Author |
Message |
|
|
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
|
2015/02/25 21:24:50
Subject: [500] - Imperial Guard
|
|
Dakka Veteran
|
1)
CCS
2 plasma
chimera + dozer blade
60 + 30 + 70 = 160
Veteran squad x 2
2 plasma
chimera + dozer
60 + 30 + 70 = 160
480 pts, 20 left for whatever
2)
CCS
4 plasma
chimera + dozer
60 + 60 + 70 = 190
Veteran squad
3 plasma
chimera + dozer
60 + 45 + 70 = 175
Veteran squad
60
Wyvern
65
490 pts, 10 left for whatever
Suggestions, ideas? Pros/cons?
|
|
|
|
2015/02/25 21:32:11
Subject: [500] - Imperial Guard
|
|
Longtime Dakkanaut
|
I like list 1, it's focused and effective. The naked vets in list 2 are just kinda sitting there.
For list 1, add a heavy flamer to both vet squads. Maybe get your CCS meltas and/or melta bombs in case your enemy shows up with AV 14.
|
"Bringer of death, speak your name, For you are my life, and the foe's death." - Litany of the Lasgun
2500 points
1500 points
1250 points
1000 points |
|
|
|
2015/02/25 23:20:46
Subject: Re:[500] - Imperial Guard
|
|
Dakka Veteran
|
Yeah, in 2) the second veteran squad is there because I need a second troop choice. I only have 2 chimeras assembled, so I'll likely have to go with option 2). Maybe drop the extra plasmas (more than 2 so all can shoot out from a chimera), maybe add some melta and flamer.
|
|
|
|
2015/02/26 18:39:54
Subject: Re:[500] - Imperial Guard
|
|
Dakka Veteran
|
Adding an astropath to the CCS seems like a nice addition. 2 plasma and a psychic shriek.
|
|
|
|
2015/02/28 16:20:07
Subject: [500] - Imperial Guard
|
|
Grey Knight Purgator firing around corners
southern Ohio
|
My 500pt list has:
HQ (315) Tank Commander in LR Vanquisher, with a LR Battle Tank
Troop (95) Veterans: Heavy Weapons Team (Missle + Flak), Foreward Sentries
Troop (90) Veterans: Heavy Weapons Team (Lascannon), Forward Sentries
Hopefully the Vanquisher and Lascannon can take care of any armor and the Flak Missiles can take care of any light fliers the enemy brought The Vets get 3+ Cover in ruins and hopefully the Leman Russes would have taken care of the biggest threats before the Veterans had to leave their cover to claim objectives.
|
This message was edited 1 time. Last update was at 2015/02/28 16:20:35
|
|
|
|
2015/03/04 02:54:55
Subject: Re:[500] - Imperial Guard
|
|
Dakka Veteran
|
So this is what I actually ran:
CCS
2 plasma
flamer
astropath
melta bomb
Chimera
dozer blade
195
Veteran
2 plasma
flamer
Chimera
dozer
165
Veteran
3 flamer
75
Wyvern
65
Made the bare veteran squad useful with 3 flamers, the astropath killed 2 terminators the first turn alond with exploding his own head, flamer seemed to be really useful even against MEQ, and I forgot to shoot with heavy bolters from a stationary chimera. Chimera has quite a lot of heavy weapons on it.
|
|
|
|
2015/03/04 12:13:32
Subject: [500] - Imperial Guard
|
|
Homicidal Veteran Blood Angel Assault Marine
|
How did you fare overall?
I haven't used an Astropath as they hardly work for their points back. I have been trying to fit an LRBT into a 500 point Mech-AM list for a while, I can do it at 600-750 range, but below I think it may just be impossible.
|
|
|
|
|
2015/03/04 13:17:54
Subject: [500] - Imperial Guard
|
|
Longtime Dakkanaut
|
MadMaverick76 wrote:How did you fare overall?
I haven't used an Astropath as they hardly work for their points back. I have been trying to fit an LRBT into a 500 point Mech- AM list for a while, I can do it at 600-750 range, but below I think it may just be impossible.
