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Made in us
Steadfast Grey Hunter






So I recently obtained some hazard suits with the unique hazard commander in a trade but am trying to seek out fun effective ways to run them. It doesn't look like many people use them in 7th listings, but I still want to give them a try if that's the case. So far all I can tell is to just throw that Rai' guy in the back and have him shoot stuff as they come by, not really sure on the others. Any tips are appreciated!

This message was edited 1 time. Last update was at 2015/02/28 19:05:22


 
   
Made in us
Fireknife Shas'el




Lisbon, Portugal

Well, the TL burst cannons are interesting, but you'll need some kind of precise deepstrike (homing beacons) to maximize their use. Giving them Advanced Targeting System is the best option (cheaper and particularly useful with a very shooty model).
The other weapons options are too expensive and Crisis can emulate them easily (PIG ~ PR, FC ~ FB, PSR ~ Flamer).

Now, the HQ... I find him too costly. His rule that prevents joining a unit is terribad, while his weapon is quite good (AT, ID T4 3+ and a large blast effective vs 3+ and 2+). I'd suggest leaving the drones in front to die as soon as possible and abuse JSJ to protect R'alai with impassable terrain

AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion & X-Wing: CIS / WWX: Union

 Unit1126PLL wrote:
"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"

 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
Made in us
Steadfast Grey Hunter






I used shadowsun for the first time they other day with a full squad of stealth suits. They did alright taking down a cpl HP from a Baneblade, so I was thinking of them having a homing beacon would suffice for deep striking the hazard suits? Is there a more effective unit to assist in that? I am going to field the hazards against the guard again in a excludes days Is there a better way facing the guard? I used mainly Riptides and warriors last time and they did alright enough. As for the unique commander idk if I will be fielding him. He doesn't sound too fantastic And that kinda sucks... Thanks!
   
Made in br
Fireknife Shas'el




Lisbon, Portugal

Stealth suits infiltrating in cover are nearly unkillable, so they'd be a good Homing Beacon source. But I rather using Tetras (Imperial Armour 3, second edition) - faster, immune to poison and fire markerlights (they have Scout).

Against guard... they'll ignore your cover (orders and Wyverns), will outshoot you (orders, heavy weapons teams, tanks) and have great tarpits (blobs of infantry or conscripts with a priest or a commissar). So I'd try deep striking whatever you can and hard (fusion crisis for tanks, flamer crisis for blobs; plasma isn't needed against them). Your XV9s could be used to rip his command squad out or veterans with melta/plasma. Guard is a good reason to take Longstrike in a Hammerhead. I believe others will have better solutions against guard (I rarely play against that army)

The Commander is hands down our best HQ. It isn't expensive, has access to a myriad of systems and weapons. He's the swiss knife of the codex

AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion & X-Wing: CIS / WWX: Union

 Unit1126PLL wrote:
"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"

 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
Made in us
Decrepit Dakkanaut




I actually was wrecked by them in a tournament at some point, and I still continue to be wary of them when they pop up.

They might be expensive, but T5 is actually really good because they are THAT much harder to ID. Coupled with a few shield drones and a stimulant injector, I hate facing them, absolutely.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in il
Warplord Titan Princeps of Tzeentch






The Swiss knife is rmyr, ralai is the glass cannon. Our ranged Abbadon.
I don't enter the field without him. He tends to kill himself due to bad luck, but the sheer possibility of his varied shots makes him worth it.

The 9 series though... Are just too expensive.
Everything they do will be done better and cheaper by the 8 series.
They just cost too much and not unique enough.

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in br
Fireknife Shas'el




Lisbon, Portugal

 BoomWolf wrote:
The Swiss knife is rmyr, ralai is the glass cannon. Our ranged Abbadon.
I don't enter the field without him. He tends to kill himself due to bad luck, but the sheer possibility of his varied shots makes him worth it.

The 9 series though... Are just too expensive.
Everything they do will be done better and cheaper by the 8 series.
They just cost too much and not unique enough.


Oh, I didn't spot that 'unique' in Greyguy's comment. I thought he was speaking about the normal commander!

