tristan so I can't offer any insight I'm afraid!

Need more 's in my life!  
   
Made in us
Gore-Soaked Lunatic Witchhunter







It depends on the Journeyman. Tristan isn't a particularly good murder-solo and he's not all that tough, if I were playing Menoth II'd probably leave him hanging back with a ranged 'Jack. Aiakos looks pretty versatile; I've never played Cryx but he looks like a pretty intimidating assassination threat with the right 'Jack and Drag can do terrifying things in enough places.

Balanced Game: Noun. A game in which all options and choices are worth using.
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Made in au
[MOD]
Not as Good as a Minion






Brisbane

I've heard Gastonne is great as a super solo.

Because no one fights like Gaston(ne)

This message was edited 1 time. Last update was at 2015/02/15 21:37:35


I wish I had time for all the game systems I own, let alone want to own... 
   
Made in nz
Longtime Dakkanaut



New Zealand

Aiakos is usually seen running a ranged jack. He gives Cryx a way to power some of their heavies that they otherwise don't want on their focus greedy casters.

Jakes works well with a Hunter or Charger, but I have also seen her work pretty well as a solo with pHaley.

Malakov does a similar job to Aiakos by moving jacks away from the focus hungry casters, but even moreso than Cryx - its rare to see more than 1 heavy with Khador otherwise. Sucker lets him deliver melee heavies without getting shot to death first.

Durant lets you run really jack heavy with Menoth, Choir works on all jacks. I usually see him with Harby, because she can Matyr to keep him alive.

Elara is terrible (although that might change with new jack releases), she see some use as a focus battery for a Hyperion with Issyria (who can still Ancillary the big guy).

Gastone is incredible as either a solo or running a jack. A boostable ROF2 hand cannon does quite a bit of work and he can Hit and Run with Moving Shadows or just go to town boosting. He is pretty incredible with pHaley - the -2DEF bubble means you usually don't need to boost hit, which means you can get 3 shots on her feat turn with boosted damage. Running a jack it will usually be a Galleon - it lets you do silly things in Mercs (like having an Earthbreaker and a Galleon in the same list) or Cygnar (Stormwall + Galleon). The last game I played was againt an Ossrum list with Earthbreaker + Galleon, the Galleon threatens 4" into your AD top of T1 and with Artillerist can fairly reliably land blasts in your deployment zone if it wants to..

This message was edited 1 time. Last update was at 2015/02/16 00:00:13


 
   
Made in us
Krazed Killa Kan





SoCal

The problem with using heavies on them, is that usually on the big offensive turn, you'll load it up with focus and send it in. But you won't want to have that journeyman warcaster close enough to provide a second turn of focus, due to how small their control radius is. If they're close enough for that, they're close enough to be targeted.

If that heavy somehow survives to the next turn--which can be common if you did a good job hitting the enemy hard enough that he has to pick and choose what to attack--it now suffers from the usual problem with warjacks, being too reliant on focus to provide a baseline level of usefulness.

   
Made in nz
Longtime Dakkanaut



New Zealand

 Vertrucio wrote:
The problem with using heavies on them, is that usually on the big offensive turn, you'll load it up with focus and send it in. But you won't want to have that journeyman warcaster close enough to provide a second turn of focus, due to how small their control radius is. If they're close enough for that, they're close enough to be targeted.

If that heavy somehow survives to the next turn--which can be common if you did a good job hitting the enemy hard enough that he has to pick and choose what to attack--it now suffers from the usual problem with warjacks, being too reliant on focus to provide a baseline level of usefulness.

Yeah that's why its more common to see ranged jacks attached to them. Its also why Aiakos, Malakov and to a lesser extent Durant see the most play (and Elara sees the least) - going Inert is a huge problem and they have the best defensive tech. Staying behind their heavy Aiakos and Malakov are very difficult to shoot to death due to Stealth and Sucker. Durant gets around this with Harby thanks to Martyr.
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

 Chute82 wrote:
Being new to the game I always wondered about journeyman warcasters. I play Menoth so Tristan is my factions only journeyman. Picked him up the other month but have not used him yet but was thinking about pairing him up with a Reckoner in my first 50pt game coming up in my journeyman league. I really can't see any other way of using him, don't think he would last very long as a super solo.


Yeah, he doesn't go super solo.

But what he does do well is run either a heavy OR a Redeemer. He can feed the Redeemer all the Focus it wants, upkeep his spell, and remain safe because of the redeemer's range.

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Made in us
Gore-Soaked Lunatic Witchhunter







 Vertrucio wrote:
The problem with using heavies on them, is that usually on the big offensive turn, you'll load it up with focus and send it in. But you won't want to have that journeyman warcaster close enough to provide a second turn of focus, due to how small their control radius is. If they're close enough for that, they're close enough to be targeted.

If that heavy somehow survives to the next turn--which can be common if you did a good job hitting the enemy hard enough that he has to pick and choose what to attack--it now suffers from the usual problem with warjacks, being too reliant on focus to provide a baseline level of usefulness.


I run a Stormclad on Jakes primarily as a counter-attack unit that hangs out on the line until the fight is close enough that she's going to be able to stick around. The Stormblades do help, though.

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
 
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