Eradicator my friend, dirt cheap and hyper effective in low points battles. My astropath has a habit of psychic shrieking bloodthirsters to death while he suffers a gruesome fate to perils of the warp.
|
"Bringer of death, speak your name, For you are my life, and the foe's death." - Litany of the Lasgun
2500 points
1500 points
1250 points
1000 points |
|
|
|
2015/03/04 14:07:13
Subject: [500] - Imperial Guard
|
|
Homicidal Veteran Blood Angel Assault Marine
|
TheSilo wrote: MadMaverick76 wrote:How did you fare overall?
I haven't used an Astropath as they hardly work for their points back. I have been trying to fit an LRBT into a 500 point Mech- AM list for a while, I can do it at 600-750 range, but below I think it may just be impossible.
Eradicator my friend, dirt cheap and hyper effective in low points battles. My astropath has a habit of psychic shrieking bloodthirsters to death while he suffers a gruesome fate to perils of the warp.
The only problem is getting that in at 500 points. I think the lowest I can do without sacrificing too much is 555 points. That includes 2x vets w/ 2x melta, chimera, and a CCS w/ 2x melta, chimera.
|
|
|
|
|
2015/03/04 15:46:18
Subject: Re:[500] - Imperial Guard
|
|
Dakka Veteran
|
It was a friendly game against a new guy (I'm pretty new too), so this may not be the best sample, but it worked good.
Astropath is cool. Psychic shriek ignores toughness and armor, but not to hit (but at BS4), and you roll 3D6, while Ld max value is 10, so you have a nice chance to damage anything. Also, 25 pts for a warp charge is nice. My astropath's head expldoed because I threw all the warp charges I had, because I rolled 5 or 6 at the start of psychic phase, so I didn't wanted my opponent to have a chance at denying it. He did not. Just my astropath died. it happens.
At low point games I think you are way better of with wyvern. for the price of an LRBT (170IIRC) you can have nearly 3 Wyverns (195), and 3 wyvern wrecks everything that walks. With a single hit it remove the remaining 3 SMs of a tac squad, and there were plenty wounds remaining. It's not only good against light infantry, all those re-rolls and mass of wounds hurt higher T and armor targets too.
I think instead of full melta you should add plasma for mass of shots.
|
|
|
|
2015/03/04 16:57:23
Subject: Re:[500] - Imperial Guard
|
|
Homicidal Veteran Blood Angel Assault Marine
|
Zsolt wrote:It was a friendly game against a new guy (I'm pretty new too), so this may not be the best sample, but it worked good.
Astropath is cool. Psychic shriek ignores toughness and armor, but not to hit (but at BS4), and you roll 3D6, while Ld max value is 10, so you have a nice chance to damage anything. Also, 25 pts for a warp charge is nice. My astropath's head expldoed because I threw all the warp charges I had, because I rolled 5 or 6 at the start of psychic phase, so I didn't wanted my opponent to have a chance at denying it. He did not. Just my astropath died. it happens.
At low point games I think you are way better of with wyvern. for the price of an LRBT (170IIRC) you can have nearly 3 Wyverns (195), and 3 wyvern wrecks everything that walks. With a single hit it remove the remaining 3 SMs of a tac squad, and there were plenty wounds remaining. It's not only good against light infantry, all those re-rolls and mass of wounds hurt higher T and armor targets too.
I think instead of full melta you should add plasma for mass of shots.
The Melta was to try and save points to get an LRBT in. Usually at 500 points I do a 2:1 for Melta vs Plasma squads. I am going to look into the Wyvern based off your recommendation.
|
|
|
|
|
2015/03/05 23:43:52
Subject: [500] - Imperial Guard
|
|
Dakka Veteran
|
Bill1138 wrote:My 500pt list has:
HQ (315) Tank Commander in LR Vanquisher, with a LR Battle Tank
Troop (95) Veterans: Heavy Weapons Team (Missle + Flak), Foreward Sentries
Troop (90) Veterans: Heavy Weapons Team (Lascannon), Forward Sentries
Hopefully the Vanquisher and Lascannon can take care of any armor and the Flak Missiles can take care of any light fliers the enemy brought The Vets get 3+ Cover in ruins and hopefully the Leman Russes would have taken care of the biggest threats before the Veterans had to leave their cover to claim objectives.
I will say that's a very decent Guard list for 500 points. Against conventional players, you will have the advantage of heavy armor and long-range fire power.
|
|
|
|
|