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2015/03/01 21:07:40
Subject: [1000] - Grey Knights Terminators
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Dakka Veteran
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Hey everyone!
I'm still incredibly new to the game so please go easy on me. I put together this little list for a starter grey knights army. Being as how I haven't bought any of it yet, and want something that's both easy on the wallet, cool, playable, and expandable...well it looks decent to me to start with. However: I would LOVE some feedback/improvements if you don't mind. Anyway here it is:
HQ:
Brother Captain + grand master = 185
Troops:
1. Terminator Squad + Psycannon = 185
2. Same = 185
=
520
Elite:
1. Paladin Squad + 4 more + Apoth + 2 psycannon
=
1000
Pretty basic I know. What do you think?
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This message was edited 2 times. Last update was at 2015/03/02 04:28:37
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2015/03/01 21:15:21
Subject: Re:[1000] - Grey Knights Terminators
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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I think Paladins are a bit of a trap in a terminator list honestly.
For the same cost, you only get 1 WS and 1 more wound. And you lose 40% of your attacks.
For that 5 man Paladin squad you could get a 10 man Terminator squad with plenty leftover to give your other squads more stuff/members.
My general rule with Terminators is to take max squads, give them maximum Psycannons and at least 2 hammers. You can always combat squad if you need to cover more ground.
2 10 man terminator squads and fully kitted out Librarian(Lvl3 with Liber Daemonica) is just shy of 1000 points after gear.
Grandmasters are also really only best when given a psycannon and if taken in addition to a Librarian. A psycannon that hits on 2+ is really nice, but its secondary to a lvl3 librarian.
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This message was edited 1 time. Last update was at 2015/03/01 21:16:34
Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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2015/03/01 22:43:11
Subject: [1000] - Grey Knights Terminators
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Dakka Veteran
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Thanks for the feedback Grey Templar!
So with it in mind (and getting rid of my beloved paladins,) hows this list sound:
HQ:
1. Brother Captain + psycannon = 170
Troops:
1. Terminator Squad + 5 additional + 3 demon hammers+ 3 nemesis falchions+ 2 Psycannon = 412
2. Terminator Squad + 5 additional + 4 demon hammers + 2 nemesis falchions +2 psycannon = 418
=
1000
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This message was edited 1 time. Last update was at 2015/03/02 04:29:30
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2015/03/01 22:56:38
Subject: Re:[1000] - Grey Knights Terminators
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Looks good, although I'd go with a Lvl3 Librarian with Stormbolter, Melta bombs, and Liber Daemonica. Same 170 points but 4 times the psychic powers.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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2015/03/02 00:11:55
Subject: [1000] - Grey Knights Terminators
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Grey Knight Purgator firing around corners
southern Ohio
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You can leave the final cost for each unit, but you probably want to remove the breakdown so it doesn't get flagged.
"When you post your lists for dissection here the total points value and costs of the individual units are fine to list, but please refrain from listing the cost of each and every upgrade. "
-Reds8n [MOD]
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2015/03/02 04:30:04
Subject: [1000] - Grey Knights Terminators
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Dakka Veteran
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Good call Bill1138, I went ahead and made the corrections. Thanks for the heads up!
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2015/03/02 05:04:29
Subject: Re:[1000] - Grey Knights Terminators
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Guarded Grey Knight Terminator
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Grey Templar wrote:I think Paladins are a bit of a trap in a terminator list honestly.
For the same cost, you only get 1 WS and 1 more wound. And you lose 40% of your attacks.
For that 5 man Paladin squad you could get a 10 man Terminator squad with plenty leftover to give your other squads more stuff/members.
My general rule with Terminators is to take max squads, give them maximum Psycannons and at least 2 hammers. You can always combat squad if you need to cover more ground.
2 10 man terminator squads and fully kitted out Librarian(Lvl3 with Liber Daemonica) is just shy of 1000 points after gear.
Grandmasters are also really only best when given a psycannon and if taken in addition to a Librarian. A psycannon that hits on 2+ is really nice, but its secondary to a lvl3 librarian.
Am I the only Grey Knight player who does well with Paladins? Jeez... Draigo with Paladins is pure money, especially now that Dreadknights are actually good.
Agreed on everything else, though. Max out Psycannons, take a couple hammers (I do 1 in 5 unless I've got spare points). I also always max out Dreadknights, with Psycannons and one of the Force weapon options, and a Heavy Incinerator if possible.
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I am the Hammer. I am the right hand of my Emperor. I am the tip of His spear, I am the gauntlet about His fist. I am the woes of daemonkind. I am the Hammer. |
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2015/03/02 20:17:28
Subject: [1000] - Grey Knights Terminators
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Regular Dakkanaut
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Paladins are not worth it. You are already a low model army.. and you make it worse. You lose attacks on assault. You are more vulnerable due to the large amount of AP2 and STR8 plus weapons...