Well, I can't justify R'alai. For 10-15 points more a kitted Commander can do a lot more for the army (and can join units)

AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion & X-Wing: CIS / WWX: Union

 Unit1126PLL wrote:
"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"

 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
Made in us
Longtime Dakkanaut





The Hazard Suits are awesome however the biggest issue they suffer from is their points cost. 75 points per guy is way too expensive to justify what they do and continues to be their biggest drawback.

Ralai on the other hand is awesome, despite not being able to join units he still packs a powerful punch and it played smartly he can do some serious damage.

19th Krieg Siege Army 7500pts.
40k/HH Night Lords 5000pts.
Orks Waaaghmacht Spearhead 2500pts.
 
   
Made in il
Warplord Titan Princeps of Tzeentch






 Vector Strike wrote:


Well, I can't justify R'alai. For 10-15 points more a kitted Commander can do a lot more for the army (and can join units)


I disagree. R'alai does things no commander does, mainly packing a huge cannon that can and will ruin anyone's day. (except riptides)

In a way, he's a mini-riptide in his own right. he does not buff anyone, or give support-he is just another heavy weapon platfom.
A regular commander can do alot, but cannot pack that level of firepower.

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in us
Trustworthy Shas'vre





Cobleskill

where can I find the rules for R'alai?

'No plan survives contact with the enemy. Who are we?'
'THE ENEMY!!!'
Racerguy180 wrote:
rules come and go, models are forever...like herpes.
 
   
Made in us
Wise Ethereal with Bodyguard




Catskills in NYS

IIRC they are in IA3.

Homosexuality is the #1 cause of gay marriage.
 kronk wrote:
Every pizza is a personal sized pizza if you try hard enough and believe in yourself.
 sebster wrote:
Yes, indeed. What a terrible piece of cultural imperialism it is for me to say that a country shouldn't murder its own citizens
 BaronIveagh wrote:
Basically they went from a carrot and stick to a smaller carrot and flanged mace.
 
   
Made in il
Warplord Titan Princeps of Tzeentch






Yes, they are.

IA3 2ED contains the most up-to-date rules for all current and former forgeworld models with the exception of the orca (he got furtehr updated in aeronautica IIRC, but only a price change)

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

I dont have the IA3 but i was intending to get it so i could sport some Barracudas eventually.

Arent XV9's literally just T5 Crisis suits with defautly twinlinked guns? Ive always heard they were underwhelming for their cost.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in br
Fireknife Shas'el




Lisbon, Portugal

 BoomWolf wrote:
 Vector Strike wrote:


Well, I can't justify R'alai. For 10-15 points more a kitted Commander can do a lot more for the army (and can join units)


I disagree. R'alai does things no commander does, mainly packing a huge cannon that can and will ruin anyone's day. (except riptides)

In a way, he's a mini-riptide in his own right. he does not buff anyone, or give support-he is just another heavy weapon platfom.
A regular commander can do alot, but cannot pack that level of firepower.


Yes, but I rather go for the force multiplier job of a commander... I already have stuff that damage others a lot.
If R'alai was 170 or even less, maybe. But as it stands now... nah. I put him in a 'field-test' ist (basically everything from IA3 and pathfinders with special weapons), but my opponent missed 8 dark lances and the 4 hitting nes jusst glanced a tetra... and he rage-quitted. lol
I'l need to field him later again

AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion & X-Wing: CIS / WWX: Union

 Unit1126PLL wrote:
"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"

 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
Made in us
Focused Fire Warrior





It sounds like R'alai is really good, but the regular XV9's are overpriced. Any chance of an update or point cost change sometime soon?

1500pts ||| WM-Cygnar:85pts (5casters) WM-Mercs: 25pts (1caster) ||| X-wing: 191pts Imp / 173pts Scum

Current Projects: Custom Tau Commander, Tau MG-Rex, Heavy Gear Army Building
Mech Fanatic: I Know about all sorts of mechs, and if I don't, I want to learn it.

