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Made in us
Fresh-Faced New User






I'm fairly new to the game, and can't seem to find this.
   
Made in us
Regular Dakkanaut



Maryland

Same as any other transport, see page 46.

(it's 6 teams btw)

However, most motorcycle transport teams are dedicated transports and you generally don't find them in a position to transport very many teams.

   
Made in us
Wicked Warp Spider





Chicago

Same as any other transport, see page 46.

(it's 6 teams btw)


No opponent would allow you to mount 6 infantry teams on one motorcycle base. One motorcycle base = 1 infantry team. This only applies to non-motorcycle reconnaissance teams like certain HQ teams or observers, in which case they would be dedicated transports anyway.

If the team is rated as Motorcycle Reconnaissance, the motorcycles do not count as transport teams. You can find their rules below:

http://www.flamesofwar.com/hobby.aspx?art_id=2777

This message was edited 2 times. Last update was at 2015/03/09 04:06:12


 
   
Made in gb
Highlord with a Blackstone Fortress






Adrift within the vortex of my imagination.

I thought the capacity for transports was 3 by default, and 6 was for a proper lorry.

I would be reluctant to allow three teams on a Universal Carrier let alone a motorbike.

Unless...

n'oublie jamais - It appears I now have to highlight this again.

It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. 
   
Made in us
Executing Exarch




 Orlanth wrote:
I thought the capacity for transports was 3 by default, and 6 was for a proper lorry.

I would be reluctant to allow three teams on a Universal Carrier let alone a motorbike.

Unless...


Depends on the teams. For instance, the rifle squads in a US Armored Rifle platoon consist of two rifle teams, and a bazooka team, all mounted in one halftrack.

V2 of the rules (and I assume V3 as well, though I haven't checked) allowed you to go nuts with it. You could treat a transport like a clown car (the term used by players) and pile an entire platoon into a single transport. But the intent was clearly that you were only meant to be able to do that if it was the last transport remaining in the platoon, and the seating wasn't going to be very comfortable. It would be safe to assume that you had guys hanging off the side of the vehicle at that point.
   
Made in us
Regular Dakkanaut



Maryland

Any transport team has a default capacity of 6. Tanks can carry 3.

Certain transport teams such as pioneer supply or recovery vehicles may not carry any passengers.

Any opponent should love seeing a transport packed with 6 teams, as it is an easy way to kill them all.


   
Made in gb
Highlord with a Blackstone Fortress






Adrift within the vortex of my imagination.

I disagree, it is possible to move large number of infantry with cheap scout units as transports. In the case of UC's this is what is supposed to happen, but not as clown cars.
Also its ridiculous based on the stupid lists for Motor infantry which limit motor rifles to one team per M3 halftrack.

in a metagame using sections of UC's as means of moving large infantry platoons under cover of woodland is a gift. UC's are cheap, British infantry are slow but defend very well. Your mobility and numbers ends up being far superior with an infantry list with UC's than it does with a motor rifle list.

I limit capacity on logical grounds, how many men and under what circumstances. You can pile on soldiers during a retreat, off map. An advance require more reasonable spacing. UC's can still move platoons but you need a full platoon of them rather than just a small section.

n'oublie jamais - It appears I now have to highlight this again.

It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. 
   
Made in us
Regular Dakkanaut



Maryland

Recon Carriers can only carry 3 teams each as they are Tank teams.

Also UCs are armored, so they are a bit tougher then unarmored transports like the motorcycle under discussion.





   
Made in gb
Highlord with a Blackstone Fortress






Adrift within the vortex of my imagination.

Even so three teams is 12-15 men, which is a lot for a Universal Carrier. Its beginning to be doable for a chaotic retreat.

Carrier count as recon in game, but in reality they were as described, general workhorse tracked vehicles.

As for motorcycles I would deny them transport capacity whatsoever, and limit smaller transports like jeeps severely.

n'oublie jamais - It appears I now have to highlight this again.

It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. 
   
 
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