Always put your hammer on your NON-justicar terminators. Because hammer strikes last if they issue a challenge.
Always use an inquisition attachment
Imperial Bunker w/ comm relay
Inquisitor w 3 servo skulls
3 servitors w/ free multi melta upgrades.
all for 139 points - which allows you to re roll all your reserve rolls, use the servo skulls to reduce your deep strike by 1 d 6 . and win by setting your bunker within 3" of an objective to secure it.
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2015/03/02 20:56:32
Subject: [1000] - Grey Knights Terminators
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Monster-Slaying Daemonhunter
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The Inquisitorial Bunker has its place...in a list with a lot of reserves and multiple other high-priority targets, which this list lacks.
A single glance will cause hits on the servitors inside the bunker, and they aren't very tough, meaning that you can give up FB relatively easily with that option.
In a small list, where there aren't many enormous threats, your opponent will be sorely tempted to just take out that bunker on T1.
Giving up First Blood, all for 139 points!
Also, as soon as the enemy reaches your bunker, it then changes hands and now controls an objective for the enemy!
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LVO 2017 - Best GK Player
The Grimdark Future 8500 1500 6000 2000 5000
"[We have] an inheritance which is beyond the reach of change and decay." 1 Peter 1.4
"With the Emperor there is no variation or shadow due to change." James 1.17
“Fear the Emperor; do not associate with those who are given to change.” Proverbs 24.21 |
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2015/03/03 19:10:45
Subject: [1000] - Grey Knights Terminators
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Regular Dakkanaut
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looks like everything deep strikes to me...?
Or else what... you are going to walk your terminators across the board? Automatically Appended Next Post: oh.. and if you deep strike your terminators in on their line... after bottling up their interceptors and scouts... then they actually have to split their focus as to if they are going after your bunker, or if they are dealing with troops in the face...
plus AV 14 isn't exactly the easiest thing to pop?
Heck. Add a 10 point psyker to the unit to get presience and make twin linked a thing with your meltas...
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This message was edited 1 time. Last update was at 2015/03/03 19:14:35
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2015/03/04 04:26:36
Subject: [1000] - Grey Knights Terminators
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Dakka Veteran
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I don't actually have the inquisition codex so it's kinda hard to see the addition your talking about :-(
As far as keeping in "theme" regarding lots of terminators (I totally have a soft spot for terminators, in case that wasn't already obvious) are there any other suggestions?
I was thinking of changing out the HQ for the Librarian as was suggested, but was also thinking of trying to fit a dreadnought/knight in there somehow.
I also want to say thank you again for all the help you've given already everyone :-)
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2015/03/04 04:52:42
Subject: [1000] - Grey Knights Terminators
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Guarded Grey Knight Terminator
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marinecorpstim wrote:Paladins are not worth it. You are already a low model army.. and you make it worse. You lose attacks on assault. You are more vulnerable due to the large amount of AP2 and STR8 plus weapons...
Absolutely worth it*. Losing attacks on the charge hardly matters when nothing can beat you in combat anyways. And Draigo doesn't care about Str 8 AP 2. So says someone who has been playing GKs competitively and doing very well since they were Daemonhunters. They're rock solid, if you know how to use them.
*Not saying that every GK list must have Paladins, just that you're doing yourself a disservice if you're crossing them off your list of "good" units.
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I am the Hammer. I am the right hand of my Emperor. I am the tip of His spear, I am the gauntlet about His fist. I am the woes of daemonkind. I am the Hammer. |
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2015/03/04 06:13:59
Subject: [1000] - Grey Knights Terminators
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Grey Knight Purgator firing around corners
southern Ohio
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DarkLink wrote:Absolutely worth it*. Losing attacks on the charge hardly matters when nothing can beat you in combat anyways. And Draigo doesn't care about Str 8 AP 2. So says someone who has been playing GKs competitively and doing very well since they were Daemonhunters. They're rock solid, if you know how to use them.
*Not saying that every GK list must have Paladins, just that you're doing yourself a disservice if you're crossing them off your list of "good" units.
How do you justify having them over Terminators? For the same cost you could have nearly double the number of models, which means more CC attacks and more shots taken, as well as no fear of Instant Death, being as Each wound is on a separate model, making ID a non-factor. Draigo can just as easily be taken with Terminators as well.
My problem is tends to be being drastically outnumbered and lacking mobility. Paladins seem to me to hinder attempts to solve both of those problems. Mobility for the Grey Knights means transports, Interceptors, or Dreadknights with Teleporters. And numbers means keeping units relatively cheap to avoid "all the eggs in one basket" syndrome.
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2015/03/05 16:12:26
Subject: [1000] - Grey Knights Terminators
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Regular Dakkanaut
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^^^^^^^ BAM
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