^CLICK THESE^^SUPPORT!^
Help me out by selling me some parts!
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Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

 Vanguard-13 wrote:
It sounds like R'alai is really good, but the regular XV9's are overpriced. Any chance of an update or point cost change sometime soon?


ive been holding out on buying IA3 for that reason lol. What little i know about it sounds supremely out of date, I havent heard of a new edition at all, but i can hope
i just know once i shell out ~70USD to get the damn book theyre going to release a new one. Always works that way.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Focused Fire Warrior





 Vineheart01 wrote:
 Vanguard-13 wrote:
It sounds like R'alai is really good, but the regular XV9's are overpriced. Any chance of an update or point cost change sometime soon?


ive been holding out on buying IA3 for that reason lol. What little i know about it sounds supremely out of date, I havent heard of a new edition at all, but i can hope
i just know once i shell out ~70USD to get the damn book theyre going to release a new one. Always works that way.


Actually; I'm going to e-mail Forgeworld after work today.
Asking if I can get a PDF copy of the book, and maybe a discount if I only want the Tau units.

I doubt I'll get anything other then: "buy the whole darn book."
But I can try at least.

1500pts ||| WM-Cygnar:85pts (5casters) WM-Mercs: 25pts (1caster) ||| X-wing: 191pts Imp / 173pts Scum

Current Projects: Custom Tau Commander, Tau MG-Rex, Heavy Gear Army Building
Mech Fanatic: I Know about all sorts of mechs, and if I don't, I want to learn it.

^CLICK THESE^^SUPPORT!^
Help me out by selling me some parts!
DS:80+S+G+MB--I+Pwmhd04/f#+D++A++/areWD297R+++T(I)DM+ 
   
Made in us
Bonkers Buggy Driver with Rockets





Indianapolis, IN

 Greyguy13 wrote:
So I recently obtained some hazard suits with the unique hazard commander in a trade but am trying to seek out fun effective ways to run them. It doesn't look like many people use them in 7th listings, but I still want to give them a try if that's the case. So far all I can tell is to just throw that Rai' guy in the back and have him shoot stuff as they come by, not really sure on the others. Any tips are appreciated!


Can't the hazard suits buy Cascading fusion blasters? A friend of mine has them and they are amazing. 2d3 fusion shots for each guy. Plus jump pack move. Also if they get assaulted, they have defensive grenades, which will cancel out their bonus for charging you.

Armies:
The Iron Waagh: 10,000+ 8th Edition Tournament Record: 4-7-1
Salamanders: 5,000 8th Edition Tournament Record: 4-2
Ultramarines: 4,000
Armored Battle Company (DKoK): 4000
Elysians: 500
Khorne Daemons: 2500
 
   
Made in us
Wise Ethereal with Bodyguard




Catskills in NYS

I worked it out once, but cascades a better for light armour, blaster for heavy.


Automatically Appended Next Post:
Here it is: https://docs.google.com/file/d/0BwA0rZiWyXEPZWlBZkJ1MUM2WE0/edit

I think that link will work.

This message was edited 1 time. Last update was at 2015/03/05 16:43:11


Homosexuality is the #1 cause of gay marriage.
 kronk wrote:
Every pizza is a personal sized pizza if you try hard enough and believe in yourself.
 sebster wrote:
Yes, indeed. What a terrible piece of cultural imperialism it is for me to say that a country shouldn't murder its own citizens
 BaronIveagh wrote:
Basically they went from a carrot and stick to a smaller carrot and flanged mace.
 
   
Made in il
Warplord Titan Princeps of Tzeentch






 Glitcha wrote:
 Greyguy13 wrote:
So I recently obtained some hazard suits with the unique hazard commander in a trade but am trying to seek out fun effective ways to run them. It doesn't look like many people use them in 7th listings, but I still want to give them a try if that's the case. So far all I can tell is to just throw that Rai' guy in the back and have him shoot stuff as they come by, not really sure on the others. Any tips are appreciated!


Can't the hazard suits buy Cascading fusion blasters? A friend of mine has them and they are amazing. 2d3 fusion shots for each guy. Plus jump pack move. Also if they get assaulted, they have defensive grenades, which will cancel out their bonus for charging you.


S6 fusion shots at regular melta range of 12" rather than crisis range of 18", meaning they are hardly useful at tank kills.
And they cost more than two dual-fusion crisis suits would cost, who are actually doing more damage per point against any target in the game. (by a tiny margin against infantry, but by a pretty big one against tanks and MCs, and at better range.)

can neither confirm nor deny I lost track of what I've got right now. 
   
 
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