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Made in us
Grisly Ghost Ark Driver





Some Tomb World in some galaxy by that one thing in that one place (or Minnesota for nosy people)

Daemons CAD
HQ
Be'Lakor
Fateweaver

TROOPS
4 Nurglings
4 Nurglings

HEAVY SUPPORT
Tzeentch Prince
Wings, Armour, LV3, Greater, Exalted

CSM CAD
HQ
Juggerlord
Sigil of Corruption, Melta Bombs, Bolt Pistol, Axe of Blind Fury

TROOPS
10 Cultists
10 Cultists

FAST ATTACK
5 Khorne Spawn
Baledrake
Autodrake

Bastion
Escape Hatch

Belly tosses Invis onto the spawn with Juggerlord. The cultists sit back behind the bastion on an objective and then use the escape hatch to cap another objective at the last minute using obsec. The Tzeentch Prince tosses grim onto the Fateweaver for a 2++ and rolls up daemonology for more bodies on the board. the Nurglings DS onto opponents backfield objectives or ones that are out of reach for the escape hatch bastion. The baledrake hits opponents objective campers and ObSec units. The Autodrake deals with fliers or at least makes them have to jink. Spawnstar deals with big units but risks getting tied up by a knight and then squished by stomps.

C&C Appreciated.

"Put your 1st best against you opponents 2nd best, your 2nd best against their 3rd best, and your 3rd best against their 1st best"-Sun Tzu's Art of War

"If your not winning, try a bigger sword! Usually works..."

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Made in gb
Longtime Dakkanaut




my kind of list. I think I prefer the crimson slaughter lord to the fury axe one , but he is all kinds of fun.

I assume you want fatey as warlord, otherwise you could move bel to the CSM side and drop some nurgling and have an allied daemons . I think id prefer 16 horrors to sit in the bastion and generate warp charge. You can never have too much warp charge

DFTT 
   
Made in us
Grisly Ghost Ark Driver





Some Tomb World in some galaxy by that one thing in that one place (or Minnesota for nosy people)

Yes I'd prefer fatey for warlord since rerolling that warpstorm table is simply much too important when this kind of list cant really afford to take random debuffs, otherwise I would much rather have an allied detatchment to cut the chaff for the daemons.

And yes warp charge should be aptly renamed warp crack (having more can never hurt )

This message was edited 1 time. Last update was at 2015/03/02 19:24:08


"Put your 1st best against you opponents 2nd best, your 2nd best against their 3rd best, and your 3rd best against their 1st best"-Sun Tzu's Art of War

"If your not winning, try a bigger sword! Usually works..."

10k
2k
500 
   
Made in us
Monster-Slaying Daemonhunter






Dimmamar

You are really going to suffer against an Alpha Strike list.

Nurglings are easy fodder for an Incinerator, or Psychic Shriek, both of which ignore your fabulous cover save.
The Spawn, at T5 with no save, will succumb to bolter fire eventually. Putting your Lord in "front" of the unit will not protect them from DS that can come down from any angle.

While you may do well wiping units off objectives (although I'm not even sure that's true), you won't do well holding objectives yourself with your squishy Troops.

Your Baleturkey will usually need two rounds to remove a 10-man squad completely from an objective. (What will you do when that squad is 20 Warriors with a 4+RP?)

Be really aggressive with Belakor--try for a T1 assault (if you go second and the enemy moves aggressively), and be in assault for sure by T3 with both Princes.

I think your Death Star is probably too vulnerable. On the turn that Invisibility fails, you'll get Forced to death by double Dreadknights, or D'd out by an ImpKnight. It should have some survivability outside the single psychic power. Relying on that is too chancy.

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"[We have] an inheritance which is beyond the reach of change and decay." 1 Peter 1.4
"With the Emperor there is no variation or shadow due to change." James 1.17
“Fear the Emperor; do not associate with those who are given to change.” Proverbs 24.21 
   
 
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