Title says it all; I have a 6000 point match planned against Lizardmen with my Skaven. With a few decided rules including
4d6 winds of magic and blind deployment, let's cut to the chase and get started!
*EDIT: I didn't want to explain why I took certain things, but I feel like it would help a bit when deciding criticism, so here we go!
Lords*
x1 Queek Headtaker
x1 Grey Seer - Screaming Bell/Earthing Rod/Skalm/x2 Warpstone Tokens (525)
x1 Warlord - War Litter/Halberd/Armor of Destiny/Shadow Magnet Trinket (208)
x1 Warlord - Rat Ogre Bonebreaker/Fellblade/shield (258)
*For Queek, out of all the special characters, he is probably my favorite. He can also put on a good fight, and can bring along upgraded Stormvermin.
*The Grey Seer was a MUST take.. The Screaming Bell is just for a nice center piece.
*Warlord numero uno, I kit him out with a nice 3+/4+, with a halberd for some extra fighty-potential. My major plan is to skitterleap leap him behind enemy lines once my Stormvermin get into combat just to be a nuisance.
*Warlord numero dos, Shiz and giggles really. The Fellblade is awesome, and the Rat Ogre giving him an extra wound means more potential to survive haha.
Heroes*
x1 Plague Priest - Level 2/Flail/Foul Pendant/Plague Furnace (319)
x1 Plague Priest - Level 2/Flail/Talisman of Endurance/Plague Furnace (319)
x1 Chieftain -
BSB/Storm Banner (120)
x1 Warlock Engineer - Level 1/Dispel Scroll/Ruby Ring of Ruin (115)
x1 Warlock Engineer - Level 1/Warp Energy Condenser/Doomrocket (115)
x1 Warlock Engineer - Brass Orb (65)
x1 Warlock Engineer - Skavenbrew (65)
*x2 Plague Priests for x2 Plague Furnaces.. These things are monsters, especially since I don't really have to watch out for cannons.
*
BSB is a must take, and the Storm Banner adds a layer of protection to make sure my big stuff gets into combat.
*All the Warlock Engineers! All kitted out differently to suit different needs.
NOTE: The Warlock Engineer with Skavenbrew is going with the Stormvermin on the chance to give them hatred.
Core*
x60 Stormvermin - Standard/Musician/Razor Standard/Queek's Bodyguard (790)
*x1 Warpfire Thrower
x65 Clanrats - Standard/Musician (337)
*x1 Poisoned Wind Mortar
x20 Clanrats - Standard/Musician/Shields (167)
*x1 Poisoned Wind Mortar
x20 Clanrats - Standard/Musician/Shields (172)
*x1 Warpfire Thrower
x40 Skavenslaves - musician (82)
x40 Skavenslaves - musician (82)
x40 Skavenslaves (80)
x1 Rat Dart (5 giant rats + packmaster) (23)
x1 Rat Dart (5 giant rats + packmaster) (23)
*So. Many. Rats. Stormvermin, with Queek and the Fellblade Warlord, are gonna pack a serious punch..
*Clanrats to push the bell..Tarpits and re-directors.. Yep.
NOTE: the 20-man blocks were given shields to reach over the 100-point mark, where they can claim objectives if need be.
Special*
x40 Plague Monks - Standard/Musician/Plague Banner (325)
x40 Plague Monks - Standard/Musician/Banner of the Underempire (320)
x6 Gutter Runners - Slings/Poison (108)
x6 Gutter Runners - Slings/Poison (108)
x6 Gutter Runners - Slings/Poison (108)
*Plague monk units to push the Furnaces, magic standards to deliver more of a punch.
*I have no real plan for the Gutter Runners to be honest.. Without the need to worry about warmachines, they are basically there to be nuisances and get in the way of charges/movements.
Rare*
x1 Hell Pit Abomination
x1 Hell Pit Abomination
x1 Doomwheel
x1 Doomwheel
x1 Warp Lightning Cannon
x1 Warp Lightning Cannon
*Obvious rare choice selection is obvious... Obviously.
Model Count: 415
Let me know what you guys think! Keep in mind that I am playing Lizardmen.. So I really expect harsh magic phases. I was wondering if I should do some swapping and make room for another Grey Seer.. Whatever! Any criticism/helpful tips are appreciated!