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Made in us
Pyromaniac Hellhound Pilot





In the warp, searching for Marbo

Thought I'd try out using my Baal Preds for the first time in 7th. Does it look fees-able?

Current Point Total 1501pts

HQ:
Warlord Chaplain w/JP, Melta Bombs - 110pt

Sang. Priest w/ Jump Pack, Melta Bombs, Storm Bolter - 85pt

TROOPS:

5x Tac w/Plasma Gun, Melta Bombs - 180pt
-Razorback w/LasPlas, Dozer

5x Tac w/Heavy Flamer, Combi-Melta, Melta Bombs - 185pt
-Razorback w/TLLas, Dozer

ELITE:

7x Death Company w/JPs, 1x Thunder Hammer - 191pt

5x Sanguinary Guard w/ 1x PF - 200pt

FAST:

5x (No JP)Assault Squad w/2x Meltaguns, Combi-Melta, Melta Bombs - 135pt
-Drop Pod w/Deathwind ML

5x (No JP)Assault Squad w/2x Meltaguns, Combi-Melta, Melta Bombs - 135pt
-Drop Pod w/Deathwind ML

HEAVY:

Baal Predator w/TL Assault Cannon, Heavy Bolter Sponsons, Dozer - 140pt
Baal Predator w/TL Assault Cannon, Heavy Bolter Sponsons, Dozer - 140pt


Note, that I've yet to kill anything with drop pod meltaguns

This message was edited 8 times. Last update was at 2015/03/03 02:27:43


After all these years of searching for Marbo...he found me. Heretics beware! He's back! 
   
Made in it
Regular Dakkanaut




Baal Pred are overcosterd, better 2 dakka fast Preds and save a good amount of points.

pods should be 3, so both the Assault squad will enter in T1.

It seems a funny and well balanced fluffy list. I like it.
   
Made in us
Pyromaniac Hellhound Pilot





In the warp, searching for Marbo

The Deer Hunter wrote:
Baal Pred are overcosterd, better 2 dakka fast Preds and save a good amount of points.

pods should be 3, so both the Assault squad will enter in T1.

It seems a funny and well balanced fluffy list. I like it.


Wanted to play my Baal Preds, so I'm not changing them out, but I see what you mean about the cost.

I only have 2 Drop Pods right now.

I spent the last 30 points giving the Assault(and one tactical) Sgt.s Combi-Meltas.

Other than Death Company, I'm lacking in the melee department, and I'll have to rely on getting a charge to make their low numbers work. So, I'll be in a game of hide 'n seek with my vehicles, hoping to pop anything of real danger, and clean things up with DC. I believe I have enough Anti-armor, so at this point it's up to the dice gods as to whether I can make them worth it.

After all these years of searching for Marbo...he found me. Heretics beware! He's back! 
   
Made in us
Stalwart Space Marine




Kalamazoo, MI

Why not drop the Land Raider in favor of more assault-oriented troops?
   
Made in us
Pyromaniac Hellhound Pilot





In the warp, searching for Marbo

 brendan wrote:
Why not drop the Land Raider in favor of more assault-oriented troops?


I posted in Spoiler what I'd add if I dropped the Land Raider, do you have any suggestions?

After all these years of searching for Marbo...he found me. Heretics beware! He's back! 
   
Made in us
Regular Dakkanaut




Unless you want the dice for deny the witch, id swap the Libby dread HQ for a priest with jump pack for the Sanguinary Guard and work in a chaplain for the DC.
   
Made in us
Pyromaniac Hellhound Pilot





In the warp, searching for Marbo

partninja wrote:
Unless you want the dice for deny the witch, id swap the Libby dread HQ for a priest with jump pack for the Sanguinary Guard and work in a chaplain for the DC.


Alright. Got a Sang. Priest with Melta bombs, Stormbolter, and JP, and a Chaplain with Meltabombs and JP as my Warlord.

After all these years of searching for Marbo...he found me. Heretics beware! He's back! 
   
 
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